Mamluk missions

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This is a list of all Mission.png missions for the Flag of Mamluks Mamluks and Flag of Egypt Egypt[1]

Mercantile RelationshipsMerchant EscortsThe Holy CitiesThe Tahiride RealmBeyond the NileRecruit the MamluksRefine the FurusiyyaReach the Spice IslandsA Naval EnterpriseBastion of the KnightsPearl of the MediterraneanUnite ArabiaHormuz StraitsHighway of an EmpireKarimi MerchantsHarness the Spice TradeSeize NicosiaThe Imperial GambitMarch to BagdadTrade in BasrahAlexandrian TradeFather of African RiversDar al-Hadith TurbaThe Northern TerritoriesCrush AnatoliaGates of ConstantinopleCampaign in TabrizLion & CrescentUnify IslamCultivate the DeltaPresence in AdenKashifs of EgyptCenter of the Islamic WorldSubjugate the BeyliksCity of CaravansEclipse MoroccoA Thousand MinaretsKhass al-SultanAssign a WaqfMamluk missions.png
Clicking on a mission icon leads to the appropriate table row.

National missions[edit | edit source]

Control Eastern Mediterranean[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mercantile Relationships icon
Mercantile Relationships
The seas to our north are full of traffic and goods, being ferried to and from [358.GetName]. If we are to expand our grip on this lucrative business, we must address our stance towards the merchant republic of Venice.
The country:
  • If Flag of Venice Venice exists:
    • Has a navy at least as large as that of Flag of Venice Venice
    • At least one of:
      • Is not allied to Flag of Venice Venice and has “Insulted” or “Scornfully Insulted” Flag of Venice Venice
      • Is allied to Flag of Venice Venice who:
        • At least one of:
          • Has at least Opinion.png +150 opinion of us
          • Has at least 60 trust with us
          • Has ruler modifier “Grain Trade Imports”
  • Else:
    • Has at least Galley.png 20 galley ships
    • Has a skill 1 Advisor Naval reformer.png Naval Reformer advisor
The country:
  • If has adopted a cooperative stance towards Flag of Venice Venice:
    • Builds a Latin shipyard.png Shipyard in Alexandria (358) if owned and does not have one
    • Gains “Maritime Cooperation” for the rest of the game, giving:
      • Has galleass.png Allows galleass ships
      • Amount of galleass.png +5% Galleass force limit
      • As long as we maintain an alliance with Flag of Venice Venice
    • Flag of Venice Venice:
      • Gains Diplomatic power.png 100 diplomatic power
      • Ruler gains Monarch diplomatic skill 1 Diplomatic skill.[2]
  • If has adopted an aggressive stance towards Flag of Venice Venice:
    • Gains Mercantilism.png 3% mercantilism
    • If DLC Domination.png 'Domination' is active:
      • Gains “Strong Mamluk Regulations” (Global trade power.png +100 Trade Power) in the Home trade node for Time Icon.png 20 years
    • Else:
      • Gains Diplomatic power.png 100 diplomatic power
      • Ruler gains Monarch diplomatic skill 1 Diplomatic skill.[2]
Merchant Escorts icon
Merchant Escorts
As we strive to expand our maritime endeavors, we must establish a robust merchant fleet that will operate as the backbone of our trade across the surrounding seas.
The country: The country:
  • Gains an Admiral.png admiral with Navy tradition.png 70 navy tradition
  • If is the Flag of Mamluks Mamluks:
    • National idea "Monopoly Ports" has its effect doubled
  • Else:
    • Gains Diplomatic power.png 100 diplomatic power
Mam mercantile relationship.png Mercantile Relationships

Mission launch a flagship.png A Naval Enterprise

Pearl of the Mediterranean icon
Pearl of the Mediterranean
The pride of hosting the most powerful navy across the entire Mediterranean is but the natural evolution of our superior management and finances, a testament to our proficiency and knowledge of the sea.
The country:
  • Has a navy of at least 200 ships
  • Has the largest navy among countries owning a port in the Mediterranean sea
  • Owns province Alexandria (358) which has any Shipyard building
  • At least one of:
    • Has enacted the “Naval Professionalism” government reform
    • Has completed the Naval idea group.png Naval Ideas
    • Has completed the Maritime idea group.png Maritime Ideas
The country:
  • If DLC Golden Century.png 'Golden Century' is active:
    • If has enacted the “Naval Professionalism” government reform:
      • Recruiting Admirals generates Navy tradition.png 1 navy tradition
    • If has completed Naval idea group.png Naval Ideas:
      • Creates an Heavy ship.png heavy ship flagship in Alexandria (358)
    • If has completed Maritime idea group.png Maritime Ideas
      • Creates an Light ship.png light ship flagship in Alexandria (358)
  • Else:
    • Gains Navy tradition.png 25 navy tradition
    • Gains Mercantilism.png 3% mercantilism
Mission arabian sea trade.png Merchant Escorts
A Naval Enterprise icon
A Naval Enterprise
The sea is a treacherous environment with no compassion for any sailor. A powerful fleet to establish our dominance upon it would further improve our position around the Mediterranean and allow us to further engineer a proficient navy.
The country:
  • Has a navy of at least Naval forcelimit.png 90% of its force limit
  • Has a navy of at least 35 ships
The country:
Bastion of the Knights icon
Bastion of the Knights
The knights of Rhodes have resisted our influence for far too long. We must eradicate this menace once and for all as we make plans to expand our influence further north.
The country or its non-tributary subjects owns Rhodes (320) The country:
  • Gains Army tradition.png 10 army tradition

Provinces Alexandria (358) and Sharqiya (4316):

  • Gain Prosperity icon m.png 50 progress towards prosperity
Mission launch a flagship.png A Naval Enterprise
Seize Nicosia icon
Seize Nicosia
A crusader bastion far from the seeing eyes of the Pope and a final stand of the Catholic world as they decay after the failure of their crusades. Cyprus will fall to our mighty armies.
The country or its non-tributary subjects owns Cyprus (321) The country:
  • Ruler gains Monarch diplomatic skill 1 Diplomatic skill.[2]
  • Gains Monthly splendor.png 100 splendor
  • Gains a permanent claim on the Thrace area
Mission launch a flagship.png A Naval Enterprise
The Northern Territories icon
The Northern Territories
Syria has all but slipped from our grasp. The territories of the north have realized the weakness of our central government and in return demand more autonomy as time goes by...
The country:
  • If the year is before 1446:
  • At least one of:
    • Has set its National focus to Administrative power.png 'Administrative'
    • Is employing any Administrative power.png Administrative advisor
    • Has at least Icon stability.png +1 Stability
  • Owns or non-tributary subjects owns the following areas:
    • Syria
    • Aleppo except Ayntab (4298)
  • If has Flag of Syria Syria as a subject:
    • If has chosen the option "We will let the Syrians administrate themselves under our banner."
      • Flag of Syria Syria has less than Liberty desire.png 50% Liberty desire
    • Else, if has chosen the option "Negotiating with rebels is beneath us":
      • Flag of Syria Syria has less than Liberty desire.png 25% Liberty desire
Every province in the Syria and Aleppo areas:
  • Gain Prosperity icon m.png 25 progress towards prosperity

The country gains a permanent claim on the following areas:

  • Dulkadir
  • Germiyan
  • Karaman
  • Çukurova
  • Aydin
  • Hüdavendigar
  • Province Ayntab (4298)
Crush Anatolia icon
Crush Anatolia
The thread of the Ottomans and their territories in Anatolia must be quelled once and for all.
The country or its non-tributary subjects owns at least 20 provinces in the Anatolia region The country: Mam reincorporate northern territories.png The Northern Territories
Subjugate the Beyliks icon
Subjugate the Beyliks
The Turkish Beyliks of Anatolia have paid us tribute in the past and acknowledged our overlordship. Now they have delusions of independence despite the mighty Ottoman Sultan breathing down their necks. It is time to reassert our power in Anatolia.
The country or its non-tributary subjects owns the following areas:
  • Aleppo
  • Karaman
  • Dulkadir
  • Province Adana (327)
  • Province Içel (2302)
The country:
  • Ruler gains Monarch administrative skill 1 Administrative skill.[4]
  • If has “Mamlukian Culture” government:
    • Using the government interaction 'Recruit from our culture Lands' now also grants us Army professionalism.png +2% Army Professionalism
  • Else:
    • Gains “Turkish Beyliks Subjugated” for Time Icon.png 20 years, giving:
      • Land morale.png +10% Morale of armies
  • Gains a permanent claim on the following areas:
    • Erzurum
    • Armenia
Mam reincorporate northern territories.png The Northern Territories
Gates of Constantinople icon
Gates of Constantinople
The capital of a once-powerful empire lies before us. The conquest of Constantinople will go down in history as the moment of our ascension!
The country or its non-tributary subjects owns the Thrace area The country: Kingdom of cyprus.png Seize Nicosia

Anatolian frontier.png Crush Anatolia

The Imperial Gambit icon
The Imperial Gambit
Our position among the great powers is a strong stance against the influence of all nations that seek to belittle our people. Our might and resilience alone will lead us to the top and establish us as the strongest.
The country:
  • At least one of:
    • Is an hegemon
    • Is the first Great power.png great power
The country:
  • If is the Flag of Mamluks Mamluks and has “Mamlukian Culture” governement:
    • The interaction 'Promote ruler culture in Government' has its duration doubled
    • Gains 50 “Administrative Culture Progress” for “Mamlukian Culture”
    • Gains 50 “Diplomatic Culture Progress” for “Mamlukian Culture”
    • Gains 50 “Military Culture Progress” for “Mamlukian Culture”
  • If is Flag of Egypt Egypt and has “Egyptian Westernization” governement:
    • Gains Innovativeness.png 5 innovativeness
    • Westernizing any aspect of our Government refunds 5 Egyptian Westernization
    • Gains 25 “Egyptian Westernization” for “Egyptian Westernization”
  • Else:
    • Gains Prestige.png 50 convertible[5] prestige
    • Ruler gains Monarch administrative skill 1 Administrative skill.[4]
    • Ruler gains Monarch diplomatic skill 1 Diplomatic skill.[2]
    • Ruler gains Monarch military skill 1 Military skill.[3]
Mission rb mediterranean authority.png Pearl of the Mediterranean

Mission constantinople.png Gates of Constantinople

Control Arabia[edit | edit source]

Mission Completion requirements Effects Prerequisites
The Holy Cities icon
The Holy Cities
Mecca and Medina are the holiest sites in Islam. Politics in the region are complex, but we are in a position to subjugate both Sharifs. If we can control both cities under two subjects, there may be an opportunity for consolidation.
The country or its non-tributary subjects owns the following provinces:
  • Medina (384)
  • Mecca (385)
The country:
The Tahiride Realm icon
The Tahiride Realm
Yemen is splintered and weak. The time to exploit their weakness and usurp their lands draws near. Their wealth will serve our court.
The country or its non-tributary subjects owns at least 6 provinces in the following areas:
  • Tihama al-Yemen
  • Upper Yemen
  • Lower Yemen including at least province Taiz (4820)
The country: Kok mam holy cities.png The Holy Cities
Beyond the Nile icon
Beyond the Nile
For far too long has the Nagast of Ethiopia been a nuisance, a thorn to our side. We must swiftly divert our attention to the horn of Africa and eradicate this threat.
The country or its non-tributary subjects owns at least 20 provinces in the Horn of Africa region, including at least:
  • Province Aksum (1227)
  • Province Gonder (1224)
The country: Mam yemen.png The Tahiride Realm
Unite Arabia icon
Unite Arabia
The many tribes and minor dominions of Arabia have feuded over their scraps of land for centuries. It is up to us to intervene and unite the region, by force if necessary.
The country or its non-tributary subjects owns at least 30 provinces in the Arabia region The country:
  • Unlocks the “Hydraulic Rights” estate privilege
  • If owns or non-tributary subjects owns Nizwa (403):
    • Adds 1 tier to the great project Nizwa Fort in Nizwa (403)
  • Gains a permanent claim on Hormuz (2999)
Kok mam holy cities.png The Holy Cities
Hormuz Straits icon
Hormuz Straits
Situated in an ideal position at the entrance of the Persian Gulf, [2999.GetName] will be incredibly vital towards furthering our mercantile agenda and our trade share in the region.
The country or its non-tributary subjects owns Hormuz (2999) Province Hormuz (2999):
  • If has a Center of trade - level 1 level 1 center of trade:
    • Upgrades to a Center of trade - level 2 level 2 center of trade
  • Else:
    • Gains Production.png 2 base production

The country gains a permanent claim on the following areas:

  • Gulf Coast
  • Mogostan
  • Makran
Mam arabia.png Unite Arabia

Extend the borders[edit | edit source]

Mission Completion requirements Effects Prerequisites
March to Bagdad icon
March to Bagdad
One of the most prestigious and famous cities of the Islamic world, Bagdad would be a very valuable target for our military campaigns.
The country or its non-tributary subjects owns the following areas:
  • Al Jazira
  • Iraq Arabi
The country:
  • Gets a 50% reduced cost skill 3 Advisor Natural Scientist.png Natural Scientist
  • If is Muslim:
    • If has less than Being pious 0 Piety:
      • Moves 10 towards Legalism Legalism
    • Else:
      • Moves 10 towards Mysticism Mysticism
  • Else:
    • Gains Prestige.png 15 convertible[5] prestige
  • Gains a permanent claim on the following areas:
    • Basra
    • Khuzestan
    • Shahrizor
    • Azerbaijan
Trade in Basrah icon
Trade in Basrah
The incoming trade volume in the markets of Basrah would certainly make for a valuable addition to our treasuries!
The country:
  • At least one of:
    • Controls at least Global trade power.png 40% of the trade in the Basra trade node
    • Owns or non-tributary subjects owns the following areas:
      • Khuzestan
      • Basra
The country:
  • Gains Mercantilism.png 3% mercantilism
  • Gains “Goods from the East” for Time Icon.png 20 years, giving:
    • Trade efficiency.png +10% Trade efficiency
    • Cost to promote mercantilism.png −10% Cost to promote mercantilism
Mam baghdad.png March to Bagdad
Campaign in Tabriz icon
Campaign in Tabriz
The house of a proud nomadic people, the shahs of Iran and horseriders of the east will make for a valuable addition to our illustrious and victorious military campaigns.
The country or its non-tributary subjects owns the Azerbaijan area The country:
  • If the ruler has less than 3 personality traits:
    • Ruler gains the personality trait Strict.png Strict
  • Else:
    • Gain Army tradition.png 10 army tradition
  • Gains a permanent claim on the Persia region
Lion & Crescent icon
Lion & Crescent
We cannot risk the rise of a powerful foe on our eastern border. To ensure that, we must swiftly make a move against them and secure their lands.
The country or its non-tributary subjects owns at least 25 provinces in the Persia region, including at least:
  • Teheran (428)
  • Isfahan (429)
The country: Mam tabriz.png Campaign in Tabriz
City of Caravans icon
City of Caravans
Our western border across the Maghreb is occupied by a series of weak Sultanates akin to Tunis. Despite being situated between several important cities, the rulers of Tunis have failed to protect their people.
The country or its non-tributary subjects owns at least 6 provinces in the following areas:
  • Djerba
  • Tripolitania
  • Tunisia, including at least:
    • Tunis (341)
    • Kairwan (4566)
The country:

If DLC Leviathan.png Leviathan is active

Else:

  • Province Tunis (341):
    • Loses Local autonomy.png 25% local autonomy
    • Loses Years of separatism.png 10 years of separatism
    • Gains Production.png 2 base production
    • Gains Manpower Icon.png 2 base manpower
Eclipse Morocco icon
Eclipse Morocco
The ruling dynasties in Morocco have brought forth nothing but famine and decay for their people. Let us step in and alleviate them of their poor leadership.
The country or its non-tributary subjects owns at least 12 provinces in the following areas:
  • Gharb
  • North Morocco
  • Southern Morocco
  • Central Morocco, including at least:
    • Fez (343)
The country: Mission conquer tunisia.png City of Caravans
Unify Islam icon
Unify Islam
For centuries the world of Islam has remained shattered and in pieces. Our weakness has been exploited by external powers and divided we shall fall. It is up to our great armies to unite the Islamic world!
The country has A United Islam modifier The country gains “Protector of the Islamic Realm” for the rest of the game, giving:
  • Triple manpower increase in religious wars.

Mam basrah.png Trade in Basrah
Mam persia.png Lion & Crescent
Mission new world power.png Eclipse Morocco

Handle the mamluks[edit | edit source]

Mission Completion requirements Effects Prerequisites
Recruit the Mamluks icon
Recruit the Mamluks
The glory of combat and the history of our nation is built upon the shoulders of strong slave soldiers. If we are to reverse the decay that has gripped our nation, our first step would be to bolster our Mamluk ranks...
The country:
  • Has at least 10% of the army as mamluks regiments
The country:
  • Gains access to new Estate Agendas for the Mamluk Estate
  • Gains a permanent claim on the following areas:
    • Tripolitania
    • Djerba
    • Tunisia
Refine the Furusiyya icon
Refine the Furusiyya
The key to a refined and deadly army is constant drills and exercises. By revising our manuals and training courses, we will attain the perfection of a powerful force at land.
The country:
  • Has at least 5 government reforms
  • At least one of:
    • Has at least Army tradition.png 50 Army tradition
    • Has at least Army professionalism.png 30% Army professionalism
The country:
  • Unlocks the “Modernized Furusiyya” government reform
  • Gains Reform progress growth.png 50 government reform progress
Mam recruit the mamluks.png Recruit the Mamluks

Trade missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Alexandrian Trade icon
Alexandrian Trade
We cannot afford to allow foreign merchants to grip a monopoly in our very own ports across the Mediterranean. To that end, we should fund the construction of several new markets in a bid to support our own traders.
Provinces Alexandria (358), Rosetta (362) and Damietta (363): The country:
  • The "Indebted to the Burghers" privilege costs no Mercantilism
  • If DLC Mandate of Heaven.png 'Mandate of Heaven' is active:
    • Constructing Trade buildings in a province grants it Prosperity icon m.png 5 prosperity
  • Else:
    • Gains Gold Icon.png ducats equal to 0.25 years of income (scaled by the land share of all estates).
Highway of an Empire icon
Highway of an Empire
The land strip that separates the Red and Mediterranean seas has brought forth the idea of an engineering endeavor, suggested by our advisors. By connecting the two seas we would surely improve the flow of our navies across them.
The country:
  • Is not at war
  • Owns province Suez (2315)
  • Owns and controlled the province Sharqiya (4316) which:
    • Has at least 5 buildings
    • Has no ongoing construction
    • Has no remaining building slot available
    • Is not under siege
    • At least one of:
      • Has been developed at least 10 times
      • Has built the Suez canal
The country:
  • Gains Mercantilism.png 3% mercantilism
  • If the Leviathan.png Leviathan DLC is active and it has not build the Suez canal in Sharqiya (4316) and it has not Administrative tech.png Administrative technology of at least 22:
  • Else:
    • Province Sharqiya (4316) gains Production.png 3 base production
Mission conquer alexandria.png Alexandrian Trade
Father of African Rivers icon
Father of African Rivers
The Nile River is undoubtedly the lifeblood of our people. Using it to ferry goods, grow crops and provide life-saving water are but a few of its uses. It would be wise to invest in its banks.
The country owns the following provinces which:
  • At least one of:
    • Has at least 1 building
    • Has been developed at least 1 time
    • Is Prosperity icon m.png prosperous
  • Are the following ones:
    • Rosetta (362)
    • Damietta (363)
    • Al Gharbia (2316)
    • Cairo (361)
    • Fayyum (359)
    • Every province in the Vostani area
    • Every province in the Said area
The country:
  • Unlocks the “Nile River Transports” estate privilege

Every province mentioned in the requirements:

  • Gains Production.png 1 base production
Mission conquer alexandria.png Alexandrian Trade
Presence in Aden icon
Presence in Aden
The western tip of Arabia in conjunction with the horn of Africa form natural anchorages, docks, and markets at a prestigious position for incoming and outgoing valuable trade. Expanding our influence in that area will surely be very profitable.
The country:
  • Controls at least Global trade power.png 51% of the trade in the Gulf of Aden trade node
  • Owns or non-tributary subject owns the province Aden (388) which:
    • At least one of:
The country:
  • The Merchant Guilds privilege "Private Trade Fleets" double its Ship Trade Power and cost no Influence
  • Gains Mercantilism.png 3% mercantilism
Mission se along the river.png Father of African Rivers
Cultivate the Delta icon
Cultivate the Delta
The connective river lines between the Nile and our Mediterranean coast are hosts to incredibly valuable and fertile land. We must invest in its continued prosperity!
Provinces Rosetta (362), Al Gharbia (2316), Damietta (363) and Sharqiya (4316):
  • Are owned by the country
  • At least one of:
    • Are Prosperity icon m.png prosperous
    • Have been developed at least 4 times
The country: Mission conquer alexandria.png Alexandrian Trade

Cloves missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Karimi Merchants icon
Karimi Merchants
Powerful merchants in charge of ferrying spices, among other goods, are sturdy allies as we try to expand our trade and increase our profit from overseas ventures.
The country:
  • Has a level 3 Advisor Trader.png Trader advisor
  • At least one of:
    • Has the trading in bonus for Cloves.png Cloves
    • Controls at least Global trade power.png 51% of the trade in the Alexandria trade node
    • All of:
      • Has at least Burghers loyalty equilibrium 70 Burghers loyalty
      • Has the “Fund the Karimi Merchants” estate privilege
The country:
  • Unlocks the “Karimi Stations” government reform

Province Cairo (361):

  • Change province's goods produced to Cloves.png Cloves
Reach the Spice Islands icon
Reach the Spice Islands
Far away to the east, tales of islands where spices are abundant have made the rounds across markets from India to [361.GetName]. We must seize the opportunity and secure these lucrative sources of income.
The country or its non-tributary subjects owns the following provinces:
  • Tidore (650)
  • Ternate (649)
The country:
  • Fully colonizes province Halmahera (648), if possible, which produces to Cloves.png Cloves
  • Gains Mercantilism.png 1% mercantilism for every owned or subject owned Cloves.png Cloves province
Mission restore trade superiority.png Karimi Merchants
Harness the Spice Trade icon
Harness the Spice Trade
Spice is one of the most valuable goods being traded and transported through our markets, seas, and rivers. Protecting our valued goods should be our prime priority.
The country:
  • At least one of:
    • Has Exploration idea group.png Exploration idea 1 “Quest for the New World”
    • Has at least Mercantilism.png 30% Mercantilism
    • Has completed the Trade idea group.png Trade Ideas

At least one of:

  • No Western technology group Western country has the trading in bonus for Cloves.png Cloves
  • Alexandria trade node has at least Trade value.png 30 trade value
The country:
  • Gains an Explorer explorer with Navy tradition.png 75 navy tradition
  • Unlock the “Foreign Mamluk Expeditions” estate privilege
  • If the Burghers.png Burghers estate exists:
    • Gains Burghers loyalty equilibrium 20 Burghersloyalty
  • Else:
    • Gains Mercantilism.png 2% mercantilism
Mission restore trade superiority.png Karimi Merchants

Internal development missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Dar al-Hadith Turba icon
Dar al-Hadith Turba
Education is a vital endeavor for our enlightened people. It is the state's responsibility to ensure we pride the highest quality of education available to any who seek it!
The country:
  • Has at least Gold Icon.png 2 years' worth of income
  • If the Clergy.png Clergy estate exists:
    • At least one of:
      • Has at least Innovativeness.png 20 innovativeness
      • All of:
        • Has at least Clergy loyalty equilibrium 60 Clergy loyalty
        • Has the “Dar al-Hadith Sponsorships” or “State Madrasas” estate privilege
  • Else:
    • Has at least Innovativeness.png 20 innovativeness
    • Has at least Icon stability.png +2 Stability
The country:
A Thousand Minarets icon
A Thousand Minarets
[361.GetName] is a jewel to our prestigious crown. As such, we must make sure that it is polished and its beauty matches our legitimacy and strength!
Province Cairo (361):
  • Is owned by the country
  • At least one of:
    • Has been developed at least 8 times
    • Has at least 3 buildings
If Cairo (361) has the “Public Works of Cairo” modifier:
Khass al-Sultan icon
Khass al-Sultan
The grain trade is a great way to expand our diplomatic ties with our neighbors and further our affluence. By establishing better production lines we will surely hit all our quotas for exports and internal distribution.
The country:
  • At least one of:
    • Has at least Crownland.png 40% crown land ownership
    • Has enacted the “Diwan al-Khass” government reform
  • Owns the following provinces with any Production building:
    • Rosetta (362)
    • Damietta (363)
    • Al Gharbia (2316)
    • Sharqiya (4316)
The country:
  • Gains Crownland.png 5% crown land ownership
  • Gains access to the "Export Grain Economic" diplomatic action
Mam city thousand minarets.png A Thousand Minarets
Kashifs of Egypt icon
Kashifs of Egypt
The administration of Egypt is no easy task due to the vast size of our domain and the number of citizens within it. If we are to properly administer it, we will need properly organized local governorships.
The country:
  • Is not at war
  • If has at least 1 subject:
    • Every subject has less than Liberty desire.png 10% Liberty desire
  • At least one of:
    • Administrative tech.png Administrative technology is at least 12
    • Has less than Autonomy.png 5% Average autonomy above the minimum
  • At least one of:
    • Has completed the Administrative idea group.png Administrative Ideas
    • Ruler's Administrative power.png administrative skill is at least 6
    • All of:
      • Has at least Crownland.png 50% crown land ownership
      • Has enacted the “Centralized Monarchical Bureaucracy” government reform
The country: Mission mal riches of trade.png Khass al-Sultan
Assign a Waqf icon
Assign a Waqf
By setting aside coin and wealth for the assistance of the less fortunate and especially education institutes. Charities are the lifeblood and sign of a pious and prosperous society!
The country:
  • Has at least Gold Icon.png 2 years' worth of income
  • Has at least Icon stability.png +2 Stability
  • At least one of:
    • Has completed the Humanist idea group.png Humanist Ideas
    • Has completed the Religious idea group.png Religious Ideas
    • Has the “Waqf Payments” estate privilege
The country: Mission mal riches of trade.png Khass al-Sultan
Center of the Islamic World icon
Center of the Islamic World
Our prestige and might, ingenuity and golden opulence in the eyes of the world, will surely lead to our great nation being dubbed the dominator of our era, the most illustrious of the great powers.
The country:
  • If is Flag of Egypt Egypt and has “Egyptian Westernization” government:
    • Has at least 90 “Egyptian Westernization”
    • No Western technology group Western country has more Technology.png Technologies than Flag of Egypt Egypt
    • No Western technology group Western country has embraced more Institutions.png Institutions than Flag of Egypt Egypt
    • At least one of:
      • Has at least Max promoted cultures.png 8 accepted cultures
      • Has completed the Innovative idea group.png Innovative Ideas
  • Else:
    • Owns or colonies and subjects' colonies owns all provinces of the 'Levantine' culture group
    • Is in or has had a golden age
The country:
  • If is Flag of Egypt Egypt:
    • Rulers will adopt positive traits more frequently
    • Gains Innovativeness.png 5 innovativeness
  • Else, if DLC Mandate of Heaven.png 'Mandate of Heaven' is active:
    • Gains an additional Golden Age or extend the current one by 50 years
  • Else:
    • Ruler gains Monarch administrative skill 2 Administrative skill.[4]
    • Gains Prestige.png 25 convertible[5] prestige

Reform the nomocanon.png Dar al-Hadith Turba
Mission muslim administrators.png Kashifs of Egypt
Mission hands praying.png Assign a Waqf

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/KoK_Mamluks_Missions.txt.
  2. 2.0 2.1 2.2 2.3 Excess points over 6 will be converted into Diplomatic power.png +100 Diplomatic power.
  3. 3.0 3.1 Excess points over 6 will be converted into Military power.png +100 Military power.
  4. 4.0 4.1 4.2 Excess points over 6 will be converted into Administrative power.png +100 Administrative power.
  5. 5.0 5.1 5.2 Each excess prestige will be converted into one of each type of monarch power.