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List of decision lists

See also: Decisions

This page lists all collections of decisions on the wiki.

Contents

Countries with unique decisionsEdit

Decisions that are unique to specific countries are kept on the pages of those countries in order to prevent this page from becoming overly long. The list below excludes country formation decisions. Below is a list of all countries with unique decisions:

Formation decisionsEdit

Main article: Formable countries

Country formation decisions are kept on the pages of each formable country. All formable countries are listed below.

Formable countriesEdit

All of these formation decisions require that the game is using the historical setup.

Former colonial nationsEdit

The following nations can only be formed by former colonial nations who have achieved independence. Unlike other formable nations, these can be formed in games using the random setup. A country can only form one of these nations during a scenario. Except for Brazil, Canada, Mexico, Quebec, Texas, and the United States, these nations don't have unique ideas or events, so the formation decisions are mostly cosmetic, although they usually provide prestige and permanent claims on their respective regions.

Reformable countriesEdit

The following nations can be reformed by other nations if they cease to exist:

CanalsEdit

 Construct the Kiel Canal


Cutting a canal across the Jutland Peninsula to connect the Baltic Sea to the North Sea is a truly mammoth task that once completed will severely cut the travel time of our ships. But the project is very expensive and may run into additional problems along the way...


 
Potential requirements
  • If not a player, all of the following must be true:
    • Has at least   20,000 ducats in the treasury
    • Holstein and Dithmarschen are owned by the country or a vassal
  • Has discovered Holstein (1775) and Dithmarschen (4141)
  • Holstein and Dithmarschen:
    • Are within our country's colonial range
    • Does not already have the Kiel canal great project
    • Is not already constructing a canal
  •   Administrative technology is at least 20
Allow
  • Holstein and Dithmarschen are owned by the country or a vassal
  • Is not a subject country
  •   Administrative technology is at least 26
  • Has at least   10,000 ducats in the treasury

Effects
  • Lose   10,000 ducats
  • Add the Kiel Canal great project in Holstein

 Construct the Suez Canal


Cutting a canal to separate Africa from the Sinai Peninsula in order to connect the Mediterranean Sea to the Red Sea is a truly mammoth task that once completed will severely cut the travel time of our ships. But the project is very expensive and may run into additional problems along the way...


 
Potential requirements
  • If not a player, all of the following must be true:
    • Has at least   40,000 ducats in the treasury
    • Sharqiya is owned by the country or a vassal
  • Has discovered Sharqiya (4316)
  • Sharqiya:
    • Is within our country's colonial range
    • Does not already have the Suez canal great project
    • Is not already constructing a canal
  •   Administrative technology is at least 20
Allow
  • Sharqiya is owned by the country or a vassal
  • Suez (2315) is owned by the country or a vassal
  • Is not a subject country
  •   Administrative technology is at least 26
  • Has at least   20,000 ducats in the treasury

Effects
  • Lose   20,000 ducats
  • Add the Suez Canal great project in Sharqiya

 Construct the Panama Canal


Cutting a canal across the isthmus of Panama to connect the Atlantic Ocean to the Pacific Ocean is a truly mammoth task that once completed will severely cut the travel time of our ships. But the project is very expensive and may run into additional problems along the way...


 
Potential requirements
  • Random New World is disabled
  • If not a player, all of the following must be true:
    • Has at least   60000 ducats in the treasury
    • Panama is owned by the country or a vassal
  • Has discovered Panama (835)
  • Panama:
    • Is within our country's colonial range
    • Does not already have the Panama canal great project
    • Is not already constructing a canal
  •   Administrative technology is at least 20
Allow
  • Panama is owned by the country or a vassal
  • Is not a subject country
  •   Administrative technology is at least 26
  • Has at least   30,000 ducats in the treasury

Effects
  • Lose   30,000 ducats
  • Add the Panama Canal great project in Panama

 Cancel the Kiel Canal


Our project to construct the Kiel canal has been deemed too costly and will be canceled.


 
Potential requirements
  • Is a player
  • Is not a subject country
  • Holstein (1775):
  • Is owned by the country or a vassal
  • Is constructing a canal
Allow
  • Holstein is constructing a canal

Effects
  • Cancel the construction in Holstein

 Cancel the Suez Canal


Our project to construct the Suez canal has been deemed too costly and will be canceled.


 
Potential requirements
  • Is a player
  • Is not a vassal
  • Sharqiya (4316):
    • Is owned by the country or a vassal
    • Is constructing a canal
Allow
  • Sharqiya is constructing a canal

Effects
  • Cancel the construction in Sharqiya

 Cancel the Panama Canal


Our project to construct the Panama canal has been deemed too costly and will be canceled.


 
Potential requirements
  • Is a player
  • Panama (835):
    • Is owned by the country or a vassal
    • Is constructing a canal
Allow
  • Panama is constructing a canal

Effects
  • Cancel the construction in Panama

CivicEdit

 Declare Statute in Restraint of Appeals


Officially demote the Pope and instead raise the king to be the final legal authority in all matters of religion.


 
Potential requirements

The country:

  • does not have the modifier “The Statute in Restraint of Appeals”.
  • is  Catholic.
  • is not the Papal State.

  The Papal State exists.

Allow

The country:

  • has a ruler with an administrative skill of at least 2.
  • has a ruler with a military skill of at least 2.

  The Papal State has an opinion of less than −50 towards the country.


Effects

The country:

  • gains  10 prestige.
  • gets the modifier “The Statute in Restraint of Appeals” until the decision ‘Revoke Restraint of Appeals’ is enacted or the religion is changed to Protestant or Reformed, with the following effects:
    •   −10% stability cost modifier,
    •   −1 national unrest,
    •   +0.5 yearly prestige,
    •   −10 yearly papal influence.

Catholicism gains  1% reform desire.
Every neighbouring Catholic country:

  • gets the opinion modifier “Demoted the Pope and raised the king to have religious authority” towards the country for 10 years,
    worth  −60 with a yearly decay of +1.

  The Papal State:

  • gets the opinion modifier “The Pope does not appreciate the demotion” towards the country for 10 years,
    worth  −100 with a yearly decay of +1.

 Revoke Restraint of Appeals


Revoke the law that was previously passed giving the king final, legal authority in all matters of religion and restore those rights to the Pope.


 
Potential requirements

The country:

  • has the modifier “The Statute in Restraint of Appeals”.
  • does not have the modifier “Revocation of Restraint of Appeals”.
  • is  Catholic.

  The Papal State exists.

Allow

The country:

  • has a ruler with a diplomatic skill of at least 4.
  • has a   theologian as advisor.
  • has an opinion of at least +100 towards the Papal State.

Effects

The country:

  • loses the modifier “The Statute in Restraint of Appeals”.
  • gets the modifier “Revocation of Restraint of Appeals” for the rest of the campaign:
    •   +1% missionary strength,
    •   −1 yearly prestige.

  The Papal State:

  • gets the opinion modifier “The Pope has again religious authority” towards the country for 10 years,
    worth  +50 with a yearly decay of −1.

 Pass Abolition of Slavery Act


Pass an act to prohibit slavery and outlaw slave trade throughout the nation.


 
Potential requirements

The country:

  • does not have the modifier “The Abolition of Slavery Act”
  • has at least 1 province producing  slaves.
  • has an administrative technology of at least 15.

It is the   ‘Age of Revolutions’.

Allow

The country:


Effects

The country:

  • gains  5 prestige.
  • gets modifier “Increased Innovative” for 10 years with the following effects:
    •   −5% technology cost,
    •   −1% missionary strength.
  • gets modifier “The Abolition of Slavery Act” for the rest of the campaign with the following effects:
    •   −5% national tax modifier,
    •   −5% stability cost modifier.

Every province owned by [Root.GetName] will stop producing Slaves.

(hidden)
Every province of the country which produces slaves:
  • changes its trade good to  unknown.
  • loses its trade company.
  • loses the modifier “Slave Entrepot” if the province has it.

AI will only take this decision if the country has completed   innovative ideas.

Colonial nationsEdit

id

 Form Colonial Assembly


It is time to move the control and responsibility for taxes and government budgets from the Old World into the colonies. Members will be elected annually and all propertied citizens will be eligible.


 
Potential requirements

The country:

It is the   ‘Age of Absolutism’ or the   ‘Age of Revolutions’.

Allow

The country:

  • has at least 100  administrative power.
  • has a  liberty desire of at least 25%.

Effects

The country:

  • loses  100 administrative power.
  • gains  10% liberty desire.
  • gains the modifier “Colonial Assembly” for the rest of the campaign with the following effects:
    •  −5% stability cost modifier,
    •  −5% global tariffs.

The colonial overlord:

GovernmentsEdit

id

 Adopt Autocratic Administration (Russian Principality)


We need a strong ruler to guide us in these troubled times. Let us centralize our power over the Boyars and create a government in the spirit of the old Kievan Rus'.


 
Potential requirements
  • Government is not one of the following: Steppe Nomads, Russian Principality, Iqta, Feudal Theocracy, Tribal Despotism, Tribal Monarchy, Tribal Federation, Native Council, Siberian Clan Council, English Monarchy, Elective Monarchy, Celestial Empire, Daimyo, Shogunate, Revolutionary Empire
  • Government rank is not   Empire
  • Culture is in East Slavic group
Allow
  • Government rank is not   Empire
  • Religion is   Orthodox
  • Culture is in East Slavic group
  • Government is a monarchy
  •   Stability is at least +1
  •   Legitimacy is at least 90%

Effects
  • Change government to   Russian Principality
  • Set government rank to   Kingdom

AI will not take this decision if government rank is   Kingdom or   Empire
id

 Claim Tsar Title (custom nation)


Our principality has grown to be one of the most powerful states of the planet. Clearly we are worthy of claiming the title of Tsar over all others?


 
Potential requirements
  • Is playing a custom nation
  • Is player-controlled
  • Is not a colonial nation
  • Is not a former colonial nation
  • Government is   Russian Principality
Allow
  •   Administrative technology is at least 10
  • Is not a subject nation
  • Is not a steppe horde
  • Is not at war
  • Country's total   development is at least 1 000

Effects
  • Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
  • Change government to   Tsardom
  • Set government rank to   Empire
  • Gain   25 prestige

AI will not take this decision
id

 Elevate Bishopric to an Archbishopric


As a Prince-Elector of the Holy Roman Empire we have a much greater political power than the title Bishop would normally imply. Let us make use of this influence to convince the Holy See to elevate our Bishopric to an Archbishopric.


 
Potential requirements
  • Government is Theocracy
  • Is part of the Holy Roman Empire
  • Government rank is   Duchy
Allow
  • Is not a subject nation
  • Is an Elector of the Holy Roman Empire
  • If   Catholic,   papal influence is at least 25

Effects
  • Set government rank to   Kingdom
  • Lose   25 papal influence

AI will always take this decision
id

 Formalize Separation of Powers


By enacting a limited constitutional reform -- defining and delimiting the offices and branches of government, and their internal relations -- we can increase our administrative efficiency, as well as public approval of our, still obviously divinely ordained, rule.


 
Potential requirements
  • Government is Constitutional Monarchy
  • Does not have country modifier “Separation of Power”
Allow
  •   Stability is at least +2
  • Has   Statesman advisor
  • Is not at war

Effects
  • Gain country modifier “Separation of Power” for the rest of the game, giving the following effects:
    •   +0.5 Yearly prestige

AI will always take this decision
id

 Cult of Reason


The old gods and their false idols are falling all across the civilized world. The people of $COUNTRY$, so long kept bound by the shackles of ignorance, are waking up to a brave new world! God is dead, and everything is permitted.


 
Potential requirements
  • Government is Revolutionary Republic
  • Does not have country modifier “Cult of Reason”
Allow
  •   Stability is less than −1

Effects
  • Gain country modifier “Cult of Reason” for the rest of the game, giving the following effects:
    •   +4 National unrest
    •   −1 Yearly prestige
    •   −15% Technology cost
    •   +10% Stability cost modifier

AI will always take this decision
id

 Reform the Government (from Iqta)


Currently, our government administrates land by means of grants, through the Iqta system. Changing this would allow us to adopt a more centralized administration.


 
Potential requirements
  • Government is   Iqta
Allow
  •   Administrative technology is at least 12
  •   Legitimacy is at least 90%
  • Has at least   100 administrative power
  • Has embraced   Feudalism

Effects
  • Change government to   Administrative Monarchy
  • Set country flag reformed_iqta
  • Lose   100 administrative power

AI will always take this decision
id

 Adopt Oligarchic Administration


The aristocracy of our country has achieved a position of complete political and economic dominance. With demands from leading aristocratic families for ever increasing privileges, we are now in a position to reform our government into an Oligarchic Republic.


 
Potential requirements
  • Government is not one of the following: Steppe Nomads, Iqta, Tribal Despotism, Tribal Monarchy, Tribal Federation, Native Council, Feudal Theocracy, Mamluk Government, Siberian Clan Council, Elective Monarchy, Celestial Empire, Daimyo, Shogunate, Revolutionary Empire
  • If the country is   England or   Great Britain, government is not   English Monarchy
  • Government is either a monarchy or Merchant Republic
Allow
  •   Stability is at least +1
  • Has completed   Aristocratic or   Plutocratic Ideas
  • Has completed   Influence Ideas
  • Is not at war
  • Is not a subject nation
  • Has not changed government in the last 25 years

Effects
  • Change government to   Oligarchic Republic
  • Lose   4 stability

AI will not take this decision if either of the following is true:

  • Owns at least 5 non-colony provinces and ruler has any skill below 2
  • Is a Merchant Republic in technology group   Muslim,   Indian,   Chinese,   West African,   North American,   Mesoamerican,   South American, or   Andean
id

 Adopt Plutocratic Administration (monarchy)


In countries economically dependent on trade, the likelihood of merchants demanding political recognition and power increases. With our country's capital located in a lucrative Trade Node, and with an established merchant class in place, we can form a trade league to better further our nation's economic interests.


 
Potential requirements
  • Government is not one of the following: Merchant Republic, Steppe Nomads, Iqta, Feudal Theocracy, Mamluk Government, Tribal Despotism, Tribal Monarchy, Tribal Federation, Native Council, Siberian Clan Council, Elective Monarchy, Celestial Empire, Daimyo, Shogunate, Revolutionary Empire
  • If the country is   England or   Great Britain, government is not   English Monarchy
  • Government is a monarchy
  • Has fewer than 21 state provinces
Allow
  •   Stability is at least +1
  • Has fewer than 21 state provinces
  • Trade accounts for at least 40% of national income
  • Has completed   Trade and   Economic Ideas
  • Is not at war
  • Is not a subject nation
  • Has not changed government in the last 25 years

Effects
  • Change government to Merchant Republic
  • Lose   4 stability

AI will not take this decision if either of the following is true:

  • Owns at least 5 non-colony provinces and ruler has any skill below 2
  • Is a Merchant Republic in technology group   Muslim,   Indian,   Chinese,   West African,   North American,   Mesoamerican,   South American, or   Andean
id

 Adopt Plutocratic Administration (republic)


In countries economically dependent on trade, the likelihood of merchants demanding political recognition and power increases. With our country's capital located in a lucrative Trade Node, and with an established merchant class in place, we can form a trade league to better further our nation's economic interests.


 
Potential requirements
  • Government is not one of the following: Merchant Republic, Tribal Democracy, Native Council, Siberian Clan Council, Free City, Ambrosian Republic, Dutch Republic, Colonial Government
  • Government is a   republic
  • Has fewer than 21 state provinces
Allow
  •   Stability is at least +1
  • Has fewer than 21 state provinces
  • Trade accounts for at least 30% of national income
  • Has completed   Trade and   Economic Ideas
  • Is not at war
  • Is not a subject nation
  • Has not changed government in the last 25 years

Effects
  • Change government to Merchant Republic
  • Lose   1 stability

AI will not take this decision if either of the following is true:

  • Owns at least 5 non-colony provinces
  • Technology group is   Muslim,   Indian,   Chinese,   West African,   North American,   Mesoamerican,   South American, or   Andean
id

 Adopt Islamic Government (Iqta)


Kingship and governance can be many things and the traditions we rely on lie outside the mainstream of the Islamic world. By adopting the Iqta system we can assert our authority over the lands of the realm directly, with revenue rights given only to trusted Amirs.


 
Potential requirements
  • Government is not one of the following: Steppe Nomads, Russian Principality, Tsardom, Iqta, Ottoman Government, Feudal Theocracy, Tribal Despotism, Tribal Monarchy, Tribal Federation, Native Council, Feudal Theocracy, Siberian Clan Council, Mamluk Government, English Monarchy, elective_monarchy, Celestial Empire, Daimyo, Shogunate, Revolutionary Empire
  • Religion is in Muslim group
  • Country did not take this decision before
Allow
  • Religion is in Muslim group
  • Government is monarchy
  • Has embraced   Feudalism
  •   Stability is at least +1
  •   Legitimacy is at least 90%
  • Has at least   100 administrative power

Effects
  • Change government to   Iqta
  • Lose   100 administrative power

AI will always take this decision
id

 Secularization (non-Protestant)


[Root.Monarch.GetTitle] is a fine title but it is time we stood on our own legs and used the influence we have in this state to build something stronger. However pious our state may be we should seize these lands for our our own descendants rather than risk the appointment of an incompetent successor.


 
Potential requirements
  • Government is   Theocracy or Monastic Order
  • Religion is in Christian group
  • Religion is not   Protestant or   Reformed
Allow
  •   Stability is at least +2
  •   Administrative technology is at least 20
  • Has not changed government in the last 25 years

Effects
  • If government is Monastic Order, every neighbouring monarchy gains opinion modifier “Secularized Monastic Order” (+25, decaying by −2.5 per year) towards us
  • If government is Theocracy, every neighbouring monarchy gains opinion modifier “Secularized Bishopric” (+25, decaying by −2.5 per year) towards us
  • If religion is   Catholic,   The Papal State gains opinion modifier “Displeased” (−25, decaying by +5 per year for 5 years) towards us
  • If total   development is less than 300, or is a subject other than a tributary state:
    • Set government rank to   Duchy
  • Change government to   Administrative Monarchy
  • Lose   1 stability
  • The heir, if any, dies

AI will not take this decision
id

 Secularization (Protestant)


With the ties to Rome cut we no longer have a place in a bigger Christian hierarchy. Perhaps the faithful would be just as well served by a Monarch as they are by a [Root.Monarch.GetTitle]?


 
Potential requirements
  • Government is   Theocracy or Monastic Order
  • Religion is   Protestant or   Reformed
  • Is not   Teutonic Order and does not own core province Königsberg
  • Is not   Livonian Order and does not own core provinces Goldingen or Mitau
Allow
  •   Stability is at least +2
  •   Administrative technology is at least 12
  • Has not changed government in the last 25 years

Effects
  • The heir, if any, dies
  • If government is Monastic Order, every neighbouring monarchy gains opinion modifier “Secularized Monastic Order” (+25, decaying by −2.5 per year) towards us
  • If government is Theocracy, every neighbouring monarchy gains opinion modifier “Secularized Bishopric” (+25, decaying by −2.5 per year) towards us
  • If the country is independent, is a tributary, or total   development is less than 300:
    • Set government rank to   Duchy
  • Change government to   Administrative Monarchy
  • Lose   1 stability

AI will always take this decision
id

 Adopt Theocratic Administration


It is time we leave the rule of our state to those who truely know the will of the divine! The Clergy of our state has managed to reach a position of such political dominance that they are now demanding to have the political power formally surrendered to them.


 
Potential requirements
  • DLC   Common Sense is active
  • Government is not one of the following: Theocracy, Steppe Nomads, Iqta, Tribal Despotism, Tribal Monarchy, Tribal Federation, Tribal Democracy, Native Council, Siberian Clan Council, Feudal Theocracy, Mamluk Government, elective_monarchy, Free City, Ambrosian Republic, Dutch Republic, Celestial Empire, Daimyo, Shogunate, Colonial Government, Revolutionary Empire, Noble Republic
  • If the country is   England or   Great Britain, government is not   English Monarchy
  • Government is a   monarchy or a   republic
Allow
  •   Stability is at least +1
  • Has completed   Religious and   Diplomatic Ideas
  • Is not at war
  •   Religious unity is at least 100%
  • Is not a subject nation
  • Has not changed government in the last 25 years

Effects
  • Change government to Theocracy
  • Lose   4 stability

AI will not take this decision

Indian Trade CompanyEdit

id

 Found Indian Trade Company


Our interest in an East India Company is based chiefly on hopes and ambitions aroused by the enormous revenues produced by the initial ventures of other companies. At the same time, there is also a desire upon the part of $MONARCH$ to play a dominant role in contemporary world trade, a desire that isn't necessarily wholeheartedly endorsed by our country's local merchants.


 
Potential requirements

The country:

If the country is AI controlled, then it

Allow

The country:

  • has embraced ‘Global Trade’.
  • owns at least 1 coastal province of India, China, the East Indies or Japan.

Effects

The country:

  • gains  200 ducats.
  • gets the modifier “East India Trading Company” until the event ‘Unprofitable Trade’ happens with the following effects:
    •  +1 merchant,
    •  +5% global trade power.

If this country is   England or   Great Britain, then it gets the event ‘The East India Company’.

id

 Expel Foreign Traders


We have been too generous towards foreign traders who have been allowed far reaching rights to govern the lands around their trade factories. We must seize those lands back to the state and expel the foreign traders.


 
Potential requirements

The country:

  • owns a province with the modifier “Trade Company Factory”.
Allow

The country:


Effects

Every province of the country that has the modifier “Trade Company Factory”:

  • loses this modifier.

Every known country that:

  • has embraced ‘Global Trade’.
  • owns a province on the continent with the capital of the country, but not vice versa.

gets

  • a  Trade War’ casus belli against the country for 5 years.
  • the opinion modifier “Expelled Traders” towards the country, worth  −75 with a yearly decay of 3.

JapaneseEdit

id

 Enforce Sakoku Law


The colonial and religious influence of foreigners might be seen as a threat to our country. Enforcing a law to prohibit foreigners entering and Japanese leaving the country will effectively isolate the nation.


 
Potential requirements

The country:

Allow

The country:

  • is not a subject nation other than a tributary state.
  • has a stability of at least +2.
  • has a legitimacy of at least 75.
  • has at least 200 administrative power.
  • has at least 200 military power.
  • has at least 200 diplomatic power.

Effects

The country:

  • loses the modifier “Western Trade”.
  • gets the modifier “Sakoku Law” until the event ‘The Sakoku Law’ with the following effects:
    •   +1% missionary strength,
    •   −2 tolerance of heathens,
    •   −15% institution spread.
  • loses  200 administrative power.
  • loses  200 diplomatic power.
  • loses  200 military power.

Every subject country that has the modifier “Western Trade”:

  • loses the modifier “Western Trade”.
  • gets the modifier “Sakoku Law” until the event ‘The Sakoku Law’ with the following effects:
    •   +1% missionary strength,
    •   −2 tolerance of heathens,
    •   −15% institution spread.

The AI will only take this decision if it has at least 1 Catholic province with no active missionary.


id

 Restore the Ise Shrines


Barbarians have let the Great Shrine of Ise decay for lack of proper maintenance. We must restore this holy location to its proper status as the holiest site of our religion.


 
Potential requirements

The country:

  • is   Shinto.

Ise (4359):

  • does not have the modifier “Jingu”.
Allow

The country:

  • has at least 300 .
  • owns Ise (4359), which:
    • does not have the modifier “Jingu”.

Effects

The country:

  • loses 300 .
  • gains  20 prestige.

Ise (4359) gains the permanent modifier “Jingu” until the event ‘The Ise Grand Temple’ with the following effects:

  •   +1 tolerance of the true faith,
  •   +0.5 yearly legitimacy.

If Ise (4359) is not Shinto

  • then Owari (1030) becomes   Shinto.

Liberum VetoEdit

 Institute Liberum Veto


Our nobility have come to us with an interesting proposal. If we were to grant them the Liberum Veto they would in return give us substantial support during the current war. Although their offer is very generous indeed, some of our advisors are suggesting that this could just be the thin edge of the wedge. In fact although they will get angry if we refuse them, they will most definitely prey on any future weakness we show to demand further concessions.


 
Potential requirements

The country:

  • has no   colonial subjects.
  • is Christian.
  • is in the   Eastern technology group.
  • is a   monarchy.
  • has not passed this decision before.
Allow

The country:

  • is at   war.
  • has a   war exhaustion of at least 8.
  • has at least 6 cities.
  • has enabled at least 1   aristocratic idea.

Effects

The country:

  • sets flag librium_veto
  • loses   10 war exhaustion.
  • gains   30 army tradition.
  • gains   100 military power.
  • gains  10 infantry and  5 cavalry units in a random owned and controlled province.

MilitaryEdit

id

 Abolish Standardized Uniforms


There are many upsides to the state supplying standardized uniforms but it is perhaps cheaper and more efficient to have regimental commanders pay and commission them instead. We could go back to the way things were even if our army professionalism would suffer somewhat.


 
Potential requirements
  • DLC   Cradle of Civilization is active
  • Has country modifier “Standardized Uniforms”
Allow
  • Has country modifier “Standardized Uniforms”

Effects
  • Lose   5 army professionalism
  • Remove country modifier "Standardized Uniforms"

AI will not take this decision
id

 Abolish our Armed Elite Regiments


We are paying far too much for new technology and new methods. We should strive to lift the entire army and not just a few pioneers.


 
Potential requirements
  • DLC   Cradle of Civilization is active
  • Has country modifier “Elite Regiments”
Allow
  • Has country modifier “Elite Regiments”

Effects
  • Lose   5 army professionalism
  • Remove country modifier "Elite Regiments"

AI will not take this decision
id

 Enlist Privateers


Commission privateers to disrupt foreign trade by allowing them to pass beyond our country borders in search of enemy vessels or ships belonging to other nations considered untrustworthy.


 
Potential requirements
  • Does not have country modifier “Privateers”
  • Has at least 1 port
  •   Diplomatic technology is at least 8
Allow
  • Navy is at least   50% of force limit
  • Has completed   Maritime Ideas
  • Ruler's   military skill is at least 3

Effects
  • Gain country modifier “Privateers” for the rest of the game, giving the following effects:
    •   +10% Embargo efficiency
    •   +25% Privateer efficiency
    •   −10% Improve relations

AI will always take this decision
id

 Standardized Uniforms


To the extent that uniforms are in use in our armies regiment commanders are often expected to provide and pay for them. This leads to a great variety in colors and styles on the battlefield and makes identifying friend from foe confusing. Let us create a standard uniform for all troops on our payrolls that we then attempt to provide for our troops.


 
Potential requirements
  • DLC   Cradle of Civilization is active
  • Does not have country modifier “Elite Regiments” or “Standardized Uniforms”
  •   Military technology is at least 19
Allow
  •   Army professionalism is at least 40%

Effects
  • Gain country modifier “Standardized Uniforms” for the rest of the game, giving the following effects:
    • +40% Army drill gain modifier
    •   +10% Land maintenance modifier

AI will not take this decision
id

 State Firearm Regiments


While the technology is still in its infancy, firearms can be a deadly force on any battlefield. In order to be efficient, however, firearms require regular training and a steady supply of ammunition. For a regular levy army this level of proficiency can be hard to maintain. A soldier that has to go home to tend his fields is not one that will regularly exercise with his weapon. While we cannot change our entire army structure in one stroke we can ensure that a core of highly trained salaried troops specialize in these weapons.


 
Potential requirements
  • DLC   Cradle of Civilization is active
  • Does not have country modifier “Elite Regiments”
  •   Military technology is less than 19
Allow
  •   Military technology is at least 6
  •   Army professionalism is at least 20%

Effects
  • Gain country modifier “Elite Regiments” for the rest of the game, giving the following effects:
    • +40% Army drill gain modifier
    •   +15% Land maintenance modifier
  • Set country flag gunpowder_core_activated

AI will not take this decision

MuslimEdit

id

 Unify Islam


The Unification of Islam is a political unity of the entire community of Muslim faithful, ruled by a single ruler. The head of state and other officials are the voices of the people and of Islam and must govern according to the Sharia law.


 
Potential requirements

The ‘Star and Crescent’ DLC is enabled.
The country:

  • is not AI controlled.
  • is Muslim.
  • has at least 10 cities.
  • does not have the modifier “A United Islam”.
Allow

The country:

  • has at least 200   administrative power.
  • has at least 200   military power.
  • has at least 200   diplomatic power.
  • owns only Muslim provinces.
  • or one of its subjects owns:
    • Thatta (504), Córdoba (225), Constantinople (151), Baghdad (410), Mecca (385), Medina (384), Messina (124), Palermo (125), Dagestan (425), Damascus (382), Samarkand (454), Ifni (347), Aden (388) and Muscat (400).

Effects

The country:

  • loses   100 administrative power.
  • loses   100 military power.
  • loses   100 diplomatic power.
  • gets the modifier “A United Islam” until the state religion is changed with the following effects:
    •   −20% stability cost modifier,
    •   +2% missionary strength,
    •   +2 tolerance of the true faith,
    •   +1 tolerance of heretics.
id

 Change Religion to Sunni


The difference between the Sunni and the Shiite is that the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims. Meanwhile, the Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed.


 
Potential requirements

The ‘Star and Crescent’ DLC is enabled.
The country:

Allow

The capital of this country is   Sunni.


Effects

The country:

  • loses   2 stability.
  • moves 100 towards   mysticism.
  • changes its religion to  Sunni.
id

 Change Religion to Shiite


The Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed while the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims.


 
Potential requirements

The ‘Star and Crescent’ DLC is enabled.
The country:

Allow

The capital of this country is  Shia.


Effects

The country:

  • loses   2 stability.
  • moves 100 towards   mysticism.
  • changes its religion to  Shia.

ReligionEdit

ChristianEdit

id

 Pass Advancement of Religion Act


Make it a legal offense for servants and the like to read our holy bible, reserve that right for clerics and noblemen.


 
Potential requirements

The country:

  • is Christian.
  • does not have the modifier “Advancement of True Religion Act”.
Allow

The country:

  • has hired a   theologian as advisor.

Effects

The country gets the modifier “Advancement of True Religion Act” until the state religion is changed with the following effects:

  •  −5.0% institution spread,
  •  +0.5% missionary strength.
id

 Pass Blasphemy Act


Declare blasphemy a common law and thereby make it a legal offence to show contempt for or ridicule God, Jesus or the Holy Scriptures in any form or way.


 
Potential requirements

The country:

  • is Christian.
  • does not have the modifier “Blasphemy Act”.

It is not the   Age of Discovery.

Allow

The country:

  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier “Blasphemy Act” until the state religion is changed with the following effects:

  •  +1% missionary strength,
  •  −1 tolerance of heretics.
id

 Pass Declaration of Indulgence Act


Suspend all penal laws for members of other religions than the established church and grant them the freedom of public worship and rights of advancements to military and civil offices.


 
Potential requirements

The country:

  • is Christian.
  • does not have the modifier “Declaration of Indulgence”.
Allow

The country:


Effects

The country gets the modifier “Declaration of Indulgence” until the state religion is changed with the following effects:

  •  +1 tolerance of heretics,
  •  +5% stability cost modifier.
id

 Pass Act of Uniformity


Take further steps towards a unified church by enforcing church attendance and set the order of services and prayers to be used in the Book of Common Prayer.


 
Potential requirements

The country:

  • is Christian.
  • does not have the modifier “Act of Uniformity”.
Allow

The country:


Effects

The country gets the modifier “Act of Uniformity” until the state religion is changed with the following effects:

  •  +1% missionary strength.
  •  +10% embracement cost.
id

 Establish Sunday Schools


Provide education in religious and moral matters for children of the poor by establishing Sunday schools.


 
Potential requirements

The country:

Allow

The country:

  • has a ruler with an administrative skill of at least 2.
  • has a stability of at least 2.

Effects

The country gets the modifier “Sunday Schools” until the state religion is changed with the following effect:

  •  +1% missionary strength.
id

 Pass Conventicle Act


Discourage nonconformists by forbidding any form of religious assembly of more than five people other than those approved to by the established church.


 
Potential requirements

The country:

  • is Christian.
  • does not have the modifier “Conventicle Act”.

Either  Protestant or  Reformed is enabled.

Allow

The country:


Effects

The country gets the modifier “Conventicle Act” until the state religion is changed with the following effects:

  •  -1 tolerance of heretics,
  •  +1% missionary strength.

CatholicEdit

id

 Institute the Societas Jesu


His Holiness has approved a new missionary order called the Society of Jesus. However without royal support it will not thrive, shall we support the Jesuits?


 
Potential requirements

This country:

  • is   Catholic.
  • is   Portugal or   Spain.
  • does not have the modifier “The Societas Jesu”.
  • does not have the modifier “Jesuits Expelled”".
Allow

This country:


Effects

The country gets the modifier “The Societas Jesu” until the country:

with the following effects:

  •  +1% missionary strength,
  •  +0.5 yearly papal influence.

Catholicism loses  2% reform desire.

id

 Pass De Heretico Comburendo Act


Make it an illegal offense, punishable by burning at the stake to either own or produce a translation of the holy bible.


 
Potential requirements

The country:

  • is   Catholic.
  • does not have the modifier “De Heretico Comburendo Act”.

  Reform desire is at least 10%.

Allow

The country:


Effects

The country gets the modifier “De Heretico Comburendo Act” until the state religion is changed with the following effects:

  •  +0.5% missionary strength,
  •  +2% national tax modifier.

Catholicism gains  0.1% reform desire.

Protestant or ReformedEdit

id

 Pass Test Act


Exclude all non-members of the established church from holding any military or civil office, reserve that privilege for members that have received communion according to the proper rites of our national church.


 
Potential requirements

The country:

  • is  Protestant or  Reformed.
  • does not have the modifier “Test Act”.
Allow

The country:


Effects

The country gets the modifier “Test Act” until the state religion is changed with the following effects:

  •  −1 tolerance of heretics,
  •  +0.5% missionary strength.
id

 Pass Dissolution of the Monasteries Act


Increase the monarch's control and power by authorizing any ecclesiastical property with an annual income below a certain value to be confiscated.


 
Potential requirements

The country:

  • does not have the modifier “Dissolution of the Monasteries”.

The country is one of the following:

Allow

The country:

  • has a ruler with an administrative skill of at least 4.

Effects

The country gets the modifier “Dissolution of the Monasteries” until the state religion is changed with the following effects:

  •  +6% national tax modifier,
  •  +5% stability cost modifier.
id

 Pass Popery Act


Take measures to reduce Catholic influence by offering money to anyone willing to witness against a Catholic priest or bishop that has been apprehended performing religious services.


 
Potential requirements

The country:

Allow

The country:

  • has a ruler with a military skill of at least 3.

Effects

The country gets the modifier ““Popery Act” until the state religion is changed with the following effects:

  •  +0.5% missionary strength.

MuslimEdit

id

 Enforce Religious Unity


We must not abide the heretics in our realm. A harsh set of laws designed to target any followers of the traditions of false Imams and priests will allow us to marginalize any heretical influence within our society.


 
Potential requirements

The country:

  • is Muslim.
  • does not have the modifier “Enforce Religious Unity”.
Allow

The country:

  • has a ruler with   administrative skill of at least 3.
  • is not in a regency.

Effects

The country:

  • gets the modifier “Enforce Religious Unity” until ruler or state religion changes with the following effects:
    •  +2% Missionary strength vs heretics
id

 Adopt the Title of Khalifa


Bestow the title of Khalifa upon the Sultan to demonstrate his importance not only as our political leader but also as our spiritual leader.


 
Potential requirements

The country:

Allow

The country:

  • has a male ruler with a   military skill of at least 3.
  • is not in a regency.

Effects

The country:

  • gains   10 legalism.
  • gets the modifier “Khalifa” until ruler or state religion changes with the following effect:
    •  +0.5 yearly prestige.
id

 Denouncement of Sect Practices


Condemn any form of sect practice and declare all practitioners heretics.


 
Potential requirements

The country:

  • is Muslim.
  • does not have the modifier “Denouncement of Sect Practices”.
Allow

The country:

  • has a ruler with a   diplomatic skill of at least 3.
  • is not in a regency.

Effects

The country:

  • gains   10 legalism.
  • gets the modifier “Denouncement of Sect Practices” until ruler or state religion changes with the following effect:
    •  −1 national unrest.
id

 Islamic center of Scholarly Learning


Direct all your efforts towards creating an Islamic center of scholarship and worship by promoting academic studies of Islam and supporting the establishment of local libraries.


 
Potential requirements

The country:

Allow

The country:

  • has a ruler with a diplomatic skill of at least 5.
  • is not in a regency.

Effects

The country:

  • gains   25 legalism.
  • gets the modifier “Islamic center of Scholarly Learning” until ruler or state religion changes with the following effects:
    •  −5% technology cost,
    •  +1% missionary strength.
id

 Embrace Wahabism


A new strand of the Hanbali school is gaining popularity among some of our tribesmen. While the Hanbali school has not been our prefered Maddhab many influential scholars are now arguing that we should join this movement.


 
Potential requirements
  • The   ‘Cradle of Civilization’ DLC is enabled.
  • Wahabism has been founded.
  • The country:
    • is   Sunni.
    • has enacted Tribal Federation.
    • does not follow the   Hanbali school.
Allow

The country:

  • has 100 piety.

Effects

The country:

  • loses   3 stability.
  • gains   30 legitimacy.
  • adopts the   Hanbali religious school.
id

 Adopt Islam as the State Religion


Islam has increasingly grown to be the dominant religion both in government, among our subjects and our nobility. It is time we join the community of the faithful.


 
Potential requirements
  • The   ‘Cradle of Civilization’ DLC is enabled.
  • The country is not Muslim.
  • The country's capital:
Allow
  • The country:
  • The country's dominant religion is   Sunni,   Shia, or   Ibadi.

Effects

The country:

  • changes its state religion to that of the capital.
  • gains  1 stability.
  • gains  10 legitimacy.
  • loses the modifier "Islamic Syncretism", if it had it.
id

 Establish an Ibadat Khana


Encourage theological debate by establishing a 'House of Worship' for philosophers, leaders and others knowledgeable in the matters of religion to discuss religious issues in regards to all religions known to us.


 
Potential requirements

The country:

  • is Muslim.
  • does not have the modifier “Ibadat Khana”.
Allow

The country:

  • has completed the   innovative idea group.

Effects

The country gets the modifier “Ibadat Khana” until the state religion is changed with the following effects:

  •  −5% idea cost,
  •  +10% stability cost modifier.
id

 Convert to Sikhism


A new faith is spreading in our lands. The Sikh follow the teachings of Guru Nanak and their message is increasingly gaining traction among many of our subjects. Should we adopt this faith for ourselves we would have the support of the Sikh movement for generations.


 
Potential requirements

The country:

Allow

The country:

  • has a stabilit of at least 1.

AI will not take this decision unless it is   Punjab.


Effects

The country:

  • converts to   Sikhism.
  • loses  100 prestige.
  • loses  2 stability.

EasternEdit

id

 Monastic Education


Improve literacy and numeracy skills by promoting a nationwide monastic education system.


 
Potential requirements

The country:

  • is   Theravada,   Vajrayana or   Mahayana.
  • does not have the modifier “Monastic Education”.
Allow

The country:

  • has a ruler with an administrative skill of aat least 3.

Effects

The country gets the modifier “Monastic Education” until the state religion is changed with the following effects:

  •   +1% missionary strength,
  •   +1 max promoted cultures.
id

 Regulate the monastaries


While the spiritual richness of the leading monasteries of our country is a constant asset for our ruler these monasteries also have a tendency to lapse into corruption and lacking discipline. We must curb the excesses of the monks and create set of strict laws with harsh punishments for those who falter, be they individual monks or entire orders.


 
Potential requirements

The country:

Allow

The country:

  • has a   theologian as advisor.

Effects

The country gets the modifier “Regulated Monastic Law” for the rest of the campaign with the following effects:

  •   +1 tolerance of the true faith,
  •   +5% stability cost modifier.
id

 Invite a Lama to Settle in Our Country


We should invite a powerful Lama to settle in our capital. By patronizing this man and his future reincarnations we may create a lasting legacy for our dynasty.


 
Potential requirements
  • The   ‘Common Sense’ DLC is enabled.
  • The country:
    • is   Vajrayana.
    • does not have the modifier “Lama”.
    • can make this decision only once for every ruler.
Allow

The country:

  • is not at war.
  • has a   stability of at least 1.
  • has a   prestige of at least 25.

Effects

The country:

id

 Anti-Christian Edict


Prevent any possible undermining of authority that Christianity may cause by issuing an edict to expel all Christian missionaries and demand that all converts renounce their new faith.


 
Potential requirements

The country:

  • has a religion of the Eastern religious group.
  • does not have the modifier “Anti-Christian Edict”.

At least 1 Christian country exists that:

  • has an opinion of less than 0 towards the country.
  • is a neighbor or owns Sakam (738), Kingchow (666) or Macau (668).
Allow

The country:

  • is not the Defender of the Faith.

A Christian neighbor of this country or the Christian country that owns Sakam (738), Kingchow (666) or Macau (668) has an opinion of less than 0 towards this country.


Effects

The country gets the modifier “Anti-Christian Edict” until the state religion is changed with the following effects:

  •   +2% missionary strength,
  •   −10% improve relations.
id

 Enforce our Heritage


Our faith is the honored way of our ancestors. We cannot allow foreign faiths to encroach on our traditions.


 
Potential requirements

The country:

  • has a religion of the Eastern religious group.
  • does not have the modifier “Enforcing our Heritage”.

If the   ‘Mandate of Heaven’ is enabled then the country can not be Confucian.

Allow

The country:

  • has a stability of at least 1.
  • borders a country that does not follow a religion of the Eastern group.

Effects

The country gets the modifier “Enforcing our Heritage” until the state religion is changed with the following effects:

  •   +2% missionary strength,
  •   −1 tolerance of heathens.

DharmicEdit

id

 Introduce Din-i Illahi


Reduce social unrest caused by religious disagreements between our subjects by introducing a new religious doctrine that will attempt to merge the principal thoughts of Islam with Hinduism.


 
Potential requirements

The  ‘Dharma’ DLC is not enabled.

The country:

  • does not have the modifier “Divine Faith”.
  • is either  Hindu and owns a Muslim province or is Muslim   Mughals and owns a Hindu province.
Allow

The country:


Effects

The country gets the modifier “Divine Faith” until the state religion is changed with the following effect:

  •   −6% technology cost.
id

 Anti-Muslim edict


Protect our national religion from any Islamic influences by preventing missionaries from crossing our country borders.


 
Potential requirements

The country:

  • is  Hindu.
  • has a neighbour country that is Muslim.
  • does not own a Sunni province.
  • does not have the modifier “Anti-Muslim edict”.
Allow

The country:

  • has a stability of at least 2.

Effects

The country gets the modifier “Anti-Muslim edict” until the state religion is changed with the following effects:

  •   −2 tolerance of heathens,
  •   +0.5% missionary strength.
id

 Accept Religious Sects


Aim towards establishing a tolerant society where the citizens are allowed to practice the religion of their choice and sects and the like are allowed to follow any practices they see fit.


 
Potential requirements

The country:

  • is  Hindu.
  • does not have the modifier “Religious Sect Tolerance”.
Allow

The country:


Effects

The country gets the modifier “Religious Sect Tolerance” until the state religion is changed with the following effects:

  •   +1 tolerance of heretics,
  •   −2% missionary strength vs heretics.
id

 Support the Haridasa Movement


Support the spiritual Haridasa movement in its efforts to promote Madhvacharya's philosophical school of dualism as opposed to Adi Shankara's non-dualistic ideals.


 
Potential requirements

The country:

  • is  Hindu.
  • does not have the modifier “Haridasa Movement Support”.
  • does not have the modifier “Advaita Movement Support”.
Allow

The country:

  • has a stability of at least 1.
  • has a ruler with a diplomatic skill of at least 3.

Effects

The country gets the modifier “Haridasa Movement Support” until the state religion is changed with the following effects:

  •   +2% missionary strength,
  •   −10% stability cost modifier.
id

 Support the Advaita Movement


Support the spiritual Advaita movement in its efforts to promote the non-dualistic ideals of Adi Shankara as opposed to Madhvacharya's philosophical school of dualism.


 
Potential requirements

The country:

  • is  Hindu.
  • does not have the modifier “Advaita Movement Support”.
  • does not have the modifier “Haridasa Movement Support”.
Allow

The country:

  • has a stability of at least 1.
  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier “Advaita Movement Support” until the state religion is changed with the following effects:

  •   +2% missionary strength,
  •   −1 national unrest.
id

 Save the Burning World


Our faith was born seeking unity where there was discord and the belief that God was above the religious divides of the world. However, if we are to put out the fires of sin in this world, we need people to embrace the truth.


 
Potential requirements

The country:

  • is  Sikh.
  • does not have the modifier “Saving the Burning World”.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier “Saving the Burning World” until the state religion is changed with the following effects:

  •   +3% missionary strength,
  •   −1 tolerance of heretics.

PaganEdit

id

 Adopt Vajrayana Buddhism


The religion of Tibet is a powerful tool and Buddhism was once championed by great empires. Let us convert our country to this powerful new religion and learn the value of peace and discipline.


 
Potential requirements

The country:

Allow

The country:

If the country has a secondary religion then it must be Vajrayana.


Effects

The country:

  • becomes  Vajrayana.
  • loses  4 stability
id

 Encourage Divination


Make divination a fundamental basis of our society, whether it is used to drive away ill spirits or ascertain information from the gods regarding sacrifices and illnesses.


 
Potential requirements

The country:

  • is Pagan.
  • does not have the modifier “Divination”.
Allow

The country:


Effects

The country gets the modifier “Divination” until the state religion is changed with the following effects:

  •   −1 national unrest,
  •   +5% stability cost modifier.
id

 Religious Sacrifices


Turn religious sacrifices of animals and bloodletting into a common practice in our society to please the gods.


 
Potential requirements

The country:

Allow

The country:

  • has a ruler with an administrative skill of at least 3.
  • has a stability of at least 1.

Effects

The country gets the modifier “Religious Sacrifices” until the state religion is changed with the following effects:

  •   +1 yearly prestige,
  •   −20% stability cost modifier.
id

 Introduce Vision Quest


Introduce the practice of initiation rites for adolescences to find spiritual direction and make the passage from childhood to adulthood.


 
Potential requirements

The country:

  • is Pagan.
  • does not have the modifier “Rite of Passage”.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier “Rite of Passage” until the state religion is changed with the following effects:

  •   +0.5 yearly prestige,
  •   +5% stability cost modifier.
id

 Convert to Christianity


The Christian communities in our country are propagating the state to adopt their religion. This way they claim that we will be able to bring the Christian countries closer to our point of view.


 
Potential requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt the Christian faith as practiced by their subjects as the new state religion.

(hidden)
The country gets the   event ‘[Root.GetName] Converts to Christianity’.
id

 Convert to Islam


The Muslim communities in our country are propagating for the state to adopt their religion. This way they claim that we will be able to bring other Muslim countries closer to our point of view.


 
Potential requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt the Muslim faith as practiced by their subjects as the new state religion.

(hidden)
The country gets the   event ‘[Root.GetName] Converts to Islam’.
id

 Convert to Buddhism


The Buddhist communities in our country are propagating the state to adopt their religion. This way they claim that we will be able to bring other Buddhist countries closer to our point of view.


 
Potential requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt an Eastern faith as practiced by their subjects as the new state religion.

(hidden)
The country gets the   event ‘[Root.GetName] Converts to Buddhism’.
id

 Convert to an Indic Faith


The Indic communities in our country are propagating for the state to adopt their religion. This way they claim that we will be able to bring other Hindu or Sikh countries closer to our point of view.


 
Potential requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt a Dharmic faith practiced by their subjects as the new state religion.

(hidden)
The country gets the   event ‘Conversion of [Root.GetName]’.
id

 Convert To Zoroastrianism


The Zoroastrian communities in our country are propagating for the state to adopt their religion.


 
Potential requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt the Zoroastrian faith practiced by their subjects as the new state religion.

(hidden)
The country gets the   event ‘[Root.GetName] Converts to Zoroastrianism’.

 Convert To Judaism


The Jewish communities in our country are propagating the state to adopt their religion.


 
Potential requirements

The country:

Allow

The country:


Effects

[Root.GetName] will adopt the Jewish faith practiced by their subjects as the new state religion.

(hidden)
The country gets the   event ‘[Root.GetName] Converts to Judaism’.

AnimistEdit

id

 Ritual Education


The belief that there is just one divine being in the world is a horrible myth that seems widespread wherever we go. We must endeavor to educate our poor subjects in the true nature of things, of how the world functions and of the many spirits that inhabit it.


 
Potential requirements

The country:

  • is   Animist.
  • owns a province that is not Animist.
  • does not have the modifier “Ritual Education”.
Allow

The country:


Effects

This country:

  • loses  50 administrative power.
  • gets the modifier “Ritual Education” until the state religion is changed with the following effect:
    •  +2% missionary strength.

FetishistEdit

id

 Wandering Shamans


We have come to control areas far beyond the limits of our faith and as a result a great number of heathens look to us for guidance. Let us send forth our Shamans to spread our faith and to teach those among our new subjects who are able to become Shamans themselves.


 
Potential requirements

The country:

  • is   Fetishist.
  • owns a province that is not Fetishist.
  • does not have the modifier “Wandering Shamans”.
Allow

The country:


Effects

This country:

  • loses  50 administrative power.
  • gets the modifier “Wandering Shamans” until the state religion is changed with the following effect:
    •  +2% missionary strength.

TotemistEdit

id

 Purification Movement


It is high time we take a stand for the faith of our ancestors. Let us do away with all syncretism and outside traditions and promote a purer version of our religion.


 
Potential requirements

The country:

  • is   Totemist.
  • does not have the modifier “Purification Movement”.
  • owns a province that is not Totemist.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.
  • has a stability of at least 2.
  • has at least 50 administrative power.

Effects

This country:

  • loses  50 administrative power.
  • gets the modifier “Purification Movement” until the state religion is changed with the following effect:
    •  +2% missionary strength.

NorseEdit

id

 Spreading of Norse Rituals


Converting to the Norse religion requires nothing, every person is able to direct their own religious rituals. As long as you honor the Aesirs - Odin, Thor, Freja and Snotra - you are considered a follower of the Asatru. Let us encourage more and more of our subjects to learn of our gods so that they can at least start to worship them


 
Potential requirements

The country:

  • is   Norse.
  • does not have the modifier “Spreading of Rituals”.
Allow

The country:

  • has a ruler with an administrative skill of at least 3.

Effects

The country gets the modifier “Spreading of Rituals” until the state religion is changed with the following effect:

  •   +1% missionary strength.

TengriEdit

id

 Yellow Shamanism


Since the days of the Great Khans many of our subjects are followers of Vajrayana Buddhism and while we lament that they have strayed from the pure faith of our nation it would be unwise to turn them away. Let us instead accentuate the syncretic elements of our faith and borrow from the Vajrayana rituals and include these Buddhists in our community.


 
Potential requirements

This country:

  • follows the  Tengri religion.
  • does not have the modifier “Yellow Shamanism”.
  • does not have the modifier “Black Shamanism”.
Allow

This country:

  • has a ruler with an administrative skill of at least 3.

Effects

This country gets the modifier “Yellow Shamanism” until the state religion is changed with the following effect:

  •   +2 tolerance of heathens.
id

 Black Shamanism


Buddhism is spreading among the practitioners of our ancestral faith at an alarming rate. While this faith was accepted by some of our ancestors it is now dangerously pushing back the true Tengriist faith and polluting the practices of our subjects with Buddhist tendencies. We must actively reject such notions and instead work to spread the true and pure practices of our ancestors among our people.


 
Potential requirements

This country:

  • follows the  Tengri religion.
  • does not have the modifier “Black Shamanism”.
  • does not have a secondary religion.
Allow

This country:

  • has a ruler with an administrative skill of at least 3.
  • does not have the modifier “Yellow Shamanism”.

Effects

This country gets the modifier “Black Shamanism” until the state religion is changed with the following effect:

  •   +2% missionary strength.
id

 Expel the Khojas


Over time the influence of the Khoja and his descendants has grown dangerously strong in our country. Now that they do not have the ear of our ruler we can forcibly expel them from our lands, avoiding future conflicts.


 
Potential requirements

The country:

  • follows the  Tengri religion.
  • owns at least 2 cities.
  • had the event ‘Popular Sufi Teacher’ and chosen the option “Let him serve the throne!” and afther this the country did not change its secondary religion.
  • has not enacted this decision nor chosen the option “No, he is too dangerous” of the event ‘Popular Sufi Teacher’ nor the event ‘The Khoja takes power’.
Allow

The country:


Effects

The Khoja and his descendants will not bother us again.
  Sunni zealots rise up in revolt and occupy a random province of this country that is not the capital. If this country had chosen the option “He remains our strongest supporter.” of the event ‘The Khojas’ less then (additionally) 4 times more than the option “Attempt to limit the influence of the Khojas.” then the rebels have size 1, else if the first option was chosen 4 or 5 times more then the rebels have size 2, else if the first option was chosen at least 6 additionally times then the rebels have size 3.

MayanEdit

id

 Codification of the Faith


In order to properly spread the traditions and rituals of our people to foreign lands we should create a written account of all religious rules, rituals and laws along with the history of creation. This will allow us to educate even the most ignorant in the proper ways to please the gods.


 
Potential requirements

The country:

  • is  Mayan.
  • owns a province that is not Mayan.
  • does not have the modifier “Codified Religious Traditions”.
Allow

The country:

If the  ‘El Dorado’ DLC is enabled

  • then the country must have reformed its religion
  • else the country must have embraced the renaissance.

Effects

This country

  • loses   50 administrative power.
  • gets the modifier “Codified Religious Traditions” until the state religion is changed with the following effect:
    •   +2% missionary strength.

NahuatlEdit

id

 Nahuatl Proselytization


In order to properly teach all those who live in our conquered areas of the proper way to please the gods we must make it a routine to construct great temples with sacrificial stones in each and every provincial capital under our control. Here our subjects will partake in our sacred rituals and be made to see the grace of our gods.


 
Potential requirements

The country:

  • is  Nahuatl.
  • owns a province that is not Nahuatl.
  • does not have the modifier “Nahuatl Proselytism”.
Allow

The country:

If the  ‘El Dorado’ DLC is enabled

  • then the country must have reformed its religion
  • else the country must have embraced the renaissance.

Effects

This country

  • loses   50 administrative power.
  • gets the modifier “Nahuatl Proselytism” until the state religion is changed with the following effect:
    •   +2% missionary strength.

IntiEdit

id

 Inti Proselytization


Apart from forcing them to place any deities or icons in our custody we should appoint deputies for our Sapa Inca to visit each and every part of our empire to perform the holy festivals of our religion. Attendence shall be mandatory, especially for those who cling to their heathen faiths.


 
Potential requirements

The country:

  • is  Inti.
  • owns a province that is not Inti.
  • does not have the modifier “Inti Proselytism”.
Allow

The country:

If the  ‘El Dorado’ DLC is enabled

  • then the country must have reformed its religion
  • else the country must have embraced the renaissance.

Effects

This country

  • loses   50 administrative power.
  • gets the modifier “Inti Proselytism” until the state religion is changed with the following effect:
    •   +2% missionary strength.

JewishEdit

id

 Encourage Conversion to Judaism


Let us restrict all important offices in the administration of our central, local and military government to members of the true faith while also providing free education in the laws of the Talmud and the Shulkhan Arukh for all lower officials. This way we can encourage that there is both a will and a preparedness to convert.


 
Potential requirements

This country:

  • is  Jewish.
  • does not have the modifier “Encouraging Conversion”.
Allow

This country:

  • has a ruler with an administrative skill of at least 3.

Effects

This country gets the modifier “Encouraging Conversion” until the state religion is changed with the following effects:

  •   +2% missionary strength,
  •   −1 tolerance of heathens.

ZoroastrianEdit

 Rites of Admission


Unlike some religions ours do not attempt to force itself upon unknowing children. A Zoroastrian initiation must be done by someone old enough to understand what it entails. Still much could be done to encourage those who do not see the value of our faith.


 
Potential requirements

The country:

  • is   Zoroastrian.
  • does not have the modifier “Rites of Admission”.
Allow

The country:


Effects

The country:

  • loses 50  administrative power.
  • gets the modifier “Rites of Admission” until the state religion is changed with the following effect:
    •  +2% missionary strength.

 Rekindling the Royal Fires


Of all the fire temples of our faith the legend of the three fires lit by Zoroaster himself are the most prestigious. They have, however, long been lost as our faith declined over the centuries and the locations of the old fires are now unknown. While a fire cannot be recreated we can attempt to find the site of these temples and start new fires to symbolize the rise of our Zoroastrian Empire.


 
Potential requirements

The country:

  • is   Zoroastrian.
  • does not have the modifier “Royal Fires”.
Allow

The country:

  • is an empire.
  • owns all of the following core provinces:
    • Mashhad (2221), Maragheh (2207), Sabzevar (2235), Bojnord (2236), Shiraz (2218), Khiva (441) and Larestan (2223).

Effects

The country gets the modifier “Royal Fires” until the state religion is changed with the following effects:

  •  +0.5 yearly prestige,
  •  +0.5 yearly legitimacy,
  •  +0.5 yearly devotion.

Map:

 Zoroastrian Diaspora


During the harsh years of oppression in Persia many left their ancestral homes to resettle abroad. The Qissa-i Sanjan tells us of those who took a long and arduous journey to settle in Gujarat and to lit new fires and start anew. Known for their industry these men and women have thrived in their new homeland. Our efforts to make Zoroastrianism the only majority religion within our borders will allow us to reunite with these foreign brothers and sisters.


 
Potential requirements

The country:

  • is   Zoroastrian.
  • does not have the modifier “Reunification of the Zoroastrian Diaspora”.
Allow

The country:

  • owns all of the following core provinces:
    • Teheran (428), Isfahan (429), Kerman (432), Yazd (433), Balkh (450), Thatta (504), Surat (517), Thana (529) and Kirmanshah (2210).
  • owns only provinces with Zoroastrian religion.

Effects

The country gets the modifier “Reunification of the Zoroastrian Diaspora” until the state religion is changed with the following effects:

  •   −10% advisor cost,
  •   −10% stability cost modifier,
  •   +1 tolerance of the true faith.

Map:

PirateEdit

id

 Hoist the Black Flag


How can laws and civilization compete with freedom and the promise of treasure? It’s time to hoist the black flag and declare a Pirate Republic!



 
Potential requirements

The country:

Allow

The country:


Effects

The country:

  • loses   2 stability.
  • becomes a  republic.
  • enacts ‘Pirate Republic’ government reform.
  • loses   20 republican tradition.
id

 Enthrone a Pirate King


Every great empire stands in opposition to us. To stand any chance of survival we must rally behind our own Pirate King, and the King's word will be law.


 
Potential requirements

The   ‘Dharma’ DLC is not enabled.
The country:

Allow

The country:


Effects

The country:

id

 Establish a Black Market Consortium


The pirates that run amok in the Republic cannot be trusted to bathe themselves, let alone to govern a nation whose future hands on the edge of a cutlass. A Consortium formed of the most influential black market merchants shall be established as its true governors. Profit must come before liberty.


 
Potential requirements

The   ‘Dharma’ DLC is not enabled.
The country:

Allow

The country:


Effects

The country:

id

 Enact War Against the World Doctrine


The tyrants of the world must be unseated! We can no longer tolerate kings and despots making slaves of our fellow man. And so we shall adopt a new doctrine: war against the world!


 
Potential requirements

The   ‘Dharma’ DLC is not enabled.
The country:

Allow

The country:


Effects

The country:

Every province owned by [Root.GetName] will stop producing Slaves.

(hidden)
Every province of the country producing   slaves:
  • changes its trade good to  unknown.
  • loses its   trade station.
id

 Lower the Black Flag


The time has come to end our lives of piracy and settle down to establish a more stable Republic.


 
Potential requirements

The   ‘Dharma’ DLC is not enabled.
The country:

Allow

The country:

  • has a stability of at least 1.
  • has not changed government type for the past 25 years.

Effects

The country:

Religious ConversionEdit

id

 Embrace the Counter-Reformation


His Holiness, the Pope, has called for a mighty effort to counter the Protestant movement. With the aid of the newly founded Jesuit order, we shall root out and purge these foul heresies. Apart from more - and more effective missionaries - Protestantism and the Reformed faith shall have a harder time spreading in our realm. (If we ever pick the national ideas 'Ecumenism' or 'Liberté, égalité, fraternité' we will lose this bonus.)


 
Potential requirements

The country:

  • is  Catholic.
  • does not have the modifier “Counter-Reformation”.
  • does not have the idea ‘Ecumenism’ (3rd humanist idea).
  • does not have the idea ‘Liberté, Égalité, Fraternité’ (7th idea of France).

The Protestant religion does not exist longer than 150 years.
The Counter-Reformation takes place.[1]

Allow

This country:

  • is   The Papal State, the Holy Roman Emperor or has an opinion of at least -50 towards the Papal State.
  • does not have the modifier “Edict de Nantes”.[2]

Effects

If the country is not the Papal State then:

  •   the Papal State gets the opinion modifier “Embraced Counter-Reformation” for 50 years towards the country worth:
    •   +75 opinion with a yearly decay of 1.

If the country is not the emperor and the emperor is Catholic then:

  • the emperor gets the opinion modifier “Embraced Counter-Reformation” for 50 years towards the country worth:
    •   +75 opinion with a yearly decay of 1.

The country gets the modifier “Counter-Reformation” indefinitely[3] with the following effects:

  •   +3% missionary strength vs heretics,
  •   +0.5 yearly papal influence,
  •   +2 missionaries,
  •   +5% technology cost,
  •   +5% idea cost.
id

 Kirishitan Conversion


Since The new Kirishitan religion from Europe has spread so far and wide within our Han, we have considered converting to this new creed. The implications of abandoning the faith of our ancestors are not to be taken lightly.


 
Potential requirements

The   ‘Mandate of Heaven’ DLC is not enabled.
The country:

Allow

The country:


Effects

The country:

  • changes its religion to  Catholic.
  • loses  4 stability.

TradeEdit

id

 Confirm Thalassocracy


By confirming our Thalassocracy, our rule by the sea, we will receive tremendous bonuses to our navy, propelling us into a position of unrivaled dominance over the oceans.


 
Potential requirements

The country:

  • does not have the modifier “Thalassocracy”.
  • is the strongest trade power in one of the following trade nodes:
    • Genoa, Venice, Tunis, Ragusa, Alexandria, Lübeck, Baltic Sea, English Channel, North Sea, Novgorod, Goa, Gulf of Aden, Indus, Ceylon, Bengal or Malacca.
Allow

The country:

  • has completed the   Maritime idea group.
  • is the strongest trade power in Genoa, Venice, Tunis, Ragusa and Alexandria or in Lübeck, Baltic Sea, English Channel, North Sea and Novgorod or in Goa, Gulf of Aden, Indus, Ceylon, Bengal and Malacca.

Effects

The country gets the modifier “Thalassocracy” for the rest of the campaign with the following effects:

  •   +0.25 yearly navy tradition,
  •   −10% light ship cost,
  •   +1 merchants,
  •   −5% diplomatic technology cost.

 Close Foreign Trade


Minimize Western influences by restricting the number of trading posts that are allowed to be operated by foreign traders and promote stricter rules for foreign trade and missionary work over all.


 
Potential requirements

The country:

  • is in the   Chinese technology group.
  • has at least 1 home port.
  • does not have the modifier “Condemn Western Influences”.

Any known country within the   Western technology group is the strongest trade power of a trade node in South or North China and has a merchant there.

Allow

The country:

  • has a ruler with a military skill of at least 3.

Any known country:

  • is in the   Western technology group.
  • is the strongest trade power of a trade node in South or North China and has a merchant there.
  • has an opinion of less than -100 towards this country.

Effects

The country:

  • gains  5% mercantilism.
  • gets the modifier “Increased Narrow-minded” for 10 years with the following effects:
    •   +5% technology cost,
    •   +1% missionary strength.
  • gets the modifier “Condemn Western Influences” for the rest of the campaign with the following effects:
    •   −8% trade efficiency,
    •   −6% stability cost modifier,
    •   +0.5 yearly prestige.

 Stop Foreign Slave Trade


For too long we have been granting European traders access to our markets. Slavery has brought some regions of our country to it's knees as many young men are shipped across the Atlantic. A trade that it is now clear is no longer in our interest. Let us break these bands and displace those who would profit from our loss!


 
Potential requirements

The country:

Allow

The country:


Effects

The country:

  • loses  200 administrative power.
  • loses the modifier “Slaving Economy”.

If a province of the country has the modifier “Major Slave Market” then that province:

  • loses the modifier “Major Slave Market”.
  • loses its current trade good.

Local Strongmen in provinces with Slave Trade as their main source of income will attempt to sidestep this edict for 15 years.

Every province of the country with slaves as trade good:
  • get the modifier “Slaver Chiefs” for 15 years with the following effects:
    •  +0.05 monthly autonomy change,
    •  +4 local unrest.

TribalEdit

 Reform the Government (Tribal Despotism)


For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!


 
Potential requirements

The country:

Allow

The country:


Effects

The country:

 Reform the Government (Tribal Monarchy)


For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a True King!


 
Potential requirements

The country:

Allow

The country:


Effects

The country:

 Reform the Government (Tribal Federation)


For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!


 
Potential requirements

The country:

Allow

The country:


Effects

The country:

  • becomes an iqta (if muslim) or a feudal monarchy (if not muslim).
  • loses  5 stability.
  • loses  200 administrative power.

 Reform the Government (Tribal Democracy)


For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a Prince!


 
Potential requirements

The country:

Allow

The country:


Effects

The country:


 Reform the Government (Steppe nomads)


For many years now our more advanced neighbors have laughed at us for our backward form of government. Well, no longer - as of today our great leader is a King!


 
Potential requirements

The country:

Allow

The country:


Effects

The country:

  • loses  5 stability.
  • loses  200 administrative power.

If the country:

then it:

  • becomes an iqta.
  • changes its technology group and unit type to Muslim.

If the country:

then it:

If the country:

then it:


 Reform the Government (Siberian Clan Council)


For many years now our more advanced neighbors have laughed at us for our backward tribal form of government. Well, no longer - as of today our great leader is a King!


 
Potential requirements

The country:

Allow

The country:


Effects

The country:

 Reform Society


Our society is changing and the state needs to adapt. Let us walk into the future with an open mind to what customs and traditions we need to keep and which ones we would be better off discarding.


 
Potential requirements

The country:

At least one of the following is true:

  • The   ‘Conquest of Paradise’ DLC is not enabled.
  • The   ‘El Dorado’ DLC is not enabled and the country is Nahuatl, Mayan or Inti.
  • The country is not Nahuatl, not Mayan, not Inti and not a native council.
Allow

The country:

  • has a stability of 1.
  • is neighboring a country that has embraced feudalism.
  • Has Reformed Religion or adopted Feudalism.[5]

Effects

The country is no longer primitive.

Old missions decisionsEdit

This section lists decisions that were converted from old-style missions in Patch 1.25. They are all easter eggs based on puns.

id

 Become King of Gonder


It is Aragon's Destiny to become King of Gonder. Now that we have finally figured out where it is we should do something about this. Make Gonder Aragon's as we cannot escape our destiny.


 
Potential requirements
  • Playing with normal or historical nations
  • Is   Aragon
  • Does not have country modifier “Inspiring Victory”
  • is not a subject nation other than a tributary state.
  • Has discovered Gonder
  • Province Gonder:
    • Does not have province modifier “City of the Kings”
    • Is not owned by an ally, a subject or overlord
  • Aragon owns all provinces in either the Egypt or Horn of Africa region
Allow
  • Owns core province Gonder

Effects
  • Gain country modifier “Inspiring Victory” for 3650 days, giving the following effects:
    •   +1 Yearly prestige
    •   +10 Manpower recovery speed
  • Province Gonder:
    • Gain province modifier “City of the Kings” for the rest of the game, giving the following effects:
      •   +25% Local defensiveness
      •   +10% Local manpower modifier

AI will not take this decision
id

 Defeat Saruhan


Saruhan sounds a lot like a threat to the Lords of the West. If Aragon is ever to fulfill their destiny Saruhan must be defeated.


 
Potential requirements Allow

Effects
  • Gain country modifier “Inspiring Victory” for 3650 days, giving the following effects:
    •   +1 Yearly prestige
    •   +10 Manpower recovery speed
  • Clear country flag ARA_defeat_saruhan

AI will not take this decision
id

 Recover our Cultural Heritage


Legends speak of a Japanese artist who fled to a distant land after incurring the wrath of the Emperor. He brought with him his most prized possessions: Picture-books chronicling the history of a 'higher' school where the most legendary Samurai of his age were educated. We believe that this lost cultural treasure lies hidden somewhere in the jungles of Africa, and it is our duty to recover it!


 
Potential requirements
  • Playing with normal or historical nations
  • Culture is in Japanese group
  • is not a subject nation other than a tributary state.
  • Owns at least 20 non-colony provinces
  • Has at least 1 port
  • Capital is in Japan region
  • Owns a province in Africa region
  • Has discovered Manga
  • Province Manga:
    • Province flag JAP_manga_recovered is not set
    • Is not owned by an ally, subject or overlord
Allow
  • Owns core province Manga

Effects
  • Gain country modifier “Inspiring Victory” for 3650 days, giving the following effects:
    •   +1 Yearly prestige
    •   +10 Manpower recovery speed
  • Province Manga:
    • Change province's goods produced to   Paper
    • Set province flag JAP_manga_recovered

AI will not take this decision

FootnotesEdit

  1. I.e. the global flag ‘counter_reformation’ is set. This flag is set by the event The Council of $PROVINCECAPITAL$ or when the scenario starts on 1545.12.13 or later.
  2. The modifier “Edict de Nantes” is set by the French decision Enact Edict de Nantes and removed by the French decision Revoke Edict de Nantes.
  3. The modifier “Counter-Reformation” is removed by the following events:
  4. 4.0 4.1 4.2 4.3 The condition for this custom trigger is:
    At least one of the following is true:
    • The   ‘El Dorado’ DLC is not enabled and the country is Nahuatl, Mayan or Inti.
    • The   ‘Conquest of Paradise’ DLC is not enabled.
    • The country has embraced feudalism.
  5. The condition for this custom trigger is:
    At least one of the following is true:
    • The   ‘El Dorado’ DLC is not enabled and the country is Nahuatl, Mayan or Inti.
    • The   ‘Conquest of Paradise’ DLC is not enabled.
    • The country is not Nahuatl, not Mayan, not Inti and not a native council.
    • The country has embraced feudalism.
  6. Meaning country flag ARA_defeat_saruhan is set, which happens when Aragon takes a province from Saruhan.