List of decision lists

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See also: Decisions, List of estate actions

This page lists all collections of decisions on the wiki.

Countries with unique decisions[edit | edit source]

Decisions that are unique to specific countries are kept on the pages of those countries in order to prevent this page from becoming overly long. The list below excludes country formation decisions. Below is a list of all countries with unique decisions:

Formation decisions[edit | edit source]

Main articles: Formation decisions, Formable countries

Country formation decisions are kept on the pages of each formable country. All formable countries are listed below.

Forming a country through decision[edit | edit source]

Generally, a nation must meet the following requirements to form most formables:

  • Target formable does not exist
  • Current nation is not an end-game tag
  • At peace
  • Is not a non-tributary subject
  • Is not a Steppe Horde
  • Own and core certain provinces (Some provinces can also be owned by non-tributary subjects)

And forming a country will have the following effects:

  • A new name and color; often some prestige, permanent claims and the "Increased Centralization" modifier.
  • Most formable countries have unique national ideas. An event triggered by the formation decision gives a choice between switching ideas or keeping the existing set. Note that custom nations do not get the event this way.
  • Formation of a new country changes "historical rival" attitudes regarding other countries. For example, if Christian Flag of Ottomans Ottomans form Flag of Roman Empire Roman Empire, they will no longer be historical rivals with Flag of Austria Austria. This also applies inversely; if Flag of Burgundy Burgundy form Flag of France France, they will become historical rivals with Flag of Austria Austria.
  • Forming another nation while being the Emperor of china icon.png Emperor of China resets all reforms made as the previous nation. This is important to keep in mind if looking to form Flag of Qing Qing or Flag of Yuan Yuan.
  • Forming a country may require your capital to be in a region, or it may move your capital. This may void your trade company investments, and if you don't have a main trade port it may move your home node.
  • Forming a country resets any expanded infrastructure done in any provinces. Centralized states remain centralized however.

Formable countries[edit | edit source]

All of these formation decisions require that the game is using the historical setup.

Non-colonial formable nations
Country Subcontinent Culture Faith Relocate capital Missions End-game tag Notes
Flag of Aksum Aksum Northern Africa Tigray Yes No Yes Flag of Ethiopia Ethiopia can bypass the culture requirement.
Flag of Algiers Algiers Northern Africa Algerian or Berber Yes No No Changes tribal countries into a monarchy.
Flag of Andalusia Andalusia Western Europe in Maghrebi group or Andalusian Muslim Yes YesGolden Century.png Yes
Flag of Aotearoa Aotearoa Oceania Maori Yes No No
Flag of Arabia Arabia Levant in Levantine group except Turkish No No Yes Requires administrative technology 10.
Flag of Armenia Armenia Persia Armenian Coptic No No No
Flag of Austria Austria Western Europe Austrian No YesEmperor No German regional tag.
Flag of Bavaria Bavaria Western Europe Bavarian Yes YesEmperor No German regional tag.
Flag of Bharat Bharat India in Dravidian, Hindustani, Western Aryan, Central Indian or Eastern Aryan groups Dharmic or Buddhist No YesDharma.png Yes
Flag of Bukhara Bukhara Tartary Yes No No can only be formed by Flag of Uzbek Uzbek. Changes government to monarchy.
Flag of Bulgaria Bulgaria Eastern Europe Bulgarian Christian Yes No No
Flag of Byzantium Byzantium Eastern Europe Greek or Pontic Orthodox Yes Yes Yes Flag of Montferrat Montferrat can bypass the culture and religion requirement.
Flag of Commonwealth Commonwealth Eastern Europe - Christian No No Yes Can only be formed by Flag of Poland Poland or Flag of Lithuania Lithuania.
Flag of Croatia Croatia Eastern Europe Croatian or Dalmatian Yes Yes No Changes republics into a monarchy.
Flag of Dai Viet Dai Viet East indies Vietnamese or Sino-Vietnamese No YesLeviathan.png No
Flag of Dalmatia Dalmatia Eastern Europe Dalmatian No No No May have at most 10 provinces.
Flag of Delhi Delhi India in Hindustani, Eastern Aryan or Western Aryan group Muslim Yes YesDharma.png No
Flag of Deccan Deccan India in Dravidian group or Marathi Muslim No No No Requires administrative technology 20.
Flag of Egypt Egypt Levant Egyptian Yes No No Requires administrative technology 20.
Flag of England England Western Europe English Yes YesRule Britannia.png No Flag of Mann Mann can bypass the culture requirement.
Flag of Ethiopia Ethiopia Northern Africa Amhara Yes YesOrigins.png Yes Can still form Aksum.
Flag of France France Western Europe in French culture group, Basque or Breton Yes YesEmperor Yes
Flag of Franconia Franconia Western Europe Franconian No Yes No German regional tag.
Flag of Georgia Georgia Persia Georgian No No No
Flag of Germany Germany Western Europe in Germanic group except Dutch No YesEmperor Yes Requires administrative technology 20.
Flag of Golden Horde Golden Horde Eastern Europe in Tartar group No Yes No Must be steppe nomad.
Flag of Great Britain Great Britain Western Europe in British group or Highlander Yes YesRule Britannia.png Yes Requires administrative technology 10.
Flag of Greece Greece Eastern Europe Greek Yes No No Requires administrative technology 10.
Flag of Hanover Hanover Western Europe Low Saxon Yes Yes No Requires administrative technology 10.

German regional tag.

Flag of Hausa Hausa Northern Africa Hausa Yes Yes No
Flag of Hawai'i Hawai'i Oceania Polynesian Yes No No
Flag of Hindustan Hindustan India In Dravidian, Hindustani, Western Aryan, Central Indian or Eastern Aryan groups Muslim No Yes Yes
Flag of Holy Roman Empire Holy Roman Empire Western Europe No YesEmperor Yes Formed through the centralization reforms. Can be formed by end game tags.
Flag of Iceland Iceland Western Europe Yes No No May have at most 4 provinces.
Flag of Ilkhanate Ilkhanate Persia in the Altaic or Tartar group Yes No No Must be steppe nomad. Capital must be in Persia region.
Flag of Inca Inca Andes in Andean group, Caran or Chachapoyan Pagan No No No Changes religion to Inti and tribal/native government into a monarchy.
Flag of Ireland Ireland Western Europe Irish No YesRule Britannia.png No Requires administrative technology 10.
Flag of Israel Israel Levant Jewish Yes No No
Flag of Italy Italy Western Europe in Latin group Yes YesEmperor Yes Requires administrative technology 10.
Flag of Japan Japan Far East Japanese No Yes Yes
Flag of Jerusalem Jerusalem Levant Catholic Yes Yes No If your capital is in Egypt, Arabia or Mashriq, any nation can become Jerusalem. (Flag of Provence Provence and the crusader states don't have this requirement). Otherwise Jerusalem will be released as an independent state. Non-theocracies change into a monarchy. Can be formed by hordes, but can not be formed by republics.
Flag of Kitara Kitara Southern Africa in Great Lakes group Yes No No
Flag of Kongo Kongo Southern Africa Kongolese Yes YesOrigins.png No
Flag of Kurland Kurland Eastern Europe Balten Protestant, Reformed, Hussite or Anglican Yes YesLions of the North.png No Requires administrative technology 10.

Flag of Livonian Order Livonian Order and Flag of Riga Riga can bypass cultural requirement, but must own less than 4 provinces Changes a theocracy into a monarchy.

Flag of Lanfang Lanfang East indies - - Yes No No Can only be formed by Flag of Sambas Sambas. Changes religion to Confucian and government to republic.
Flag of Latin Empire Latin Empire Eastern Europe/ Levant - Catholic No No Yes Formed via the Crusader Mission Tree
Flag of Livonia Livonia Eastern Europe - Protestant, Reformed, Hussite or Anglican Yes YesLions of the North.png No Requires administrative technology 10.

Can only be formed by Flag of Livonian Order Livonian Order or Flag of Riga Riga. Changes a theocracy into a monarchy. The Flag of Livonian Order Livonian Order can form this country via Mission, bypassing all requirements.

Flag of Lan Xang Lan Xang East indies Lao No Yes No
Flag of Lotharingia Lotharingia Western Europe - - Yes YesEmperor Yes Can only be formed by Flag of Burgundy Burgundy or Flag of Lorraine Lorraine.
Flag of Lübeck Lübeck Western Europe in Germanic group Yes YesEmperor No Name will change to "The Hanseatic League"

Gain Hanseatic Ideas

Changes government to republic

Flag of Gotland Gotland,Flag of Riga Riga and Flag of Danzig Danzig can bypass cultural requirement

Flag of Macina Macina Northern Africa Fulani Muslim Yes No No
Flag of Malaya Malaya East indies in Malay group No No No
Flag of Mali Mali Northern Africa Mali Sunni Yes YesOrigins.png No
Flag of Mamluks Mamluks Levant Muslim Yes No No Requires Iqta government reform.
Flag of Manchu Manchu Far East Jurchen Yes Yes No Can be formed by hordes.
Flag of Marathas Marathas India Marathi No No No Requires administrative technology 20; changes tech group to Indian.
Flag of Maya Maya Central America in Mayan group Mayan No No No Changes tribal countries into a monarchy.
Flag of Mongol Empire Mongol Empire Tartary in Altaic or Tartar group or Sino-Altaic Yes No Yes Can only be formed by Flag of Yuan Yuan, Flag of Golden Horde Golden Horde or Flag of Ilkhanate Ilkhanate. Changes government to tribal. Having the Holy Horde government reform bypasses the tag and culture requirements.
Flag of Morocco Morocco Northern Africa Moroccan or Berber Yes YesGolden Century.png No Changes government to monarchy.
Flag of Mossi Mossi Northern Africa Mossi No Yes No
Flag of Mughals Mughals India in Iranian group, Turkmeni, Uzbek or Kyrgyz Muslim Yes YesDharma.png Yes May be formed by steppe nomad. Changes tech group to Indian and government to monarchy.
Flag of Nagpur Nagpur India in Central Indian group Yes No No
Flag of Nepal Nepal India Nepalese or Pahari Yes No No
Flag of Netherlands Netherlands Western Europe Dutch, Flemish or Frisian No Yes No Flag of Burgundy Burgundy can bypass the culture requirements, but moves the capital and loses provinces to France. Requires administrative technology 10.
Flag of Nubia Nubia Northern Africa Nubian Christian Yes No No
Flag of Orissa Orissa India Garjati, Jharkandi or Oriya No YesDharma.png No
Flag of Persia Persia Persia in Iranian group No Yes No Flag of Aq Qoyunlu Aq Qoyunlu can bypass the culture requirements. Changes government to monarchy.
Flag of Poland Poland Eastern Europe Polish or Silesian No Yes No
Flag of Pomerania Pomerania Western Europe Pomeranian No Yes No German regional tag.
Flag of Prussia Prussia Eastern Europe Pomeranian, Saxon or Prussian Protestant, Reformed, Anglican or Hussite No YesEmperor No German regional tag that can be formed by other German regional tags.

Requires administrative technology 10. Changes non-republics to monarchy. The Flag of Teutonic Order Teutonic Order can bypass the religious requirements via their mission tree.

Flag of Punjab Punjab India Panjabi Sikh No No No Requires administrative technology 10.
Flag of Qing Qing China Yes No Yes Can only be formed by Flag of Manchu Manchu. Changes hordes into a monarchy.
Flag of Rajputana Rajputana India Rajasthani Yes Yes No Requires administrative technology 10

Changes tech group to Indian.

Flag of Romania Romania Eastern Europe Romanian No No No
Flag of Roman Empire Roman Empire Western Europe Christian or Pagan Yes No Yes Can be formed by end game tags.
Flag of Rozwi Empire Rozwi Empire Southern Africa - - No Yes Yes Can only be formed by Flag of Butua Butua.
Flag of Rûm Rûm Levant Turkish Muslim No Yes Yes Changes government to monarchy.
Flag of Russia Russia Eastern Europe Muscovite, Novgorodian or Ryazanian No YesThird Rome.png Yes Changes government to monarchy, except if formed by a Republic. Requires administrative technology 10.
Flag of Ruthenia Ruthenia Eastern Europe Byelorussian or Ruthenian Yes Yes No Requires administrative technology 10

Changes government to monarchy.

Flag of Sardinia-Piedmont Sardinia-Piedmont Western Europe Sardinian or Piedmontese Yes YesEmperor No Requires administrative technology 10

Flag of Sardinia Sardinia or Flag of Savoy Savoy can bypass the culture requirements.

Flag of Saxony Saxony Western Europe Saxon No YesEmperor No German regional tag. Flag of Saxe-Lauenburg Saxe-Lauenburg can bypass the culture requirements.
Flag of Scandinavia Scandinavia Western Europe in Scandinavian group No YesLions of the North.png Yes Requires administrative technology 20.

Flag of Denmark Denmark, Flag of Sweden Sweden, Flag of Norway Norway and Flag of Finland Finland can bypass this requirement via their mission trees.

Flag of Scotland Scotland Western Europe Scottish or Highlander Yes YesRule Britannia.png No
Flag of Shan Shan East indies Shan No No No
Flag of Siam Siam East indies in Tai group No YesLeviathan.png No
Flag of Silesia Silesia Eastern Europe Silesian No Yes No
Flag of Sokoto Sokoto Northern Africa Fulani accepted Sunni Yes YesOrigins.png No Changes government to monarchy.
Flag of Somalia Somalia Northern Africa Somali Yes No No
Flag of Spain Spain Western Europe Iberian culture group not Muslim No YesGolden Century.png Yes Requires administrative technology 10.
Flag of Swabia Swabia Western Europe Swabian No Yes No German regional tag.
Flag of Switzerland Switzerland Western Europe Swiss No YesEmperor No Changes non-theocracies into a republic.
Flag of Tibet Tibet Tartary Tibetan or Sino-Tibetan Vajrayana Yes Yes No Can change further by event.
Flag of Timurids Timurids Tartary in Iranian group, Uzbek or Turkmeni Muslim Yes YesDharma.png No Requires to have a ruler of the 'Timurid' dynasty.
Flag of Tripoli Tripoli Northern Africa Tunisian or Berber Yes No No Changes tribal countries into a monarchy.
Flag of Tunis Tunis Northern Africa Tunisian or Berber No YesGolden Century.png No Changes tribal countries into a monarchy.
Flag of Tuscany Tuscany Western Europe Tuscan No YesEmperor No Requires administrative technology 10.
Flag of Two Sicilies Two Sicilies Western Europe Neapolitan or Sicilian No YesEmperor No Requires administrative technology 10.
Flag of Viti Viti Oceania Melanesian Yes No No
Flag of Westphalia Westphalia Western Europe Westphalian or Rhenish No Yes No Requires administrative technology 10

German regional tag.

Flag of Yemen Yemen Levant Yemeni No Yes No
Flag of Yuan Yuan China in Altaic group or Sino-Altaic Yes No Yes Can form Flag of Mongol Empire Mongol Empire.
Flag of Zimbabwe Zimbabwe Southern Africa - - No No Yes Can only be formed by Flag of Mutapa Mutapa and, if Origins.png is enabled by the Flag of Rozwi Empire Rozwi Empire and any other country who can enact the mission Eclipse Great Zimbabwe, because it was one of those countries before.

Civic[edit | edit source]

id

Execute decision.pngDeclare Statute in Restraint of Appeals


Officially demote the Pope and instead raise the king to be the final legal authority in all matters of religion.


 
Potential requirements

The country:

  • does not have the modifier “The Statute in Restraint of Appeals”.
  • is Catholicism Catholic.
  • is not Flag of The Papal State The Papal State.

Flag of The Papal State The Papal State exists.

Allow

The country:

  • ruler's Administrative power.png administrative skill is at least 2.
  • ruler's Military power.png military skill is at least 2.

Flag of The Papal State The Papal State has an Opinion.png opinion of less than −50 towards the country.


Effects

The country:

  • gains Yearly prestige.png10 prestige.
  • gets the modifier “The Statute in Restraint of Appeals” until the decision ‘Revoke Restraint of Appeals’ is enacted or the religion is changed to Protestant or Reformed, with the following effects:
    • Stability cost modifier.png −10% stability cost modifier,
    • National unrest.png −1 national unrest,
    • Yearly prestige.png +0.5 yearly prestige,
    • Papal influence.png −10 yearly papal influence,
    • Clergy loyalty equilibrium.png +5% Clergy loyalty.

Catholicism gains Reform desire.png1% reform desire.
Every neighbouring Catholicism Catholic countries:

  • gets the opinion modifier “Demoted the Pope and raised the king to have religious authority” (Opinion.png −60 opinion / +1 yearly decay / 10 years) towards the country for 10 years.

Flag of The Papal State The Papal State:

  • gets the opinion modifier “The Pope does not appreciate the demotion” (Opinion.png −100 opinion / +1 yearly decay / 10 years) towards the country for 10 years.
id

Execute decision.pngRevoke Restraint of Appeals


Revoke the law that was previously passed giving the king final, legal authority in all matters of religion and restore those rights to the Pope.


 
Potential requirements

The country:

  • has the modifier “The Statute in Restraint of Appeals”.
  • does not have the modifier “Revocation of Restraint of Appeals”.
  • is Catholicism Catholic.

Flag of The Papal State The Papal State exists.

Allow

The country:

  • ruler's Diplomatic power.png diplomatic skill is at least 4.
  • has a Advisor Theologian.png theologian as advisor.
  • has an Opinion.png opinion of at least +100 towards Flag of The Papal State The Papal State.

Effects

The country:

  • loses the modifier “The Statute in Restraint of Appeals”.
  • gets the modifier “Revocation of Restraint of Appeals” for the rest of the campaign:
    • Missionary strength.png +1% missionary strength,
    • Yearly prestige.png −1 yearly prestige.

Flag of The Papal State The Papal State:

  • gets the opinion modifier “The Pope has again religious authority” (Opinion.png +50 opinion / −1 yearly decay / 10 years) towards the country for 10 years.

Clergy loses Clergy loyalty equilibrium.png -5% Clergy loyalty.

id

Execute decision.pngPass Abolition of Slavery Act


Pass an act to prohibit slavery and outlaw slave trade throughout the nation.


 
Potential requirements

The country:

  • does not have the modifier “The Abolition of Slavery Act”
  • has at least 1 province producing Slaves.png slaves.
  • has an Administrative technology.png administrative technology of at least 15.

It is the Age of Revolutions.png ‘Age of Revolutions’.

Allow

The country:


Effects

The country:

  • gains Yearly prestige.png5 prestige.
  • gets modifier “Increased Innovative” for 10 years with the following effects:
    • Technology cost.png −5% technology cost,
    • Missionary strength.png −1% missionary strength.
  • gets modifier “The Abolition of Slavery Act” for the rest of the campaign with the following effects:
    • National tax modifier.png −5% national tax modifier,
    • Stability cost modifier.png −5% stability cost modifier.

Every province owned by [Root.GetName] will stop producing Slaves.

(hidden)
Every provinces of the country which produces Slaves.png slaves:
  • changes its trade good to Unknown unknown.
  • loses its trade station.
  • loses the modifier “Slave Entrepot” if the province has it.

AI will only take this decision if the country has completed Innovative idea group.png innovative ideas.
id

Execute decision.pngSinicize our Culture


Our culture is our greatest pride. Our language is one of its kind, our traditions and our heritage are the pillars of our society. Nonetheless, we cannot deny the influence the Chinese language and culture have had on us over the decades - now more than ever. Although not everyone will agree with this decision, it might be worth considering to sinicize our culture in order to create a greater harmony between the [Root.Culture.GetName] and the Chinese in our land.


 
Potential requirements
  • At least one of:
    • Primary culture is Korean
    • Primary culture is Vietnamese
    • Primary culture is in Tibetan group
Allow
  • At least one of:
    • Is the Emperor of China
    • Dominant culture is one of the following “Manchu”, “Zhili”, “Cantonese”, “Jin”, “Wu”, “Min”, “Hakka”, “Gan”, “Xiang”, “Sichuanese”, “Jianghuai”, “Xibei”, “Hubei”, “Zhongyuan”, “Shandong”, “Sino-Vietnamese”, “Sino-Korean”, “Sino-Tibetan”, “Sino-Altaic
  • This country or its non-tributary subjects own all provinces of the primary culture of this country which are outside America and Oceania (if the primary culture is in the Tibetan group, all provinces of that group have to be owned by this country or its non-tributary subjects)

Effects
  • If the primary culture is Vietnamese:
    • Change primary culture to Sino-Vietnamese
    • Change ruler culture to Sino-Vietnamese
    • Change heir culture to Sino-Vietnamese
    • Change consort culture to Sino-Vietnamese if the consort's culture is Vietnamese
    • Hidden effect:
      • Every Vietnamese cultured province in the world:
        • Change culture to Sino-Vietnamese
      • Every Vietnamese cultured country in the world:
        • Change primary culture to Sino-Vietnamese
        • Change ruler culture to Sino-Vietnamese
        • Change heir culture to Sino-Vietnamese
        • Change consort culture to Sino-Vietnamese if the consort's culture is Vietnamese
  • If the primary culture is Korean:
    • Change primary culture to Sino-Korean
    • Change ruler culture to Sino-Korean
    • Change heir culture to Sino-Korean
    • Change consort culture to Sino-Korean if the consort's culture is Korean
    • Hidden effect:
      • Every Korean cultured province in the world:
        • Change culture to Sino-Korean
      • Every Korean cultured country in the world:
        • Change primary culture to Sino-Korean
        • Change ruler culture to Sino-Korean
        • Change heir culture to Sino-Korean
        • Change consort culture to Sino-Korean if the consort's culture is Korean
  • If the primary culture is in Tibetan group:
    • Change primary culture to Sino-Tibetan
    • Change ruler culture to Sino-Tibetan
    • Change heir culture to Sino-Tibetan
    • Change consort culture to Sino-Tibetan if the consort's culture is in Tibetan group
    • Hidden effect:
      • Every Tibetan cultured province in the world:
        • Change culture to Sino-Tibetan
      • Every Tibetan cultured country in the world:
        • Change primary culture to Sino-Tibetan
        • Change ruler culture to Sino-Tibetan
        • Change heir culture to Sino-Tibetan
        • Change consort culture to Sino-Tibetan if the consort's culture is in Tibetan group
      • Set global flag sinicized_tibetan_flag

Colonial nations[edit | edit source]

id

Execute decision.pngForm Colonial Assembly


It is time to move the control and responsibility for taxes and government budgets from the Old World into the colonies. Members will be elected annually and all propertied citizens will be eligible.


 
Potential requirements

The country:

It is the Age of Absolutism.png ‘Age of Absolutism’ or the Age of Revolutions.png ‘Age of Revolutions’.

Allow

The country:

  • has at least Administrative power.png 100 administrative power.
  • has at least Liberty desire.png 25% liberty desire.

Effects

The country:

  • loses Administrative power.png 100 administrative power.
  • gains Liberty desire.png 10% liberty desire.
  • gains the modifier “Colonial Assembly” for the rest of the campaign with the following effects:
    • Stability cost modifier.png −5% stability cost modifier,
    • Global tariffs.png −5% global tariffs.

The colonial overlord:

Governments[edit | edit source]

id

Execute decision.pngFormalize Separation of Powers


By enacting a limited constitutional reform -- defining and delimiting the offices and branches of government, and their internal relations -- we can increase our administrative efficiency, as well as public approval of our, still obviously divinely ordained, rule.


 
Potential requirements

The country:

Allow

The country:

  • has at least Stability.png +2 stability.
  • has hired a Advisor Statesman.png statesman advisor.
  • is not at war

Effects

The country:

  • gets the modifier “Separation of Power” until the event ‘Constitutional Restoration’, giving the following effects:
    • Yearly prestige.png +0.5 yearly prestige.

AI will always take this decision.
id

Execute decision.pngCult of Reason


The old gods and their false idols are falling all across the civilized world. The people of $COUNTRY$, so long kept bound by the shackles of ignorance, are waking up to a brave new world! God is dead, and everything is permitted.


 
Potential requirements

The country:

Allow

The country:

  • has less than Stability.png -1 stability.

Effects

The country:

  • gets the modifier “Cult of Reason” as long as the government is revolutionary, giving the following effects:
    • National unrest.png +4 national unrest,
    • Yearly prestige.png −1 yearly prestige,
    • Technology cost.png −15% technology cost,
    • Stability cost modifier.png +10% stability cost modifier.

AI will always take this decision.
id

Execute decision.pngElevate Bishopric to an Archbishopric


As a Prince-Elector of the Holy Roman Empire we have a much greater political power than the title Bishop would normally imply. Let us make use of this influence to convince the Holy See to elevate our Bishopric to an Archbishopric.


 
Potential requirements

The country:

Allow

The country:

If the country is Catholicism Catholic:

  • has at least Papal influence.png 25 papal influence.

Effects

The country:

  • becomes a Kingdom rank kingdom.
  • loses Papal influence.png 25 papal influence.

AI will always take this decision

Indian Trade Company[edit | edit source]

id

Execute decision.pngFound Indian Trade Company


Our interest in an East India Company is based chiefly on hopes and ambitions aroused by the enormous revenues produced by the initial ventures of other companies. At the same time, there is also a desire upon the part of $MONARCH$ to play a dominant role in contemporary world trade, a desire that isn't necessarily wholeheartedly endorsed by our country's local merchants.


 
Potential requirements

The country:

If the country is AI controlled, then it

Allow

The country:

  • has embraced Global Trade.pngGlobal Trade’ institution.
  • owns at least 1 coastal province of India, China, the East Indies or Japan.

Effects

The country:

  • gains Gold Icon.png 200 ducats.
  • gets the modifier “East India Trading Company” until the event ‘Unprofitable Trade’ happens with the following effects:
    • Merchants.png +1 merchant,
    • Trade power.png +5% global trade power.

If this country is Flag of England England or Flag of Great Britain Great Britain, then it gets the event ‘The East India Company’.

id

Execute decision.pngExpel Foreign Traders


We have been too generous towards foreign traders who have been allowed far reaching rights to govern the lands around their trade factories. We must seize those lands back to the state and expel the foreign traders.


 
Potential requirements

The country:

  • owns a province with the modifier “Trade Company Factory”.
Allow

The country:


Effects

Every provinces of the country that has the modifier “Trade Company Factory”:

  • loses this modifier.

Every known countries that:

  • has embraced Global Trade.pngGlobal Trade’ institution.
  • owns a province on the continent with the capital of the country, but not vice versa.

gets

  • a Casus belli.pngTrade War’ casus belli against the country for 5 years.
  • the opinion modifier “Expelled Traders” (Opinion.png −75 opinion / +3 yearly decay) towards the country.

Japanese[edit | edit source]

id

Execute decision.pngEnforce Sakoku Law


The colonial and religious influence of foreigners might be seen as a threat to our country. Enforcing a law to prohibit foreigners entering and Japanese leaving the country will effectively isolate the nation.


 
Potential requirements

The country:

Allow

The country:

  • is not a subject nation other than a tributary state.
  • has at least Stability.png +2 stability.
  • has at least Legitimacy.png 75 legitimacy.
  • has at least Administrative power.png 200 administrative power.
  • has at least Diplomatic power.png 200 diplomatic power.
  • has at least Military power.png 200 military power.

Effects

The country:

  • loses the modifier “Western Trade”.
  • loses Administrative power.png200 administrative power.
  • loses Diplomatic power.png200 diplomatic power.
  • loses Military power.png200 military power.
  • gets the modifier “Sakoku Law” until the event ‘The Sakoku Law’ with the following effects:
    • Missionary strength.png +1% missionary strength,
    • Tolerance heathen.png −2 tolerance of heathens,
    • Institution spread.png −15% institution spread.

Every subject countries that has the modifier “Western Trade”:

  • loses the modifier “Western Trade”.
  • gets the modifier “Sakoku Law” until the event ‘The Sakoku Law’ with the following effects:
    • Missionary strength.png +1% missionary strength,
    • Tolerance heathen.png −2 tolerance of heathens,
    • Institution spread.png −15% institution spread.

The AI will only take this decision if it has at least 1 Catholic province with no active missionary.


id

Execute decision.pngRestore the Ise Shrines


Barbarians have let the Great Shrine of Ise decay for lack of proper maintenance. We must restore this holy location to its proper status as the holiest site of our religion.


 
Potential requirements

The country:

  • is Shintoism Shinto.

Ise (4359):

  • does not have the modifier “Jingu”.
Allow

The country:

  • has at least Gold Icon.png 300 ducats.
  • owns Ise (4359), which:
    • does not have the modifier “Jingu”.

Effects

The country:

  • loses Gold Icon.png 300 ducats.
  • gains Yearly prestige.png 20 prestige.

Ise (4359) gains the permanent modifier “Jingu” until the event ‘The Ise Grand Temple’ with the following effects:

  • Tolerance of the true faith.png +1 tolerance of the true faith,
  • Yearly legitimacy.png +0.5 yearly legitimacy.

If Ise (4359) is not Shinto

  • then becomes Shintoism Shinto.

Liberum Veto[edit | edit source]

id

Execute decision.pngInstitute Liberum Veto


Our nobility have come to us with an interesting proposal. If we were to grant them the Liberum Veto they would in return give us substantial support during the current war. Although their offer is very generous indeed, some of our advisors are suggesting that this could just be the thin edge of the wedge. In fact although they will get angry if we refuse them, they will most definitely prey on any future weakness we show to demand further concessions.


 
Potential requirements

The country:

  • has no Subject colony icon.png colonial subjects.
  • is Christian.
  • is in the Eastern technology group Eastern technology group.
  • is a Government monarchy.png monarchy.
  • has not passed this decision before.
Allow

The country:

  • is at War.png war.
  • has at least War exhaustion.png 8 war exhaustion.
  • has at least 6 cities.
  • has enabled at least 1 Aristocratic idea group.png aristocratic idea.

Effects

The country:

  • sets flag librium_veto
  • loses War exhaustion.png 10 war exhaustion.
  • gains Army tradition.png 30 army tradition.
  • gains Military power.png 100 military power.
  • gains Infantry.png 10 infantry and Cavalry.png 5 cavalry units in a random owned and controlled province.

Military[edit | edit source]

id

Execute decision.pngEnlist Privateers


Commission privateers to disrupt foreign trade by allowing them to pass beyond our country borders in search of enemy vessels or ships belonging to other nations considered untrustworthy.


 
Potential requirements

The country:

Allow

The country:

  • has a navy of at least 50% of the Naval forcelimit.png naval force limit.
  • has completed Maritime idea group.png maritime ideas.
  • ruler's Military power.png military skill is at least 3.

Effects

The country:

  • gets the modifier ‘Privateers’ for the rest of the game, giving the following effects:
    • Embargo efficiency.png +10% embargo efficiency,
    • Privateer efficiency.png +25% privateer efficiency,
    • Improve relations.png −10% improve relations.

AI will always take this decision
id

Execute decision.pngState Firearm Regiments


While the technology is still in its infancy, firearms can be a deadly force on any battlefield. In order to be efficient, however, firearms require regular training and a steady supply of ammunition. For a regular levy army this level of proficiency can be hard to maintain. A soldier that has to go home to tend his fields is not one that will regularly exercise with his weapon.
While we cannot change our entire army structure in one stroke we can ensure that a core of highly trained salaried troops specialize in these weapons.



 
Potential requirements

The country:

Allow

The country:


Effects

The country:


AI will not take this decision.
id

Execute decision.pngAbolish our Armed Elite Regiments


We are paying far too much for new technology and new methods. We should strive to lift the entire army and not just a few pioneers.



 
Potential requirements

The country:

  • has the modifier ‘Elite Regiments’.
Allow

The country:

  • has the modifier ‘Elite Regiments’.

Effects

The country:

  • loses Army professionalism.png 5% army professionalism
  • loses the modifier ‘Elite Regiments’.

AI will not take this decision.
id

Execute decision.pngStandardized Uniforms


To the extent that uniforms are in use in our armies regiment commanders are often expected to provide and pay for them. This leads to a great variety in colors and styles on the battlefield and makes identifying friend from foe confusing. Let us create a standard uniform for all troops on our payrolls that we then attempt to provide for our troops.



 
Potential requirements

The country:

  • does not have the modifier "Elite Regiments".
  • does not have the modifier "Standardized Uniforms".
  • has a Military technology.png military technology of at least 19.
Allow

The country:


Effects

The country:

  • gets the modifier ‘Standardized Uniforms’ until enacting the decision ‘Abolish Standardized Uniforms’, giving the following effects:
    • Army drill gain modifier.png +40% army drill gain modifier,
    • Land maintenance modifier.png +10% land maintenance modifier.

AI will not take this decision.
id

Execute decision.pngAbolish Standardized Uniforms


There are many upsides to the state supplying standardized uniforms but it is perhaps cheaper and more efficient to have regimental commanders pay and commission them instead. We could go back to the way things were even if our army professionalism would suffer somewhat.



 
Potential requirements

The country:

  • has the modifier "Standardized Uniforms".
Allow

The country:

  • has the modifier "Standardized Uniforms".

Effects

The country:

  • loses Army professionalism.png 5% army professionalism
  • loses the modifier ‘Standardized Uniforms’.

AI will not take this decision.

Muslim[edit | edit source]

id

Execute decision.pngUnify Islam


The Unification of Islam is a political unity of the entire community of Muslim faithful, ruled by a single ruler. The head of state and other officials are the voices of the people and of Islam and must govern according to the Sharia law.


 
Potential requirements
  • The ‘Star and Crescent’ DLC is enabled.
  • no country has enacted this decision before.

The country:

Allow
  • is Muslim.
  • All of the following provinces are owned by this country or one of its subjects:
    • Thatta (504), Córdoba (225), Constantinople (151), Baghdad (410), Mecca (385), Medina (384), Messina (124), Palermo (125), Dagestan (425), Damascus (382), Samarkand (454), Ifni (347), Aden (388) and Muscat (400).
      Unify Islam.png

Effects

The country:

  • changes government rank to Empire rank empire.
  • name will change to "The Caliphate".
  • enacts the tier 1 reform Feudal Theocracy if it is a Government monarchy.png monarchy and not revolutionary.
  • gets the modifier “A United Islam” until the state religion is changed with the following effects:
    • Stability cost modifier.png −20% stability cost modifier,
    • Missionary strength.png +2% missionary strength,
    • Tolerance of the true faith.png +2 tolerance of the true faith,
    • Tolerance heretic.png +1 tolerance of heretics.
id

Execute decision.pngChange Religion to Sunni


The difference between the Sunni and the Shiite is that the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims. Meanwhile, the Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed.


 
Potential requirements

The ‘Star and Crescent’ DLC is enabled.
The country:

Allow

The country:


Effects

The country:

  • loses Stability.png 2 stability.
  • moves 100 towards Mysticism mysticism.
  • changes its religion to Sunni Islam Sunni.

AI will not take this decision.
id

Execute decision.pngChange Religion to Shiite


The Shiites believe that only the heirs of the fourth caliph, Ali, are the legitimate successors of Mohammed while the Sunni believes that the first four caliphs - Mohammed's successors - rightfully took his place as the leaders of Muslims.


 
Potential requirements

The ‘Star and Crescent’ DLC is enabled.
The country:

Allow

The country:


Effects

The country:

  • loses Stability.png2 stability.
  • moves 100 towards Mysticism mysticism.
  • changes its religion to Shiite Islam Shia.

AI will not take this decision.

Religion[edit | edit source]

id

Execute decision.pngTime for a [Root.Religion.GetName] [Root.Monarch.GetTitle]?


The fact that [Root.Monarch.GetName] [Root.Monarch.GetHerselfHimself] does not follow the official state religion has long been a great thorn in the side of those that fight for the spirits and minds of the [Root.GetAdjective] people. Perhaps it is time for [Root.Monarch.GetName] to let the good of [Root.Monarch.GetHerHis] people go before personal matters of faith?


 
Potential requirements

The country:

  • is not the lesser partner in a Personal union.png personal union.
  • has a ruler that does not follow the state religion.
  • does not have a regency or has an heir that does not follow the state religion.

If the country is AI-controlled then:

Allow

The country:


Effects

The country:

  • loses Stability.png 2 stability.
  • gains Legitimacy.png 10 legitimacy.

The ruler and the heir:

  • convert to the state religion.

Christian[edit | edit source]

id

Execute decision.pngPass Advancement of Religion Act


Make it a legal offense for servants and the like to read our holy bible, reserve that right for clerics and noblemen.


 
Potential requirements

The country:

  • is Christian.
  • does not have the modifier ‘Advancement of True Religion Act’.
Allow

The country:

  • has hired a Advisor Theologian.png theologian as advisor.

Effects

The country gets the modifier ‘Advancement of True Religion Act’ until the state religion is changed with the following effects:

  • Institution spread.png −5% institution spread,
  • Missionary strength.png +0.5% missionary strength.
id

Execute decision.pngPass Blasphemy Act


Declare blasphemy a common law and thereby make it a legal offense to show contempt for or ridicule God, Jesus or the Holy Scriptures in any form or way.


 
Potential requirements

The country:

  • is Christian.
  • does not have the modifier ‘Blasphemy Act’.

It is not the Age of Discovery.png 'Age of Discovery'.

Allow

Ruler's Administrative power.png administrative skill is at least 3.


Effects

The country gets the modifier ‘Blasphemy Act’ until the state religion is changed with the following effects:

  • Missionary strength.png +1% missionary strength,
  • Tolerance heretic.png −1 tolerance of heretics.
id

Execute decision.pngPass Declaration of Indulgence Act


Suspend all penal laws for members of other religions than the established church and grant them the freedom of public worship and rights of advancements to military and civil offices.


 
Potential requirements

The country:

  • is Christian.
  • does not have the modifier ‘Declaration of Indulgence’.
Allow

The country:


Effects

The country gets the modifier ‘Declaration of Indulgence’ until the state religion is changed with the following effects:

  • Tolerance heretic.png +1 tolerance of heretics,
  • Stability cost modifier.png +5% stability cost modifier.
id

Execute decision.pngPass Act of Uniformity


Take further steps towards a unified church by enforcing church attendance and set the order of services and prayers to be used in the Book of Common Prayer.


 
Potential requirements

The country:

  • is Christian.
  • does not have the modifier ‘Act of Uniformity’.
Allow

The country:


Effects

The country gets the modifier ‘Act of Uniformity’ until the state religion is changed with the following effects:

  • Missionary strength.png +1% missionary strength.
  • Institution embracement cost.png +10% embracement cost.
id

Execute decision.pngEstablish Sunday Schools


Provide education in religious and moral matters for children of the poor by establishing Sunday schools.


 
Potential requirements

The country:

Allow

The country:


Effects

The country gets the modifier ‘Sunday Schools’ until the state religion is changed with the following effect:

  • Missionary strength.png +1% missionary strength.
id

Execute decision.pngPass Conventicle Act


Discourage nonconformists by forbidding any form of religious assembly of more than five people other than those approved to by the established church.


 
Potential requirements

The country:

  • is Christian.
  • does not have the modifier ‘Conventicle Act’.

Protestantism Protestant or Reformed.png Reformed faith is enabled.

Allow

The country:


Effects

The country gets the modifier ‘Conventicle Act’ until the state religion is changed with the following effects:

  • Tolerance heretic.png -1 tolerance of heretics,
  • Missionary strength.png +1% missionary strength.

Catholic[edit | edit source]

id

Execute decision.pngInstitute the Societas Jesu


His Holiness has approved a new missionary order called the Society of Jesus. However without royal support it will not thrive, shall we support the Jesuits?


 
Potential requirements

The country:

  • is Catholicism Catholic.
  • is Flag of Portugal Portugal or Flag of Spain Spain.
  • does not have the modifier ‘The Societas Jesu’.
  • does not have the modifier ‘Jesuits Expelled’.
Allow

The country:


Effects

The country gets the modifier ‘The Societas Jesu’ until the country:

with the following effects:

  • Missionary strength.png +1% missionary strength,
  • Papal influence.png +0.5 yearly papal influence.

Catholicism loses Reform desire.png 2% reform desire.

id

Execute decision.pngPass De Heretico Comburendo Act


Make it an illegal offense, punishable by burning at the stake to either own or produce a translation of the holy bible.


 
Potential requirements

The country:

  • is Catholicism Catholic.
  • does not have the modifier ‘De Heretico Comburendo Act’.

Catholicism:

Allow

The country:


Effects

The country gets the modifier ‘De Heretico Comburendo Act’ until the state religion is changed with the following effects:

  • Missionary strength.png +0.5% missionary strength,
  • National tax modifier.png +2% national tax modifier.

Protestant or Reformed[edit | edit source]

id

Execute decision.pngPass Test Act


Exclude all non-members of the established church from holding any military or civil office, reserve that privilege for members that have received communion according to the proper rites of our national church.


 
Potential requirements

The country:

  • is Protestantism Protestant or Reformed.png Reformed.
  • does not have the modifier ‘Test Act’.
Allow

The country:


Effects

The country gets the modifier ‘Test Act’ until the state religion is changed with the following effects:

  • Tolerance heretic.png −1 tolerance of heretics,
  • Missionary strength.png +0.5% missionary strength.
id

Execute decision.pngPass Dissolution of the Monasteries Act


Increase the monarch's control and power by authorizing any ecclesiastical property with an annual income below a certain value to be confiscated.


 
Potential requirements

The country:

Allow

Ruler's Administrative power.png administrative skill is at least 4.


Effects

The country gets the modifier ‘Dissolution of the Monasteries’ until the state religion is changed with the following effects:

  • National tax modifier.png +6% national tax modifier,
  • Stability cost modifier.png +5% stability cost modifier,
  • Curia treasury contribution −100% curia treasury contribution.
id

Execute decision.pngPass Popery Act


Take measures to reduce Catholic influence by offering money to anyone willing to witness against a Catholic priest or bishop that has been apprehended performing religious services.


 
Potential requirements

The country:

Allow

Ruler's Military power.png military skill is at least 3.


Effects

The country gets the modifier ‘Popery Act’ until the state religion is changed with the following effect:

  • Missionary strength.png +0.5% missionary strength.

Hussite[edit | edit source]

id

Execute decision.pngAdopt Hussitism


The teachings of Jan Hus have spread to our nation, and many among the common people are receptive to his word. Denounced as a heresy by the Pope, adopting this faith would put us at odds with most of Christendom. Yet with righteousness in our hearts, we may overcome even the greatest foe.


 
Potential requirements

The country:

  • is not Flag of Bohemia Bohemia nor Flag of The Papal State The Papal State
  • is not Hussite Hussite
  • owns any Hussite Hussite province
  • is Christian
  • Is not the Holy Roman Emperor
Allow

The country:


Effects

The country:

  • converts to Hussite Hussite
  • loses Stability.png 3 stability
  • loses Yearly prestige.png 100 prestige
  • removes country modifier "Counter-Reformation"
  • removes country modifier "The Statute in Restraint of Appeals"
  • removes country modifier "Revocation of Restraint of Appeals"
  • removes country modifier "Jesuits in Bavaria"
  • removes country modifier "The Societas Jesu"
  • removes country modifier "Declaration of Indulgence"
  • removes country modifier "De Heretico Comburendo Act"
  • removes country modifier "Conventicle Act"
  • gets country modifier “Religious Zeal” for Time Icon.png 10 years, giving the following effects:
    • Missionary strength vs heretics.png +10% Missionary strength vs heretics
    • Missionary maintenance cost.png −33% Missionary maintenance cost

Every known countries with opinion modifier “Demoted the Pope and raised the king to have religious authority” (Opinion.png −60 opinion / +1 yearly decay / 10 years) towards us

  • lose the opinion modifier

Muslim[edit | edit source]

id

Execute decision.pngEnforce Religious Unity


We must not abide the heretics in our realm. A harsh set of laws designed to target any followers of the traditions of false Imams and priests will allow us to marginalize any heretical influence within our society.


 
Potential requirements

The country:

  • is Muslim.
  • does not have the modifier ‘Enforce Religious Unity’.
Allow

The country:

  • Ruler's Administrative power.png administrative skill is at least 3.
  • is not in a regency.

Effects

The ruler gets the modifier ‘Enforce Religious Unity’ until ruler or state religion changes with the following effect:

  • Missionary strength vs heretics.png +2% missionary strength vs heretics.
id

Execute decision.pngAdopt the Title of Khalifa


Bestow the title of Khalifa upon the Sultan to demonstrate his importance not only as our political leader but also as our spiritual leader.


 
Potential requirements

The country:

  • is Sunni Islam Sunni.
  • has a ruler that is Sunni Islam Sunni.
  • is not the Flag of Mamluks Mamluks.
  • is not a Government republic.png republic.
  • does not have the modifier ‘Khalifa’.
Allow

The country:

  • has a ruler that:
    • is male.
    • has a Military power.png military skill is at least 3.
  • is not in a regency.

Effects

The country:

  • moves 10 towards Legalism legalism.

The ruler gets the modifier ‘Khalifa’ until ruler or state religion changes with the following effect:

  • Yearly prestige.png +0.5 yearly prestige.
id

Execute decision.pngDenouncement of Sect Practices


Condemn any form of sect practice and declare all practitioners heretics.


 
Potential requirements

The country:

  • is Muslim.
  • does not have the modifier ‘Denouncement of Sect Practices’.
Allow

The country:

  • ruler's Diplomatic power.png diplomatic skill is at least 3.
  • is not in a regency.

Effects

The country:

  • moves 10 towards Legalism legalism.

The ruler gets the modifier ‘Denouncement of Sect Practices’ until ruler or state religion changes with the following effect:

  • National unrest.png −1 national unrest.
id

Execute decision.pngIslamic center of Scholarly Learning


Direct all your efforts towards creating an Islamic center of scholarship and worship by promoting academic studies of Islam and supporting the establishment of local libraries.


 
Potential requirements

The country:

Allow

The country:

  • ruler's Diplomatic power.png diplomatic skill is at least 5.
  • is not in a regency.

Effects

The country:

  • moves 25 towards Legalism legalism.

The ruler gets the modifier ‘Islamic center of Scholarly Learning’ until ruler or state religion changes with the following effects:

  • Technology cost.png −5% technology cost,
  • Missionary strength.png +1% missionary strength.
id

Execute decision.pngEmbrace Wahabism


A new strand of the Hanbali school is gaining popularity among some of our tribesmen. While the Hanbali school has not been our prefered Maddhab many influential scholars are now arguing that we should join this movement.



 
Potential requirements

The country:

  • is Sunni Islam Sunni.
  • has a ruler that is Sunni Islam Sunni.
  • has enacted ‘Tribal Federation’ government reform.
  • does not follow the Hanbali school Hanbali school.

Wahabism has been founded.

Allow

The country:

  • has 100 piety.

Effects

The country:

  • loses Stability.png 3 stability.
  • gains Legitimacy.png 30 legitimacy.
  • adopts the Hanbali school Hanbali religious school.
id

Execute decision.pngAdopt Islam as the State Religion


Islam has increasingly grown to be the dominant religion both in government, among our subjects and our nobility. It is time we join the community of the faithful.



 
Potential requirements

The country:

Allow

The country:

  • has at least Legitimacy.png 90 legitimacy.
  • is not in a regency.
  • is not a subject nation other than a tributary state.
  • has a Muslim religion as dominant religion.

Effects

The country:

  • changes its state religion to that of its capital.
  • gains Stability.png 1 stability.
  • gains Legitimacy.png 10 legitimacy.
  • loses the modifier ‘Islamic Syncretism’.
id

Execute decision.pngEstablish an Ibadat Khana


Encourage theological debate by establishing a 'House of Worship' for philosophers, leaders and others knowledgeable in the matters of religion to discuss religious issues in regards to all religions known to us.


 
Potential requirements

The country:

  • is Muslim.
  • does not have the modifier ‘Ibadat Khana’.
Allow

The country:

  • has completed the Innovative idea group.png innovative idea group.

Effects

The country gets the modifier ‘Ibadat Khana’ until the state religion is changed with the following effects:

  • Idea cost.png −5% idea cost,
  • Stability cost modifier.png +10% stability cost modifier.
id

Execute decision.pngConvert to Sikhism


A new faith is spreading in our lands. The Sikh follow the teachings of Guru Nanak and his successors and their message is increasingly gaining traction among many of our subjects. Should we adopt this faith for ourselves we would have the support of the Sikh movement for generations.


 
Potential requirements

The country:

Allow

The country:

  • has at least Stability.png +1 stability.

Effects

The country:

  • converts to Sikhism Sikhism.
  • loses Yearly prestige.png 100 prestige.
  • loses Stability.png 2 stability.

If the country is a Government monarchy.png monarchy and has unlocked level 2 governemnt reforms

id

Execute decision.pngReplace Resident Scholar


Sometimes the teachings of a certain school are no longer of value for our state. In cases like that it is recommended to expel the foreign scholar and replace him with a scholar from a more beneficial school.
And thanks to the connections of our [Root.GetClergyName] we will not even suffer any penalty in our foreign diplomacy.


 
Potential requirements
  • Is Muslim
  • Clergy.png Clergy privilege Privilege seek support of clergy.png "Grant local Residence to Scholar" is active
Allow
  • Is not in a regency
  • Has at least Being pious +25 Piety

Can take this decision once every Time Icon.png 20 years


Effects

AI will never take this decision.
id

Execute decision.pngEstablish the Dhimmi Estate


With our expansion the number of unhandled heathens grows in our [Root.GovernmentName]. We should establish an internal political entity which purpose is to deal with the heathens.



 
Potential requirements
  • Dhimmi.png Dhimmi estate does not exist
  • Is Muslim
  • Is not a colonial nation
  • Does not have any of the following governments:
    • "Merchant Republic"
    • “Trading City”
    • "Revolutionary republic"
    • “Revolutionary Empire”
    • "Native Tribe"
    • “Siberian Native Council”
    • “Sich Rada”
    • “Veche Republic”
    • “Pirate Republic”
    • “Steppe horde"
    • “Celestial Empire”

Can take this decision only once per country.

Allow

The country:

  • Has at least Stability.png +1 Stability
  • Has no ongoing disaster
  • Has no rebel army is present in the country
  • Has no province is controlled by rebels
  • Has at least Crownland.png 5% crown land ownership

If Brahmins.png Brahmins estate exists

  • Has higher Brahmins loyalty equilibrium.png loyalty than Brahmins influence.png influence
  • Has no active privilege
  • At least 1 owned provinces with:

Else:

  • Owns at least 1 non-Muslim province

Effects

AI will always take this decision.

Eastern[edit | edit source]

id

Execute decision.pngMonastic Education


Improve literacy and numeracy skills by promoting a nationwide monastic education system.


 
Potential requirements

The country:

  • is Theravada.png Theravada, Vajrayana.png Vajrayana or Mahayana.png Mahayana.
  • does not have the modifier ‘Monastic Education’.
Allow

Ruler's Administrative power.png administrative skill is at least 3.


Effects

The country gets the modifier ‘Monastic Education’ until the state religion is changed with the following effects:

  • Missionary strength.png +1% missionary strength,
  • Max promoted cultures.png +1 max promoted cultures.
id

Execute decision.pngRegulate the Monasteries


While the spiritual richness of the leading monasteries of our country is a constant asset for our ruler these monasteries also have a tendency to lapse into corruption and lacking discipline. We must curb the excesses of the monks and create set of strict laws with harsh punishments for those who falter, be they individual monks or entire orders.


 
Potential requirements

The country:

  • is Vajrayana.png Vajrayana.
  • has an Administrative technology.png administrative technology of at least level 15.
  • does not have the modifier ‘Regulated Monastic Law’.
Allow

Ruler's Administrative power.png administrative skill is at least 3.


Effects

The country gets the modifier ‘Regulated Monastic Law’ for the rest of the campaign with the following effects:

  • Tolerance of the true faith.png +1 tolerance of the true faith,
  • Stability cost modifier.png +5% stability cost modifier.
id

Execute decision.pngInvite a Lama to Settle in Our Country


We should invite a powerful Lama to settle in our capital. By patronizing this man and his future reincarnations we may create a lasting legacy for our dynasty.



 
Potential requirements

The country:

  • is Vajrayana.png Vajrayana.
  • does not have the modifier ‘Lama’.
  • did not have this event during the reign of the current ruler.
Allow

The country:

  • is not at war.
  • has at least Stability.png 1 stability.
  • has at least Yearly prestige.png 25 prestige.

Effects

The country:

id

Execute decision.pngAnti-Christian Edict


Prevent any possible undermining of authority that Christianity may cause by issuing an edict to expel all Christian missionaries and demand that all converts renounce their new faith.


 
Potential requirements

The country:

  • has a religion of the Eastern denominations.
  • does not have the modifier ‘Anti-Christian Edict’.
  • has a Christian neighbor or a Christian country owns Sakam (738), Kingchow (666) or Macau (668).
Allow

The country:

A Christian neighbor of the country or the Christian country that owns Sakam (738), Kingchow (666) or Macau (668) has an Opinion.png opinion of less than 0 towards the country.


Effects

The country gets the modifier ‘Anti-Christian Edict’ until the state religion is changed with the following effects:

  • Missionary strength.png +2% missionary strength,
  • Improve relations.png −10% improve relations.
id

Execute decision.pngEnforce our Heritage


Our faith is the honored way of our ancestors. We cannot allow foreign faiths to encroach on our traditions.


 
Potential requirements

The country:

If the Mandate of Heaven.png ‘Mandate of Heaven’ DLC is enabled then the country can not be Confucianism Confucian.

Allow

The country:


Effects

The country gets the modifier ‘Enforcing our Heritage’ until the state religion is changed with the following effects:

  • Missionary strength.png +2% missionary strength,
  • Tolerance heathen.png −1 tolerance of heathens.
id

Execute decision.pngRenovate the Emerald Buddha Shrine (§YKarma +§!)


The shrine holding the sacred Emerald Buddha is in need of renovation, not only for the sake of its material maintenance but also so that it emphasizes the aspects of Buddhism that are presently useful to the state.


 
Potential requirements

The country:

  • is Theravada.png Theravada, Mahayana.png Mahayana or Vajrayana.png Vajrayana
  • owns any province with modifier “The Emerald Buddha”
Allow

The country:

  • has at least Gold Icon.png 0.25 years' worth of income

Effects

The country:

  • loses Gold Icon.png ducats equal to 0.25 years of income
  • If any owned province has modifier “The Emerald Buddha”
    • Remove modifier "The Emerald Buddha"
    • Capital.png Capital gains permanent province modifier “The Emerald Buddha” for the rest of the game, giving the following effects:
      • Yearly prestige.png +0.5 Yearly prestige
      • Monthly karma −0.1 Monthly karma
id

Execute decision.pngRenovate the Emerald Buddha Shrine (§YKarma -§!)


The shrine holding the sacred Emerald Buddha is in need of renovation, not only for the sake of its material maintenance but also so that it emphasizes the aspects of Buddhism that are presently useful to the state.


 
Potential requirements

The country:

  • is Theravada.png Theravada, Mahayana.png Mahayana or Vajrayana.png Vajrayana
  • owns any province with modifier “The Emerald Buddha”
Allow

The country:

  • has at least Gold Icon.png 0.25 years' worth of income

Effects

The country:

  • loses Gold Icon.png ducats equal to 0.25 years of income
  • If any owned province has modifier “The Emerald Buddha”
    • Remove modifier "The Emerald Buddha"
    • Capital.png Capital gains permanent province modifier “The Emerald Buddha” for the rest of the game, giving the following effects:
      • Yearly prestige.png +0.5 Yearly prestige
      • Monthly karma +0.1 Monthly karma

Shinto[edit | edit source]

id

Execute decision.pngBaptize Ruler


The Christian community in our lands is growing ever stronger and some feel that the time has come to welcome this western God on a personal level. If our ruler converts to Christianity some might find it an affront to traditions, but it may also come with considerable benefits.



 
Potential requirements

The country:

  • is Shintoism Shinto.
  • has the incident ‘Spread of Christianity’ or has an heir with Christian tutors[1].
  • does not have the modifier ‘Christian Ruler’.
Allow

The country:


Effects

The ruler and the heir of the country:

  • become Catholicism Catholic.

The ruler gets the modifier ‘Christian Ruler’ until the ruler changes with the following effects:

  • Tolerance of the true faith.png −1 tolerance of the true faith,
  • Institution spread.png +5% institution spread,
  • Trade efficiency.png +10% trade efficiency.

If the country has the incident ‘Spread of Christianity’

  • the move +1 toward open end of the incident.
id

Execute decision.pngAdopt Confucian Administration


Confucianism has uniquely influenced our Daimyo to an extent where religious institutions are beginning to seem a little redundant. Perhaps if we fully adopt the teachings of Confucius, we will create a more peaceful and harmonious realm.


 
Potential requirements

The country:

  • Has country modifier “Neo-Confucian Administration”
  • Has not had the Msg event.png event "A New Tradition"
  • Is Shintoism Shinto
Allow

The country is Shintoism Shinto


Effects

Trigger country event A New Tradition

id

Execute decision.pngThe Divine Wind


Our ruler has always held sympathies for the Ikko Ikki and their Buddhist faith. Although many people in Japan follow both the Buddhist and Shinto faith simultaneously, perhaps it is time we abandoned the old ways and adopted Shin Buddhism.


 
Potential requirements

The country:

Allow

The country is Shintoism Shinto


Effects

Trigger country event The Amida Buddha

id

Execute decision.pngThe Kirishitan Question


It has been a while since the missionaries from Europe arrived at our ports and began trading with our people. It’s no secret that the leader of our clan holds sentiment for the Kirishitans, but is it time for us to abandon the Kami for Christ and the Blessed Virgin?


 
Potential requirements

The country:

Allow

The country is Shintoism Shinto


Effects

Trigger country event A Break with Tradition?

Dharmic[edit | edit source]

id

Execute decision.pngIntroduce Din-i Illahi


Reduce social unrest caused by religious disagreements between our subjects by introducing a new religious doctrine that will attempt to merge the principal thoughts of Islam with Hinduism.


 
Potential requirements

The Dharma.png‘Dharma’ DLC is not enabled.

The country:

  • does not have the modifier ‘Divine Faith’.
  • is either Hinduism Hindu and owns a Muslim province or is Muslim Flag of Mughals Mughals and owns a Hindu province.
Allow

The country:


Effects

The country gets the modifier ‘Divine Faith’ until the state religion is changed with the following effect:

  • Technology cost.png −6% technology cost.
id

Execute decision.pngAnti-Muslim edict


Protect our national religion from any Islamic influences by preventing missionaries from crossing our country borders.


 
Potential requirements

The country:

  • is Hinduism Hindu.
  • has a Muslim neighbour country.
  • does not own a Sunni Islam Sunni province.
  • does not have the modifier ‘Anti-Muslim edict’.
Allow

The country:

  • has at least Stability.png 2 stability.

Effects

The country gets the modifier ‘Anti-Muslim edict’ until the state religion is changed with the following effects:

  • Tolerance heathen.png −2 tolerance of heathens,
  • Missionary strength.png +0.5% missionary strength.
id

Execute decision.pngAccept Religious Sects


Aim towards establishing a tolerant society where the citizens are allowed to practice the religion of their choice and sects and the like are allowed to follow any practices they see fit."


 
Potential requirements

The country:

  • is Hinduism Hindu.
  • does not have the modifier ‘Religious Sect Tolerance’.
Allow

The country:


Effects

The country gets the modifier ‘Religious Sect Tolerance’ until the state religion is changed with the following effects:

  • Tolerance heretic.png +1 tolerance of heretics,
  • Missionary strength vs heretics.png −2% missionary strength vs heretics.
id

Execute decision.pngSupport the Haridasa Movement


Support the spiritual Haridasa movement in its efforts to promote Madhvacharya's philosophical school of dualism as opposed to Adi Shankara's non-dualistic ideals.


 
Potential requirements

The country:

  • is Hinduism Hindu.
  • does not have the modifier ‘Haridasa Movement Support’.
  • does not have the modifier ‘Advaita Movement Support’.
Allow

The country:

  • has at least Stability.png 1 stability.
  • ruler's Diplomatic power.png diplomatic skill is at least 3.

Effects

The country gets the modifier ‘Haridasa Movement Support’ until the state religion is changed with the following effects:

  • Missionary strength.png +2% missionary strength,
  • Stability cost modifier.png −10% stability cost modifier.
id

Execute decision.pngSupport the Advaita Movement


Support the spiritual Advaita movement in its efforts to promote the non-dualistic ideals of Adi Shankara as opposed to Madhvacharya's philosophical school of dualism.


 
Potential requirements

The country:

  • is Hinduism Hindu.
  • does not have the modifier ‘Advaita Movement Support’.
  • does not have the modifier ‘Haridasa Movement Support’.
Allow

The country:

  • has at least Stability.png 1 stability.
  • ruler's Administrative power.png administrative skill is at least 3.

Effects

The country gets the modifier ‘Advaita Movement Support’ until the state religion is changed with the following effects:

  • Missionary strength.png +2% missionary strength,
  • National unrest.png −1 national unrest.
id

Execute decision.pngSave the Burning World


Our faith was born seeking unity where there was discord and the belief that God was above the religious divides of the world. However, if we are to put out the fires of sin in this world, we need people to embrace the truth.


 
Potential requirements

The country:

  • is Sikhism Sikh.
  • does not have the modifier ‘Saving the Burning World’.
Allow

Ruler's Administrative power.png administrative skill is at least 3.


Effects

The country gets the modifier ‘Saving the Burning World’ until the state religion is changed with the following effects:

  • Missionary strength.png +3% missionary strength,
  • Tolerance heretic.png −1 tolerance of heretics.
id

Execute decision.pngChoose Personal Deity Again


Sometimes, one regrets one's choices. Why should one's choice as a young man of which deity to follow apply for the rest of one's life? Fortunately, our arrangements with the Brahmins allow us some flexibility on the matter.


 
Potential requirements

The country:

  • is Hinduism Hindu
  • has Brahmins.png Brahmins estate
Allow

The country:

  • Is not in a regency
  • Has the “Choice of Personal Deities” estate privilege
  • Does have a personal deity
  • Did not enact this Decision.png decision in the last 20 years

Effects

The country:

  • Loses Legitimacy.png 25 legitimacy (or equivalent)
  • Loses Republican tradition.png 12 republican tradition
  • Trigger country event Paths of Hinduism

Pagan[edit | edit source]

id

Execute decision.pngAdopt Vajrayana Buddhism


The religion of Tibet is a powerful tool and Buddhism was once championed by great empires. Let us convert our country to this powerful new religion and learn the value of peace and discipline.


 
Potential requirements

The country:

Allow

The country:

  • has at least Stability.png 1 stability.
  • is not at war.

If the country has a secondary religion then it must be Vajrayana.png Vajrayana.


Effects

The country:

  • becomes Vajrayana.png Vajrayana.
  • loses Stability.png 4 stability.
id

Execute decision.pngEncourage Divination


Make divination a fundamental basis of our society, whether it is used to drive away ill spirits or ascertain information from the gods regarding sacrifices and illnesses.


 
Potential requirements

The country:

  • is Pagan.
  • does not have the modifier ‘Divination’.
Allow

The country:

  • is not at war.
  • has at least Stability.png 1 stability.

Effects

The country gets the modifier ‘Divination’ until the state religion is changed with the following effects:

  • National unrest.png −1 national unrest,
  • Stability cost modifier.png +5% stability cost modifier.
id

Execute decision.pngReligious Sacrifices


Turn religious sacrifices of animals and bloodletting into a common practice in our society to please the gods.


 
Potential requirements

The country:

Allow

The country:

  • ruler's Administrative power.png administrative skill is at least 3.
  • has at least Stability.png 1 stability.

Effects

The country gets the modifier ‘Religious Sacrifices’ until the state religion is changed with the following effects:

  • Yearly prestige.png +1 yearly prestige,
  • Stability cost modifier.png −20% stability cost modifier.
id

Execute decision.pngIntroduce Vision Quest


Introduce the practice of initiation rites for adolescences to find spiritual direction and make the passage from childhood to adulthood.


 
Potential requirements

The country:

  • is Pagan.
  • does not have the modifier ‘Rite of Passage’.
Allow

Ruler's Administrative power.png administrative skill is at least 3.


Effects

The country gets the modifier ‘Rite of Passage’ until the state religion is changed with the following effects:

  • Yearly prestige.png +0.5 yearly prestige,
  • Stability cost modifier.png +5% stability cost modifier.
id

Execute decision.pngConvert to Christianity


The Christian communities in our country are propagating the state to adopt their religion. This way they claim that we will be able to bring the Christian countries closer to our point of view.


 
Potential requirements

The country:

Allow

The country:

  • is not tribal.
  • has at least Stability.png 1 stability.

Effects

[Root.GetName] will adopt the Christian faith as practiced by their subjects as the new state religion.

id

Execute decision.pngConvert to Islam


The Muslim communities in our country are propagating for the state to adopt their religion. This way they claim that we will be able to bring other Muslim countries closer to our point of view.


 
Potential requirements

The country:

Allow

The country:

  • is not tribal.
  • has at least Stability.png 1 stability.

Effects

[Root.GetName] will adopt the Muslim faith as practiced by their subjects as the new state religion.

id

Execute decision.pngConvert to Buddhism


The Buddhist communities in our country are propagating the state to adopt their religion. This way they claim that we will be able to bring other Buddhist countries closer to our point of view.


 
Potential requirements

The country:

Allow

The country:

  • is not tribal.
  • has at least Stability.png 1 stability.

Effects

[Root.GetName] will adopt an Eastern faith as practiced by their subjects as the new state religion.

id

Execute decision.pngConvert to an Indic Faith


The Indic communities in our country are propagating for the state to adopt their religion. This way they claim that we will be able to bring other Hindu or Sikh countries closer to our point of view.


 
Potential requirements

The country:

Allow

The country:

  • is not tribal.
  • has at least Stability.png 1 stability.

Effects

[Root.GetName] will adopt a Dharmic faith practiced by their subjects as the new state religion.

id

Execute decision.pngConvert To Zoroastrianism


The Zoroastrian communities in our country are propagating for the state to adopt their religion.


 
Potential requirements

The country:

Allow

The country:

  • is not tribal.
  • has at least Stability.png 1 stability.

Effects

[Root.GetName] will adopt the Zoroastrian faith practiced by their subjects as the new state religion.

id

Execute decision.pngConvert To Judaism


The Jewish communities in our country are propagating the state to adopt their religion.


 
Potential requirements

The country:

Allow

The country:

  • is not tribal.
  • has at least Stability.png 1 stability.

Effects

[Root.GetName] will adopt the Jewish faith practiced by their subjects as the new state religion.

Animist[edit | edit source]

id

Execute decision.pngRitual Education


The belief that there is just one divine being in the world is a horrible myth that seems widespread wherever we go. We must endeavor to educate our poor subjects in the true nature of things, of how the world functions and of the many spirits that inhabit it.


 
Potential requirements

The country:

  • is Animism Animist.
  • owns a province that is not Animist.
  • does not have the modifier ‘Ritual Education’.
Allow

The country:

  • has an Administrative technology.png administrative technology of at least level 8.
  • has at least Stability.png 2 stability.
  • ruler's Administrative power.png administrative skill is at least 3.
  • has at least Administrative power.png 50 administrative power.

Effects

The country:

  • loses Administrative power.png 50 administrative power.
  • gets the modifier ‘Ritual Education’ until the state religion is changed with the following effect:
    • Missionary strength.png +2% missionary strength.

Fetishist[edit | edit source]

id

Execute decision.pngWandering Shamans


We have come to control areas far beyond the limits of our faith and as a result a great number of heathens look to us for guidance. Let us send forth our Shamans to spread our faith and to teach those among our new subjects who are able to become Shamans themselves.


 
Potential requirements

The country:

  • is Fetishist Fetishist.
  • owns a province that is not Fetishist.
  • does not have the modifier ‘Wandering Shamans’.
Allow

The country:

  • has an Administrative technology.png administrative technology of at least level 8.
  • has at least Stability.png 2 stability.
  • ruler's Administrative power.png administrative skill is at least 3.
  • has at least Administrative power.png 50 administrative power.

Effects

The country:

  • loses Administrative power.png 50 administrative power.
  • gets the modifier ‘Wandering Shamans’ until the state religion is changed with the following effect:
    • Missionary strength.png+2% missionary strength.
id

Execute decision.pngSend the Shaman to foreign Cults


We can send the shaman of our [Root.GovernmentName] to a country with a foreign cult in order to study the religious and cult practices of said country.



 
Potential requirements

The country:

Allow

Uses cult mechanism


Effects

Trigger Msg event.png "The Quest for a new Cult" event


AI will never take this decision.
id

Execute decision.pngSwitch Primary Cult


The [Root.Monarch.GetTitle] of our [Root.GovernmentName] has the authority to select a new Primary Cult for [Root.GetName]. Choosing so will however upset our people.


 
Potential requirements

Clergy.png Clergy privilege Privilege singular cult.png "Embrace Singular Cult" is active

Allow
  • Does not have country modifier “Change of Traditions”
  • Has at least Stability.png 0 Stability

Effects
  • Lose Stability.png 1 stability
  • Gain “Change of Traditions” for Time Icon.png 50 years, giving:
    • Stability cost modifier.png +10% Stability cost modifier
    • National unrest.png +1 National unrest
  • Trigger Msg event.png The Primary Cult of [Root.GetName] event

AI will never take this decision.
id

Execute decision.pngChoose a new Cult


The faith of [Root.Religion.GetName] is not a rigid one with only one deity. We believe in a collection of different deities and cults, who worship said deities. From time to time it is necessary for a ruler to change the focus of worship for the country though. With the help of our [Root.GetClergyName] we can swap the focus quite easily.



 
Potential requirements

The country:

  • Is Fetishist Fetishist
  • At least one of:
    • Has completed the Mission.png Flag of Oyo Oyo's mission "Gather Cults"
    • Clergy.png Clergy privilege Privilege switch hindu deity.png "Flexible Cult" is active
Allow

The country:

  • Is not in a regency
  • Has adopted any cult
  • If is a Government republic.png republic
    • Has at least Republican tradition.png 12 Republican tradition
  • Else:
    • Has at least Legitimacy.png 25 Legitimacy (or equivalent)

Can take this decision once every Time Icon.png 20 years


Effects
  • If is a Government republic.png republic
    • Has at least Republican tradition.png 5 Republican tradition
  • Else:
    • Has at least Legitimacy.png 10 Legitimacy (or equivalent)
  • Trigger Msg event.png A new Cult for [Root.GetName] event

AI will never take this decision.

Totemist[edit | edit source]

id

Execute decision.pngPurification Movement


It is high time we take a stand for the faith of our ancestors. Let us do away with all syncretism and outside traditions and promote a purer version of our religion.


 
Potential requirements

The country:

  • is Totemism Totemist.
  • does not have the modifier ‘Purification Movement’.
  • owns a province that is not Totemist.
Allow

The country:

  • has at least Stability.png 2 stability.
  • ruler's Administrative power.png administrative skill is at least 3.
  • has at least Administrative power.png 50 administrative power.

Effects

The country:

  • loses Administrative power.png 50 administrative power.
  • gets the modifier ‘Purification Movement’ until the state religion is changed with the following effect:
    • Missionary strength.png+2% missionary strength.

Norse[edit | edit source]

id

Execute decision.pngSpreading of Norse Rituals


Converting to the Norse religion requires nothing, every person is able to direct their own religious rituals. As long as you honor the Aesirs - Odin, Thor, Freja and Snotra - you are considered a follower of the Asatru. Let us encourage more and more of our subjects to learn of our gods so that they can at least start to worship them


 
Potential requirements

The country:

  • is Norse.png Norse.
  • does not have the modifier ‘Spreading of Rituals’.
Allow

Ruler's Administrative power.png administrative skill is at least 3.


Effects

The country gets the modifier ‘Spreading of Rituals’ until the state religion is changed with the following effect:

  • Missionary strength.png +1% missionary strength.

Tengri[edit | edit source]

id

Execute decision.pngYellow Shamanism


Since the days of the Great Khans many of our subjects are followers of Vajrayana Buddhism and while we lament that they have strayed from the pure faith of our nation it would be unwise to turn them away. Let us instead accentuate the syncretic elements of our faith and borrow from the Vajrayana rituals and include these Buddhists in our community.


 
Potential requirements

The country:

  • is Tengri Tengri.
  • does not have the modifier ‘Yellow Shamanism’.
  • does not have the modifier ‘Black Shamanism’.
Allow

Ruler's Administrative power.png administrative skill is at least 3.


Effects

The country gets the modifier ‘Yellow Shamanism’ until the state religion is changed with the following effect:

  • Tolerance heathen.png +2 tolerance of heathens.
id

Execute decision.pngBlack Shamanism


Buddhism is spreading among the practitioners of our ancestral faith at an alarming rate. While this faith was accepted by some of our ancestors it is now dangerously pushing back the true Tengriist faith and polluting the practices of our subjects with Buddhist tendencies. We must actively reject such notions and instead work to spread the true and pure practices of our ancestors among our people.


 
Potential requirements

The country:

  • is Tengri Tengri.
  • does not have the modifier ‘Black Shamanism’.
  • does not have a secondary religion.
Allow

The country:

  • ruler's Administrative power.png administrative skill is at least 3.
  • does not have the modifier ‘Yellow Shamanism’.

Effects

The country gets the modifier ‘Black Shamanism’ until the state religion is changed with the following effect:

  • Missionary strength.png +2% missionary strength.
id

Execute decision.pngExpel the Khojas


Over time the influence of the Khoja and his descendants has grown dangerously strong in our country. Now that they do not have the ear of our ruler we can forcibly expel them from our lands, avoiding future conflicts.


 
Potential requirements

The country:

  • is Tengri Tengri.
  • owns at least 2 cities.
  • had the event ‘Popular Sufi Teacher’ and chosen the option “Let him serve the throne!” and afther this the country did not change its secondary religion.
  • has not enacted this decision nor chosen the option “No, he is too dangerous” of the event ‘Popular Sufi Teacher’ nor the event ‘The Khoja takes power’.
Allow

The country:

  • has at least Legitimacy.png 75 legitimacy or equivalent.
  • does not have the ruler modifier ‘Support of the Khoja’.

Effects

The Khoja and his descendants will not bother us again.
Sunni rebels.png Sunni zealots rise up in revolt and occupy a random province of the country that is not the capital. If the country had chosen the option “He remains our strongest supporter.” of the event ‘The Khojas’ less then (additionally) 4 times more than the option “Attempt to limit the influence of the Khojas.” then the rebels have size 1, else if the first option was chosen 4 or 5 times more then the rebels have size 2, else if the first option was chosen at least 6 additionally times then the rebels have size 3.

Mayan[edit | edit source]

id

Execute decision.pngCodification of the Faith


In order to properly spread the traditions and rituals of our people to foreign lands we should create a written account of all religious rules, rituals and laws along with the history of creation. This will allow us to educate even the most ignorant in the proper ways to please the gods.


 
Potential requirements

The country:

  • is Mayan.png Mayan.
  • owns a province that is not Mayan.
  • does not have the modifier ‘Codified Religious Traditions’.
Allow

The country:

If the El Dorado.png ‘El Dorado’ DLC is enabled

  • then the country must have reformed its religion
  • else the country must have embraced the Renaissance.png Renaissance.

Effects

The country

  • loses Administrative power.png 50 administrative power.
  • gets the modifier ‘Codified Religious Traditions’ until the state religion is changed with the following effect:
    • Missionary strength.png +2% missionary strength.

Nahuatl[edit | edit source]

id

Execute decision.pngNahuatl Proselytization


In order to properly teach all those who live in our conquered areas of the proper way to please the gods we must make it a routine to construct great temples with sacrificial stones in each and every provincial capital under our control. Here our subjects will partake in our sacred rituals and be made to see the grace of our gods.


 
Potential requirements

The country:

  • is Nahuatl.png Nahuatl.
  • owns a province that is not Nahuatl.
  • does not have the modifier ‘Nahuatl Proselytism’.
Allow

The country:

If the El Dorado.png‘El Dorado’ DLC is enabled

  • then the country must have reformed its religion
  • else the country must have embraced the Renaissance.png Renaissance.

Effects

The country

  • loses Administrative power.png 50 administrative power.
  • gets the modifier ‘Nahuatl Proselytism’ until the state religion is changed with the following effect:
    • Missionary strength.png +2% missionary strength.

Inti[edit | edit source]

id

Execute decision.pngInti Proselytization


Apart from forcing them to place any deities or icons in our custody we should appoint deputies for our Sapa Inca to visit each and every part of our empire to perform the holy festivals of our religion. Attendance shall be mandatory, especially for those who cling to their heathen faiths.


 
Potential requirements

The country:

  • is Inti.png Inti.
  • owns a province that is not Inti.
  • does not have the modifier ‘Inti Proselytism’.
Allow

The country:

If the El Dorado.png‘El Dorado’ DLC is enabled

  • then the country must have reformed its religion
  • else the country must have embraced the Renaissance.png Renaissance.

Effects

The country

  • loses Administrative power.png 50 administrative power.
  • gets the modifier ‘Inti Proselytism’ until the state religion is changed with the following effect:
    • Missionary strength.png +2% missionary strength.

Jewish[edit | edit source]

id

Execute decision.pngEncourage Conversion to Judaism


Let us restrict all important offices in the administration of our central, local and military government to members of the true faith while also providing free education in the laws of the Talmud and the Shulkhan Arukh for all lower officials. This way we can encourage that there is both a will and a preparedness to convert.


 
Potential requirements

The country:

  • is Jewish.png Jewish.
  • does not have the modifier ‘Encouraging Conversion’.
Allow

Ruler's Administrative power.png administrative skill is at least 3.


Effects

The country gets the modifier ‘Encouraging Conversion’ until the state religion is changed with the following effects:

  • Missionary strength.png +2% missionary strength,
  • Tolerance heathen.png −1 tolerance of heathens.
id

Execute decision.pngBuild the Third Temple


For centuries, our people have mourned the loss of the Second Temple and dreamed about its recovery. The time has come. We shall build the Third Temple in Jerusalem again for the glory of the Lord.


 
Potential requirements

The country:

  • Is Jewish.png Jewish

Province Jerusalem (379):

  • Does not have province flag third_temple_built
Allow

The country:

  • Is Jewish.png Jewish

Province Jerusalem (379):

  • Is owned by us
  • Is our core
  • Is Jewish.png Jewish

Effects

Trigger Msg event.png The Third Temple event


AI will always take this decision, unless it has less than Gold Icon.png 6 000 ducats

Zoroastrian[edit | edit source]

id

Execute decision.pngRites of Admission


Unlike some religions ours do not attempt to force itself upon unknowing children. A Zoroastrian initiation must be done by someone old enough to understand what it entails. Still much could be done to encourage those who do not see the value of our faith.


 
Potential requirements

The country:

  • is Zoroastrianism.png Zoroastrian.
  • does not have the modifier ‘Rites of Admission’.
Allow

The country:


Effects

The country:

  • loses Administrative power.png 50 administrative power.
  • gets the modifier ‘Rites of Admission’ until the state religion is changed with the following effect:
    • Missionary strength.png+2% missionary strength.
id

Execute decision.pngRekindling the Royal Fires


Of all the fire temples of our faith the legend of the three fires lit by Zoroaster himself are the most prestigious. They have, however, long been lost as our faith declined over the centuries and the locations of the old fires are now unknown. While a fire cannot be recreated we can attempt to find the site of these temples and start new fires to symbolize the rise of our Zoroastrian Empire.


 
Potential requirements

The country:

  • is Zoroastrianism.png Zoroastrian.
  • does not have the modifier ‘Royal Fires’.
Allow

The country:

  • is an Empire rank empire.
  • owns all of the following core provinces:
    • Mashhad (2221), Maragheh (2207), Sabzevar (2235), Bojnord (2236), Shiraz (2218), Khiva (441) and Larestan (2223).

Effects

The country gets the modifier ‘Royal Fires’ until the state religion is changed with the following effects:

  • Yearly prestige.png +0.5 yearly prestige,
  • Yearly legitimacy.png +0.5 yearly legitimacy,
  • Yearly devotion.png +0.5 yearly devotion,
  • Manpower in true faith provinces +20% Manpower in true faith provinces.

Map:
Royal Fires map.png
id

Execute decision.pngZoroastrian Diaspora


During the harsh years of oppression in Persia many left their ancestral homes to resettle abroad. The Qissa-i Sanjan tells us of those who took a long and arduous journey to settle in Gujarat and to lit new fires and start anew. Known for their industry these men and women have thrived in their new homeland. Our efforts to make Zoroastrianism the only majority religion within our borders will allow us to reunite with these foreign brothers and sisters.


 
Potential requirements

The country:

  • is Zoroastrianism.png Zoroastrian.
  • does not have the modifier ‘Reunification of the Zoroastrian Diaspora’.
Allow

The country:

  • owns all of the following core provinces:
    • Teheran (428), Isfahan (429), Mogostan (431), Kerman (432), Yazd (433), Balkh (450), Thatta (504), Surat (517), Thana (529) and Kirmanshah (2210).
  • owns only provinces that are Zoroastrianism.png Zoroastrian.

Effects

The country gets the modifier ‘Reunification of the Zoroastrian Diaspora’ until the state religion is changed with the following effects:

  • Advisor cost.png −10% advisor cost,
  • Stability cost modifier.png −10% stability cost modifier,
  • Tolerance of the true faith.png +1 tolerance of the true faith.

Map:
Zoroastrian Diaspora map.png

Pirate[edit | edit source]

id

Execute decision.pngHoist the Black Flag


How can laws and civilization compete with freedom and the promise of treasure? It’s time to hoist the black flag and declare a Pirate Republic!



 
Potential requirements

The country:

Allow

The country:


Effects

The country:

  • loses Stability.png 2 stability.
  • becomes a Government republic.pngrepublic.
  • enacts ‘Pirate Republic’ government reform.
  • gains Republican tradition.png 20 republican tradition.
  • if the country is in the Western technology group Western or Eastern technology group Eastern technology groups:
    • use New World Pirates Sprites
  • if the country is in the Anatolian technology group Anatolian or Muslim technology group Muslim technology groups:
    • use Barbary Pirates Sprites


Religious Conversion[edit | edit source]

id

Execute decision.pngEmbrace the Counter-Reformation


His Holiness, the Pope, has called for a mighty effort to counter the Protestant movement. With the aid of the newly founded Jesuit order, we shall root out and purge these foul heresies. Apart from more - and more effective missionaries - Protestantism and the Reformed faith shall have a harder time spreading in our realm. (If we ever pick the national ideas 'Ecumenism' or 'Liberté, égalité, fraternité' we will lose this bonus.)


 
Potential requirements

The country:

  • is Catholicism Catholic.
  • does not have the modifier “Counter-Reformation”.
  • does not have the idea ‘Ecumenism’ (3rd humanist idea).
  • does not have the idea ‘Liberté, Égalité, Fraternité’ (7th idea of France).

The Protestantism Protestant faith exists for less than 150 years.
The Counter-Reformation takes place.[2]

Allow

This country:


Effects

If the country is not Flag of The Papal State The Papal State then:

  • Flag of the Papal State the Papal State gets the opinion modifier “Embraced Counter-Reformation” (Opinion.png +75 opinion / −1 yearly decay / 50 years) towards the country

If the country is not the emperor and the emperor is Catholicism Catholic then:

  • the emperor gets the opinion modifier “Embraced Counter-Reformation” (Opinion.png +75 opinion / −1 yearly decay / 50 years) towards the country

The country gets the modifier “Counter-Reformation” indefinitely[4] with the following effects:

  • Missionary strength vs heretics.png +3% missionary strength vs heretics,
  • Papal influence.png +0.5 yearly papal influence,
  • Missionaries.png +2 missionaries,
  • Technology cost.png +5% technology cost,
  • Idea cost.png +5% idea cost.
id

Execute decision.pngKirishitan Conversion


Since The new Kirishitan religion from Europe has spread so far and wide within our Han, we have considered converting to this new creed. The implications of abandoning the faith of our ancestors are not to be taken lightly.


 
Potential requirements

The Mandate of Heaven.png ‘Mandate of Heaven’ DLC is not enabled.
The country:

Allow

The country:


Effects

The country:

  • changes its religion to Catholicism Catholic.
  • loses Stability.png 4 stability.
id

Execute decision.pngEmbrace Islam


Islam is quickly becoming the dominant religion in Nusantara. We should consider whether the words of the Prophet resonate in our hearts.


 
Potential requirements Allow

The country:


Effects
  • Change religion to Sunni Islam Sunni
  • Lose Stability.png 1 stability
  • Every known Sunni Islam Sunni countries with Malay culture:
    • Gain opinion modifier “Converted to Islam” (Opinion.png +50 opinion / −2 yearly decay) towards the country

Trade[edit | edit source]

id

Execute decision.pngConfirm Thalassocracy


By confirming our Thalassocracy, our rule by the sea, we will receive tremendous bonuses to our navy, propelling us into a position of unrivaled dominance over the oceans.


 
Potential requirements

The country:

  • does not have the modifier “Thalassocracy”.
  • is the strongest trade power in one of the following trade nodes:
    • Genoa, Venice, Tunis, Ragusa, Alexandria, Lübeck, Baltic Sea, English Channel, North Sea, Novgorod, Goa, Gulf of Aden, Indus, Ceylon, Bengal or Malacca.
Allow

The country:

  • has completed the Maritime idea group.png Maritime idea group.
  • is the strongest trade power:
    • in Genoa, Venice, Tunis, Ragusa and Alexandria or
    • in Lübeck, Baltic Sea, English Channel, North Sea and Novgorod or
    • in Goa, Gulf of Aden, Indus, Ceylon, Bengal and Malacca.

Effects

The country gets the modifier “Thalassocracy” for the rest of the campaign with the following effects:

  • Yearly navy tradition.png +0.25 yearly navy tradition,
  • Light ship cost.png −10% light ship cost,
  • Merchants.png +1 merchants,
  • Diplomatic technology cost −5% diplomatic technology cost.
id

Execute decision.pngClose Foreign Trade


Minimize Western influences by restricting the number of trading posts that are allowed to be operated by foreign traders and promote stricter rules for foreign trade and missionary work over all.


 
Potential requirements

The country:

  • is in the Chinese technology group Chinese technology group.
  • has at least 1 home port.
  • does not have the modifier “Condemn Western Influences”.

Any known country within the Western technology group Western technology group is the strongest trade power of a trade node in South or North China and has a merchant there.

Allow

The country:

  • ruler's Military power.png military skill is at least 3.

Any known country:

  • is in the Western technology group Western technology group.
  • is the strongest trade power of a trade node in South or North China and has a merchant there.
  • has an Opinion.png opinion of less than -100 towards the country.

Effects

The country:

  • gains Mercantilism.png 5% mercantilism.
  • gets the modifier “Increased Narrow-minded” for Time Icon.png 10 years with the following effects:
    • Technology cost.png +5% technology cost,
    • Missionary strength.png +1% missionary strength.
  • gets the modifier “Condemn Western Influences” for the rest of the campaign with the following effects:
    • Trade efficiency.png −8% trade efficiency,
    • Stability cost modifier.png −6% stability cost modifier,
    • Yearly prestige.png +0.5 yearly prestige.
id

Execute decision.pngStop Foreign Slave Trade


For too long we have been granting European traders access to our markets. Slavery has brought some regions of our country to it's knees as many young men are shipped across the Atlantic. A trade that it is now clear is no longer in our interest. Let us break these bands and displace those who would profit from our loss!


 
Potential requirements

The country:

Allow

The country:


Effects

The country:

  • loses Administrative power.png 200 administrative power.
  • loses the modifier “Slaving Economy”.

If a province of the country has the modifier “Major Slave Market” then that province:

  • loses the modifier “Major Slave Market”.
  • loses its current trade good.

Local Strongmen in provinces with Slave Trade as their main source of income will attempt to sidestep this edict for 15 years.

Every province of the country with slaves as trade good:
  • get the modifier “Slaver Chiefs” for 15 years with the following effects:
    • Local autonomy.png +0.05 monthly autonomy change,
    • Local unrest.png +4 local unrest.

Trade goods[edit | edit source]

id

Execute decision.pngGrow Cloves in Zanzibar


We have found that cloves, a valuable trade good currently found only in the Spice Islands, can be grown on the island of Zanzibar off the coast of Africa.


 
Potential requirements

The country:

  • Owns any province producing Cloves.png Cloves
  • Is not Indian technology group Indian, Chinese technology group Chinese or Aboriginal technology group Aboriginal
  • Province Zanzibar does not produce Cloves.png Cloves
Allow

The country:

  • Owns any province producing Cloves.png Cloves
  • Owns province Zanzibar

Effects

Province Zanzibar:

  • Change province's goods produced to Cloves.png Cloves


Old missions decisions[edit | edit source]

This section lists decisions that were converted from old-style missions in patch 1.25. They are all easter eggs based on puns.

id

Execute decision.pngBecome King of Gonder


It is Aragon's Destiny to become King of Gonder. Now that we have finally figured out where it is we should do something about this. Make Gonder Aragon's as we cannot escape our destiny.


 
Potential requirements

The country:

Allow

Flag of Aragon Aragon:


Effects

Flag of Aragon Aragon:

  • gets the modifier ‘Inspiring Victory’ for Time Icon.png 10 years, giving the following effects:
    • Yearly prestige.png +1 yearly prestige,
    • Manpower recovery speed.png +10% manpower recovery speed.

Gonder (1224):

  • gets the modifier ‘City of the Kings’ until its owner changes, giving the following effects:
    • Local defensiveness.png +25% local defensiveness,
    • Local manpower modifier.png +10% local manpower modifier.

AI will not take this decision.
id

Execute decision.pngDefeat Saruhan


Saruhan sounds a lot like a threat to the Lords of the West. If Aragon is ever to fulfill their destiny Saruhan must be defeated.


 
Potential requirements

The country:

Flag of Saruhan Saruhan:

Plays with normal or historical nations.

Allow

Flag of Saruhan Saruhan does not exist.


Effects

Flag of Aragon Aragon

  • gets the modifier ‘Inspiring Victory’ for 10 years, giving the following effects:
    • Yearly prestige.png +1 yearly prestige,
    • Manpower recovery speed.png +10% manpower recovery speed.

AI will not take this decision.
id

Execute decision.pngRecover our Cultural Heritage


Legends speak of a Japanese artist who fled to a distant land after incurring the wrath of the Emperor. He brought with him his most prized possessions: Picture-books chronicling the history of a 'higher' school where the most legendary Samurai of his age were educated. We believe that this lost cultural treasure lies hidden somewhere in the jungles of Africa, and it is our duty to recover it!


 
Potential requirements

The country:

Plays with normal or historical nations.

Allow

The country:


Effects

The country:

  • gets the modifier ‘Inspiring Victory’ for 10 years, giving the following effects:
    • Yearly prestige.png +1 yearly prestige,
    • Manpower recovery speed.png +10% manpower recovery speed.

Manga (2284):


AI will not take this decision.

Imperial incident decisions[edit | edit source]

This section lists decisions related to Imperial incidents.

Shadow Kingdom[edit | edit source]

id

Execute decision.pngRein in Italy


The Italian Princes must be reined in either through diplomacy or war. We cannot allow Italy to become a shadow kingdom!


 
Potential requirements
  • Is Emperor
  • Doesn't have global flag italians_leave_hre

The year is before 1500.

Allow
  • The Emperor has formally decided to rein in Italy
  • All Italian Princes have been reined in.

Effects
  • set country flag shadow_kingdom_early_success
  • Every country that has not been reined in may leave the Empire! (gets The Shadow Kingdom event)

The Great Peasants' War[edit | edit source]

id

Execute decision.pngEnd the Great Peasants' War


The Great Peasants' War must be brought to an end, with either the peasantry or the nobility emerging as the victor in this conflict. As the peasants enforce their demands or create new republics, they come closer to enforcing their demands. But when a new republic is crushed, the tide turns in favour of the nobility.


 
Potential requirements Allow
  • Doesn't have any active Imperial incidents
  • Peasants' War Progress must be greater than 9 or less than -9.

Effects
  • Imperial incident "The Great Peasants' War begins


id

Execute decision.pngEnforce Peasant Demands


For too long we have suffered under the tyrant heel of the nobility. Peasants' War Progress is gained when countries become Peasant Republics or when they collapse to Peasant rebels.


 
Potential requirements Allow
  • Doesn't have any active Imperial incidents
  • Peasants' War Progress must be at least 10.

Effects
  • Imperial incident "The Great Peasants' War begins

Revolutionary Guards[edit | edit source]

id

Execute decision.pngMass Revolutionary Guard Training


The enemies of our Revolution is many, we need to make sure we are prepared to repel the threat that lurks beyond our borders and that we have many loyal troops to fight for us.



 
Potential requirements

The country:

  • Is revolutionary
  • Does not have country modifier “Mass Revolutionary Guard Training”
Allow

The country:

  • Is revolutionary

Effects

The country:

  • Gains country modifier “Mass Revolutionary Guard Training” for the rest of the game, giving the following effects:
  • Gain country modifier “Mass Revolutionary Guard Recruitment” for the rest of the game, giving the following effects:
    • Special unit force limit.png +10% Special unit force limit
id

Execute decision.pngProfessional Revolutionary Guard Training


The Guard comes from all the corners of our nation. They are put through rigorous training before being sent to the field to keep the standard of our army high.



 
Potential requirements

The country:

  • Is revolutionary
  • Does not have country modifier“Professional Revolutionary Guard Training”
Allow

The country:

  • Is revolutionary
  • Has at least Army professionalism.png 40% Army professionalism

Effects

The country:

  • Gains country modifier “Professional Revolutionary Guard Training” for the rest of the game, giving the following effects:
    • allows Revolutionary Guard recruitment
    • Army drill decay modifier.png −25% Regiment drill loss
    • Land maintenance modifier.png +50% Land maintenance modifier
id

Execute decision.pngVanguard Revolutionary Guard Training


The Guard have the most zealous of our citizenry. They fight first in a battle and leave last, because of their vanguard nature they must be equiped and trained to be able to sustain the most heavy fighting.



 
Potential requirements

The country:

  • Is revolutionary
  • Does not have country modifier “Vanguard Revolutionary Guard Training”
Allow

The country:

  • Is revolutionary
  • If DLC Cradle of Civilization.png Cradle of Civilization is active
    • has at least Army professionalism.png 60% Army professionalism

Effects

The country:

  • Gains country modifier “Vanguard Revolutionary Guard Training” for the rest of the game, giving the following effects:
    • allows Revolutionary Guard recruitment
    • Shock damage received.png −10% Shock damage received
    • Fire damage received.png −10% Fire damage received
    • Land maintenance modifier.png +50% Land maintenance modifier
id

Execute decision.pngElite Revolutionary Guard Training


The Guard are the ideal of our nation. The finest soldiers put on the frontline to fight the enemies of our Revolution!



 
Potential requirements

The country:

  • Is revolutionary
  • Does not have country modifier “Elite Revolutionary Guard Training”
Allow

The country:

  • Is revolutionary
  • If DLC Cradle of Civilization.png Cradle of Civilization is active
    • has at least Army professionalism.png 80% Army professionalism

Effects

The country:

  • Gains country modifier “Elite Revolutionary Guard Training” for the rest of the game, giving the following effects:
  • Gains country modifier “Elite Revolutionary Guard Recruitment” for the rest of the game, giving the following effect:
    • Special unit force limit.png −10% Special unit force limit

Siamese Revolution disaster[edit | edit source]

id

Execute decision.pngArrest Phetracha


Phetracha is a risk to the nation and should be arrested for our own good.


 
Potential requirements Allow

The country:

  • has at least Stability.png +1 Stability
  • Value of variable siam_openness is at least 10

Effects

Trigger country event "Phetracha's Arrest"

id

Execute decision.pngSupport Phetracha


Phetracha is right and we must support his cause, whatever the price.


 
Potential requirements Allow

The country:

  • has at least Stability.png +1 Stability
  • Value of variable siam_reactionism is at least 10

Effects

Trigger country event "Phetracha's Coup"

Prussian Confederation[edit | edit source]

id

Execute decision.pngCurtail the Prussian Confederation


We must put an end to the Prussian Confederation lest the situation spiral out of control. We must decide whether appeasement or repression is the right path.


 
Potential requirements

Time Icon.png The year is before 1500.

Allow
  • Stability.png Stability is at least +1
  • No province is controlled by rebels
  • No Particularist rebels.png Particularist rebels have risen in revolt
  • If Burghers.png Burghers estate does not exist
    • Yearly prestige.png Prestige is at least +1
  • Else, has at least Crownland.png 40% crown land ownership

Effects
  • Gain Yearly prestige.png 10 prestige
  • Gain country modifier “Curtailed the Prussian Confederation” for Time Icon.png 20 years, giving the following effect:
    • National unrest.png −1 National unrest

Native council[edit | edit source]

id

Execute decision.pngCommission Some Rock Art


To honor our ancestors, we will commission some paints in the rocks.



 
Potential requirements
  • Government is Government tribal.png Native Tribe
  • Primary culture.png Primary culture is 'Yokuts'
  • Does not have country modifier “Rock Art”
Allow

Has at least Gold Icon.png 50 ducats


Effects
  • Lose Gold Icon.png 50 ducats
  • Gain country modifier “Rock Art” for Time Icon.png 10 years, giving the following effect:
    • Prestige decay.png −1% Prestige decay
id

Execute decision.pngAn Honor Pole for our Tribe


We want to remind people about an important event or honor ancestors or someone deserving by erecting an honor pole.



 
Potential requirements
  • Government is Government tribal.png Native Tribe
  • Primary culture.png Primary culture is 'Athabascan', 'Chinook', 'Haida' or 'Salish'
  • Does not have country modifier “Honor Pole”
Allow

Has at least Gold Icon.png 50 ducats


Effects
  • Lose Gold Icon.png 50 ducats
  • Gain country modifier “Honor Pole” for Time Icon.png 10 years, giving the following effect:
    • Prestige decay.png −1% Prestige decay
id

Execute decision.pngAn Honor Pole for an Ally


We have the chance to erect an honor pole for an ally. This will improve our relations even more.



 
Potential requirements
  • Government is Government tribal.png Native Tribe
  • Primary culture.png Primary culture is 'Athabascan', 'Chinook', 'Haida' or 'Salish'
  • Any ally does not have country modifier “Honor Pole”
Allow

Has at least Gold Icon.png 50 ducats


Effects
  • Lose Gold Icon.png 50 ducats
  • One random ally without country modifier “Honor Pole”
    • Gain opinion modifier “Honor Pole” (Opinion.png +50 opinion / −5 yearly decay) towards us
    • Gain country modifier “Shame Pole” for Time Icon.png 10 years, giving the following effect:
      • Prestige decay.png +2% Prestige decay
id

Execute decision.pngThe Shame Pole Debt


A shame pole has been erect to embarrass us. If we pay our debt, the pole will be removed and we will stop losing face.



 
Potential requirements
  • Government is Government tribal.png Native Tribe
  • Primary culture.png Primary culture is 'Athabascan', 'Chinook', 'Haida' or 'Salish'
  • Has country modifier “Shame Pole”
Allow

Has at least Gold Icon.png 100 ducats


Effects
  • Lose Gold Icon.png 100 ducats
  • Remove country modifier "Shame Pole"

Lanfang release[edit | edit source]

id

Execute decision.pngInvite Kongsi Federations


Chinese mining collectives are eager to begin exploting the gold mines of Borneo. We should allow them to set up self-governing communities so that they can perform their work most effectively.


 
Potential requirements
  • Playing with normal or historical nations
  • Has the Chinese technology group Chinese technology group
  • Owns province Pontianak (4802)
  • Province Pontianak (4802) is not a core of Flag of Lanfang Lanfang
  • Flag of Lanfang Lanfang does not exist
  • Is not Flag of Sambas Sambas
Allow
  • Province Waichow (2157):
    • Culture icon.png Culture is Hakka
    • Is not owned by Flag of Ming Ming
  • Owns province Pontianak (4802)

Effects
  • Province Pontianak (4802):
    • Flag of Lanfang Lanfang gains a core on this province
    • Change Culture icon.png culture to Hakka
    • Change religion to Confucianism Confucian
    • Gain Production.png 3 base production
  • Release Flag of Lanfang Lanfang as an independent country which:
    • Culture icon.png Culture is Hakka
    • Religion is Confucianism Confucian
    • Government is Government republic.png republic
    • Enact government reform Kongsi Federation
    • Remove all provinces from the Holy Roman Empire, unless an elector or the Emperor
    • Province Pontianak (4802) becomes the new Capital.png capital. If it was in the empire and the country isn't, it is removed from the empire.
    • Trigger country event New Traditions & Ambitions if it doesn't have Lanfang.png Lanfang Ideas

Joan of Arc[edit | edit source]

id

Execute decision.pngThe Fate of Joan of Arc


Joan of Arc turned the tide of the Hundred Year's War by saving Orléans and having King Charles crowned in Reims. We could make good use of her as a national symbol but first we need to clear her name of allegations of witchcraft and heresy.


 
Potential requirements
  • Global flag retrial_of_joan_of_arc is not set
  • Culture is in French group
  • Religion is Catholicism Catholic
  • Orleanais (184) is owned by the country or its non-tributary subjects
  • It is currently the Age of Discovery.png Age of Discovery
Allow
  • Paris (183), Caux (167) and Barrois (187) are owned by the country or its non-tributary subjects
  • All provinces in the France region, excluding Calais (87):
  • At least one of:
    • Flag of The Papal State The Papal State has at least Opinion.png +100 opinion towards us
    • Is the Curia controller

Effects

Confederal Kingdoms[edit | edit source]

id

Execute decision.pngConfederal Kingdoms: Gather the Armies


We can organize new contingents of recruits through our relations with the several kingdoms of [Root.GetName].


 
Potential requirements

The country:

  • Has "Mossi Confederal Kingdom" government reform
  • Owns at least 1 province (except capital) with our Culture icon.png culture
Allow

The country:

  • Is at war
  • Has at least Legitimacy.png 20 Legitimacy
  • Has at least Stability.png +1 Stability

Can take this decision once every Time Icon.png 20 years


Effects

The country:

  • Lose Legitimacy.png 20 legitimacy

Every owned provincew with our Culture icon.png culture:

  • Gain Local autonomy.png 20% local autonomy
  • Gain “Gathering the Troops” for Time Icon.png 200 days, giving:
    • Local construction time +25% Local construction time

Trigger the Msg event.png Manpower from the Mossi Kingdoms event in 180 days
Trigger the Msg event.png Ritual celebration event in 180 days[5]


AI will always take this decision.
id

Execute decision.pngConfederal Kingdoms: Arrange Internal Marriage


We can use our internal relations to arrange a marriage of [Root.Monarch.GetName] with one of the spouses of the other kingdoms in our realm.


 
Potential requirements

The country:

  • Has "Mossi Confederal Kingdom" government reform
  • Owns at least 1 province (except capital) with our Culture icon.png culture
  • Is not a lesser partner in a Personal union.png personal union
Allow

The country:

  • Has at least Legitimacy.png 20 Legitimacy
  • Has at least Stability.png +1 Stability

Can take this decision once every Time Icon.png 20 years


Effects

The country:

  • Lose Legitimacy.png 20 legitimacy

Trigger the Msg event.png Marriage among Mossi people event in 180 days


AI will always take this decision.
id

Execute decision.pngConfederal Kingdoms: Celebrate Rituals


In special times it is important to remember what binds us together and celebrate the festivals of our people.


 
Potential requirements

The country:

  • Has "Mossi Confederal Kingdom" government reform
  • Owns at least 1 province (except capital) with our Culture icon.png culture
Allow

The country:

  • Is not at war
  • Has at least Legitimacy.png 20 Legitimacy

Can take this decision once every Time Icon.png 20 years


Effects

The country:

  • Lose Legitimacy.png 20 legitimacy

Every owned provincew with our Culture icon.png culture:

  • Gain Local autonomy.png 10% local autonomy

(Hidden effect) Set country flag fed_kingdom_celebrating


AI will always take this decision.
id

Execute decision.pngConfederal Kingdoms: Gain Tribal Allegiance


The kingdoms proclaim their allegiance to the [Root.Monarch.GetTitle].


 
Potential requirements

The country:

  • Has "Mossi Confederal Kingdom" government reform
  • Owns at least 1 province (except capital) with our Culture icon.png culture
Allow

The country:

  • Is not at war
  • Has at least Legitimacy.png 20 Legitimacy

Can take this decision once every Time Icon.png 20 years


Effects

The country:

  • Lose Legitimacy.png 20 legitimacy

Trigger the Msg event.png Tribal allegiance event in 180 days


AI will always take this decision.

Mission decisions[edit | edit source]

id

Execute decision.pngColonize the Corridor


Tajarhi and Djado are vital connections between Sahel and Maghreb. By resettling some of our people we can claim this corridor for ourselves.


 
Potential requirements Allow
  • Is not at war
  • Owns any core province which:
    • Has at least Manpower.png 5 Base manpower
    • Is in a state
    • Is saved as target province
  • Owns province Tenere (2275) or Kawar (2277)
  • Province Tajarhi (2474) or Djado (2475):
    • Is open for colonization

Effects

Provinces Tajarhi (2474) and Djado (2475):

  • Gain a siberian frontier colony with Global settler increase.png 400 settlers[6]

Target province:

  • Lose Manpower.png 2 base manpower

AI will always take this decision.
id

Execute decision.pngFocus on a professional Army


With the [Root.Monarch.GetName]'s ascension to the throne, the military is awaiting the resources needed for focusing on a more impactful yet smaller army.


 
Potential requirements

Has completed the Mission.png Flag of Songhai Songhai's mission "Embrace the Glory of Battle"

Allow
  • Has at least Military power.png 75 Military power, scaled with the power cost modifier
  • Does not have ruler's modifiers:
    • “First Professional Standing Army”
    • “Professional Standing Army”

Effects

The country:

  • Loses Military power.png 75 Military power, scaled with the power cost modifier
  • Gain ruler modifier “Professional Standing Army” until ruler's death, giving:
    • Army tradition.png +0.5 Yearly army tradition
    • Discipline.png +2.5% Discipline
    • National manpower modifier.png −10% National manpower modifier
    • Manpower recovery speed.png −10% Manpower recovery speed

AI will always take this decision unless it is at war
id

Execute decision.pngColonize Tuat


We can settle the province Tuat and send some of our people there. This will allow us to have a direct connection to the Maghreb.


 
Potential requirements Allow
  • Is not at war
  • Owns any core province which:
    • Has at least Manpower.png 5 Base manpower
    • Is in a state
    • Is saved as target province
  • Owns province Taudeni (1128)
  • Province Tuat (1127):
    • Is open for colonization

Effects

Province Tuat (1127):

  • Gain a siberian frontier colony with Global settler increase.png 400 settlers[6]

Target province:

  • Lose Manpower.png 2 base manpower

AI will always take this decision.
id

Execute decision.pngInvest into the Seven Cities


The Seven Cities of the Hausa are of great importance in our cultural history. We can invest into the prosperity of these cities to resurrect their regional and cultural importance for our state.


 
Potential requirements

Has completed the Mission.png mission "Resolve Internal Issues" mission

Allow
  • Has at least Administrative power.png 75 Administrative power, scaled with the power cost modifier
  • Owns cores provinces:
    • All provinces in the Katsina area
    • All provinces in the Kano area
    • Zazzau (1154)

Can take this decision once every Time Icon.png 20 years


Effects

The country:

  • Loses Administrative power.png 75 Administrative power, scaled with the power cost modifier

Province Biram (2280):

  • Gains “City of the Government” for Time Icon.png 10 years, giving:
    • Yearly prestige.png +0.5 Yearly prestige
    • Legitimacy.png +0.25 Yearly legitimacy

Provinces Katsina (1149) and Daura (2279):

  • Gain “City of Markets” for Time Icon.png 10 years, giving:
    • Local trade power.png +3 Local trade power

Province Gobir (1148):

  • Gains “City of War” for Time Icon.png 10 years, giving:
    • Local manpower modifier.png +2 000 Local manpower increase
    • Manpower recovery speed.png +10% Manpower recovery speed

Provinces Kano (1155) and Rano (2281):

  • Gain “City of Indigo” for Time Icon.png 10 years, giving:
    • Local goods produced +2 Local goods produced

Province Zazzau (1154):

  • Gains “City of Slaves” for Time Icon.png 10 years, giving:
    • Construction cost.png −10% Construction cost

AI will always take this decision.

New decisions from version 1.34[edit | edit source]

from DanishDecisions.txt[edit | edit source]

id

Execute decision.pngProvoke Hanseatic Trade Conflict

The Hansa have the pesky trait to be difficult to deal with. They compete with our trade dominance in the Baltic Sea, and their position within the Holy Roman Empire grants them protection from us.

However, the Emperor is only obliged to support the Hansa in a defensive war. By provoking the Hansa into attacking us we can ensure the dismantling of the Hanseatic League without having to wage war with the entirety of the Holy Roman Empire. All we need to do is to provoke the merchants of the Hansa...


 
Potential requirements
  • Country flag dan_enable_trade_conflict_war_decision is set
  • Has the mission “The Cities of the Hansa”
  • None of:
    • Has completed the mission “The Cities of the Hansa”
Allow
  • At least 3 of the following are true:
    • Province Stralsund (47):
      • Province owner:
        • At least one of:
          • Our country
            • The country has the Trade Conflict casus belli against Previously mentioned country
          • The country is embargoed by Our country
    • Province Stettin (1858):
      • Province owner:
        • At least one of:
          • Our country
            • The country has the Trade Conflict casus belli against Previously mentioned country
          • The country is embargoed by Our country
    • Province Lübeck (45):
      • Province owner:
        • At least one of:
          • Our country
            • The country has the Trade Conflict casus belli against Previously mentioned country
          • The country is embargoed by Our country
    • Province Hamburg (44):
      • Province owner:
        • At least one of:
          • Our country
            • The country has the Trade Conflict casus belli against Previously mentioned country
          • The country is embargoed by Our country
    • Province Bremen (1874):
      • Province owner:
        • At least one of:
          • Our country
            • The country has the Trade Conflict casus belli against Previously mentioned country
          • The country is embargoed by Our country

Effects
  • Clear country flag dan_enable_trade_conflict_war_decision
  • Tooltip: “The owners of [47.GetName], [1858.GetName], [45.GetName], [44.GetName] and [1874.GetName] will (if they are not [Root.GetName] or a [Root.GetAdjective] subject) either declare War on [Root.GetName] with the Trade Conflict casus belli, or they will submit to [Root.GetAdjective] Trade Dominance.

    Trade League leaders will call ALL members of their respective league into the war.”
  • Hidden effect:
    • If:
      • Limited to:
        • None of:
          • Stralsund (47) is owned by the country or or its non-tributary subjects
      • Province Stralsund (47):
        • Province owner:
          • Trigger country event “Raise of the Sound Toll”
    • If:
      • Limited to:
        • None of:
          • Stettin (1858) is owned by the country or or its non-tributary subjects
      • Province Stettin (1858):
        • Province owner:
          • Trigger country event “Raise of the Sound Toll”
    • If:
      • Limited to:
        • None of:
          • Lübeck (45) is owned by the country or or its non-tributary subjects
      • Province Lübeck (45):
        • Province owner:
          • Trigger country event “Raise of the Sound Toll”
    • If:
      • Limited to:
        • None of:
          • Hamburg (44) is owned by the country or or its non-tributary subjects
      • Province Hamburg (44):
        • Province owner:
          • Trigger country event “Raise of the Sound Toll”
    • If:
      • Limited to:
        • None of:
          • Bremen (1874) is owned by the country or or its non-tributary subjects
      • Province Bremen (1874):
        • Province owner:
          • Trigger country event “Raise of the Sound Toll”

AI decision factors:

  • Base weight: 0
id

Execute decision.pngProclaim Title of Arch-[Root.Monarch.GetTitle]

Chistopher III von Wittelsbach styled himself as "Arch-King" of Denmark. If it wasn't for the Arch-King our nation would not stand where it is right now. It would be a great way to honor his achievements when [Root.Monarch.GetName] chooses to take the title of Arch-[Root.Monarch.GetTitle].
 
Potential requirements
  • Has enacted the “Unified Kalmar Monarchy” government reform
  • None of:
    • Ruler flag has_proclaimed_archking_title is set
  • None of:
    • Government rank is Empire rank Empire
Allow
  • Legitimacy.png Legitimacy is at least 1

Effects
  • Tooltip: “[Root.Monarch.GetName] will have the title of Arch-[Root.Monarch.GetTitle].”
  • Set ruler flag has_proclaimed_archking_title
  • Lose Legitimacy.png 1 legitimacy

AI decision factors:

  • Base weight: 0

from ElectorateDecisions.txt[edit | edit source]

id

Execute decision.pngPurchase the Electorate

Ducats are a powerful tool. Not only in the world of commerce, but also in the world of international politics. It might be possible to purchase the Electorate role from the Emperor.
 
Potential requirements
  • Is not an Elector of the Holy Roman Empire
  • Is not the Holy Roman Emperor
  • Is part of the Holy Roman Empire
Allow
  • Is not an Elector of the Holy Roman Empire
  • Is not the Holy Roman Emperor
  • Any subject:
    • Is an Elector of the Holy Roman Empire
  • Religion is same as The Holy Roman Emperor
  • Has at least Gold Icon.png 6 000 ducats
  • None of:
    • Has at least 1 loan
  • None of:
    • Corruption.png Corruption is at least 1
  • Is not running a deficit
  • None of:
    • Is at war with The Holy Roman Emperor
  • The Holy Roman Emperor has at least Opinion.png 0 opinion towards this country
  • At least one of:
    • None of:
      • Country flag tried_to_get_elector_role is set
    • Has had country flag tried_to_get_elector_role for at least 2 years

Effects
  • Tooltip: “We will offer [Emperor.GetName] 6000 ¤ for transfering the Electorate from our subject to us.”
  • Hidden effect:
    • Clear country flag tried_to_get_elector_role
    • Set country flag tried_to_get_elector_role
    • The Holy Roman Emperor
      • Trigger country event “[From.GetName]'s Offer for the Electorate”

AI decision factors:

  • Base weight: 0
id

Execute decision.pngRequest the Electorate

As we are tightly connected to the Emperor it might be possible to request the transfer of the Electorate from our subject to us. All we need to do is to ask friendly.
 
Potential requirements
  • Is not an Elector of the Holy Roman Empire
  • Is not the Holy Roman Emperor
  • Is part of the Holy Roman Empire
Allow
  • Is not an Elector of the Holy Roman Empire
  • Is not the Holy Roman Emperor
  • Any subject:
    • Is an Elector of the Holy Roman Empire
  • Religion is same as The Holy Roman Emperor
  • Is allied to The Holy Roman Emperor
  • The Holy Roman Emperor has at least Opinion.png +200 opinion towards this country
  • The Holy Roman Emperor
    • Has at least 80 trust with Our country
  • None of:
    • Is at war with The Holy Roman Emperor
  • At least one of:
    • None of:
      • Country flag tried_to_get_elector_role is set
    • Has had country flag tried_to_get_elector_role for at least 2 years

Effects
  • Tooltip: “We will ask [Emperor.GetName] to transfer the Electorate from our subject to us.”
  • Hidden effect:
    • Clear country flag tried_to_get_elector_role
    • Set country flag tried_to_get_elector_role
    • The Holy Roman Emperor
      • Trigger country event “[From.GetName]'s Request for the Electorate”

AI decision factors:

  • Base weight: 0
id

Execute decision.pngUsurp the Electorate

As we are the Emperor of the Holy Roman Empire it is our given right to take and distribute the right to elect the next Emperor as it pleases us. As one of our subjects has this right it is more than justified to transfer the electorate to us.
 
Potential requirements
  • Is not an Elector of the Holy Roman Empire
  • Is the Holy Roman Emperor
Allow
  • Is part of the Holy Roman Empire
  • Is not an Elector of the Holy Roman Empire
  • Is the Holy Roman Emperor
  • Any subject:
    • Is an Elector of the Holy Roman Empire
  • Stability.png Stability is at least +1
  • Imperial authority.png Imperial Authority is at least 5

Effects
  • Lose Imperial authority.png 5 imperial authority
  • One random subject country:
    • Limited to:
      • Is an Elector of the Holy Roman Empire
    • The country is removed as an elector of the HRE
    • The game displays a tooltip block without any actual effects in this place
    • Hidden effect:
      • Trigger country event “[From.GetName] usurped our Electorate!”
  • The country is made an elector of the HRE

AI decision factors:

  • Base weight: 0

from Governments.txt[edit | edit source]

id

Execute decision.pngForce Re-election

Our current [Root.Monarch.GetTitle] is questioned in [Root.Monarch.GetHerHis] loyalty to our republic. It is time to call in an emergency re-election to let the people vote at once!
 
Potential requirements
  • Has government type where: Can force Re-election
Allow
  • Republican tradition.png Republican tradition is at least 55
  • At least one of:
    • None of:
      • Country flag forced_reelection_flag is set
    • Has had country flag forced_reelection_flag for at least 15 years

Effects
  • Lose Republican tradition.png 5 republican tradition
  • Clear country flag forced_reelection_flag
  • Set country flag forced_reelection_flag
  • Set country flag increased_election_cost
  • If:
    • Limited to:
      • None of:
        • Has government type where: Hoisted the Black Flag and is a Pirate Republic!
    • Trigger country event “Election!”
  • Else:
    • Trigger country event “Election in the [Root.GovernmentName]”
  • Tooltip: “Re-electing the same ruler will cost 50% Republican Tradition.”

AI decision factors:

  • Base weight: 1

from Muslim.txt[edit | edit source]

id

Execute decision.pngAbandon Legalism

The strict ways of thought and laws of the legalistic Ulema have proven to be of little use for the governmental apparatus. Though this will come as a shock to our devout subjects, it is time for us to abandon the rules of Legalism.
 
Potential requirements
  • DLC Cradle of Civilization.png Cradle of Civilization is active
  • At least one of:
    • Has government type where: Unlocks decisions which allow to embrace Legalism at below -50 Piety and Mysticism above 50 Piety
    • All of:
      • DLC Leviathan.png Leviathan is active
      • Province Harer (1211):
        • Province is owned by Our country
        • Great project Harar Jugol is at least tier 3
  • Uses Piety piety
Allow
  • Being pious Piety is at least +50
  • Stability.png Stability is at least −2

Effects
  • Lose Stability.png 1 stability
  • Gain Mysticism 200 Mysticism

AI decision factors:

  • Base weight: 0
id

Execute decision.pngEmbrace Legalism

The free interpretations of the Quran have served their purpose for the state. Though this will come as a shock to our devout subjects, it is time for us to embrace the rules of Legalism.
 
Potential requirements
  • DLC Cradle of Civilization.png Cradle of Civilization is active
  • At least one of:
    • Has government type where: Unlocks decisions which allow to embrace Legalism at below -50 Piety and Mysticism above 50 Piety
    • All of:
      • DLC Leviathan.png Leviathan is active
      • Province Harer (1211):
        • Province is owned by Our country
        • Great project Harar Jugol is at least tier 3
  • Uses Piety piety
Allow
  • None of:
    • Lack of piety Piety is at least −49
  • Stability.png Stability is at least −2

Effects
  • Lose Stability.png 1 stability
  • Gain Legalism 200 Legalism

AI decision factors:

  • Base weight: 0

from Poland.txt[edit | edit source]

id

Execute decision.pngRevoke the Pacta Conventa

The nobles have enforced privileges upon our ruler. These privileges have been deemed illegal, a power grab by the nobles to degrade and downgrade our royal power even further. We must repeal that blatant affront to our authority.
 
Potential requirements
  • At least one of:
  • Playing with normal or historical nations
  • At least one of:
    • Is player-controlled
    • Is not playing a custom nation
  • Owns province Warszawa (257)
  • Has the “Pacta Conventa” estate privilege
  • Country flag pol_enable_pacta_conventa_decision_flag is set
Allow
  • Has the “Pacta Conventa” estate privilege
  • Stability.png Stability is at least +3
  • Is not at war
  • Is not bankrupt
  • Is not running a deficit
  • Has at least Crownland.png 60% crown land ownership

Effects
  • If:
    • Limited to:
      • Has the “Pacta Conventa” estate privilege
    • Remove the estate privilege “Pacta Conventa”
    • Lose Stability.png 3 stability
    • Nobility.png Nobility loses 30 loyalty
  • The Nobility.png Nobility estate loses 5% share of the land

AI decision factors:

  • Base weight: 1

from Religion.txt[edit | edit source]

id

Execute decision.pngChoose Personal Deity Again

The gods are everywhere. They are the air we breathe; the earth we walk on. They are the axe we swing; the water we flow with.

In a polytheistic religion such as ours, the choice to devote oneself to only one of the many splendid gods is not easily taken, and most often one will reconsider their choice as their life progresses in unthought ways. Fortunately, our priests commune with gods, and allow our [Root.Monarch.GetTitle] to change their personal deity.


 
Potential requirements
  • DLC Wealth of Nations.png Wealth of Nations is active
  • Religion is Norse.png Norse
  • Country flag has_norse_flexible_deities_permanent is set
Allow
  • Is not in a regency
  • At least one of:
    • Norse Deity Odin Odin has been chosen as personal deity
    • Freya.png Freya has been chosen as personal deity
    • Norse Deity Tor Tor has been chosen as personal deity
    • Norse Deity Tyr Tyr has been chosen as personal deity
    • Norse Deity Njord Njord has been chosen as personal deity
    • Norse Deity Snotra Snotra has been chosen as personal deity
  • At least one of:
    • None of:
      • Country flag flexible_norse_deity_decision is set
    • Has had country flag flexible_norse_deity_decision for at least 20 years

Effects
  • Lose Legitimacy.png 25 legitimacy, Horde unity 25 horde unity, Devotion.png 25 devotion, or Republican tradition.png 12 republican tradition as appropriate
  • Clear country flag flexible_norse_deity_decision
  • Set country flag flexible_norse_deity_decision
  • Trigger country event “Ways of the Norse Gods”

AI decision factors:

  • Base weight: 0
id

Execute decision.pngRestore the Temple of Uppsala

The Temple of Uppsala was one of the most important holy sites of our faith. But then the accursed Christians struck and burned it down completely.

We must restore the temple to its glory once again in the name of the gods!


 
Potential requirements
  • DLC Lions of the North.png Lions of the North is active
  • Religion is Norse.png Norse
  • None of:
  • None of:
  • None of:
  • None of:
  • Province Stockholm (1):
    • None of:
      • Province flag has_uppsala_temple_flag is set
Allow
  • Province Stockholm (1):
    • Province is owned by Our country
    • Is a core of Our country
    • Religion is same as Our country
    • Has one of the following buildings: Latin temple.png Temple or Latin cathedral.png Cathedral
    • Province is controlled by Our country
    • Development.png Development is at least 20
  • Stability.png Stability is at least +1

Effects
  • Trigger country event “The Restoration of the Temple of Uppsala”

AI decision factors:

  • Base weight: 1
id

Execute decision.pngThe Religious Path of [Root.GetName]

In the past we used to be devoted Christians.

Fools! We were fools to spit into the faces of our gods! We must rethink our religious path drastically and return to glory of the Norse faith at once!


 
Potential requirements
  • DLC Lions of the North.png Lions of the North is active
  • Religion is Norse.png Norse
  • At least one of:
    • All of:
      • Has completed the mission “Theologian Discussions”
      • Is Flag of Sweden Sweden
    • All of:
      • Has completed the mission “The Age of Reformation”
      • Is Flag of Denmark Denmark
    • All of:
      • Has completed the mission “Theological Questions”
      • Is Flag of Norway Norway
    • All of:
      • None of:
        • Has the mission “Restore the Norse Faith”
      • Is Flag of Scandinavia Scandinavia
  • None of:
    • Country flag sca_unlock_norse_missions is set
Allow
  • Religion is Norse.png Norse

Effects
  • Set country flag sca_unlock_norse_missions
  • Trigger country event “The Religious Question of [Root.GetName]”

AI decision factors:

  • Base weight: 1
id

Execute decision.pngConsultate the Monasteries

The situation for our spiritual well-being is dire; the Karma is out of balance. We should consultate the monasteries so they can lead us back to the path to Nirvana.
 
Potential requirements
  • DLC Common Sense.png Common Sense is active
  • Has government type where: Enable a decision which allows to adjust Karma every 20 years
Allow
  • At least one of:
    • None of:
      • Country flag karma_adjustment_decision is set
    • Has had country flag karma_adjustment_decision for at least 20 years

Effects
  • Trigger country event “Consultation of the Monasteries”
  • Clear country flag karma_adjustment_decision
  • Set country flag karma_adjustment_decision

AI decision factors:

  • Base weight: 0

from SwedishDecisions.txt[edit | edit source]

id

Execute decision.pngRepay Debt to the [Root.GetChurchOrFallbackName]

The [Root.GetChurchOrFallbackName] has helped us substantially in our pursuit for independence. However, their contribution was not free, and they demand payback. If we want the rule of [Root.Monarch.GetName] to be undisputed we have to pay off our debt to them.
 
Potential requirements
  • Has country modifier “Debt with the Clergy”
  • Clergy.png Clergy estate exists
Allow
  • Is not a subject nation
  • Is not at war
  • At least one of:
    • Has at least 5 provinces with a Latin temple.png Temple
    • Has at least 5 provinces with a Latin cathedral.png Cathedral
  • If:
    • Limited to:
      • Religion is Catholicism Catholic
    • Papal influence.png Papal influence is at least 100
  • If:
    • Limited to:
      • Religion is Protestantism Protestant
      • DLC Common Sense.png Common Sense is active
    • Has at least Church power.png 100 church power
  • If:
    • Limited to:
      • Religion is Reformed.png Reformed
      • DLC Wealth of Nations.png Wealth of Nations is active
    • Has at least Monthly fervor.png 50 fervor
  • If:
    • Limited to:
      • Religion is Orthodoxy Orthodox
      • DLC Third Rome.png Third Rome is active
    • Patriarch authority.png Patriarch authority is at least 2 500%
  • Yearly prestige.png Prestige is at least +40
  • At least one of:
    • Has completed at least 4 Clergy.png Clergy agendas
    • Has at least Crownland.png 10% crown land ownership

Effects
  • If:
    • Limited to:
      • Has completed at least 4 Clergy.png Clergy agendas
    • Tooltip: “Due to completing 4 Agendas for the [Root.GetChurchOrFallbackName], we will not have to repay in Crown Land.”
  • Else:
    • The Clergy.png Clergy estate gains 10% share of the land
  • Lose Yearly prestige.png 40 prestige
  • Lose Papal influence.png 100 papal influence
  • Lose Church power.png 100 church power
  • Lose Monthly fervor.png 50 fervor
  • Lose Patriarch authority.png 2 500% Patriarch authority
  • If:
    • Limited to:
      • Clergy.png Clergy has at least 60 loyalty
    • One random owned province:
      • Limited to:
        • At least one of:
          • Has Latin temple.png Temple building
          • Has Latin cathedral.png Cathedral building
      • Gain province modifier “Influential Temple” for the rest of the game, giving the following effects:
        • Local missionary strength.png −2% Local missionary strength
        • Local tax modifier.png +100% Local tax modifier
  • Else:
    • Tooltip: “If we take this decision while [Root.GetChurchOrFallbackName] have at least 60 Loyalty, we will get an additional bonus to compensate the repayment.”
  • Remove country modifier "Debt with the Clergy"
id

Execute decision.pngRepay Debt to the [Root.GetBurghersOrFallbackName]

The [Root.GetBurghersOrFallbackName] has helped us substantially in our pursuit for independence. However, their contribution was not free, and they demand payback. If we want the rule of [Root.Monarch.GetName] to be undisputed we have to pay off our debt to them.
 
Potential requirements
  • Has country modifier “Debt with the Burghers”
  • Burghers.png Burghers estate exists
Allow
  • Is not a subject nation
  • Is not at war
  • Treasury contains at least Gold Icon.png 1 year's worth of income
  • At least one of:
    • Has completed at least 4 Burghers.png Burghers agendas
    • Has at least Crownland.png 10% crown land ownership

Effects
  • If:
    • Limited to:
      • Has completed at least 4 Burghers.png Burghers agendas
    • Tooltip: “Due to completing 4 Agendas for the [Root.GetBurghersOrFallbackName], we will not have to repay in Crown Land.”
  • Else:
    • The Burghers.png Burghers estate gains 10% share of the land
  • Lose Gold Icon.png ducats equal to 1 years of income
  • If:
    • Limited to:
      • Burghers.png Burghers has at least 60 loyalty
    • Hidden effect:
      • Home trade node of the country:
        • One random province in the trade node:
          • Limited to:
            • Province is owned by Our country
          • Save as event target named reward_province
        • One random province in the trade node:
          • Limited to:
            • Province is owned by Our country
            • Is the country's capital
          • Save as event target named reward_province
        • One random province in the trade node:
          • Limited to:
            • Province is owned by Our country
            • Development.png Development is at least that of Capital
            • Is not the country's capital
          • Save as event target named reward_province
        • One random province in the trade node:
          • Limited to:
            • Province is owned by Our country
            • Development.png Development is at least that of Capital
            • Is not the country's capital
            • Development.png Development is at least 20
          • Save as event target named reward_province
        • One random province in the trade node:
          • Limited to:
            • Province is owned by Our country
            • Development.png Development is at least that of Capital
            • Is not the country's capital
            • Development.png Development is at least 25
          • Save as event target named reward_province
        • One random province in the trade node:
          • Limited to:
            • Province is owned by Our country
            • Development.png Development is at least that of Capital
            • Is not the country's capital
            • Development.png Development is at least 30
          • Save as event target named reward_province
    • If:
      • Limited to:
        • An event target named reward_province has been saved
      • Event target reward_province:
        • Gain province modifier “Dominant Trade Hub” for the rest of the game, giving the following effects:
          • Local trade power.png +10 Local trade power
          • Local development cost −5% Local development cost
    • Else:
      • Tooltip: “For the rest of the campaign one owned province in your Home Trade Node will get:
        Local Trade Power: +10.00
        Local Development Cost: -5%”
  • Else:
    • Tooltip: “If we take this decision while [Root.GetBurghersOrFallbackName] have at least 60 Loyalty, we will get an additional bonus to compensate the repayment.”
  • Remove country modifier "Debt with the Burghers"
id

Execute decision.pngRepay Debt to the [Root.GetNobilityOrFallbackName]

The [Root.GetNobilityOrFallbackName] has helped us substantially in our pursuit for independence. However, their contribution was not free, and they demand payback. If we want the rule of [Root.Monarch.GetName] to be undisputed we have to pay off our debt to them.
 
Potential requirements
  • Has country modifier “Debt with the Nobles”
  • Nobility.png Nobility estate exists
Allow
  • Is not a subject nation
  • Is not at war
  • Capital
    • Has the highest level fort available
  • Army tradition.png Army tradition is at least 20
  • At least one of:
    • Has completed at least 4 Nobility.png Nobility agendas
    • Has at least Crownland.png 10% crown land ownership

Effects
  • If:
    • Limited to:
      • Has completed at least 4 Nobility.png Nobility agendas
    • Tooltip: “Due to completing 4 Agendas for the [Root.GetNobilityOrFallbackName], we will not have to repay in Crown Land.”
  • Else:
    • The Nobility.png Nobility estate gains 10% share of the land
  • Lose Army tradition.png 20 army tradition
  • If:
    • Limited to:
      • Nobility.png Nobility has at least 60 loyalty
    • Capital
      • If:
        • Limited to:
          • None of:
            • Has one of the following buildings: Latin fort01.png Castle, Latin fort02.png Bastion, Latin fort03.png Star Fort or Latin fort04.png Fortress
        • Build Latin fort01.png Castle
      • Gain province modifier “Fortified City” for the rest of the game, giving the following effects:
        • Local defensiveness.png +25% Local defensiveness
        • National garrison growth.png +25% Garrison growth
  • Else:
    • Tooltip: “If we take this decision while [Root.GetNobilityOrFallbackName] have at least 60 Loyalty, we will get an additional bonus to compensate the repayment.”
  • Remove country modifier "Debt with the Nobles"
id

Execute decision.pngProclaim Protection for the Protestants

The Protestants of the Holy Roman Empire are victims of inquisitions, open hostility and discrimination by the Imperial Crown itself. But they lack the courage and the strength to call to arms and defend themselves against the injustice done to them.

It is time for us to side with the Reformation, and proclam officially that we will support and protect the Protestants of the Holy Roman Empire.


 
Potential requirements
  • DLC Art of War.png Art of War is active
  • Country flag swe_can_provoke_religious_league_forming is set
  • The religion of the Holy Roman Empire is not fixed
  • The Peace of Westphalia has not been signed
  • Leagues for the religion of the Holy Roman Empire have not begun to form
  • Imperial authority.png Holy Roman Empire exists
Allow
  • Year is 1550 or later
  • None of:
    • Year is 1625 or later
  • At least one of:
    • Religion is Protestantism Protestant
    • Any ally:
      • Is part of the Holy Roman Empire
      • Religion is Protestantism Protestant
      • At least one of:
        • Is an Elector of the Holy Roman Empire
        • Own or non-tributary subject Development.png development is at least 100
  • The religion of the Holy Roman Empire is not fixed
  • The Peace of Westphalia has not been signed
  • Leagues for the religion of the Holy Roman Empire have not begun to form
  • None of:
    • Is allied to The Holy Roman Emperor
  • None of:
  • None of:
    • Has a truce with The Holy Roman Emperor

Effects
  • If:
    • Limited to:
      • Religion is Protestantism Protestant
    • Trigger country event “The Proclamation of [Root.Monarch.GetTitle] [Root.Monarch.GetName]”
  • Else, if:
    • Limited to:
      • Any ally:
        • Is part of the Holy Roman Empire
        • Religion is Protestantism Protestant
        • At least one of:
          • Is an Elector of the Holy Roman Empire
          • Own or non-tributary subject Development.png development is at least 100
    • One random ally:
      • Trigger country event “The Proclamation of [From.Monarch.GetTitle] [From.Monarch.GetName]”
  • Else:
    • Tooltip: “A Protestant ally, who is member of the Holy Roman Empire and is either an Elector or has 100 total development (subjects included), gets the event 'The Proclamation of [Root.Monarch.GetTitle] [Root.Monarch.GetName]'.”
  • Tooltip: “Every Catholic nation in Europe will see this as an act of religious hostility, and their opinion of us will be reduced by 100.”
  • Hidden effect:
    • Clear country flag swe_can_provoke_religious_league_forming
    • Every known country:
      • Limited to:
        • Capital
          • Continent is Europe
        • Religion is Catholicism Catholic
        • None of:
        • Is not the Holy Roman Emperor
      • Gain opinion modifier “Proclaimed Protection for Heretics” (Opinion.png −100 opinion / +2 yearly decay) towards Our country
  • Flag of The Papal State The Papal State gains opinion modifier “Protestant Antagonism” (Opinion.png −200 opinion / +1 yearly decay) towards this country
  • The Holy Roman Emperor gains opinion modifier “Protestant Antagonism” (Opinion.png −200 opinion / +1 yearly decay) towards this country

New decisions from version 1.35[edit | edit source]

from BritishNation.txt[edit | edit source]

id

Execute decision.png[Root.GetActsOfUnionDecisionTitle]

[Root.GetActsOfUnionDecisionDesc]
 
Potential requirements
  • Has government type where: Has the English Parliament
  • Is player-controlled
  • Playing with normal or historical nations
  • The country was never an end-game tag
  • None of:
  • None of:
  • None of:
    • Country flag eng_took_ave_branch is set
  • Has not enacted the Parliament.png parliament issue “Acts of Union”
Allow
  • Administrative technology.png Administrative technology is at least 10
  • Has unlocked the Parliament.png parliament issue “Acts of Union”
  • Doesn't have an ongoing debate in parliament
  • Is independent or a tributary
  • Is not a steppe horde
  • Is not at war
  • At least one of:
    • All of:
      • Owns core province Oxford (237)
      • Owns core province Hampshire (234)
      • Owns core province Lothian (248)
      • Owns core province Aberdeen (251)
      • Owns core province London (236)
      • Province London (236):
        • Is in a state
    • All of:
      • At least one of:
        • Flag of Scotland Scotland:
          • Is the junior partner in a personal union with Our country
        • Flag of Scotland Scotland:
          • Is a subject of Our country
      • Flag of Scotland Scotland:
        • None of:
          • Owns at least 15 non-colony provinces

Effects
  • Start a debate on “Acts of Union” in Parliament.png parliament
  • Tooltip: “The issue has the following effects if successfully passed:”
  • The game displays a tooltip block without any actual effects in this place

AI decision factors:

  • Base weight: 1
id

Execute decision.png[Root.GetActsOfUnionDecisionTitle]

[Root.GetActsOfUnionDecisionDesc]
 
Potential requirements
  • Has government type where: Has the English Parliament
  • Is player-controlled
  • Playing with normal or historical nations
  • The country was never an end-game tag
  • None of:
  • None of:
  • Country flag eng_took_ave_branch is set
  • Has not enacted the Parliament.png parliament issue “Acts of Union”
Allow
  • Administrative technology.png Administrative technology is at least 10
  • Has unlocked the Parliament.png parliament issue “Acts of Union”
  • Doesn't have an ongoing debate in parliament
  • Is independent or a tributary
  • Is not a steppe horde
  • Is not at war
  • At least one of:
    • All of:
      • Owns core province Oxford (237)
      • Owns core province Hampshire (234)
      • Owns core province London (236)
      • Owns core provi