|Available only with the Rule Britannia DLC enabled.|
At 100 innovativeness the following benefits come into effect:
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.27.
|−10%||All power costs|
|−1%||Yearly army tradition decay|
|−1%||Yearly navy tradition decay|
Innovativeness is gained and lost as follows:
- Adopting a technology first, or within 90 days after it was first researched by another nation: +2
- First to get an idea: +1
- Being ahead of time in at least one technology: +0.005 monthly
- Not ahead of time in any technology while a neighboring nation is ahead of you in at least one technology: -0.03 monthly
Additionally, various events will give one-time boosts to innovativeness. Great Britain especially has a lot of these events, and Netherlands has quite a few.