Innovativeness
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Available only with the Rule Britannia DLC enabled. |
Innovativeness gives scaling bonuses to monarch power spending and military tradition decay.
At 100 innovativeness the following benefits come into effect:
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Please help with verifying or updating this section. It was last verified for version 1.33. |
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−10% | All power costs |
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−1% | Yearly army tradition decay |
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−1% | Yearly navy tradition decay |
Changing innovativeness[edit | edit source]
Innovativeness is gained and lost as follows:
- Researching a
technology first, or within 365 days after it was first researched by another nation: +4
- Taking an
idea first or within 365 days after it was first taken by another nation: +2
- Being ahead of time in at least one technology: +0.01 monthly
- Not ahead of time in any technology while a neighboring nation is ahead of you in at least one technology: −0.03 monthly
Additionally, various events will give one-time boosts to innovativeness.
Great Britain especially has a lot of these events, and
Netherlands has quite a few.
Innovativeness gain[edit | edit source]
Innovativeness gain is a modifier that increases the innovativeness gained from any source by the stated percentage. It can be acquired by:
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Traditions | Ideas | Bonuses | Policies |
---|---|---|---|---|
+50% | — |
|
— | — |
Without Rule Britannia, these bonuses are replaced with
idea cost reductions of one-tenth the magnitude.
See also[edit | edit source]
Mechanics
Ideas and Policies | Idea groups • National ideas • Policies |
Ages and Institutions | Ages • Institutions |
Innovativeness and Technology | Innovativeness • Technology |
Colonisation | Exploration • Colonisation • Colonial nation • Tariffs • Trade company |
Economy | Debase currency • Development • Economy • Privateering • Production • Raid coasts • Tax |
Trade | Trade • Trade company • Trade goods • Trade nodes |
Diplomacy | Diplomacy • Diplomatic feedback • Envoy • Espionage |
Other | Defender of the Faith • Great power • Hegemon • Prestige • Regions |
Political structures | Emperor of China • Holy Roman Empire • Papacy |
Relations | Personal union • Relations • Subject nation |
Concepts | Corruption • Governing capacity • Overextension • Power projection • Rebellion • Regions • Stability • States and territories |
Court | Advisors • Consort • Monarch power • National focus • Ruler • Ruler personalities |
Estates and Factions | Base estates • Cossacks estates • Dharma estates • Estates • Factions |
Events and Missions | Decisions • Disasters • Events • List of decisions • Missions |
Goverment | Absolutism • Culture • Government • Government rank • Modifiers • Policies |
Province mechanics | Autonomy • Buildings • Canal • Capital • Core • Province |
Religions | Christian denominations • Eastern denominations • Muslim denominations • Other denominations • Pagan denominations • Religion |
Specific governments | Native council • Parliament • Steppe hordes |
Declaring war | Alliance • Casus belli • Claim • Peace • War exhaustion • Warfare |
Defense | Fort • Zone of control |
Land warfare | Army • Condottieri • Discipline • Drilling • Land units • Land warfare • Manpower • Militarisation • Mercenaries • Professionalism |
Naval warfare | Flagship • Naval blockade • Naval doctrine • Naval units • Naval warfare • Navy • Sailors |
Other | Force limit • Military leader • Military tradition |