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The Europa Universalis IV era is divided into four ages, with each age lasting roughly 90 years. In its basic form, the different ages define which special rules are active (religious vs. absolutism) and what possible disasters may occur during said age. Ages also replace year specifications in many events and decisions.

With the Mandate of Heaven.pngMandate of Heaven DLC, each age has a number of goals for countries to achieve. When achieved, they increase power projection and provide a monthly bonus to Monthly splendor.png splendor, which can be spent to activate bonuses that last till the end of the age. Each bonus costs 800 Monthly splendor.png splendor.



In its expanded form, each age contains seven period-related objectives, which when fulfilled, grants nations   +3 power projection and   +2 monthly splendor (per objective). Splendor may then be used to purchase age-specific abilities, which are various temporary bonuses a nation can activate for the remaining period of that age. The age-abilities are divided into 7 general abilities, which can be taken by any nation, and 4 nation-specific abilities, which may only be taken by the indicated nation—these reflect countries that were historically powerful during the active age period. When a given age ends, all accumulated splendor and all previously purchased abilities disappear while power projection gained from objectives starts waning—thus resetting the table for the new age.

Some objectives, once achieved, may then be lost (for example, if "have 2 personal unions" objective was achieved and then one of those unions ended). A lost objective will no longer grant extra splendor. It can be achieved again to resume splendor gain.

There is Franconian mission giving +1.5   Monthly splendor.

Golden EraEdit

A nation managing to complete at least 3 objectives in a given age may, once per campaign, enter a golden era period for the nation lasting 50 years.

During a golden era a nation gets the following benefits:[1]

  −10% All power costs
  +10% Morale of armies
  +10% Morale of navies
  +10% Goods produced modifier
  +5 Maximum absolutism
  +5 Maximum revolutionary zeal

Age of DiscoveryEdit

At the dawn of the Early Modern era new continents are being mapped while feudal society is slowly giving way to centralized states.
For an enterprising state this age can see the foundation of a worldwide empire.

The Age of Discovery is the age initially present in the game, starting (technically) in 1400, and lasting until 10 years following the appearance of Protestantism. During this age, religious rules are valid (i.e. the special Curia abilities).

Possible age disasters include: Castilian Civil War, Peasants' War, War of the Roses.


Objective Description
  Discover America While having your capital in Europe, Africa or Asia, discover North America, South America or a random new world continent.
  Developed Nation While the capital is not in Europe, Asia or Africa, have at least 100   total development.
  Control Centers of Trade Own and control 5 core provinces with the level 2 or level 3 Coastal Center of Trade or Inland Center of Trade modifier.
  A Large City Own and control a core province with at least   30 development.
  Embrace Renaissance Embrace the   Renaissance institution and keep it in all state provinces.
  Hold Three Thrones As a Christian country, have at least 2   personal unions.
  Feudal Society As a non-Christian country, have at least 5   vassals.
  Present on Two Continents Own provinces on at least two continents.
  Humiliate Rival Humiliate a rival through a peace treaty.


Ability Effect
  Feudal De Jure Law Allow Edict “Feudal De Jure Law” (  −5 Unrest).
  Justified Wars   −10% Aggressive expansion impact
  Transfer Subject Transfer Subject peace treaty at half cost, and allow fabricating claims bordering existing claims.
  Improved Wartaxes   −100% War taxes cost
  Cavalry Armies   +20% Cavalry to infantry ratio
  Higher Developed Colonies Gain   +1 base tax,   +1 base production, and   +1 base manpower in a colony when it becomes a city.
  Adaptative Combat Terrain Gain +1 combat bonus in provinces with the same terrain type as the capital.
  The Guns of Urban   +33% Siege ability (available only to   Ottomans)
  Portuguese Colonial Growth   +50 Global settler increase (available only to   Portugal)
  Danish Subject Loyalty   −30% Liberty desire in subjects (available only to   Denmark)
  Venetian Trade   +50% Ship trade power (available only to   Venice)

Age of ReformationEdit

From East to West this is the age of religious conviction, debates and mass movements. In Europe Protestantism is entrenched while millenarianism takes hold of Iran and religious Syncretism shapes Indian society.

This Age triggers 10 years after the appearance of the first Protestant Center of Reformation (dependent on Catholic Reform desire), and is the starting Age for the Eighty Years War (1579) and Thirty Years War (1618) bookmarks.

Possible age disasters include: The Count's Feud, French Wars of Religion, Religious Turmoil, Time of Troubles.


Objective Description
  Join the Reformation Embrace   Protestantism,   Reformed,   Anglican or   Hussite as your state religion.
  Humanist or Religious Complete either the   Humanist or   Religious idea group.
  Convert Provinces Convert 10 provinces of a different religion. (Conversions done during the Age of Discovery count.)
  Create a Colonial Empire Have at least 5   colonial nations.
  Converted another Nation Convert another nation through war, subject interaction, or enforcing unity. (Doing this during the Age of Discovery counts.)
  Asian Trade Gain the trade bonus in   Silk,   Spices or   Chinaware
  Unify Culture Own all provinces of your culture group


Ability Effect
  Religion Enforced Edict Allow Edict “Religion Enforced” (+90% Resistance to reformation)
  Coastal Barrage   +1 Blockade impact on siege
  Religious Wars   −25% War score cost vs other religions
  Mercenary Discipline   +5% Mercenary discipline
  Powerful Tradeships   +20% Ship tradepower propagation
  Institutional Spread   +50% Institution spread in true faith provinces
  Prestigious Conversions   +0.3 Prestige per development from missionary after a successful conversion.
  Spanish Tercios   −30% Shock damage received (available only to   Spain)
  Mughal Artillery   −50% Artillery cost (available only to   Mughals)
  Polish Crown   +33% Goods produced modifier (available only to   Poland or   Commonwealth)
  Persian Reinforcement   −30% Reinforce cost (available only to   Persia)

Age of AbsolutismEdit

As governments wrest the absolute power in their countries from other parties, they are now able to devote themselves to the building of Empires. This is the age of the state, of rulers, and their armies.

The Age of Absolutism is the third age in the game, starting 10 years after Global Trade is discovered (around 1610). During this age, religious rules are no longer valid (i.e. the special Curia abilities) and instead are replaced by the absolutism mechanic.

Possible age disasters include: Court And Country, English Civil War.


Objective Description
  Three Trade Companies Have 3   Trade Companies
  Multiple Universities Own and control at least 5 Universities
  Potential for a Large Army Reach a   force limit of 200 regiments
  Absolutism Have at least 90   absolutism
  Emperor of China Be Emperor of China with a mandate of at least 50
  Multicultural Nation Have at least 5 different   promoted cultures
  Win Religious War Be on the victorious side in the Religious League War


Ability Effect
  Edict of Absolutism Allow Edict “Edict of Absolutism” (  −0.25 Monthly devastation)
  Flexible Rivalries   −50% Change rival cost
  Protecting Forts   −100% Fort maintenance on border with rival
  Efficient Autonomy   −50% Autonomy change cooldown
  Harsher Treatment   −50% Harsh treatment cost
  Administrative Efficiency   +5% Administrative efficiency
  Absolute Government   +1 Yearly absolutism
  French Musketeers   +20% Land fire damage (available only to   France)
  Dutch Officials   −0.20 Yearly corruption (available only to   Netherlands)
  Swedish Recruitment   +35% Manpower recovery speed (available only to   Sweden)
  Manchu Banners   +50% Possible Manchu banners (available only to   Manchu or   Qing)

Age of RevolutionsEdit

The questioning of rights, authority and the world itself during the Enlightenment has lead to the rejection of the Ancient Regime. As Absolutism gives way to Revolution kingdoms may have to make place for Republics.

The Age of Revolutions is the fourth and final age in the game, starting 10 years after the Enlightenment institution becomes active (usually about 1710), and lasting until the end of the game. During this age, the Absolutism mechanic is enabled.

Possible age disasters include: French Revolution, Revolution, Aspiration for Liberty.


Objective Description
  Parliament Have a government with a parliament
  Emperor Be an Empire Rank nation, Emperor of HRE or Emperor of China
  Powerful Subject Have a subject with at least   250 development
  High Discipline Have at least   125% discipline
  Large Capital Have at least   50 development in the capital
  Great Leader Have a 3-star general or admiral
  Control Institutions Own and control 2 origins of institutions


Ability Effect
  Anti-Revolutionary Zeal   −33% Liberty desire from subject development
  Napoleonic Warfare   +3 Artillery bonus vs fort
  Improved Force March Forced March costs no   military power
  Naval Engagement   +20% Global naval engagement
  Unrestricted Conquest Ignore coring distance
  Improved Artillery Range   +20% Artillery damage from back row
  Loyal Subjects   −25% Liberty desire in same continent subjects
  Prussian Discipline   −20% Fire damage received (available only to   Prussia)
  British Fleet   −33% Naval maintenance modifier (available only to   Great Britain)
  Russian Empire   +33% Governing capacity (available only to   Russia)
  Austrian Diplomacy   +5 Diplomatic reputation (available only to   Austria)


  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Golden Era).

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology