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The Europa Universalis IV era is divided into four ages, with each age lasting roughly 90 years. In its basic form, the different ages define which special rules are active (religious vs. absolutism) and what possible disasters may occur during said age. Ages also replace year specifications in many events and decisions.

With the Mandate of Heaven.pngMandate of Heaven DLC, each age has a number of goals for countries to achieve. When achieved, they increase power projection and provide a monthly bonus to Monthly splendor.png splendor, which can be spent to activate bonuses that last till the end of the age. Each bonus costs 800 Monthly splendor.png splendor.

Splendor[edit | edit source]

In its expanded form, each age contains seven period-related objectives, which when fulfilled, grants nations Power projection.png +3 power projection and Monthly splendor.png +2 monthly splendor (per objective). Splendor may then be used to purchase age-specific abilities, which are various temporary bonuses a nation can activate for the remaining period of that age. The age-abilities are divided into 7 general abilities, which can be taken by any nation, and 4 nation-specific abilities, which may only be taken by the indicated nation—these reflect countries that were historically powerful during the active age period. When a given age ends, all accumulated splendor and all previously purchased abilities disappear while power projection gained from objectives starts waning—thus resetting the table for the new age.

Some objectives, once achieved, may then be lost (for example, if "have 2 personal unions" objective was achieved and then one of those unions ended). A lost objective will no longer grant extra splendor. It can be achieved again to resume splendor gain.

Other sources of splendor[edit | edit source]

From great projects:

  • holding Isfahan (429) while religion is in Muslim group and has the same religion as its owner with the great project Great project maidan-e naqsh-e jahan.png Maidan-e Naqsh-e JahanGreat project level icon tier 1.png +0.5 Monthly splendor.png Monthly splendor; Great project level icon tier 2.png +1 Monthly splendor.png Monthly splendor; Great project level icon tier 3.png +1.5 Monthly splendor.png Monthly splendor.
  • holding Mentese (319) with the great project Great project mausoleum at halicarnassus.png Mausoleum at HalicarnassusGreat project level icon tier 1.png +0.5 Monthly splendor.png Monthly splendor; Great project level icon tier 2.png +1 Monthly splendor.png Monthly splendor; Great project level icon tier 3.png +1.5 Monthly splendor.png Monthly splendor.
  • holding Firenze (116) while religion is in Christian group and has the same religion as its owner with the great project Great project santa maria del fiore.png Santa Maria del FioreGreat project level icon tier 1.png +0.5 Monthly splendor.png Monthly splendor; Great project level icon tier 2.png +1 Monthly splendor.png Monthly splendor; Great project level icon tier 3.png +2 Monthly splendor.png Monthly splendor.
  • holding Central Doab (524) while religion is in Muslim group and has the same religion as its owner with the great project Great project taj mahal.png Taj MahalGreat project level icon tier 2.png +1 Monthly splendor.png Monthly splendor; Great project level icon tier 3.png +2 Monthly splendor.png Monthly splendor.

There is also a Franconian mission giving +1.5 Monthly splendor.png Monthly splendor.

Golden Era[edit | edit source]

A nation managing to complete at least 3 objectives in a given age may, once per campaign, enter a golden era period for the nation lasting 50 years.

During a golden era a nation gets the following benefits:[1]

All power costs.png −10% All power costs
Morale of armies.png +10% Morale of armies
Morale of navies.png +10% Morale of navies
Goods produced modifier.png +10% Goods produced modifier
Maximum absolutism 0+5% Maximum absolutism
Maximum revolutionary zeal +10% Maximum revolutionary zeal

Age of Discovery[edit | edit source]

Age of Discovery icon
At the dawn of the Early Modern era new continents are being mapped while feudal society is slowly giving way to centralized states.
For an enterprising state this age can see the foundation of a worldwide empire.

The Age of Discovery is the age initially present in the game, starting (technically) in 1400, and lasting until 10 years following the appearance of Protestantism. During this age, religious rules are valid (i.e. the special Curia abilities).

Possible age disasters include: Castilian Civil War, Peasants' War, War of the Roses.

Objectives[edit | edit source]

Objective Description
Obj discover america.png Discover America As a nation with a capital in Europe, Africa or Asia, discover North America, South America or a random new world continent.
Obj 100 development.png Developed Nation While the capital is not in Europe, Asia or Africa, have at least 100 Development.png total development.
Obj 5 centers of trade.png Control Centers of Trade Own and control 5 core provinces with the level 2 or level 3 Coastal Center of Trade or Inland Center of Trade modifier.
Obj 30 development city.png A Large City Own and control a core province with at least Development.png 30 development.
Obj renaissance.png Embrace Renaissance Embrace the Renaissance.png Renaissance institution and keep it in all state provinces.
Obj two unions.png Hold Three Thrones As a Christian country, have at least 2 Personal union.png personal unions.
Obj many vassals.png Feudal Society As a non-Christian country, have at least 5 Vassal.png vassals.
Obj two continents.png Present on Two Continents Own provinces on at least two continents.
Obj humiliate rival.png Humiliate Rival Humiliate a rival through a peace treaty.

Abilities[edit | edit source]

Ability Effect
Ab allow feudal de jure law.png Feudal De Jure Law Allow Edict “Feudal De Jure Law” (Local unrest.png −5 Unrest).
Ab justified wars.png Justified Wars Aggressive expansion impact.png −10% Aggressive expansion impact
Ab transfer vassal wargoal.png Transfer Subject Transfer Subject peace treaty at half cost, and allow fabricating claims bordering existing claims.
Ab free war taxes.png Improved Wartaxes War taxes cost −100% War taxes cost
Ab cavalry armies.png Cavalry Armies Cavalry to infantry ratio.png +20% Cavalry to infantry ratio
Ab colony boost development.png Higher Developed Colonies Gain Base tax.png +1 base tax, Production.png +1 base production, and Manpower.png +1 base manpower in a colony when it becomes a city.
Ab attack bonus in capital terrain.png Adaptative Combat Terrain Gain +1 combat bonus in provinces with the same terrain type as the capital.
Ab ottoman siege ability.png The Guns of Urban Siege ability.png +33% Siege ability (available only to Flag of Ottomans Ottomans)
Ab portugal colonial growth.png Portuguese Colonial Growth Global settler increase.png +50 Global settler increase (available only to Flag of Portugal Portugal)
Ab denmark reduced lib desire.png Danish Subject Loyalty Liberty desire.png −30% Liberty desire in subjects (available only to Flag of Denmark Denmark)
Ab venice ship trade.png Venetian Trade Ship trade power.png +50% Ship trade power (available only to Flag of Venice Venice)

Age of Reformation[edit | edit source]

Age of Reformation icon
From East to West this is the age of religious conviction, debates and mass movements. In Europe Protestantism is entrenched while millenarianism takes hold of Iran and religious Syncretism shapes Indian society.

This Age triggers 10 years after the appearance of the first Protestant Center of Reformation (dependent on Catholic Reform desire), and is the starting Age for the Eighty Years War (1579) and Thirty Years War (1618) bookmarks.

Possible age disasters include: The Count's Feud, French Wars of Religion, Religious Turmoil, Time of Troubles.

Objectives[edit | edit source]

Objective Description
Obj christian convert.png Join the Reformation Embrace Protestantism Protestantism, Reformed.png Reformed, Anglican.png Anglican or Hussite Hussite as your state religion.
Obj humanism religious.png Humanist or Religious Complete either the Humanist idea group.png Humanist or Religious idea group.png Religious idea group.
Obj convert 10 provinces.png Convert Provinces Convert 10 provinces of a different religion. (Conversions done during the Age of Discovery count.)
Obj colonial empire.png Create a Colonial Empire Have at least 5 Subject colony icon.png colonial nations.
Obj force converted.png Converted another Nation Convert another nation through war, subject interaction, or enforcing unity. (Doing this during the Age of Discovery counts.)
Obj asian trade.png Asian Trade Gain the trade bonus in Silk.png Silk, Spices.png Spices, Chinaware.png Chinaware or Cloves.png Cloves
Obj unify culture.png Unify Culture Own all provinces of your culture group

Abilities[edit | edit source]

Ability Effect
Ab allow religion enforced.png Religion Enforced Edict Allow Edict “Religion Enforced” (+90% Resistance to reformation)
Ab siege blockades.png Floating Batteries Blockade impact on siege +1 Blockade impact on siege
Ab warscore vs religion.png Religious Wars War score cost vs other religions.png −25% War score cost vs other religions
Ab mercenary discipline.png Mercenary Discipline Mercenary discipline.png +5% Mercenary discipline
Ab ship power propagation.png Powerful Tradeships Ship tradepower propagation.png +20% Ship tradepower propagation
Ab institution spread from true faith.png Institutional Spread Institution spread in true faith provinces.png +50% Institution spread in true faith provinces
Ab prestige per development from conversion.png Prestigious Conversions Yearly prestige.png +0.3 Prestige per development from missionary after a successful conversion.
Ab spain tercio.png Spanish Tercios Shock damage received.png −30% Shock damage received (available only to Flag of Spain Spain)
Ab mughal artillery.png Mughal Artillery Artillery cost.png −50% Artillery cost (available only to Flag of Mughals Mughals)
Ab polish legitimacy.png Polish Crown Goods produced modifier.png +33% Goods produced modifier (available only to Flag of Poland Poland or Flag of Commonwealth Commonwealth)
Ab persia reinforce.png Persian Reinforcement Reinforce cost.png −30% Reinforce cost (available only to Flag of Persia Persia)

Age of Absolutism[edit | edit source]

Age of Absolutism icon
As governments wrest the absolute power in their countries from other parties, they are now able to devote themselves to the building of Empires. This is the age of the state, of rulers, and their armies.

The Age of Absolutism is the third age in the game, starting 10 years after Global Trade is discovered (around 1610). During this age, religious rules are no longer valid (i.e. the special Curia abilities) and instead are replaced by the absolutism mechanic.

Possible age disasters include: Court And Country, English Civil War.

Objectives[edit | edit source]

Objective Description
Obj 3 trade companies.png Three Trade Companies Have 3 Subject tradecompany icon.png Trade Companies
Obj universities.png Multiple Universities Own and control at least 5 Universities
Obj large forcelimit.png Potential for a Large Army Reach a Land forcelimit.png force limit of 200 regiments
Obj 90 absolutism.png Absolutism Have at least 90 Absolutism.png absolutism
Obj emperor of china.png Emperor of China Be Emperor of China with a mandate of at least 50
Obj cultures accepted.png Multicultural Nation Have at least 5 different Max promoted cultures.png promoted cultures
Obj win religious war.png Win Religious War Be on the victorious side in the Religious League War

Abilities[edit | edit source]

Ability Effect
Ab allow edict of absolutism.png Edict of Absolutism Allow Edict “Edict of Absolutism” (Devastation.png −0.25 Monthly devastation)
Ab rival change.png Flexible Rivalries Change rival cost.png −50% Change rival cost
Ab rival border fort.png Protecting Forts Fort maintenance.png −100% Fort maintenance on border with rival
Ab autonomy.png Efficient Autonomy Autonomy change cooldown.png −50% Autonomy change cooldown
Ab harsh treatment.png Harsher Treatment Harsh treatment cost.png −50% Harsh treatment cost
Ab adm efficiency.png Administrative Efficiency Administrative efficiency.png +5% Administrative efficiency
Ab yearly absolutism.png Absolute Government Absolutism.png +1 Yearly absolutism
Ab france fire damage.png French Musketeers Land fire damage.png +20% Land fire damage (available only to Flag of France France)
Ab dutch anti corruption.png Dutch Officials Corruption.png −0.20 Yearly corruption (available only to Flag of Netherlands Netherlands)
Ab sweden manpower.png Swedish Recruitment Manpower recovery speed.png +35% Manpower recovery speed (available only to Flag of Sweden Sweden or Flag of Scandinavia Scandinavia)
Ab manchu banner.png Manchu Banners Possible Manchu banners.png +50% Possible Manchu banners (available only to Flag of Manchu Manchu or Flag of Qing Qing)

Age of Revolutions[edit | edit source]

Age of Revolutions icon
The questioning of rights, authority and the world itself during the Enlightenment has lead to the rejection of the Ancient Regime. As Absolutism gives way to Revolution kingdoms may have to make place for Republics.

The Age of Revolutions is the fourth and final age in the game, starting 10 years after the Enlightenment institution becomes active (usually about 1710), and lasting until the end of the game. During this age, the Absolutism mechanic is enabled.

Possible age disasters include: French Revolution, Revolution, Aspiration for Liberty.

Objectives[edit | edit source]

Objective Description
Obj parliament.png Parliament Have a government with a parliament
Obj emperor.png Emperor Be an Empire Rank nation, Emperor of HRE or Emperor of China
Obj large subject.png Powerful Subject Have a subject with at least Development.png 250 development
Obj disc army.png High Discipline Have at least Discipline.png 125% discipline
Obj huge capital.png Large Capital Have at least Development.png 50 development in the capital
Obj great general.png Great Leader Have a 3-star general or admiral
Obj two institutions.png Control Institutions Own and control 2 origins of institutions

Abilities[edit | edit source]

Ability Effect
Ab allow anti revolutionary zeal.png Anti-Revolutionary Zeal Liberty desire from subjects development −33% Liberty desire from subject development
Ab napoleonic warfare.png Napoleonic Warfare Artillery bonus vs fort.png +3 Artillery bonus vs fort
Ab force march.png Improved Force March Forced March costs no Military power.png military power
Ab more ships can fire.png Naval Engagement Global naval engagement.png +20% Global naval engagement
Ab no distance for core.png Unrestricted Conquest Ignore coring distance
Ab backrow artillery.png Improved Artillery Range Artillery damage from back row.png +20% Artillery damage from back row
Ab same contine lib desire.png Loyal Subjects Liberty desire in same continent subjects −25% Liberty desire in same continent subjects
Ab pru military.png Prussian Discipline Fire damage received.png −20% Fire damage received (available only to Flag of Prussia Prussia or Flag of Germany Germany)
Ab gbr fleet.png British Fleet Naval maintenance modifier.png −33% Naval maintenance modifier (available only to Flag of Great Britain Great Britain)
Ab russia boost.png Russian Empire Governing capacity modifier +33% Governing capacity (available only to Flag of Russia Russia)
Ab austria rep.png Austrian Diplomacy Diplomatic reputation.png +5 Diplomatic reputation (available only to Flag of Austria Austria or Flag of Holy Roman Empire Holy Roman Empire)

References[edit | edit source]

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Golden Era).

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology