From Europa Universalis 4 Wiki
Jump to navigation Jump to search
Empire rankYuan
Primary culture
Mongol (Altaic)

Capital province
Khanbaliq (1816)

Celestial Empire Government monarchy.png

State religion

Technology group
ChineseChinese technology group
Great Yuan ideas

Traditions.png Traditions:

+25% National manpower modifier
+20% Cavalry combat ability

Core-creation cost.png Da Zai Qian Yuan

−25% Core-creation cost

Morale of armies.png A Savage Kingdom Holy and Enchanted

+10% Morale of armies

Technology cost.png The Three Teachings and Nine Schools All Respected

−10% Technology cost

Shock damage.png Keshik and Weijun

+10% Shock damage

Envoy travel time.png A Thousand Miles as if at Home

−10% Envoy travel time
+15% Movement speed

Administrative efficiency.png Sino-Mongol Administration

+5% Administrative efficiency

Goods produced modifier.png Pax Mongolica

+10% Goods produced modifier

Idea bonus.png Ambition:

+10% Governing capacity modifier

Yuan is a formable country in Asia. Historically, the Yuan Dynasty was founded in China in 1271 after the Mongol Conquests to serve the legitimacy of the Mongol emperors. However, they were overthrown just under a century later and replaced by the Flag of Ming Ming Dynasty.

Formation[edit | edit source]

Any country of the Altaic culture group can take the decision to form Yuan.[1]


Execute decision.pngReform Great Yuan

The heirs of Kublai Khan once ruled over all Chinese and Mongol lands. Let us rise to reclaim the legacy of the old Yuan and crush the weaker lineages that have attempted to claim the Empire that is our birthright!

Potential requirements

Flag of Yuan Yuan does not exist.
The country:

If the country is AI-controlled, then:

  • it can not be a custom nation.
  • it can not be a former colonial nation.
  • it must own at least 8 cities.

The country:

  • is not at war.
  • is not a subject nation other than a tributary state.
  • has a stability of at least 2.
  • owns its core provinces Xilin Gol (723), Beijing (1816), Qaraqorum (2190), and Xuanhua (2136).
  • owns or has a non-tributary subject own all provinces of Mongol, Korchin, Khalkha, and Oirat culture.

If Mandate of Heaven.png Mandate of Heaven DLC is active and there is an Emperor of China:

else if Common Sense.png Common Sense DLC is active:

  • the country must be an Empire rank empire.


  • the country must have 1000 development


If Beijing (1816):


  • Beijing (1816) leaves the HRE.
  • the emperor of the HRE:
    • loses Imperial authority.png1 imperial authority.
    • gets the opinion modifier “Removed provinces from the Empire” towards the country, worth Opinion.png−50 opinion with a yearly decay of 1.

Beijing (1816):

  • becomes the capital of the country.
  • gains Base tax.png1 base tax, Production.png1 production, and Manpower.png1 manpower.
  • is renamed to Khanbaliq.
  • has its capital renamed to Khanbaliq.

The country:

If Flag of Yuan Yuan:

Xilin Gol (723):

  • is renamed to Xanadu.
  • has its capital renamed to Xanadu.

Xuanhua (2136):

  • is renamed to Zhongdu.
  • has its capital renamed to Zhongdu.
Own core (red), own or non-tributary subject own (blue), permanent claims after formation (yellow)

Decisions[edit | edit source]


Execute decision.pngRestore the Mongol Empire

The empire of Genghis Khan has fallen, broken into many parts. We must restore his legacy by replicating the Great Khan's conquests. We will reconquer the Mongol Empire!

Potential requirements

The country:


The country:

  • is not a subject nation other than a tributary state.
  • is at peace;
  • owns directly Beijing (1816), Nanjing (1821) and Canton (667);
  • owns directly all colonized provinces in the following regions: Mongolia, Central Asia, Pontic Steppe;
  • owns directly or through a non-tributary subject the following regions: Khorasan, Persia;
  • owns directly or through a non-tributary subject: Moskva (295) and Kiev (280).

AI will always enact this decision.


Qaraqorum (2190):

  • becomes the capital of the country.

The country:

  • becomes Flag of Mongol Empire Mongol Empire.
  • gets Empire rank empire rank.
  • changes government type to tribal
  • adds government reform Great Mongol State
  • gets the modifier “Increased Centralization” for 20 years with the following effects:
    • Autonomy.png−0.05 monthly autonomy change,
    • National unrest.png+1 national unrest.

Empire of China:

All colonized provinces in orange must be owned to form the Mongol Empire. Provinces in red must be owned or owned by a non-tributary subject.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Yuan. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Re-establishing the Yuan dynasty brings great rewards due to its superb idea set, which combines military and expansionary power. There are, however, a number of disadvantages if one becomes the Emperor of China. Becoming the emperor changes technology type into Chinese. This is a rather severe malus if one is playing as a horde nation, especially with the Cossacks Expansion enabled. Forming Yuan will remove the permanent CB on all neighboring countries and the raze mechanic, the latter arguably the strongest single mechanic in the game, single handedly solving all Monarch Point concerns, allowing constant truce breaks, and even managing over extension. For greatest blobbing potential, the player should hold off on the decision to change government type, if they ever change at all.

One can avoid these disadvantages by instead dismantling the Mandate of Heaven by annexing the current Emperor without taking the Mandate. The requirement for forming Yuan will then be to have empire rank (or 1000 development if the Common Sense expansion isn't active) instead of being Emperor of China. This allows one to retain one's government type and tech group after forming Yuan. One of the easiest ways to go about this is playing as Oirat, which has a mission that makes the initial war with Ming very easy. Losing the war will most likely send Ming into a doom spiral that will make China easy pickings later on. One can work on obtaining the required provinces between wars with Ming, or more likely the Chinese minors that will declare independence from Ming.

There is a certain amount of poetry involved in Chinese history, and that is a not insignificant motivator, but if one's goal is a World Conquest, be very careful. The Imperialism CB comes only much later, and taking lands without severely tanking your Diplomatic Monarch Points will either require laborious work from your precious diplomats, or the Holy War CB from Religious Ideas.

Though, if the player is beginning as a non horde, there is something to be said about conquering Altaic land, culture flipping and forming Yuan for the claims on all of the China super-region, hopefully setting up for Absolutism with all the nice Chinese land and the trade node in Beijing.

Achievements[edit | edit source]

Back in Control icon
Form Yuan and be the only nation holding land in China.
Restore the Mongol Empire before the Age of Absolutism.

Notes[edit | edit source]

  1. For the script code of the decision see in /Europa Universalis IV/decisions/YuanNation.txt.