Difference between revisions of "Wealth of Nations"

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{{version|Timeless}}
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{{Version|Timeless}}
[[File:EUIV-WON-Poster.png|thumb|346px|Poster for Wealth of Nations]]
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{{DLC
The '''Wealth of Nations''' expansion [[DLC]] was announced on 2014-01-27<ref>[[Forum:751757]]</ref> and was released on 2014-05-29. The expansion focuses on trade and conflict drivers.
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| header= Wealth of Nations
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| logo= Wealth of Nations banner.jpg
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| type= Expansion
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| patch= 1.6
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| date= 2014-05-29
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| storeb = {{Store|pdx|europa-universalis-iv-wealth-of-nations/EUEU04ESKeu4won1.html}} / {{Store|steam|app/279620}}
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| storec = {{Store|pdx|europa-universalis-iv-wealth-of-nations-content-pack/EUEU04CSK0000020.html}} / {{Store|steam|bundle/2258}}
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}}
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{{#evt:
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| service= youtube
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| id= 6H4b7MyVRdw
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| description= Europa Universalis IV: Wealth of Nations expansion feature spotlight by EU4's project lead Thomas "Besuchov" Johansson.
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| alignment= right
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| container=frame
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}}
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The '''Wealth of Nations''' expansion [[DLC]] was announced on 2014-01-27<ref>[[Forum:751757|Paradox Announces Europa Universalis IV: Wealth of Nations]], 2014-01-27</ref> and was released on 2014-05-29. The expansion focuses on trade and conflict drivers.
  
==Features==
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== Expansion features ==
These are exclusive features announced in the patch notes:<ref>http://www.eu4wiki.com/Patch_1.6</ref>
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* Covert diplomatic actions to create trade conflicts
* A new [[casus belli]] is introduced: [[Diplomacy#Trade conflict|Trade conflict]].
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* Introduction of state-sponsored pirates, also known as privateers
* Privateers replace pirates. A light ship can be send on such a mission, where it will hoist Jolly Rogers flag and create 1,5 times its normal trade power in the node. The income goes to the pirate nation collecting as a merchant in the node. The pirate nation will pay 40% of the income generated to the nation sending the privateer. If a nation has over 20% of the income in a node getting targeted by privateers they gain a CB against the privateering nation.
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* Designation of a specific port as the main trade capital
* [[Trade company|Trade companies]] are introduced. They are assigned by western countries to provinces in specific areas of the world to give naval forcelimit, trade power and several other trade related benefits. These bonuses come at the cost of 100% of the forcelimit and 50% of the taxation in the provinces assigned to the trade company.
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* Improved trading in inland nodes
* [[Trade#Trade steering towards inland|Trade steering towards inland]] nodes is introduced. It will increase the transfer of income towards an inland node with a merchant present or from a node where a merchant is forwarding trade towards an inland node.
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* Introduction of trade companies
* Building of [[Canal|canals]] is now possible. Canals are great projects in specifically Holstein (Kiel canal), Dumyat and Sinai (Suez Canal) and if [[Map#Random New World|Random New World]] is not turned on: Panama (Panama Canal). Canals give trade power and possibility to traverse the area with boats.
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* Hindu and Norse rulers can pick personal deities
* Reformed religion gets [[Religions and denominations#reformed|Fervor mechanic]]
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* Reformed "Fervor": Reformed nations can gain and spend fervor points on a Military, Diplomatic and Trade bonus
* Hindu religion gets [[Religions and denominations#Hinduism|Deity mechanic]] and a lot of special events
 
* [[Diplomacy#Transfer_trade_power|Transfer trade power]] makes it possible to demand trade power. Demanding trade power acts as a truce, while in effect.
 
* New peace options of enforce [[Diplomacy#Ask for military access|Military Access]] and enforce [[Diplomacy#ask for fleetbasing rights|Fleet Basing Rights]] are introduced.
 
* Merchant republics now give a bonus to Goods Produced in non-owned provinces.
 
* It is now possible to let the game dynamically alter province names based on the province owner.
 
* And new ship models for Great Frigate, War Galley, Galiot, Brig and Trabakul.
 
  
===Coinciding game patch===
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== Free features ==
{{Main|Patch 1.6}}
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* [[Rival]]s
The release of the '''Wealth of Nations''' expansion coincided with a supporting, free patch for the base game.
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** [[Countries]] now pick rivals from a list of nearby nations that aren't too strong or too weak compared to that country. Larger nations can pick rivals further away. Picking a rival gives all the previous benefits of having a rival and also unlocks the [[Power Projection|Power Projection system]].
 
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** You gain Power Projection by having longtime rivals and acting aggressively against those rivals by for example [[war|declaring war]] on them, taking [[provinces]] from them, [[Subsidies|subsidizing]] their enemies and sending [[privateers]] against them. You lose Power Projection from having too few rivals picked and losing provinces to your rivals.
== List of video content ==
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** Power Projection gives bonuses to [[Trade Power]], [[Fort defence|Fort Defense]], [[Land morale|Land Morale]], [[Naval morale|Naval Morale]], [[Legitimacy]] and [[Republican Tradition]]. Additionally, at 25 Power Projection a nation gets +1 [[Leader(s) without upkeep|Leader without Upkeep]] and at 50 Power Projection it gets +1 to monthly [[Monarch power|Administrative, Diplomatic and Military Power]].
{| class="wikitable"
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* [[Policies]]
|-
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** New Policy Interface under [[Missions]] and [[Decisions]] Tab
! Title and Link !! Description !! Date
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** Completing two full [[Idea groups|Idea Groups]] unlocks several Policies
|-
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** Activating a policy gives bonuses but costs 1 monarch point per month of a specific type.
|[http://youtu.be/poKbE6kdwYA Feature Part 1 - Trade Companies] || Trade companies and their mechanics. || 19-05-2014
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** Several old decisions now converted to policies
|-
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* New [[Casus Belli|Trade Conflict CB]] given by Justify Trade Conflict
|[http://youtu.be/Xagn0vcmEnU Feature Part 2 - Trade CB's and Terra Incognita]||A bunch of new Trade CB's and updated Terra Incognita.||19-05-2014
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* Ticking [[warscore]] from [[Blockade|blockades]]
|-
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* New [[Colonial regions|Colonial Region]] Australia
|[http://youtu.be/sLrVZteynwA Feature Part 3 - Religion Mechanics & Rival System]||The overhauled rival system and a ''Power Projection'' mechanic. Plus, Reformed and Hindu religions have been fleshed out.
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* Now possible to easily detach obsolete ships with one button
|20-05-2014
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* Improved Macro-builder Interface
|-
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* Now possible to Build [[cores]], Change [[Culture]] and do [[Harsh treatment|Harsh Treatment]] from the Macro-builder Interface
|[http://youtu.be/jKF_UPK1jSs Feature Part 4 - Policies & Privateers]||Pirates are extinct in Wealth of Nations. Instead ''Privateers'' can have a serious impact on trade and the income of your enemies.<br>
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* Now possible to change role of trader without travel time
They generate a bit of gold, but most of it goes towards maintaing the supply of rum.
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* Added New [[ships]], Great Frigate, War Galley, Galiot, Brig and Trabakul
|20-05-2014
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* Added three [[religions]], Coptic (Christianity), Ibadi (Islam), and Sikh (Sikhism). Coptic (Ethiopia) and Ibadi (Oman) are present from the 1444 start, Sikh will appear later.
|-
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* Modifiers such as [[Estuary]] now shown on map in Trade Mapmode.
|[http://youtu.be/43tul2pHwQM Feature Part 5 - Courland & Other Nations]||''Courland'', but we're Swedes so Kurland it is.||21-05-2014
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* Now possible to form the nations {{flag|Egypt}}, {{flag|Bukhara}} and {{flag|Kurland}}.
|-
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* [[Administrative efficiency]] is a new country wide bonus that is unlocked at administrative technology level 23 and increases at 26 and 29, up to a total of 75%. Administrative Efficiency directly reduces the impact of province [[base tax]] on [[overextension]] and warscore cost, allowing for much larger territories to be conquered at once.
|[http://youtu.be/-SP4d7PyS8E Feature Part 6 - Renewed Macro interface & New religions]||We've changed the flow of the interface significantly.<br>
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* The scaling of core time from country size has been removed - all nations now core provinces at the same speed regardless of size (but it is still affected by factors such as culture, religion, having a [[claim]] and so on).
The original ''Macro interface'' was already pretty flexible, however it's now been fleshed out to the point that all the important stuff has been added to it. Also, we take a look at Coptic and Ibadi religions.
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* New Launcher with Steamworks support, subscribe to the [[mods]] in steam and the launcher will update accordingly.
|21-05-2014
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* Buildable [[Canals]]: Now possible to build the Kiel Canal, the Suez Canal and the Panama Canal. (Originally contained in the DLC)
|-
 
|[http://youtu.be/zpDOCHyppQA Feature Part 7 - Canals & Great Works system]||Introducing the Great Works system and the canals that are part of it.<br>
 
In Wealth of Nations you now will be able to build three canals in the late game; The Kiel Canal, Suez Canal and the Panama Canal can now all be build for a mere 20 000 ducats.  
 
|22-05-2014
 
|-
 
|[http://youtu.be/FdpgSEXslqw Features - Highlights] || In this video we've condensed the Feature Stream down to the core components of Wealth of Nations. || 22-05-2014
 
|}
 
 
 
== Other useful sources ==
 
{| class="wikitable"
 
|-
 
! Title and Link !! Description !! Date
 
|-
 
|[[forum:707812|manuals for Europa Universalis 4]] || Includes official manual for Europa Universalis 4 Wealth of Nations || 09-06-2014
 
|-
 
|[[forum:778277|Official patchnotes for patch 1.6]]||The patchnotes and explanation of what Wealth of Nation adds.||29-05-2014
 
|}
 
[[Developer diaries#Wealth of Nations developer diaries|Developer diaries]] for Wealth of Nations is available.  
 
  
 +
== Dev diaries ==
 +
{{main|Developer diaries}}
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{{#lsth:Developer diaries|Wealth of Nations}}
 
== References ==
 
== References ==
 
<references />
 
<references />
  
 
[[Category:DLC]]
 
[[Category:DLC]]

Latest revision as of 17:29, 4 March 2020

Wealth of Nations.png Wealth of Nations
Wealth of Nations banner.jpg
Type
Release date / Patch
2014-05-29 / 1.6

Store: Expansion
Store: Content pack
Europa Universalis IV: Wealth of Nations expansion feature spotlight by EU4's project lead Thomas "Besuchov" Johansson.

The Wealth of Nations expansion DLC was announced on 2014-01-27[1] and was released on 2014-05-29. The expansion focuses on trade and conflict drivers.

Expansion features[edit]

  • Covert diplomatic actions to create trade conflicts
  • Introduction of state-sponsored pirates, also known as privateers
  • Designation of a specific port as the main trade capital
  • Improved trading in inland nodes
  • Introduction of trade companies
  • Hindu and Norse rulers can pick personal deities
  • Reformed "Fervor": Reformed nations can gain and spend fervor points on a Military, Diplomatic and Trade bonus

Free features[edit]

  • Rivals
  • Policies
    • New Policy Interface under Missions and Decisions Tab
    • Completing two full Idea Groups unlocks several Policies
    • Activating a policy gives bonuses but costs 1 monarch point per month of a specific type.
    • Several old decisions now converted to policies
  • New Trade Conflict CB given by Justify Trade Conflict
  • Ticking warscore from blockades
  • New Colonial Region Australia
  • Now possible to easily detach obsolete ships with one button
  • Improved Macro-builder Interface
  • Now possible to Build cores, Change Culture and do Harsh Treatment from the Macro-builder Interface
  • Now possible to change role of trader without travel time
  • Added New ships, Great Frigate, War Galley, Galiot, Brig and Trabakul
  • Added three religions, Coptic (Christianity), Ibadi (Islam), and Sikh (Sikhism). Coptic (Ethiopia) and Ibadi (Oman) are present from the 1444 start, Sikh will appear later.
  • Modifiers such as Estuary now shown on map in Trade Mapmode.
  • Now possible to form the nations Flag of Egypt Egypt, Flag of Bukhara Bukhara and Flag of Kurland Kurland.
  • Administrative efficiency is a new country wide bonus that is unlocked at administrative technology level 23 and increases at 26 and 29, up to a total of 75%. Administrative Efficiency directly reduces the impact of province base tax on overextension and warscore cost, allowing for much larger territories to be conquered at once.
  • The scaling of core time from country size has been removed - all nations now core provinces at the same speed regardless of size (but it is still affected by factors such as culture, religion, having a claim and so on).
  • New Launcher with Steamworks support, subscribe to the mods in steam and the launcher will update accordingly.
  • Buildable Canals: Now possible to build the Kiel Canal, the Suez Canal and the Panama Canal. (Originally contained in the DLC)

Dev diaries[edit]

Main article: Developer diaries

All developer diaries about the Wealth of Nations expansion and patch 1.6.

Patch 1.6
No. Title and Link Description Date
1 General Information Introduction & design goals 2014-03-20
2 Trade Improvements New trade mechanics 2014-03-27
3 Naval Improvement New naval mechanics 2014-04-03
4 Companies and Canals Trade company mechanics & buildable canals 2014-04-10
5 Religion New religion mechanics 2014-04-17
6 Improved Diplomacy New rival system & trade related CBs 2014-04-24
7 Free Features #1 Lots of features expanded in the 1.6 patch 2014-05-06
8 Free Features #2 Interface improvements (esp. Macro Build Interface) 2014-05-08
9 Policies & Ideas & More Policies added & expanded climate mechanics 2014-05-15
10 Balance Changes Changes and improvements to mechanics and balance in 1.6 patch 2014-05-22

References[edit]