Difference between revisions of "Wealth of Nations"

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(Expansion features: Added info about the defunct Norse religion.)
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{{version|Vanilla}}
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{{Version|Timeless}}
The '''Wealth of Nations''' expansion [[DLC]] was annonced on January 27th 2014<ref>http://forum.paradoxplaza.com/forum/showthread.php?751757-Paradox-Announces-Europa-Universalis-IV-Wealth-of-Nations&s=3040de0473d483d382a84035f50f69c4</ref> and scheduled for release Q2 2014. The expansion is to focus on trade and conflict drivers.
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{{DLC
[[File:EUIV-WON-Poster.png|thumb|right|580px|Poster for Wealth of Nations]]
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| header= Wealth of Nations
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| logo= Wealth of Nations banner.jpg
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| type= Expansion
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| patch= 1.6
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| date= 2014-05-29
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| storeb = {{Store|pdx|europa-universalis-iv-wealth-of-nations/EUEU04ESKeu4won1.html}} / {{Store|steam|app/279620}}
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| storec = {{Store|pdx|europa-universalis-iv-wealth-of-nations-content-pack/EUEU04CSK0000020.html}} / {{Store|steam|bundle/2258}}
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}}
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{{#evt:
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| service= youtube
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| id= 6H4b7MyVRdw
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| description= Europa Universalis IV: Wealth of Nations expansion feature spotlight by EU4's project lead Thomas "Besuchov" Johansson.
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| alignment= right
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| container=frame
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}}
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The '''Wealth of Nations''' expansion [[DLC]] was announced on 2014-01-27<ref>[[Forum:751757|Paradox Announces Europa Universalis IV: Wealth of Nations]], 2014-01-27</ref> and was released on 2014-05-29. The expansion focuses on trade and conflict drivers.
  
==Planned features==
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== Expansion features ==
These are features announced on the product page<ref>http://www.paradoxplaza.com/games/europa-universalis-iv-wealth-of-nations</ref>:
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* Covert diplomatic actions to create trade conflicts
* Use covert diplomatic action to create trade conflicts: Bring out your negotiating skills and explore new diplomatic ways to justify and force trade conflicts against your competition
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* Introduction of state-sponsored pirates, also known as privateers
* Steal from your competitors with the use of privateers: Dare to hire privateers that will steal trade from your competitors by leaching trade into a pirate nation. But if you do, know that this will increase the risk of war since your competitors will have a just cause for war.
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* Designation of a specific port as the main trade capital
* Create a new trade capital & strengthen your trade: Designate a specific port as your main trade capital, separately from your country’s capital, in a coastal province within the same continent.
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* Improved trading in inland nodes
* Improved trading in inland nodes: Merchants placed in inland trade nodes gets increased bonus in proportion to your country’s trade efficiency and will increase your possibilities to trade in faraway inland trade nodes.
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* Introduction of trade companies
* Establish East India Companies: Strengthen your trade network and reach faraway lands by establishing East India Companies.
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* Hindu and Norse rulers can pick personal deities
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* Reformed "Fervor": Reformed nations can gain and spend fervor points on a Military, Diplomatic and Trade bonus
  
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== Free features ==
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* [[Rival]]s
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** [[Countries]] now pick rivals from a list of nearby nations that aren't too strong or too weak compared to that country. Larger nations can pick rivals further away. Picking a rival gives all the previous benefits of having a rival and also unlocks the [[Power Projection|Power Projection system]].
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** You gain Power Projection by having longtime rivals and acting aggressively against those rivals by for example [[war|declaring war]] on them, taking [[provinces]] from them, [[Subsidies|subsidizing]] their enemies and sending [[privateers]] against them. You lose Power Projection from having too few rivals picked and losing provinces to your rivals.
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** Power Projection gives bonuses to [[Trade Power]], [[Fort defence|Fort Defense]], [[Land morale|Land Morale]], [[Naval morale|Naval Morale]], [[Legitimacy]] and [[Republican Tradition]]. Additionally, at 25 Power Projection a nation gets +1 [[Leader(s) without upkeep|Leader without Upkeep]] and at 50 Power Projection it gets +1 to monthly [[Monarch power|Administrative, Diplomatic and Military Power]].
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* [[Policies]]
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** New Policy Interface under [[Missions]] and [[Decisions]] Tab
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** Completing two full [[Idea groups|Idea Groups]] unlocks several Policies
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** Activating a policy gives bonuses but costs 1 monarch point per month of a specific type.
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** Several old decisions now converted to policies
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* New [[Casus Belli|Trade Conflict CB]] given by Justify Trade Conflict
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* Ticking [[warscore]] from [[Blockade|blockades]]
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* New [[Colonial regions|Colonial Region]] Australia
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* Now possible to easily detach obsolete ships with one button
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* Improved Macro-builder Interface
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* Now possible to Build [[cores]], Change [[Culture]] and do [[Harsh treatment|Harsh Treatment]] from the Macro-builder Interface
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* Now possible to change role of trader without travel time
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* Added New [[ships]], Great Frigate, War Galley, Galiot, Brig and Trabakul
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* Added three [[religions]], Coptic (Christianity), Ibadi (Islam), and Sikh (Sikhism). Coptic (Ethiopia) and Ibadi (Oman) are present from the 1444 start, Sikh will appear later.
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* Modifiers such as [[Estuary]] now shown on map in Trade Mapmode.
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* Now possible to form the nations {{flag|Egypt}}, {{flag|Bukhara}} and {{flag|Kurland}}.
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* [[Administrative efficiency]] is a new country wide bonus that is unlocked at administrative technology level 23 and increases at 26 and 29, up to a total of 75%. Administrative Efficiency directly reduces the impact of province [[base tax]] on [[overextension]] and warscore cost, allowing for much larger territories to be conquered at once.
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* The scaling of core time from country size has been removed - all nations now core provinces at the same speed regardless of size (but it is still affected by factors such as culture, religion, having a [[claim]] and so on).
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* New Launcher with Steamworks support, subscribe to the [[mods]] in steam and the launcher will update accordingly.
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* Buildable [[Canals]]: Now possible to build the Kiel Canal, the Suez Canal and the Panama Canal. (Originally contained in the DLC)
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== Dev diaries ==
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{{main|Developer diaries}}
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{{#lsth:Developer diaries|Wealth of Nations}}
 
== References ==
 
== References ==
 
<references />
 
<references />
  
 
[[Category:DLC]]
 
[[Category:DLC]]

Latest revision as of 17:29, 4 March 2020

Wealth of Nations.png Wealth of Nations
Wealth of Nations banner.jpg
Type
Release date / Patch
2014-05-29 / 1.6

Store: Expansion
Store: Content pack
Europa Universalis IV: Wealth of Nations expansion feature spotlight by EU4's project lead Thomas "Besuchov" Johansson.

The Wealth of Nations expansion DLC was announced on 2014-01-27[1] and was released on 2014-05-29. The expansion focuses on trade and conflict drivers.

Expansion features[edit]

  • Covert diplomatic actions to create trade conflicts
  • Introduction of state-sponsored pirates, also known as privateers
  • Designation of a specific port as the main trade capital
  • Improved trading in inland nodes
  • Introduction of trade companies
  • Hindu and Norse rulers can pick personal deities
  • Reformed "Fervor": Reformed nations can gain and spend fervor points on a Military, Diplomatic and Trade bonus

Free features[edit]

  • Rivals
  • Policies
    • New Policy Interface under Missions and Decisions Tab
    • Completing two full Idea Groups unlocks several Policies
    • Activating a policy gives bonuses but costs 1 monarch point per month of a specific type.
    • Several old decisions now converted to policies
  • New Trade Conflict CB given by Justify Trade Conflict
  • Ticking warscore from blockades
  • New Colonial Region Australia
  • Now possible to easily detach obsolete ships with one button
  • Improved Macro-builder Interface
  • Now possible to Build cores, Change Culture and do Harsh Treatment from the Macro-builder Interface
  • Now possible to change role of trader without travel time
  • Added New ships, Great Frigate, War Galley, Galiot, Brig and Trabakul
  • Added three religions, Coptic (Christianity), Ibadi (Islam), and Sikh (Sikhism). Coptic (Ethiopia) and Ibadi (Oman) are present from the 1444 start, Sikh will appear later.
  • Modifiers such as Estuary now shown on map in Trade Mapmode.
  • Now possible to form the nations Flag of Egypt Egypt, Flag of Bukhara Bukhara and Flag of Kurland Kurland.
  • Administrative efficiency is a new country wide bonus that is unlocked at administrative technology level 23 and increases at 26 and 29, up to a total of 75%. Administrative Efficiency directly reduces the impact of province base tax on overextension and warscore cost, allowing for much larger territories to be conquered at once.
  • The scaling of core time from country size has been removed - all nations now core provinces at the same speed regardless of size (but it is still affected by factors such as culture, religion, having a claim and so on).
  • New Launcher with Steamworks support, subscribe to the mods in steam and the launcher will update accordingly.
  • Buildable Canals: Now possible to build the Kiel Canal, the Suez Canal and the Panama Canal. (Originally contained in the DLC)

Dev diaries[edit]

Main article: Developer diaries

All developer diaries about the Wealth of Nations expansion and patch 1.6.

Patch 1.6
No. Title and Link Description Date
1 General Information Introduction & design goals 2014-03-20
2 Trade Improvements New trade mechanics 2014-03-27
3 Naval Improvement New naval mechanics 2014-04-03
4 Companies and Canals Trade company mechanics & buildable canals 2014-04-10
5 Religion New religion mechanics 2014-04-17
6 Improved Diplomacy New rival system & trade related CBs 2014-04-24
7 Free Features #1 Lots of features expanded in the 1.6 patch 2014-05-06
8 Free Features #2 Interface improvements (esp. Macro Build Interface) 2014-05-08
9 Policies & Ideas & More Policies added & expanded climate mechanics 2014-05-15
10 Balance Changes Changes and improvements to mechanics and balance in 1.6 patch 2014-05-22

References[edit]