Editing Wealth of Nations

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Version|Timeless}}
+
The '''Wealth of Nations''' expansion [[DLC]] was announced on January 27th 2014<ref>http://forum.paradoxplaza.com/forum/showthread.php?751757-Paradox-Announces-Europa-Universalis-IV-Wealth-of-Nations&s=3040de0473d483d382a84035f50f69c4</ref> and scheduled for release on May 29th 2014. The expansion is to focus on trade and conflict drivers.
{{DLC
+
[[File:EUIV-WON-Poster.png|thumb|right|580px|Poster for Wealth of Nations]]
| header= Wealth of Nations
 
| logo= Wealth of Nations banner.jpg
 
| type= Expansion
 
| patch= 1.6
 
| date= 2014-05-29
 
| storeb = {{Store|pdx|europa-universalis-iv-wealth-of-nations/EUEU04ESKeu4won1.html}} / {{Store|steam|app/279620}}
 
| storec = {{Store|pdx|europa-universalis-iv-wealth-of-nations-content-pack/EUEU04CSK0000020.html}} / {{Store|steam|bundle/2258}}
 
}}
 
{{#evt:
 
| service= youtube
 
| id= 6H4b7MyVRdw
 
| description= Europa Universalis IV: Wealth of Nations expansion feature spotlight by EU4's project lead Thomas "Besuchov" Johansson.
 
| alignment= right
 
| container=frame
 
}}
 
The '''Wealth of Nations''' expansion [[DLC]] was announced on 2014-01-27<ref>[[Forum:751757|Paradox Announces Europa Universalis IV: Wealth of Nations]], 2014-01-27</ref> and was released on 2014-05-29. The expansion focuses on trade and conflict drivers.
 
  
== Expansion features ==
+
==Planned features==
* Covert diplomatic actions to create trade conflicts
+
These are features announced on the product page<ref>http://www.paradoxplaza.com/games/europa-universalis-iv-wealth-of-nations</ref>:
* Introduction of state-sponsored pirates, also known as privateers
+
* Use covert diplomatic action to create trade conflicts: Bring out your negotiating skills and explore new diplomatic ways to justify and force trade conflicts against your competition.
* Designation of a specific port as the main trade capital
+
* Steal from your competitors with the use of privateers: Dare to hire privateers that will steal trade from your competitors by leeching trade into a pirate nation. But if you do, know that this will give your competitors just cause for war.
* Improved trading in inland nodes
+
* Create a new trade capital and strengthen your trade: Designate a specific port as your main trade capital, separate from your country’s capital, in a coastal province within the same continent.
* Introduction of trade companies
+
* Improved trading in inland nodes: Merchants placed in inland trade nodes receive increased bonuses proportional to your country’s trade efficiency and will increase your ability to trade in far-away inland trade nodes.
* Hindu and Norse rulers can pick personal deities
+
* Establish East India Companies: Strengthen your trade network and reach far-away lands by establishing East India Companies.
* Reformed "Fervor": Reformed nations can gain and spend fervor points on a Military, Diplomatic and Trade bonus
+
* Allow Players to build canals at Panama, Kiel and Suez. These will be expensive undertakings which once completed will be visible on the map. Canals will allow movement of ships through them, they can be blockaded and will also contribute significantly to trade power in the region.
  
== Free features ==
+
== List of video content ==
* [[Rival]]s
+
{| class="wikitable mw-collapsible mw-collapsed"
** [[Countries]] now pick rivals from a list of nearby nations that aren't too strong or too weak compared to that country. Larger nations can pick rivals further away. Picking a rival gives all the previous benefits of having a rival and also unlocks the [[Power Projection|Power Projection system]].
+
|-
** You gain Power Projection by having longtime rivals and acting aggressively against those rivals by for example [[war|declaring war]] on them, taking [[provinces]] from them, [[Subsidies|subsidizing]] their enemies and sending [[privateers]] against them. You lose Power Projection from having too few rivals picked and losing provinces to your rivals.
+
! Title and Link !! Description !! Date
** Power Projection gives bonuses to [[Trade Power]], [[Fort defence|Fort Defense]], [[Land morale|Land Morale]], [[Naval morale|Naval Morale]], [[Legitimacy]] and [[Republican Tradition]]. Additionally, at 25 Power Projection a nation gets +1 [[Leader(s) without upkeep|Leader without Upkeep]] and at 50 Power Projection it gets +1 to monthly [[Monarch power|Administrative, Diplomatic and Military Power]].
+
|-
* [[Policies]]
+
|[http://youtu.be/poKbE6kdwYA Feature Part 1 - Trade Companies] || Trade companies and their mechanics. || 19-05-2014
** New Policy Interface under [[Missions]] and [[Decisions]] Tab
+
|-
** Completing two full [[Idea groups|Idea Groups]] unlocks several Policies
+
|[http://youtu.be/Xagn0vcmEnU Feature Part 2 - Trade CB's and Terra Incognita]||We've added a bunch of new Trade CB's to the game and updated the Terra Incognita.||19-05-2014
** Activating a policy gives bonuses but costs 1 monarch point per month of a specific type.
+
|-
** Several old decisions now converted to policies
+
|[http://youtu.be/sLrVZteynwA Feature Part 3 - Religion Mechanics & Rival System]||We've completely overhauled the Rival system and implemented a ''Power Projection'' mechanic. Plus, the Reformed and Hindu religions have been flesh out.||20-05-2014
* New [[Casus Belli|Trade Conflict CB]] given by Justify Trade Conflict
+
|-
* Ticking [[warscore]] from [[Blockade|blockades]]
+
|[http://youtu.be/jKF_UPK1jSs Feature Part 4 - Policies & Privateers]||Pirates have gone the way of the Dodo in Wealth of Nations. To replace them we've added ''Privateers'' who can have a serious impact on trade and the income of your enemies. Also they generate a bit of gold, but most of it goes towards the rum.||20-05-2014
* New [[Colonial regions|Colonial Region]] Australia
+
|-
* Now possible to easily detach obsolete ships with one button
+
|[http://youtu.be/43tul2pHwQM Feature Part 5 - Courland & Other Nations]||Yes, we know it's internationally referred to as ''Courland'', but we're Swedes so Kurland it is.||21-05-2014
* Improved Macro-builder Interface
+
|-
* Now possible to Build [[cores]], Change [[Culture]] and do [[Harsh treatment|Harsh Treatment]] from the Macro-builder Interface
+
|[http://youtu.be/-SP4d7PyS8E Feature Part 6 - Renewed Macro interface & New religions]||We've changed the flow of the interface significantly. The original ''Macro interface'' was already pretty flexible, however it's now been fleshed out to the point that all the important stuff has been added to it. Also, we take a look at Coptic and Ibadi relgions. ||21-05-2014
* Now possible to change role of trader without travel time
+
|-
* Added New [[ships]], Great Frigate, War Galley, Galiot, Brig and Trabakul
+
|[http://youtu.be/zpDOCHyppQA Feature Part 7 - Canals & Great Works system]||Introducing the Great Works system and the canals that are part of it. In Wealth of Nations you now will be able to build three canals in the late game; The Kiel Canal, Suez Canal and the Panama Canal can now all be build for a mere 20.000 ducats. ||22-05-2014
* Added three [[religions]], Coptic (Christianity), Ibadi (Islam), and Sikh (Sikhism). Coptic (Ethiopia) and Ibadi (Oman) are present from the 1444 start, Sikh will appear later.
+
|-
* Modifiers such as [[Estuary]] now shown on map in Trade Mapmode.
+
|[http://youtu.be/FdpgSEXslqw Features - Highlights] || In this video we've condensed the Feature Stream down to the core components of Wealth of Nations. || 22-05-2014
* Now possible to form the nations {{flag|Egypt}}, {{flag|Bukhara}} and {{flag|Kurland}}.
+
|}
* [[Administrative efficiency]] is a new country wide bonus that is unlocked at administrative technology level 23 and increases at 26 and 29, up to a total of 75%. Administrative Efficiency directly reduces the impact of province [[base tax]] on [[overextension]] and warscore cost, allowing for much larger territories to be conquered at once.
 
* The scaling of core time from country size has been removed - all nations now core provinces at the same speed regardless of size (but it is still affected by factors such as culture, religion, having a [[claim]] and so on).
 
* New Launcher with Steamworks support, subscribe to the [[mods]] in steam and the launcher will update accordingly.
 
* Buildable [[Canals]]: Now possible to build the Kiel Canal, the Suez Canal and the Panama Canal. (Originally contained in the DLC)
 
  
 
== Dev diaries ==
 
== Dev diaries ==
{{main|Developer diaries}}
+
A collection of all [[Dev_diary#Wealth_of_Nations_developer_diaries|developer diaries]] for the upcoming expansion Europa Universalis IV: Wealth Of Nations is kept on the [http://forum.paradoxplaza.com/forum/showthread.php?765381 Paradox forums].
{{#lsth:Developer diaries|Wealth of Nations}}
 
 
== References ==
 
== References ==
 
<references />
 
<references />
  
 
[[Category:DLC]]
 
[[Category:DLC]]

Please note that all contributions to Europa Universalis 4 Wiki are considered to be released under the Attribution-ShareAlike 3.0 (see Central:Central:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: