Open main menu

Vijayanagar

Kingdom rankVijayanagar
Vijayanagar.png
Primary culture
Kannada (Dravidian)

Capital province
Vijayanagar (541)

Government
Nayankara System Government monarchy.png

State religion
HinduHinduism.png

Technology group
IndianIndian technology group
Vijayanagar ideas
Traditions.png Traditions:
+10% Infantry combat ability
+1 Possible advisor

Trade power.png Promotion of Trade

+10% Global trade power

Cavalry combat ability.png Arab Horses

+10% Cavalry combat ability

Stability cost modifier.png Harsh Penal Code

−10% Stability cost modifier

Tolerance heretic.png Tolerance

+1 Tolerance of heretics
+1 Tolerance of heathens

Prestige.png Carnatic Music

+1 Yearly prestige

Diplomat.png Adroit Diplomacy

+1 Diplomat

Discipline.png An Army for the City of Victory

+5% Discipline

Idea bonus.png Ambition:

+50% Mercenary manpower
Shield Vijayanagar.png
Vijayanagar, the City of Victory, is an apt name for India's most triumphant Hindu nation.

Vijayanagara emerged from the crumbling Hoysala empire as its efforts to resist repeated invasions from the Muslim Flag of Delhi Delhi Sultanate began to fail. Determined to drive back the invaders, the rising Sangama dynasty rallied an army and united much of southern India against their common enemy.

Though the Delhi Sultanate was ousted from the south a century ago, Vijayanagar has not seen the end of its struggle against Islamic conquerors. In 1347 the Flag of Bahmanis Bahmanis Sultanate won its independence from Delhi and has since become a power in its own right. The rivalry and warfare between Bahmanis and Vijayanagar has thus far been inconclusive; territory has changed hands, tribute has been demanded and refused, yet each kingdom remains steadfast in their determination to thwart the other.

Besides its northern rival, Vijayanagar finds itself surrounded by far weaker nations. The Sangamas have allied with the Reddy Kingdom of Flag of Andhra Andhra, agreeing to protect them from incursions from Bahmanis and Flag of Orissa Orissa. Though nominally Vijayanagari subjects, the small Malabari kingdoms as well as the Raja of Flag of Mysore Mysore are largely left to their own devices. The time may come when the Raja requires more of them. The empire's recent conquest of the Tamil kingdoms has not gone entirely smoothly; relations with the influential Tamil trade guilds are poor and must be repaired before the empire undertakes further conquests in the area. More direct vassalage is asserted over Flag of Jaffna Jaffna in northern Lanka, where the small Tamil nation enjoys Vijayanagari protection from the Buddhists of the Flag of Kotte Kotte and Flag of Kandy Kandy Kingdoms.

The Vijayanagari empire distributes land to its most loyal and prominent generals in a system known as Nayankara. The Nayaks, provincial governors, administer the lands granted to them and carry the responsibility of raising armies for the Maharaja. Though the Nayaks have thus far been effective, the Raja must be wary of overly ambitious generals who may covet the throne for themselves.

In 1444, Vijayanagar is a Hindu monarchy in Southern India. It's in prime position to eventually unite the Indian subcontinent under its flag and declare the empire of Bharat.

Contents

MissionsEdit

Main article: Vijayanagari missions

Vijayanagar's missions focus on consolidating control over South India, defeating their northern rival   Bahmanis, and dominating the Indian Ocean trade, such as appeasing the Tamils and capturing the Arabian port of Aden.

EventsEdit

Main article: Vijayangari events

Vijayanagar's events are focused on its temples, poets and various interactions with its Tamil populace, including multiple uprisings.

DecisionsEdit

Vijayanagar can form   Bharat as a Dravidian nation.

id

 Form Bharat (Dravidian, Hindustani, Western Aryan)

Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.
 
Potential requirements

The country:

  • does not have country flag formed_india_flag
  • is not the   Mughals
  • is part of the Dharmic or Buddhist religion group
  • does not have   Steppe Horde government reform
  • is not colonial nation.
  • has a culture in either culture group:
    • Dravidian
    • Hindustani
    • Western Aryan

If the country is AI-controlled,

  • it must have at least 15 cities.
  • is not former colonial nation.
  • is not custom nation
Allow

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a  stability of 3.
  • has embraced   Feudalism
  • owns its core provinces:
    • Multan (506)
    • Surat (517)
    • Central Doab (524)
    • Madurai (536)
    • Daulatabad (545)
    • Cuttack (552)
    • Pataliputra (558)
    • Bidar (1948)
    • Halar (2052)
    • Kumari (4410)
    • Mansura (4503)
    • Tondainadu (539)
    • Kandy (2099)
    • Ujjain (4461)
  • owns core provinces if primary culture is Dravidian:
    • Vijayanagar (541)
    • Seringapatam (4421)
  • owns core provinces if primary culture is Hindustani:
    • Lahore (507)
    • Delhi (522)
  • owns core provinces if primary culture is Western Aryan:
    • Chittor (518)
    • Mahakoshal (550)

Provinces map
  • All orange provinces must be owned and cored.
  • Additional provinces are required based on primary culture:
    • Dravidian green
    • Hindustani blue
    • Western Aryan red
    • Central Indian yellow
    • Eastern Aryan pink
  • Formation grants permanent claims on shaded area.

Effects

The country:

  • changes to   Bharat.
  • gets   Empire government rank.
  • gains permanent claims on all provinces of the Indian subcontinent if not owned by the country.
  • gains  10 prestige.
  • If a member of the   HRE and not an elector / emperor, all owned provinces are removed from the HRE.
  • gains new   missions.
  • gets the   event ‘New Traditions & Ambitions’ if it does not have custom ideas.
  • set country flag formed_india_flag

StrategyEdit

  The below is one of many player suggested strategies for Vijayanagar. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Vijayanagar begins the game as the largest most powerful nation in India.

BeginningEdit

Secure and alliance with a powerfull nation such as Malwa or Mewar alternatively Gujarat and Orissa can be good candidates for an early game alliance if they have not rivalled the player. Rival nations that have rivalled you except for the Bahamanis who you will want to rival on the 11 of December to reduce the chances of them securing an alliance. Declare a reconquest war ASAP on the Bahamanis and call in your allies. During peace deal seize all your cores and demand war reparations.

TradeEdit

Vijayanagar's home port and most of its starting territory belongs to the Coromandel node, one of the richest in the world. The exception is the west coast north of Goa which belongs to the Gujarat node, which unfortunately cannot be steered home. It is probably best to use the starting merchants to steer trade home from Deccan & Bengal, and prioritize expansion in those directions over the northwest.

Tropical WarfareEdit

Much of southern India has tropical climate and/or seasonal monsoons. This can drastically increase attrition and cause problems from war exhaustion and manpower loss.

Dealing with the Tamil eventsEdit

Within the first few years, there will be negative events dealing with friction between government and their Tamil subjects in the east. It is almost impossible to make it through the event chain without taking at least one stability hit and revolt.

In the first months of the game the player will likely be faced with this event. It is recommended to select the first option and make Chellappa general and then dismiss him to prevent the trigger of the revolt of Chellapa thus avoiding a size 3 rebel force. Alternatively if one prefers to avoid such chesy strategy, selecting the third option and dealing with the rebels immediately is preferable to the secound option which not only weakens vijianagar by massively increasing the autonomy of a significant portion of its provinces but will also likely(Unless the player manages to have one province of tamil culture with less than 5% autonomy which can be difficult even impossible if the player is at war) lead to a second event in which a revolt fires anyway.

AchievementsEdit

 
Starting as Vijayanagar or Bahmanis conquer the other’s capital and have them not exist.


 
Form Hindustan or Bharat and own or have a subject own Cape, London, Hong Kong (Canton) and Ottawa (Kichesipi).
Country guides

Eastern technology group     Jerusalem
Muslim technology group     Arabia   Ardabil   Hisn Kayfa   Oman
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Timurids   Uzbek

Central African technology group     Kuba  Mutapa
East African technology group     Ethiopia  Mogadishu
Muslim technology group     Mamluks  Morocco  Tlemcen  Tunis
West African technology group     Air  Mali

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche