Difference between revisions of "User:Tzeentch"

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== Heading text ==
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Sunday League Multiplayer Balance Mod
 
{{featured}}
 
{{featured}}
 
{{Version|1.11}}
 
{{Version|1.11}}

Revision as of 20:30, 27 December 2015

Heading text

Sunday League Multiplayer Balance Mod

Administrative power.png Administrative

Administrative power is required to unlock ideas within these groups.

Innovative idea group.png Innovative

Prestige decay.png Patron of the Arts

-1% Prestige decay

Mercenary cost.png Pragmatism

-25% Mercenary cost

Technology cost.png Scientific Revolution

-5% Technology cost

Possible advisors.png Dynamic Court

+1 Possible advisors

Artillery combat ability.png Gunpowder

+10% Artillery combat ability

War exhaustion.png Optimism

-0.05 Monthly war exhaustion

Idea cost.png Philosophy

-10% Idea cost

Idea bonus.png Bonus:

+10% Production efficiency

Associated events: Innovative idea group events
Religious idea group.png Religious

Cb on religious enemies.png Deus Vult

Permanent casus belli against neighboring heathens and heretics

Missionaries.png Missionary Schools

+1 Missionaries

Manpower recovery speed.png Arm the Faithful

+25% Manpower recovery speed

Missionary strength.png Divine Supremacy

+3% Missionary strength

Tolerance own.png Devoutness

+1 Tolerance of the true faith
+2 Yearly papal influence
+0.25 Monthly fervor
+0.5 Yearly devotion
+10% Church power

Prestige.png Religious Tradition

+1 Yearly prestige

Morale of armies.png Religious Zeal

+10% Morale of armies

Idea bonus.png Bonus:

-30% Aggressive Expansion

Associated events: Religious idea group events
Economic idea group.png Economic

National tax modifier.png Bureaucracy

+10% National tax modifier

Global tariffs.png Customs Houses

10% Global tariffs
+20% Income from vassals

Inflation reduction.png National Bank

+0.10 Yearly inflation reduction

Interest per annum.png Debt and Loans

-1 Interest per annum

Tax income.png Public Banking

+20 Tax Income

Land maintenance modifier.png Nationalistic Enthusiasm

-10% Land maintenance modifier

Reduce inflation cost.png Resilient State

-20% Reduce inflation cost

Idea bonus.png Bonus:

-30% Advisor costs

Associated events: Economic idea group events
Expansion idea group.png Expansion

Auto explore adjacent to colony.png Additional Colonists

Auto-exploration of all territory adjacent to owned home territory.
+1 Colonists

Merchants.png Additional Merchants

+1 Merchants

Global settler increase.png Faster Colonists

+10 Global settler increase

Leader(s) without upkeep.png Governor-Generals

+1 Leader(s) without upkeep

Trade range.png The East Indies

+35% Trade range

Land forcelimit.png Colonial Militia

+20% Land force limit modifier

Trade power.png Competitive Merchants

+20% Global trade power

Idea bonus.png Bonus:

Permanent Casus Belli against Chinese, Indian, Nomad and Sub-Saharan tech group nations if own tech group is Western, Eastern or Anatolian.

Associated events: Expansion idea group events
Administrative idea group.png Administrative

Mercenary cost.png Organized Mercenary Payments

-25% Mercenary cost

Embargo efficiency.png Privateers

+25% Embargo efficiency
+33% Privateer efficiency

Mercenary maintenance.png Benefits for Mercenaries

-33% Mercenary maintenance

Looting speed.png Organgised Looting

+25% Looting Speed

Mercenary manpower.png Mercenary Recruitment

+25% Available mercenaries

Leader(s) without upkeep.png Mercenary Captains

+1 Leader(s) without upkeep

Garrison size.png Hired Garrison

+25% Garrison size

Idea bonus.png Bonus:

-10% Recruitment time

Associated events: Administrative idea group events
Humanist idea group.png Humanist

No religion penalty.png Tolerance

Negative religious tolerance no longer gives any penalties.
+35% Religious unity

Years of separatism.png Indirect Rule

-10 Years of separatism
-2 National unrest

Land leader fire.png Right to Bear Arms

+1 Land leader fire

Max promoted cultures.png Cultural Ties

-50% Accepted culture threshold

Goods produced modifier.png Workshop of the World

+15% Goods produced modifier

Diplomatic reputation.png Benevolence

Lowered impact on stability from diplomatic actions.
+2 Diplomatic reputation

Technology cost.png Humanist Tolerance

-5% Technology cost

Idea bonus.png Bonus:

-30% Culture conversion cost

Associated events: Humanist idea group events

Diplomatic power.png Diplomatic

Diplomatic power is required to unlock ideas within these groups.

Espionage idea group.png Espionage

Attrition for enemies.png Guerrilla Warfare

+1 Attrition for enemies

Siege ability.png Sabotage

+30% Siege ability

May sabotage reputation.png Rumormongering

Allows sabotage reputation

Diplomat.png Efficient Spies

+1 Diplomats
+25% Spy offence
+25% National spy defense

May study technology.png Shady Recruitment

−33% Covert action relation impact
May study technology

May sow discontent.png Destabilizing Efforts

Allows sow discontent
May agitate for liberty

May infiltrate administration.png Espionage

Allows infiltrate administration

Idea bonus.png Bonus:

+50% Rebel support efficiency

Associated events: Espionage idea group events
Diplomatic idea group.png Diplomatic

Construction cost.png Organized Construction

-10% Build cost

Goods produced modifier.png Factories

+10% Goods produced modifier

Caravan power.png Road Network

+25% Caravan Power

Development cost.png Internal Development

−20% Development cost

Reinforce speed.png Supply Trains

+33% Reinforce speed

Production efficiency.png Smithian Economics

+10% Production efficiency

National manpower modifier.png Agricultural Revolution

+20% National manpower modifier

Idea bonus.png Bonus:

+10% Provincial trade power modifier

Associated events: Diplomatic idea group events
Trade idea group.png Trade

Trade power.png Shrewd Commerce Practice

+20% Global trade power

Merchants.png Free Trade

+1 Merchants

Trade range.png Merchant Adventures

+25% Trade range

Trade efficiency.png National Trade Policy

+10% Trade efficiency

Merchants.png Overseas Merchants

+1 Merchants

Trade steering.png Trade Manipulation

+25% Trade steering

Trade power abroad.png Fast Negotiations

+20% Trade power abroad

Idea bonus.png Bonus:

+1 Merchants

Associated events: Trade idea group events
Exploration idea group.png Exploration

May explore.png Quest for the New World

Allows recruitment of explorers and conquistadors. Explorers can explore ocean provinces.
+1 Naval leader maneuver

Colonists.png Colonial Ventures

+1 Colonists

Colonial range.png Overseas Exploration

+50% Colonial range

Global settler increase.png Land of Opportunity

+10 Global settler increase

Global tariffs.png Viceroys

+35% Global tariffs

Colonists.png Free Colonies

+1 Colonists

Naval forcelimit.png Global Empire

+25% Naval force limit modifier

Idea bonus.png Bonus:

Permanent Casus Belli against Primitives

Associated events: Exploration idea group events
Naval idea group.png Naval

Naval leader shock.png Boarding Parties

+1 Naval leader shock

Heavy ship combat ability.png Oak Forests for Ships

+20% Heavy ship combat ability
+25% Galley combat ability

Naval leader fire.png Naval Cadets

+1 Naval leader fire

Ship durability.png Naval Glory

+5% Ship durability

Naval maintenance modifier.png Press Gangs

-10% Naval maintenance modifier

Blockade efficiency.png Naval Fighting Instruction

+50% Blockade efficiency

Morale of navies.png Superior Seamanship

+10% Morale of navies

Idea bonus.png Bonus:

Ships can repair when in coastal sea zones

Associated events: Naval idea group events
Influence idea group.png Influence

Core-creation cost.png Adaptability

-25% Core-creation cost

Income from vassals.png Tribute System

+35% Income from vassals

Autonomy.png Centralization

-0.05 Monthly autonomy change

Imperial authority.png Shadow of the Empire

+25% Imperial authority

Colonists.png Overseas Empire

+1 Colonists
+20% Colonial Range

Discipline.png Imperial Army

+5% Discipline

Vassal forcelimit bonus.png Marcher Lords

+200% Vassal force limit contribution

Idea bonus.png Bonus:

-50% Unjustified demands

Associated events: Influence idea group events

Military power.png Military

Military power is required to unlock ideas within these groups.

Aristocratic idea group.png Aristocratic

Cavalry cost.png Noble Knights

-10% Cavalry cost
+10% Cavalry combat ability

Hostile core-creation cost on us.png Local Nobility

+50% Hostile core-creation cost on us
+30% Income from vassals

National manpower modifier.png Serfdom

+25% National manpower modifier

Land leader shock.png Bayonet Leaders

+1 Land leader shock

Army tradition decay.png Noble Officers

-1% Yearly Army Tradition decay
-1% Yearly Navy Tradition decay

War exhaustion.png Noble Resilience

-0.05 Monthly war exhaustion

Military technology cost.png Military Traditions

-10% Military technology cost

Idea bonus.png Bonus:

+1 Leader(s) without upkeep

Associated events: Aristocratic idea group events
Plutocratic idea group.png Plutocratic

Mercenary manpower.png Tradition of Payment

+25% Available mercenaries

Light ship combat ability.png Merchant Marine

+10% Light ship combat ability
+10% Light ship cost

Merchants.png Free Merchants

+1 Merchants

Goods produced modifier.png Free Subjects

+10% Goods produced modifier

Infantry combat ability.png Abolished Serfdom

+10% Infantry Combat Ability

Caravan power.png Free Cities

+25% Caravan Power

Manpower recovery speed.png Emancipation

+20% Manpower recovery speed

Idea bonus.png Bonus:

+30% Embargo efficiency

Associated events: Plutocratic idea group events
Offensive idea group.png Offensive

Leader siege.png Bayonet Leaders

+1 Land leader siege

Recruitment time.png National Conscripts

-10% Recruitment time

Land leader fire.png Superior Firepower

+1 Land leader fire

Prestige from land battles.png Glorious Arms

+100% Prestige from land battles

Siege ability.png Engineer Corps

+20% Siege ability

Land forcelimit.png Grand Army

+20% Land force limit modifier

Discipline.png Napoleonic warfare

+5% Discipline

Idea bonus.png Bonus:

-20% Province warscore cost

Associated events: Offensive idea group events
Defensive idea group.png Defensive

Army tradition.png Battlefield Commissions

+1 Yearly army tradition

Morale of armies.png Military Drill

+10% Morale of armies

Land leader maneuver.png Improved Maneuver

+1 Land leader maneuver

Land maintenance modifier.png Regimental System

-10% Land maintenance modifier

Fort maintenance.png Defensive Mentality

+20% Fort defense
-10% Fort maintenance

Garrison size.png Conscripted Garrisons

+30% Garrison size

Land attrition.png Improved Foraging

-25% Land attrition

Idea bonus.png Bonus:

+1 Attrition for enemies

Associated events: Defensive idea group events
Quality idea group.png Quality

Infantry combat ability.png Private to Marshal

+10% Infantry combat ability

Army tradition.png Quality Education

+1 Yearly army tradition
+1 Naval army tradition

Cavalry combat ability.png Finest of Horses

+10% Cavalry combat ability

Ship durability.png Corvettes

+5% Ship durability

Morale of navies.png Naval Drill

+10% Naval morale

Naval attrition.png Copper Bottoms

-25% Naval attrition

Prestige.png Prestigious Army

+1 Yearly prestige

Idea bonus.png Bonus:

+5% Discipline

Associated events: Quality idea group events
Quantity idea group.png Quantity

National manpower modifier.png Levée en Masse

+30% National manpower modifier

Manpower recovery speed.png The Young can Serve

+20% Manpower recovery speed

Regiment cost.png Enforced Service

-10% Regiment cost

Ship costs.png Ship's Penny

-10% Ship costs

Naval forcelimit.png Grand Navy

+30% Naval force limit modifier

Land maintenance modifier.png The Old and Infirm

-10% Land maintenance modifier
-10% Naval maintenance modifier

Leader(s) without upkeep.png Officer Corps

+1 Leader(s) without upkeep

Idea bonus.png Bonus:

+30% Land force limit modifier

Associated events: Quantity idea group events