Tuscany

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Tuscan ideas
Traditions.png Traditions:
−10% Development cost
+2 Yearly papal influence

Technology cost.png Birthplace of the Renaissance

−5% Technology cost
−5% Idea cost

Mercenary maintenance.png Condottieri

−15% Mercenary maintenance

Interest per annum.png Tuscan Banking

−0.5 Interest per annum

Prestige.png Patron of the Arts

+1 Yearly prestige

Trade efficiency.png Porto Franco

+15% Trade efficiency

Production efficiency.png Administrative reforms

+10% Production efficiency

National manpower modifier.png Territorial Ambition

+25% National manpower modifier

Idea bonus.png Ambition:

+5% Discipline
{{{name2}}} ideas
missing versioning

Traditions.png Traditions:

+1 Yearly papal influence
-10% Development cost

Technology cost.png Birthplace of the Renaissance

-5% Technology cost
-5% Idea cost

Mercenary cost.png Condottieri

-20% Mercenary cost

Interest per annum.png Tuscan Banking

-1 Interest per annum

Prestige.png Patron of the Arts

+1 Yearly prestige

National trade income modifier.png Porto Franco

+15% National trade income modifier

Production efficiency.png Administrative reforms

+10% Production efficiency

National manpower modifier.png Grand Duchy of Tuscany

+25% National manpower modifier

Idea bonus.png Ambition:

+5% Discipline

Tuscany is an nation on the Italian peninsula that is a part of the Lombardia culture. It is one of the nations that can form Italy, and one of the most likely to do so. It has Catholic as its starting religion.

Events

Msg event.pngMichelangelo

missing versioning

Michelangelo was considered the greatest living artist in his lifetime and ever since then he has been held to be one of the greatest artists of all times. A number of his works in painting, sculpture and architecture rank among the most famous in existence. Although the frescoes on the ceiling of the Sistine Chapel are probably the best known of his works today, the artist thought of himself primarily as a sculptor.


 
Trigger conditions
  • Year is between 1500 & 1550
Mean time to happen
  • 200 Months

Event button 547.png
OK
  • GainAdministrative power.png10 administrative power
  • GainPrestige.png10 prestige

Decisions

  • Form Italy (see page for detailed information)

Strategy

Expansion and forming Italy

Expand quickly in to the small city-states surrounding you on all sides and you will have the military and economic base to challenge Naples, Milan, and Venice. With Castile having the chance to get Naples and Aragon as it's subjects via an event the doomsday clock is ticking down, Tuscany needs to expand fast in order to survive. Since the territory of Urbino and Papal State is not part of the HRE the provinces they hold can safely be cored without risking intervention from the Emperor. Fabricating claims has the chance of giving the player AE upon discovery, so using the rivalry mechanic is an option to get missions that will give claims upon accepting them. When the targets are princes of the HRE, it's recommended to take them as vassals instead and later annex them to avoid upsetting other member states and the Emperor. If either the Emperor or the player is at war, the Emperor can't use the 'Demand Unlawful Territory' option which gives a relations penalty (upon rejection) to all other member states. This means that if timing the end of one war with the beginning of a new war, the player can instead core the territory. Note that Venice is not a member and territory can be taken without Emperor intervention.

Tuscany has excellent technological bonuses. The first national idea gives -5%Technology cost.pngtechnology cost and -5%Idea cost.pngidea cost. As long as you stay within the HRE Tuscany will continue to benefit from the 'Imperial Integrity' bonuses, which gives another -10%Technology cost.pngtechnology cost. With certain idea group choices these bonuses can be improved upon further. The sum effect of all these bonuses means that points saved on technology will be available for coring, war exhaustion, stability, and buildings in provinces. Therefore, a Tuscan republic encompassing most of Italy can expect to be both one of the most technologically advanced nations of Europe as well as having the highest levels of building development. Finally, given that the Tuscan ideas are so powerful, remaining Tuscany is generally preferable to forming Italy.

Beware of the Italian ambitions of the Iberians, French, and Austrians, but at the same time do not be afraid to ally with one or all of them. Early in the game however Austria is likely your best choice, allowing you to expand without fear of the Emperor, almost always Austria, demanding unlawful territory. As a member of the HRE it is helpful to retain close ties to the Emperor for as long as possible to avoid messy wars and the occasional 'Unlawful territory' modifier. Additionally, Austria is always keen to fight Venice, your north Italian rival. And with their help Tuscany can hope to acquire the majority of Venetian territory. As Venice is not an HRE nation, but owns HRE cores, this has the advantage of providing Tuscany with expansion while avoiding 'return Imperial territory' demands. Eventually, as you grow, Austria will view you with hostility, at which point an alliance with France or Spain will be necessary.

When Reformation starts, usually in the very early 1500s, the player can choose to switch religion. Since Tuscany has a small bonus to Papal influence and Reformation spreads more slowly in the Latin-culture group, it may be easier to try and remain Catholic.

Technology and misfortunes with forming Italy

When choosing idea groups as Tuscany, focus on expanding military and diplomacy. It is mindful to remember when forming Italy, you are getting rid of your technological advantages and usually (not always) will have to call it quits in the HRE which gives you a smaller technological advantage. You the reader may be wondering: "Why the heck would I want to get rid of my awesome tech advantage?". The truth is after a while it doesn't make much of a difference since the game has penalties of ahead on time advantages. Leading from that you should probably dedicate all your remaining tech points into keeping your country stable and for coring new gains. From the last two points I conclude that it advised to form Italy until you know you militarily conquer the rest of the Italian region and start up colonies (Also this would recommend to conquer/diplo-annex Provence, Genoa and Venice as they hold key provinces needed for building a good Trade system).