This is a list of all missions of Trier.[1]

National missionsEdit
Elector missionsEdit
The three archbishopricsEdit
Mission | Completion requirements | Effects | Prerequisites | |
---|---|---|---|---|
Ecclesiastic League | Trier is allied or the overlord of all of the following countries:
Trier owns the following core province:
|
Trier gets the modifier “Ecclesiastic League” for 20 years, giving the following effect: | ||
Unity in Faith | The reformation begans at least 50 years ago
Trier is allied or the overlord of all of the following countries: The following countries are and have the same government type than Trier: |
Trier gets the modifier “Unity in Faith” until the end of the game, giving the following effects: | Ecclesiastic League |
Trierian missionEdit
Regional missionsEdit
European missionsEdit
Holy Roman Empire missionsEdit
Mission | Completion requirements | Effects | Prerequisites |
---|---|---|---|
If the country has less than 10 provinces:
|
If the capital has a cathedral:
If the country has less than 85 legitimacy equivalent: else If the country has a stability of less than +3, |
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One of the following must be true: | The country gets the modifier “The Lord's Army” for 15 years, giving the following effects: | The House of God | |
The reformation began at least 50 years ago
At least 50 provinces in the following regions follow the state religion of this country:
|
The country gets the modifier “Divine Empire” for 15 years, giving the following effects: | The Lord's Army |
Generic missionsEdit
Military missionsEdit
Mission | Completion requirements | Effects | Prerequisites |
---|---|---|---|
Country has 100% of the force limit total army size | Country gets “Thriving Arms Industry” for 25 years, giving the following effects: | ||
Country's total development has grown by at least 50 | The capital gains:
All owned provinces within the area of the capital get “Growth of Capital” for 25 years, giving the following effects: |
Build to Force Limit | |
Country assigns 5 new states | Country gets “Expansionist Policies” for 25 years, giving the following effects: | Expand Nation | |
Country has an army with at least 80,000 troops | Country gets “Army Enthusiasm” for 25 years, giving the following effects: | Conquer New States | |
All provinces in the region of the capital are owned directly and colonized | Country gains:
Country gets “Hegemonic Ambitions” for 25 years, giving the following effect: |
Assemble an Army |
Diplomatic missionsEdit
Mission | Completion requirements | Effects | Prerequisites |
---|---|---|---|
Country has at least two allies with at least 150 opinion. | Country gets “Influential Diplomats” for 25 years, giving the following effect: | ||
Country has at least two non-tributary subjects | Country gets “Obedient Subjects” for 25 years, giving the following effect: | Trustworthy Allies | |
Country has at least one of the following: | Country gets “Naval Enthusiasm” for 25 years, giving the following effects: | Acquire Subjects | |
Country has at least 75% trade power in the home trade node | A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects: | Create a Grand Fleet | |
Expand Overseas As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus. |
Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces | Country gets “Growing East-Indian Trade” for 25 years, giving the following effects: | Dominate Trade |
Administrative missionsEdit
Mission | Completion requirements | Effects | Prerequisites |
---|---|---|---|
Country's monthly income has increased to 150% of the starting monthly income. | Country gets “Growing Economy” for 25 years, giving the following effects: | ||
Country gains 50 administrative power
Country gets “Building Spree” for 25 years, giving the following effect: |
High Income | ||
Country has at least 2000 ducats | Country gets “Strong Treasury Department” for 25 years, giving the following effects: | Build Buildings | |
Country has at least 20 manufactories | Country gains 1.5 years of income
Country gets “Proto-Industrialization” for 25 years, giving the following effect: |
Build a Treasury | |
Country has at least 1000 total development | Country gains 30 prestige
Country gets “Imperial Ambition” for 25 years, giving the following effect: |
Build Manufactories |
ReferencesEdit
- ↑ The script code is located in /Europa Universalis IV/missions/elector_bishop_missions.txt.