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Tribes events

Tribes events are Msg event.pngevents for steppe nomads.[1]

Contents

EventsEdit

id

 $MONARCHTITLE$ $MONARCH$ shows weakness.


We have been way too long at peace, and that means that we are growing decadent. This is not the $COUNTRY_ADJ$ way, and some individuals have started to proclaim themselves are the new $MONARCHTITLE$.


 
Trigger conditions

The   ‘The Cossacks’ DLC is disabled.

The country:

It is at least 1450.

Mean time to happen

12 months

Modifiers

The country:

  • has a ruler with a military skill of at least 4: ×0.5
  • is AI-controlled: ×10

 
It is time to show strength

  Pretender rebels (size 1) rise up in revolt in a random province of the country.

id

 $DYNASTY$ is a house of peace


It is clearly a sign of weakness and decadence that we are letting our tribe fall into a long period of peace. Clearly $DYNASTY$ is no longer fit to rule $COUNTRY$ anymore. A new heir would be a bit more acceptable.


 
Trigger conditions

The   ‘The Cossacks’ DLC is disabled.

The country:

It is at least 1450.

Mean time to happen

60 months

Modifiers

The country:

  • has a ruler with a military skill of at least 4: ×0.5
  • is AI-controlled: ×10

 
Off With $HEIR_CAP_ADJ$ Head!

The current heir dies.

 
My word is the law!

  Pretender rebels (size 2) rise up in revolt in a random province of the country.

id

 The tribe is losing respect for $DYNASTY$


With the lack of a proper heir, and no battles to fight, the clansmen of $COUNTRY$ are spending way too much time considering if the house of $DYNASTY$ is truly a proper house to lead the $COUNTRY_ADJ$ forces.


 
Trigger conditions

The   ‘The Cossacks’ DLC is disabled.

The country:

It is at least 1450.

Mean time to happen

180 months

Modifiers

The country is AI-controlled: ×10


 
This has do be dealt with quickly

The country loses  15 legitimacy.

FootnotesEdit

  1. The script code of the events can be found in /Europa Universalis IV/events/Tribes.txt.