Tribal government

From Europa Universalis 4 Wiki
Revision as of 00:54, 4 March 2023 by Geodynamis (talk | contribs)
Jump to navigation Jump to search

Government tribal.png A tribe is regarded as a society that hasn't developed a concrete definition of what a Westphalian nation-state is. Nomadic by nature, the power is held by either a chief or by a group of fellow tribesmen. They are usually Monarchies (using legitimacy, royal marriages, Aristocratic idea group.png Aristocratic idea group, etc.), except for steppe nomads (who use horde unity; see below).

Government tribal.png Tribal government reforms
Tier 1: Tribal Administration
Tier 2: Tribal Cultural Values
Tier 3: Tribal Religion
Tier 4: Modernization
Tier 5: Tribal Reformation

Mechanics

Type Effects Description & notes
Tribe The state is a tribe. While there is a clear leader and aristocracy it does not have the government institutions of a Monarchy or Republic.
  • Uses Legitimacy or Horde unity
  • Can have Royal marriages
  • Can form Personal unions
  • Has heirs
  • Stability loss upon Ruler death

Horde unity

See also: Steppe hordes

Steppe nomads, normally referred to as hordes or khanates, is a loosely organized form of government where power is held mostly by the tribes, but united under the khan. They are barred from taking most country-formation decisions. It differs from mainstream monarchies in the way that each time a khan dies, all clan leaders are summoned to vote on the next khan: the khan has an heir, but if the khan dies and the heir is young enough to require a regency council, the heir is killed and replaced with another ruler.

Steppe nomads use Horde unity horde unity instead of legitimacy. The effects of horde unity are proportional to its value. Listed below are the main milestones.

Variable 0% 50% 100%
National unrest.png National unrest +2 0 −2
Discipline.png Discipline −5% 0 +5%


Horde Unity is gained and lost as follows:

  • Base −2 per year
  • −0.01 per 2 total Development.png development the country owns, limited to −3
  • Tribes Tribes estate Estate loyalty Loyalty below 30:
    • Estate influence Influence below 20: −1 yearly
    • Estate influence Influence at least 20 but less than 40: −2 yearly
    • Estate influence Influence at least 40 but less than 60: −3 yearly
    • Estate influence Influence at least 60: −4 yearly
  • Looting: Horde unity +1 per 4 Gold Icon.png ducats looted
  • Razing: +1 per 2 points of province Development.png development before razing
  • +0.1 yearly per point Revanchism icon.png Revanchism (+10 at 100)
  • +0.005 yearly per point of Power projection.png power projection (+0.5 at 100)
  • -1 yearly when target of Sow Discontent covert action
  • +1 for passing the Great Mongol State Reform
  • +1 Shiite Islam Shia and Ibadi Islam Ibadi nations who follow the Ismaili school Ismaili school or Muslim nations who invite an Ismaili school Ismaili scholar

Several ideas and policies increase horde unity:

Yearly horde unity.png Traditions Ideas Bonuses Policies
+1.5
  • Holy Roman idea 1: The Imperial Throne
+1.0
  • Andean traditions
  • Imperial German traditions
  • Israeli traditions
  • Majapahit traditions
  • Montferrat traditions
  • Norman traditions
  • Roman traditions
  • Tarascan traditions
  • Trebizond traditions
  • Venetian traditions
  • Württemberger traditions
  • Aachen idea 2: Imperial Free City
  • Adalite idea 2: A Monarchical Imamate
  • Afghan idea 6: Institutionalized Loya Jirga
  • Air idea 3: Legacy of Tin-Hinan
  • Angevin idea 7: Rule of the Plantagenet
  • Arakanese idea 1: Mrauk U Dynasty
  • Ardabili idea 7: Shahs of Iran
  • Asakura idea 5: Seventeen Clan Code
  • Ashanti idea 4: The Golden Stool
  • Ashikaga idea 2: Defenders of the Imperial Court
  • Athenian idea 1: Dominus Athenarum
  • Augsburger idea 1: Augusta Vindelicorum
  • Aztec idea 2: Sustaining the Gods
  • Baden idea 2: Legacy of the House of Zähringen
  • Bahmani idea 6: Bahmani Primogeniture
  • Baluch idea 3: Khan of the Baloch
  • Bavarian idea 1: Institute the Everlasting Succession
  • Beloozero idea 3: Strengthen Local Lineages
  • Beninese idea 1: Curb the Uzama
  • Berg idea 1: The Heirs of Lotharingia
  • Betsimisaraka idea 6: Royal Justice
  • Bohemian idea 2: Elective Monarchy
  • Bolognese idea 2: Bentivoglio Family
  • Bosnian idea 2: Per Aspera ad Astra
  • Brazilian idea 7: Seat of the Empire
  • Breton idea 1: Legacy of Breton Independence
  • Bulgarian idea 7: Third Rome
  • Caucasian idea 5: Highland Khans
  • Cebu idea 2: Chola Legacy
  • Chinese idea 6: Son of Heaven
  • Cirebonese idea 1: Negara Gede
  • Clevian idea 2: Cleves and Mark
  • Colonial idea 1: Founding Fathers
  • Cossack idea 2: Cossack Hetmanate
  • Dahomey idea 1: Children of the Panther
  • Dai Viet idea 6: Thuan Thiên
  • Daimyo idea 3: Honor the Ancestors
  • Deccani Sultanate idea 1: Legacy of the Bahmani Sultanate
  • Delhian idea 7: The Throne of India
  • Ethiopian idea 2: Negusa Negast
  • Franconian idea 1: The Duchy Restored
  • Frankfurter idea 7: Freie Stadt Frankfurt
  • Garhwali idea 5: Source of the Ganges
  • Garjati idea 2: Ancient Mandalas
  • Gelre idea 3: Defiance of Foreign Rule
  • Golden Horde idea 1: Legacy of the Golden Horde
  • Gond idea 6: Ancient Roots
  • Great Qing idea 4: Bogda Khan
  • Gujarati Princedom idea 6: Ashapura Mata
  • Hamburger idea 2: Burgher Republic
  • Hatakeyama idea 6: Unify the Clan
  • Hawaiian idea 2: Repurposing the Ali'i Nui
  • Hindustani idea 4: The Peacock Throne
  • Hojo idea 1: Legacy of the Kamakura Shogunate
  • Holstein idea 7: Danish Protest Pigs
  • Hosokawa idea 1: Kanrei
  • Ilkhanid idea 1: Restored Ilkhanate
  • Iwi idea 7: The Maori King Movement
  • Jerusalem idea 1: Crown of Thorns
  • Jolof idea 6: Wolof Griots
  • Kaffan idea 5: Strengthen Ties With the Ethiopian Church
  • Kamilaroi idea 5: Matrilineal Lineage
  • Karamanid idea 7: True Heirs of the Seljuk Empire
  • Khorasani idea 4: Dynastic Chronicles
  • Kikuchi idea 3: Aso Shrine
  • Kilwan idea 2: Shirazi's Legacy
  • Kitaran idea 1: Legacy of the Gods
  • Kuban idea 6: Ndop Statue
  • Kurdish idea 6: Legacy of the Kurdish Dynasties
  • Ladakh idea 6: A Kingdom United
  • Lan Na idea 1: Legacy of Mangrai
  • Lanfang idea 1: Free Elections
  • Larrakia idea 4: Dowed
  • Latin idea 1: Emperor of Constantinople
  • Liège idea 3: Religious Devotion
  • Luban idea 2: Royal Village Shrines
  • Luccan idea 7: The Jacobin State of Lucca
  • Lunda idea 2: Perpetual Kingship
  • Mainzian idea 4: Saint Hildegard of Bingen
  • Malaccan idea 6: Dualat
  • Malagasy idea 2: Zafivolamena
  • Manchu idea 4: The Later Jin
  • Manipur idea 3: Kingdom of the Meitei
  • Mazovian idea 6: Sejmy i Sejmiki
  • Mesoamerican idea 5: Ritual Bloodletting
  • Moldavian idea 4: Hospodar of Moldavia
  • Moluccan idea 2: Shared Cultural Heritage
  • Montenegrin idea 1: Legacy Of Diocleia
  • Mossi idea 1: Rialé and Yennenga
  • Muiscan idea 7: Consuetudinary Law
  • Mushasha idea 5: A House United
  • Mutapan idea 4: Spokesman before the Dead
  • Mysorean idea 2: Patronize Kannada Literature
  • Neapolitan idea 7: The Lazzaroni and the Monarchy
  • Northumbrian idea 1: Secure Percy Rule
  • Novgorod idea 3: Ivan's Hundred
  • Odoyev idea 1: Heirs of Chernigov
  • Offaly idea 6: A Family Affair
  • Oirat idea 3: The Four Oirats
  • Orissan idea 2: Servitor of Jagannath
  • Oyo idea 2: Oduduwa Mythos
  • Pagarruyung idea 3: Istano Basa
  • Palawa idea 2: Dual-Identity
  • Pegu idea 6: Buddhist Kingship
  • Perugian idea 4: Perugian Signoria
  • Pisan idea 5: Anziani del Popolo
  • Polotskian idea 2: Heritage of The Rus'
  • Provençal idea 2: Revive House of Anjou
  • Rajputana idea 7: Monumental Architecture
  • Rassid idea 4: A Unified Rassid State
  • Romanian idea 4: Latin Island
  • Rothenburg idea 3: The End of the Line
  • Ruthenian idea 1: The Mother of Russian States
  • Ruthenian idea 1: The Mother of Russian States
  • Rûmi idea 3: Shahanshah
  • Samoan idea 5: Tatau
  • Samtskhe idea 1: Atabegs of Samtskhe
  • Savoyard idea 7: Savoyard Legitimacy
  • Scottish idea 6: Basilikon Doron
  • Semien idea 5: Gideon Dynasty
  • Shan idea 6: Shan Chronicles
  • Shirvani idea 1: The Khalwati Order
  • Sindhi idea 1: Enduring Samma Dynasty
  • Sistani idea 6: Chronicles of Sistan
  • South Indian idea 5: Patronage of Great Temples
  • Sukhothai idea 6: Ramkhamhaeng Stele
  • Swabian City-State idea 6: The Thorn of the Empire
  • Swedish idea 1: Kung och Riksdag
  • Telugu idea 5: Legend of Prataparudra
  • Thüringian idea 1: The Partition of Leipzig
  • Timurid idea 4: Chagatai Literature
  • Transoxianian idea 7: Chagatai Literature
  • Tripuran idea 1: Rajmala
  • Tsutsui idea 5: The Southern Capital
  • Tumbuka idea 3: Healthy Priest Kings
  • Tyrone idea 2: The O’Neill Mór
  • Veronese idea 1: Three Households Alike in Dignity
  • Vindhyan idea 7: Candella Legacy
  • Wallachian idea 6: Boyar Regime
  • Welsh idea 4: Unbennaeth Prydain
  • Yi idea 6: Renovate the Skyward Tombs
  • Zambezi idea 5: Centralizing the Mbona cult
  • American ambition
  • Anhalt ambition
  • Barbary Corsair ambition
  • Canadian ambition
  • Dithmarscher ambition
  • Imagawa ambition
  • Irish ambition
  • Italian (minor) ambition
  • K'iche ambition
  • Kanem Bornuan ambition
  • Maravi ambition
  • Ormond ambitions
  • Russian ambition
  • Administrative-Aristocratic: The Licensing of the Press Act
  • Court-Horde: Clan Unity Act
  • Economic-Horde: To the Ground
+0.5
  • Bamberger traditions
  • Horde government idea 5: Horde Loyalty
  • Bukharan idea 1: Jochid Patrimony
  • Colognian idea 4: Prime Minister of Cologne
  • Cypriot idea 1: King of Jerusalem
  • Georgian idea 1: Bagrationi Dynasty
  • Great Shun idea 7: Claim to the Mandate
  • Jurchen idea 2: The Queue
  • Kiwi idea 1: Maori Seats
  • Utrecht idea 2: Ex Cathedra
  • Yarkandi idea 4: Empower the Khojas
  • Full Court


Event modifiers:
Yearly horde unity.png Event modifier Trigger Duration
-0.5 Strengthening the Bureaucracy Institution event 'Lack of Bureaucracy'
Option: ‘We cannot hurry change.’
for 5 years.
-0.25 Shamanic Traditions Set Aside Tengri event 'Crisis in [Root.GetName]'
Option: ‘Empower the local clergy.’
for 10 years.
-0.5 Devout Muslim Tengri event '[Root.Monarch.GetTitle] Questioned by the Ulema'
Option: ‘Vow to lead a more devout life.’
until ruler death.
-0.5 Devout Christian Tengri event 'Life at Court'
Option: ‘A Christian court it is!’
until ruler death.
-0.25 Crumbling Ancestral Tomb Fetishist event 'Palace of the Dead'
Option: ‘The needs of the living are more pressing than those of the dead!’
for the rest of the campaign.
+0.5 Sufi Master Tengri event 'Traveling Sufis'
Option: ‘Encourage him to settle in our capital.’
for 10 years.
+0.5 Yassa Defended Tengri event 'Arrival of a Learned Judge'
Option: ‘Everyone must follow the laws of our ancestors.’
for 10 years.
+0.5 A Moving City Horde Government Idea Group event 'A Moving City'
Option: ‘We will not remain a mirage.’
for 10 years.
+1 Taming Provinces Horde Government Idea Group event 'Taming Provinces'
Option: ‘Better feared than loved.’
for 10 years.
+1 Grand Ancestral Tomb Fetishist event 'Palace of the Dead'
Option: ‘We shall restore the [Root.Monarch.Dynasty.GetName] tomb to its former glory!’
for 15 years.
+0.5 Ijtihad Tengri event 'Ijtihad'
Option: ‘We must live up to these ideals!’
for 20 years.
+1 Support of the Khoja Tengri event 'The Khojas'
Option: ‘He remains our strongest supporter.’
until ruler death.
+1 Ancestral Tomb Fetishist event 'Land of the Ancestors'
Option: ‘We shall protect the ancestors' lands until the very last breath.’

Fetishist event 'A New Beginning'

Option: ‘From this day we shall bury our dead in [ancestral_lands.GetName].’

Fetishist event 'Palace of the Dead'

Option: ‘Put aside resources for the most necessary repairs.’

Fetishist event 'Contentment of the Ancestors'

Option: ‘May the ancestors watch over us for many years to come.’
for the rest of the campaign.
+1 The Diwani Script Cultural event 'Diwani Script'
Option: ‘Make it so!’
for the rest of the campaign.


Mission reward modifiers:

Yearly horde unity.png Time Type
+0.5 20 years Mission.png Shrines at the Mountain (Manchurian mission tree)
+1 Permanent Mission.png Claim the Khanate (Mongol mission tree)

Tribal allegiance

Tribal federations use Yearly tribal allegiance.png tribal allegiance in addition to legitimacy.

The effects of tribal allegiance are proportional to its value. Listed below are the main milestones.

Yearly tribal allegiance.png Tribal Allegiance Yearly tribal allegiance.png 0 Yearly tribal allegiance.png 50 Yearly tribal allegiance.png 100
Effects No effect
  • Manpower recovery speed.png +16.5% Manpower recovery speed
  • National unrest.png −1.5 National unrest
  • Manpower recovery speed.png +33% Manpower recovery speed
  • National unrest.png −3 National unrest


Yearly tribal _allegiance Traditions Ideas Bonuses Policies
In patch 1.35 no ideas and policies have the modifier “yearly tribal allegiance”


Tribal allegiance is gained and lost as follows:

  • Winning battles and humiliating rivals increases tribal allegiance.
  • Losing battles and being humiliated by rivals decreases tribal allegiance
  • Passive Yearly tribal allegiance.png −0.005 yearly tribal allegiance for each point of development the nation has (capped at Yearly tribal allegiance.png −3 yearly tribal allegiance at 600 Development.png development)

Tribal allegiance gain/loss from battle is equal to three times the prestige gained/lost in battle (this is increased by prestige from land battles modifiers).

Humiliating rivals or being humiliated will result in a gain or loss of 30 tribal allegiance.

30 points of tribal allegiance can be spent for one of the following effects:

Ability Effects
Enlist general.png Enlist General Gain a General.png general with Army tradition.png 40 army tradition.
Train horsemanship.png Train Horsemanship Get Cavalry combat ability.png +15% cavalry combat ability for 10 years;
Conscript from tribes.png Conscript from Tribes Start production of Cavalry.png 6 cavalry units in the capital at a quarter the time.


Reform tiers

Tribal Administration

Type Effects Description & notes
Steppe Nomads
  • National manpower modifier.png +20% National manpower modifier
  • Land forcelimit.png +20% Land force limit modifier
  • Years of separatism.png −5 Years of separatism
  • Looting speed.png +50% Looting speed
  • Institution spread.png −15% Institution spread
  • Movement speed.png +20% Movement speed
  • Reinforce cost.png −50% Reinforce cost
  • Cavalry to infantry ratio.png +25% Cavalry to infantry ratio
Steppe Nomads icon
A governmental form where a sovereign or military ruler rule a tribal chiefdom, with constant Casus Bellis on all their neighbors and troops who fight better on the plains.

Conditions:


Additional Effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Always have casus belli on neighbors (Tribal Feud against other nomads, Tribal Conquest against others).
  • Enables the Horde Government idea group.png Horde Idea group, but disables the Aristocratic idea group.png Aristocratic idea group
  • If The Cossacks.png The Cossacks is active:
  • +25% shock damage on plain-like territory.
  • −25% shock damage on non-plain-like territory
Great Mongol State
  • National manpower modifier.png +20% National manpower modifier
  • Land forcelimit.png +20% Land force limit modifier
  • Yearly horde unity.png +1 Yearly horde unity
  • Years of separatism.png −5 Years of separatism
  • Looting speed.png +50% Looting speed
  • Movement speed.png +20% Movement speed
  • Reinforce cost.png −50% Reinforce cost
  • Cavalry to infantry ratio.png +50% Cavalry to infantry ratio
Great Mongol State icon
The Mongol Empire of Genghis Khan has been restored under our leadership. We are rebuilding the systems of government established by the Great Khan while avoiding the mistakes of his unworthy successors.

Conditions:


Additional Effects:

  • This is a special government reform. You cannot switch to another reform on this level.
    • Always have casus belli on neighbors (Tribal Feud against other nomads, Tribal Conquest against others).
    • May Raze Provinces.
    • Enables the Horde Government idea group.png Horde Idea group, but disables the Aristocratic idea group.png Aristocratic idea group
    • They only have one estate in the realm: their Tribes tribes.
  • +25% shock damage increase on plain-like territory.
  • −25% shock damage decrease on non-plain-like territory
  • Can raise Banner units.
  • May establish new Tributary subjects
  • Fixed rank: Empire rank Empire
Tribal Federation
  • Years of separatism.png −5 Years of separatism
Tribal Federation icon
A governmental form where a confederation of tribes rule with a certain degree of internal autonomy but are nationally governed by a central authority.

Conditions:

  • Only available to Flag of Aq Qoyunlu Aq Qoyunlu, Flag of Qara Qoyunlu Qara Qoyunlu and 7 small landlocked tribes of the Arabian Peninsula (all the Bedouin cultured countries plus Flag of Yas Yas)

Additional Effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Uses Yearly tribal allegiance.png tribal allegiance mechanics
Tribal Despotism
  • Core-creation cost.png −10% Core-creation cost
Tribal Despotism icon
A political system where the tribe is controlled by an individual ruler with unlimited power and the ability to exercise any action without consequence or retribution, often ruling through fear.
Tribal Monarchy
  • Income from vassals.png +20% Income from vassals
Tribal Monarchy icon
A political system where a large tribal society has formed a kingdom, with one strong ruler who rules through law.
Feudal Tribe
  • National tax modifier.png +10% National tax modifier
  • Income from vassals.png +10% Income from vassals
Feudal Tribe icon
A tribal system which is very similar to a classical Feudal monarchy. Instead of being owned by the monarch or their nobility, the subjects are paying tribute to the ruler of the state.

Additional Effects:

  • This is a special government reform. You cannot switch to another reform on this level.
Siberian Native Council
  • Stability cost modifier.png −33% Stability cost modifier
  • Institution spread.png −20% Institution spread
Siberian Native Council icon
The Siberian Council is as an assembly of elders that is led by a joint chief.

Conditions:

Additional Effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Does not have estates
  • Nations with this government form that own only one province can migrate to a neighbouring province
  • Fixed rank: Duchy rank Duchy
Gond Kingdom
  • Fort defense.png +20% Fort defense
Gond Kingdom icon
Gondwana is a land of jungles, hills and forts but most of all it is a land of many tribes. Controlling this land means affording various minor power holders a large degree of self rule and privilege. Forts are imperative to control the various groups within our kingdom and controlling them will allow us to command the loyalties of the Gond people.

Conditions:

  • Is in the Indian technology group Indian Technology Group
  • has Gondi culture
Polynesian Tribe
  • National manpower modifier.png +20% National manpower modifier
Polynesian Tribe icon
A Polynesian Tribe is the form of government where a leader manages to hold authority over a tribe or group of tribes but the nation does not act as a unified one.

Conditions:

  • Only available for countries which start with it
  • it is lost if the Primary culture.png primary culture is no longer in the Pacific culture group.

Additional Effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Nations with this government form that own only one province can migrate to a neighbouring province
  • Fixed rank: Duchy rank Duchy
Polynesian Kingdom
  • Naval force limit modifier.png +20% Naval force limit modifier
  • Colonial range.png +20% Colonial range
  • Income from vassals.png +20% Income from vassals
  • Liberty desire in subjects −20% Liberty desire in subjects
  • Governing capacity modifier −50% Governing capacity
Polynesian Kingdom icon
A Polynesian Kingdom is the form of government where a polynesian monarch manages to unite the usually compiting tribes under their rule and act as a united nation.

Conditions:

  • starts with it OR
  • has completed the Polynesian mission Oceania dev capital.png Centralize the Realm
  • it is lost if the Primary culture.png primary culture is no longer in the Pacific culture group.
Stateless Society
  • Morale of armies.png +15% Morale of armies
  • Fort defense.png +75% Fort defense
  • Governing capacity modifier −99% Governing capacity modifier
Stateless Society icon
Our people have consciously chosen not to organize into a state, preferring simple lives free from the oppressive hierarchies prevalent in the lowland realm.

Additional Effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Can only reform into a Republic, becoming a Peasant Republic automatically.
Great Man
  • Production efficiency.png +10% Production Efficiency
  • Leader cost.png −10% Leader Cost
Great Man icon
A governing system of tribal leaders, who direct the colonization process from the jungle into the plains and lead the warriors of the tribe.

Conditions:

  • state religion is Fetishist fetishist
  • the capital is a jungle province.
Zulu Tribe
  • National unrest.png −2 National unrest
  • War exhaustion.png −0.02 Montly war exhaustion
  • Monarch military skill +2 Monarch military skill
  • Governing capacity modifier −50% Governing capacity modifier
Zulu Tribe icon
A tribal monarchy, which is focused on the miltaristic domination of other tribes and the militarization of the state

Conditions:

  • Only available for Flag of Zulu Zulu

Additional Effects:

  • Uses Militarization of state.png militarization mechanics
See also: Zulu § Zulu Tribe
Sacred Kingdom
  • Tolerance of the true faith.png +2 Tolerance of the true faith
  • Maximum absolutism +25 Maximum absolutism
  • Yearly legitimacy.png +0.5 Yearly legitimacy
Sacred Kingdom icon
An absolute monarchy where the ruler is not only the head of the state but also the head of the religion and is deified as one of its people's god.

Conditions:

  • Only available if the country is in Pagan religion group.

Additional Effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Dynasty is fixed.
  • Cannot be chosen and is removed if the country embraces the Enlightenment.
  • Stability.png −2 stability if this reform is removed without having embraced Enlightenment
Matrilineal System
  • Chance of new heir.png –50% chance of new heir
  • Female advisor chance.png +50% Female advisor chance
  • Yearly legitimacy.png +1 Yearly legitimacy
Matrilineal System icon
A special form of inheritance where the true power of the state was inherited by the daughters of a ruler.

Conditions:

  • has Nubian as the primary culture
Tribal Confederacy
  • Nobility influence.png +15% Nobility influence
  • Nobility loyalty equilibrium.png +10% Nobility loyalty
  • National unrest.png −1 Global unrest
  • Maximum absolutism −20 Max absolutism
Tribal Confederacy icon
A governmental form where several chieftains and lower kings bend to the rule of a central authority but keep a certain degree of internal autonomy.

Conditions:

Additional Effects:

  • This is a special government reform. You cannot switch to another reform on this level.
  • Prohibits switching government types
  • Has Internal Tribes which enable the nobility privileges “Decentralized Confederacy”, “Revoke Tribe Privileges” and “Centralize the Tribes”. Enacting the “Centralize the Tribes” privilege changes the country to a monarchy.
  • The Nobility.png Chieftains estate gets the “Decentralized Confederacy” privilege

Tribal Cultural Values

Type Effects Description & notes
Martial Society
  • National manpower modifier.png +20% National manpower modifier
Martial Society icon
Martial values have always been important in our society and as we expand a militarized society is what we must continue to build and preserve at the core of our state.
Civil Society
  • National tax modifier.png +5% National tax modifier
  • Yearly corruption −0.05 Yearly corruption
Civil Society icon
No state can exist with only warriors. We must build up stronger ties with civil society and the urbanites in our realm so that we can better extract revenue from them.

Tribal Religion

Type Effects Description & notes
Religious Society
  • Stability cost modifier.png −10% Stability cost modifier
  • Religious unity.png +15% Religious unity
Religious Society icon
While clan loyalties can take us far our expansion has made us the masters of more peoples than we once were. A strongly religious society can withstand expansion in both time and space more efficiently and will give us the cohesion we need.
Lip Service
  • Land maintenance modifier.png −10% Land maintenance modifier
Lip Service icon
While it is important to observe religious practices to maintain our legitimacy we should not get bogged down in the principles of righteous rule and morality. Pragmatism will take us longer and allow us to support a larger state and army.

Modernization

Type Effects Description & notes
Centralize Power
  • Stability cost modifier.png −5% Stability cost modifier
  • Core-creation cost.png −5% Core-creation cost modifier
Centralize Power icon
We are too reliant on the loyalties of the clans and tribes within our state. Let us instead start to build up institutional loyalty and divide the responsibilities of the state between formal offices under our ruler.
Retain Tribal Hierarchy
  • Governing capacity.png +150 Governing capacity
  • Absolutism.png +10 Maximum absolutism
Retain Tribal Hierarchy icon
Any form of modernization must preserve the ancient hierarchies of the clans and tribes within our nation. Without the support of these groups our country will not be able to expand and thrive as it has up to now.

Tribal Reformation

Type Effects Description & notes
Barbaric Despoilers
  • Razing power gain +33% Razing power gain
Barbaric Despoilers icon
In war, nothing is truly sacred. To fight is to live, and the strongest should seize whatever they covet.

Conditions:

Unified Horde Identity
  • Yearly horde unity.png +2 Yearly horde unity
Unified Horde Identity icon
We must put aside old tribal allegiances in the name of the Horde. We are one people under one Khan.

Conditions:

Reform into Monarchy
  • Changes government type to Government monarchy.png Monarchy.
  • Lose 4 government reforms.
Reform into Monarchy icon
It is time we abandon our tribal trappings and create a fully fledged monarchy carried by institutions and not clan loyalties.

Additional Effects:

  • Nations in the Nomad technology group Nomad technology group will be changed to Eastern technology group Eastern (if Christian), Muslim technology group Muslim (if Muslim), or Chinese technology group Chinese tech group
Reform into Republic
  • Changes government type to Government republic.png Republic.
  • Lose 4 government reforms.
  • If enacting this reform as a Stateless Society, enacts Peasants Republic after switching government type.
Reform into Republic icon
We must guard the liberties of our citizens and form a state where the head of government is not hereditary but instead elected from those with the right qualities.

Conditions:

  • Not available for lesser partners of a Personal union.png personal union.

Additional Effects:

  • Nations in the Nomad technology group Nomad technology group will be changed to Eastern technology group Eastern (if Christian), Muslim technology group Muslim (if Muslim), or Chinese technology group Chinese tech group
Reform into Theocracy
  • Changes government type to Government theocracy.png Theocracy.
  • Lose 4 government reforms.
Reform into Theocracy icon
Religious guidance is the road forward for our people. Let us involve the clergy in the rule of our nation and reap the rewards of a just and

Conditions:

  • Not available for lesser partners of a Personal union.png personal union.

Additional Effects:

  • Nations in the Nomad technology group Nomad technology group will be changed to Eastern technology group Eastern (if Christian), Muslim technology group Muslim (if Muslim), or Chinese technology group Chinese tech group
Become Horde
  • Enacts the Steppe Horde reform
  • Changes technology group to Nomad technology group Nomad
Become Horde icon
The steppes call for our people. Let us abandon the sedentary traditions of our ancestors and fully embrace the free life of the open plains.

Conditions:

Form an advanced Tribe
  • Yearly legitimacy.png 0.5 Yearly legitimacy
  • War exhaustion.png −0.02 Monthly war exhaustion
Form an advanced Tribe icon
Through power consolidation our tribe has advanced to a more efficient government, which keeps the population satisfied and the ruler in power.

Conditions:

Tribal Unity
  • Yearly tribal allegiance.png +1 Yearly Tribal Allegiance
  • Clergy loyalty equilibrium.png/ Burghers loyalty equilibrium.png / Nobility loyalty equilibrium.png / Dhimmi loyalty equilibrium.png +5% Clergy/ Burghers/ Nobles/ Dhimmi loyalty equilibrium
Tribal Unity icon
The tribal life in the desert is our heritage and it shall be our legacy. We are united as a big family.

Conditions:

References


Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology