Difference between revisions of "Tribal government"

From Europa Universalis 4 Wiki
Jump to navigation Jump to search
(Tribal Administration: Added the fact that the Great Mongol State also gets the nomadic CBs that normal steppe nomads do, for the sake of consistency.)
(26 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Version|1.27}}
+
{{Version|1.24}}
 
{{GovNav}}
 
{{GovNav}}
{{icon|gov_tribal|40px}} A ''tribe'' is regarded as a society that hasn't developed a concrete definition of what a Westphalian nation-state is. Nomadic by nature, the power is held by either a chief or by a group of fellow tribesmen. They are usually [[Monarchies]] (using [[legitimacy]], royal mariages, etc.), except for steppe nomads (who use horde unity; see below) and native tribes (who don't use any government strength value).
+
{{icon|gov_tribal|40px}} A ''tribe'' is regarded as a society that hasn't developed a concrete definition of what a Westphalian nation-state is. Nomadic by nature, the power is held by either a chief or by a group of fellow tribesmen. They are usually [[Monarchies]] (using [[legitimacy]], royal marriages, etc.), except for steppe nomads (who use horde unity; see below) and native tribes (who don't use any government strength value).
 +
__TOC__
 +
 
 +
{| class="eu4box-inline mw-collapsible mw-collapsed" style="text-align: center; margin: auto; max-width: 550px;"
 +
|+ <span style="white-space: nowrap;">{{icon|gov_tribal|32px}} '''Tribal government reforms'''</span>
 +
 
 +
! class="gridBG header" style="text-align: left; color: white;" | Tier 1: [[Tribal_government#Tribal Administration|Tribal Administration]]
 +
|-
 +
| {{box wrapper}}
 +
{{Navicon|Gov horde riding|Steppe Nomads}}
 +
{{Navicon|Gov horde riding|Great Mongol State}}
 +
{{Navicon|Gov chieftain|Tribal Federation}}
 +
{{Navicon|Gov tribal council|Tribal Despotism}}
 +
{{Navicon|Gov indian crown|Tribal Monarchy}}
 +
{{Navicon|Gov shaman|Siberian Native Council}}
 +
{{Navicon|Gov chieftain|Gond Kingdom}}
 +
{{end box wrapper}}
 +
 
 +
|-
 +
! class="gridBG header" style="text-align: left; color: white;" | Tier 2: [[Tribal_government#Tribal Cultural Values|Tribal Cultural Values]]
 +
|-
 +
| {{box wrapper}}
 +
{{Navicon|Gov tribal martial society|Martial Society}}
 +
{{Navicon|Gov tribal civil society|Civil Society}}
 +
{{end box wrapper}}
 +
 
 +
|-
 +
! class="gridBG header" style="text-align: left; color: white;" | Tier 3: [[Tribal_government#Tribal Religion|Tribal Religion]]
 +
|-
 +
| {{box wrapper}}
 +
{{Navicon|Gov tribal religious society|Religious Societies}}
 +
{{Navicon|Gov tribal lip service|Lip Service}}
 +
{{end box wrapper}}
 +
 
 +
|-
 +
! class="gridBG header" style="text-align: left; color: white;" | Tier 4: [[Tribal_government#Modernization|Modernization]]
 +
|-
 +
| {{box wrapper}}
 +
{{Navicon|Gov retain tribal hierarchy|Retain Tribal Hierarchy}}
 +
{{Navicon|Gov tribal centralize power|Centralize Power}}
 +
{{end box wrapper}}
 +
 
 +
|-
 +
! class="gridBG header" style="text-align: left; color: white;" | Tier 5: [[Tribal_government#Tribal Reformation|Tribal Reformation]]
 +
|-
 +
| {{box wrapper}}
 +
{{Navicon|Gov rioting burning 2|Barbaric Despoilers}}
 +
{{Navicon|Gov fist in air|Unified Horde Identity}}
 +
{{Navicon|king_highlighted|Reform into Monarchy}}
 +
{{Navicon|parliament_highlighted|Reform into Republic}}
 +
{{Navicon|pope_highlighted|Reform into Theocracy}}
 +
{{Navicon|horde_riding_highlighted|Become Horde}}
 +
{{end box wrapper}}
 +
|}
  
 
== Mechanics ==
 
== Mechanics ==
 +
{{SVersion|1.24}}
 
=== Horde unity ===
 
=== Horde unity ===
{{SVersion|1.24}}
 
 
{{see also|Steppe hordes}}
 
{{see also|Steppe hordes}}
 
{{expansion|cos}}
 
{{expansion|cos}}
Line 48: Line 101:
  
 
=== Tribal allegiance ===
 
=== Tribal allegiance ===
{{SVersion|1.24}}
 
 
{{expansion|coc}}
 
{{expansion|coc}}
 
Tribal federations use {{icon|tribal allegiance}} tribal allegiance in addition to legitimacy.
 
Tribal federations use {{icon|tribal allegiance}} tribal allegiance in addition to legitimacy.
Line 71: Line 123:
  
 
Tribal allegiance is gained and lost as follows:
 
Tribal allegiance is gained and lost as follows:
* Winning battles and [[humiliate Rival|humiliating rivals]] increases tribal allegiance
+
* Winning battles and [[humiliate Rival|humiliating rivals]] increases tribal allegiance.
 
* Losing battles and being [[humiliate Rival|humiliated by rivals]] decreases tribal allegiance
 
* Losing battles and being [[humiliate Rival|humiliated by rivals]] decreases tribal allegiance
 
* Passive {{icon|tribal allegiance}} {{red|−0.005}} yearly tribal allegiance for each point of development the nation has (capped at {{icon|tribal allegiance}} {{red|−3}} yearly tribal allegiance at 600 {{icon|development}} development)  
 
* Passive {{icon|tribal allegiance}} {{red|−0.005}} yearly tribal allegiance for each point of development the nation has (capped at {{icon|tribal allegiance}} {{red|−3}} yearly tribal allegiance at 600 {{icon|development}} development)  
 +
 +
Tribal allegiance gain/loss from battle is equal to three times the prestige gained/lost in battle. Humiliating rivals or being humiliated will result in a gain or loss of 30 tribal allegiance.
  
 
30 points of tribal allegiance can be spent for one of the following effects:
 
30 points of tribal allegiance can be spent for one of the following effects:
* '''Enlist General''': {{icon|general}} Gain a general with {{icon|army tradition}} 40 army tradition;
+
{| class="mildtable"
* '''Train Horsemanship''': {{icon|cavalry combat ability}} Get {{green|+15%}} cavalry combat ability for 10 years;
+
|-
* '''Conscript from Tribes''': {{icon|cavalry}} Start production of 6 cavalry units in the capital at a quarter the time.
+
! !! Ability !! Effects
 +
|-
 +
| [[File:Enlist general.png]] || Enlist General
 +
|  Gain a {{icon|general|24px}} general with {{icon|army tradition|24px}} 40 army tradition.
 +
|-
 +
| [[File:Train horsemanship.png]] || Train Horsemanship
 +
| Get {{icon|cavalry combat ability|24px}} {{green|+15%}} cavalry combat ability for 10 years;
 +
|-
 +
| [[File:Conscript from tribes.png]] || Conscript from Tribes
 +
| Start production of {{icon|cavalry|24px}} 6 cavalry units in the capital at a quarter the time.
 +
|}
  
 
===  Native Council ===
 
===  Native Council ===
{{SVersion|1.27}}
 
 
{{main|Native council}}
 
{{main|Native council}}
 
{{see also|List of decision lists#Tribal{{!}}List of decision lists § Tribal}}
 
{{see also|List of decision lists#Tribal{{!}}List of decision lists § Tribal}}
Line 94: Line 157:
 
! class="unsortable" | Description & notes
 
! class="unsortable" | Description & notes
 
|-
 
|-
| id="Native Council" | ''Native Council''
+
| id="Native Council" | '''Native Council'''
 
| style="text-align:center" | 0
 
| style="text-align:center" | 0
 
|
 
|
 
* {{icon|stability cost modifier}} {{green|−33%}} Stability cost modifier
 
* {{icon|stability cost modifier}} {{green|−33%}} Stability cost modifier
* {{icon|land maintenance modifier}} {{green|−50%}} Land maintenance modifier
+
* {{icon|land maintenance modifier}} {{green|−25%}} Land maintenance modifier
 
* {{icon|diplomatic relations}} {{red|−1}} Diplomatic relations
 
* {{icon|diplomatic relations}} {{red|−1}} Diplomatic relations
 
* {{icon|institution spread}} {{red|−2.5%}} Institution spread
 
* {{icon|institution spread}} {{red|−2.5%}} Institution spread
Line 112: Line 175:
  
 
== Reform tiers ==
 
== Reform tiers ==
{{SVersion|1.27}}
+
{{SVersion|1.30}}
{{expansion|dhr}}
 
{{#lst:Government|notes}}
 
 
 
 
=== Tribal Administration ===
 
=== Tribal Administration ===
 
{| class="mildtable sortable" style="width:100%"
 
{| class="mildtable sortable" style="width:100%"
Line 148: Line 208:
 
|-
 
|-
 
| id="Great Mongol State" | '''Great Mongol State'''
 
| id="Great Mongol State" | '''Great Mongol State'''
|
+
|<section begin=GreatMongolState />
 
* {{icon|Global manpower modifier}} {{green|+20%}} National manpower modifier
 
* {{icon|Global manpower modifier}} {{green|+20%}} National manpower modifier
 
* {{icon|land forcelimit}} {{green|+20%}} Land force limit modifier
 
* {{icon|land forcelimit}} {{green|+20%}} Land force limit modifier
Line 158: Line 218:
 
* {{icon|cavalry to infantry ratio}} {{green|+25%}} Cavalry to infantry ratio
 
* {{icon|cavalry to infantry ratio}} {{green|+25%}} Cavalry to infantry ratio
 
| {{desc|Great Mongol State|The Mongol Empire of Genghis Khan has been restored under our leadership. We are rebuilding the systems of government established by the Great Khan while avoiding the mistakes of his unworthy successors.|image=gov_horde_riding}}
 
| {{desc|Great Mongol State|The Mongol Empire of Genghis Khan has been restored under our leadership. We are rebuilding the systems of government established by the Great Khan while avoiding the mistakes of his unworthy successors.|image=gov_horde_riding}}
 +
<section end=GreatMongolState />
 
----
 
----
 
* Only available for the {{flag|Mongol Empire}}
 
* Only available for the {{flag|Mongol Empire}}
 +
** Always have [[casus belli]] on neighbors ([[Tribal Feud]] against other nomads, [[Tribal Conquest]] against others).
 
** May [[Raze]] Provinces.
 
** May [[Raze]] Provinces.
 
** [[Legitimacy]] is replaced by [[horde unity]].
 
** [[Legitimacy]] is replaced by [[horde unity]].
Line 261: Line 323:
 
| id="Retain Tribal Hierarchy" | '''Retain Tribal Hierarchy'''
 
| id="Retain Tribal Hierarchy" | '''Retain Tribal Hierarchy'''
 
|
 
|
* {{icon|states}} {{green|+3}} Number of states
+
* {{icon|governing capacity}} {{green|+150}} Governing capacity
 
* {{icon|absolutism}} {{green|+10}} Maximum absolutism
 
* {{icon|absolutism}} {{green|+10}} Maximum absolutism
 
| {{desc|Retain Tribal Hierarchy|Any form of modernization must preserve the ancient hierarchies of the clans and tribes within our nation. Without the support of these groups our country will not be able to expand and thrive as it has up to now.|image=gov_retain_tribal_hierarchy}}
 
| {{desc|Retain Tribal Hierarchy|Any form of modernization must preserve the ancient hierarchies of the clans and tribes within our nation. Without the support of these groups our country will not be able to expand and thrive as it has up to now.|image=gov_retain_tribal_hierarchy}}
Line 272: Line 334:
 
! style="width:300px" class="unsortable" | Effects
 
! style="width:300px" class="unsortable" | Effects
 
! class="unsortable" | Description & notes
 
! class="unsortable" | Description & notes
 +
 +
|-
 +
| id= "Barbaric Despoilers" | '''Barbaric Despoilers'''
 +
|
 +
* {{icon|razing power gain}} {{green|+33%}} Razing power gain
 +
|{{desc|Barbaric Despoilers|In war, nothing is truly sacred. To fight is to live, and the strongest should seize whatever they covet.|image=Gov_rioting_burning_2}}
 +
----
 +
{{expansion|cos}}
 +
*Only avaiable with [[Steppe Nomads]] or [[Great Mongol State]] government reform.
 +
 +
|-
 +
| id= "Unified Horde Identity" | '''Unified Horde Identity'''
 +
|
 +
* {{icon|horde unity}} {{green|+2}} Yearly horde unity
 +
|{{desc|Unified Horde Identity|We must put aside old tribal allegiances in the name of the Horde. We are one people under one Khan.|image=Gov_fist_in_air}}
 +
----
 +
{{expansion|cos}}
 +
*Only avaiable with [[Steppe Nomads]] or [[Great Mongol State]] government reform.
 +
 
|-
 
|-
 
| id="Reform into Monarchy" | '''Reform into Monarchy'''
 
| id="Reform into Monarchy" | '''Reform into Monarchy'''
Line 277: Line 358:
 
* Changes government type to {{icon|monarchy}} Monarchy.
 
* Changes government type to {{icon|monarchy}} Monarchy.
 
* Lose {{red|4}} government reforms.
 
* Lose {{red|4}} government reforms.
| {{desc|Reform into Monarchy|It is time we abandon our tribal trappings and create a fully fledged monarchy carried by institutions and not clan loyalties.|image=gov_king}}
+
| {{desc|Reform into Monarchy|It is time we abandon our tribal trappings and create a fully fledged monarchy carried by institutions and not clan loyalties.|image=king_highlighted}}
 
----
 
----
 
* Nations in the {{icon|nomad}} Nomad technology group will be changed to {{icon|Eastern}} Eastern (if Christian), {{icon|Muslim}} Muslim (if Muslim), or {{icon|Chinese}} Chinese tech group
 
* Nations in the {{icon|nomad}} Nomad technology group will be changed to {{icon|Eastern}} Eastern (if Christian), {{icon|Muslim}} Muslim (if Muslim), or {{icon|Chinese}} Chinese tech group
 +
 
|-
 
|-
 
| id="Reform into Republic" | '''Reform into Republic'''
 
| id="Reform into Republic" | '''Reform into Republic'''
Line 285: Line 367:
 
* Changes government type to {{icon|republic}} Republic.
 
* Changes government type to {{icon|republic}} Republic.
 
* Lose {{red|4}} government reforms.
 
* Lose {{red|4}} government reforms.
| {{desc|Reform into Republic|We must guard the liberties of our citizens and form a state where the head of government is not hereditary but instead elected from those with the right qualities.|image=gov_parliament}}
+
| {{desc|Reform into Republic|We must guard the liberties of our citizens and form a state where the head of government is not hereditary but instead elected from those with the right qualities.|image=parliament_highlighted}}
 
----
 
----
 +
* Not available for lesser partners of a {{icon|personal union}} personal union.
 
* Nations in the {{icon|nomad}} Nomad technology group will be changed to {{icon|Eastern}} Eastern (if Christian), {{icon|Muslim}} Muslim (if Muslim), or {{icon|Chinese}} Chinese tech group
 
* Nations in the {{icon|nomad}} Nomad technology group will be changed to {{icon|Eastern}} Eastern (if Christian), {{icon|Muslim}} Muslim (if Muslim), or {{icon|Chinese}} Chinese tech group
 +
 
|-
 
|-
 
| id="Reform into Theocracy" | '''Reform into Theocracy'''
 
| id="Reform into Theocracy" | '''Reform into Theocracy'''
Line 293: Line 377:
 
* Changes government type to Theocracy.
 
* Changes government type to Theocracy.
 
* Lose {{red|4}} government reforms.
 
* Lose {{red|4}} government reforms.
| {{desc|Reform into Theocracy|Religious guidance is the road forward for our people. Let us involve the clergy in the rule of our nation and reap the rewards of a just and |image=gov_pope}}
+
| {{desc|Reform into Theocracy|Religious guidance is the road forward for our people. Let us involve the clergy in the rule of our nation and reap the rewards of a just and |image=pope_highlighted}}
 
----
 
----
 +
* Not available for lesser partners of a {{icon|personal union}} personal union.
 
* Nations in the {{icon|nomad}} Nomad technology group will be changed to {{icon|Eastern}} Eastern (if Christian), {{icon|Muslim}} Muslim (if Muslim), or {{icon|Chinese}} Chinese tech group
 
* Nations in the {{icon|nomad}} Nomad technology group will be changed to {{icon|Eastern}} Eastern (if Christian), {{icon|Muslim}} Muslim (if Muslim), or {{icon|Chinese}} Chinese tech group
 +
 
|-
 
|-
 
| id="Become Horde" | '''Become Horde'''
 
| id="Become Horde" | '''Become Horde'''
Line 301: Line 387:
 
* Enacts the Steppe Horde reform
 
* Enacts the Steppe Horde reform
 
* Changes technology group to {{icon|Nomad}} Nomad
 
* Changes technology group to {{icon|Nomad}} Nomad
| {{desc|Become Horde|The steppes call for our people. Let us abandon the sedentary traditions of our ancestors and fully embrace the free life of the open plains.|image=gov_horde_riding}}
+
| {{desc|Become Horde|The steppes call for our people. Let us abandon the sedentary traditions of our ancestors and fully embrace the free life of the open plains.|image=horde_riding_highlighted}}
 
----
 
----
* Mutually exclusive with Steppe Horde and Great Mongol State reforms
+
* ''Not'' avaiable with [[Steppe Horde]] or [[Great Mongol State]] government reform.
 
|}
 
|}
  
Line 309: Line 395:
 
<references/>
 
<references/>
  
 +
{{Mechanics navbox|Internal country management}}
 
[[Category:Realm]]
 
[[Category:Realm]]
{{realm navbox}}
 

Revision as of 23:08, 3 August 2020

Government tribal.png A tribe is regarded as a society that hasn't developed a concrete definition of what a Westphalian nation-state is. Nomadic by nature, the power is held by either a chief or by a group of fellow tribesmen. They are usually Monarchies (using legitimacy, royal marriages, etc.), except for steppe nomads (who use horde unity; see below) and native tribes (who don't use any government strength value).

Government tribal.png Tribal government reforms
Tier 1: Tribal Administration
Tier 2: Tribal Cultural Values
Tier 3: Tribal Religion
Tier 4: Modernization
Tier 5: Tribal Reformation

Mechanics

Horde unity

See also: Steppe hordes

Steppe nomads, normally referred to as hordes or khanates, is a loosely organized form of government where power is held mostly by the tribes, but united under the khan. They are barred from taking most country-formation decisions. It differs from mainstream monarchies in the way that each time a khan dies, all clan leaders are summoned to vote on the next khan: the khan has an heir, but if the khan dies and the heir is young enough to require a regency council, the heir is killed and replaced with another ruler.

Steppe nomads use Horde unity horde unity instead of legitimacy. The effects of horde unity are proportional to its value. Listed below are the main milestones.

Variable 0% 50% 100%
National unrest.png National unrest +2 0 −2
Discipline.png Discipline −5% 0 +5%


Horde Unity is gained and lost as follows:

  • Base −2 per year
  • −0.01 per 2 total Development.png development the country owns, limited to −3
  • Tribes Tribes estate Estate loyalty Loyalty below 40:
    • Estate influence Influence below 20: −1 yearly
    • Estate influence Influence at least 20 but less than 40: −2 yearly
    • Estate influence Influence at least 40 but less than 60: −3 yearly
    • Estate influence Influence at least 60: −4 yearly
  • Looting: Horde unity +1 per 4 Gold Icon.png ducats looted
  • Razing: +1 per point of province Development.png development before razing
  • +0.005 yearly per point of Power projection.png power projection (+0.5 at 100)
  • +1 for passing the Great Mongol State Reform

Several ideas and policies increase horde unity:

Horde unity Traditions Ideas Bonuses Policies
+1.0 yearly
  • Golden Horde idea 1: Legacy of the Golden Horde
  • Ilkhanid idea 1: Restored Ilkhanate
  • Manchu idea 4: The Later Jin
  • Oirat idea 3: The Four Oirats
  • Timurid idea 4: Chagatai Literature
  • Administrative-Aristocratic: The Licensing of the Press Act
  • Diplomatic-Plutocratic: Mandatory Service
+0.5 yearly
  • Jurchen idea 2: The Queue

Tribal allegiance

Tribal federations use Yearly tribal allegiance.png tribal allegiance in addition to legitimacy.

The effects of tribal allegiance are proportional to its value. Listed below are the main milestones.

Yearly tribal allegiance.png Tribal Allegiance Yearly tribal allegiance.png 0 Yearly tribal allegiance.png 50 Yearly tribal allegiance.png 100
Effects No effect
  • Manpower recovery speed.png +16.5% Manpower recovery speed
  • National unrest.png −1.5 National unrest
  • Manpower recovery speed.png +33% Manpower recovery speed
  • National unrest.png −3 National unrest

Tribal allegiance is gained and lost as follows:

  • Winning battles and humiliating rivals increases tribal allegiance.
  • Losing battles and being humiliated by rivals decreases tribal allegiance
  • Passive Yearly tribal allegiance.png −0.005 yearly tribal allegiance for each point of development the nation has (capped at Yearly tribal allegiance.png −3 yearly tribal allegiance at 600 Development.png development)

Tribal allegiance gain/loss from battle is equal to three times the prestige gained/lost in battle. Humiliating rivals or being humiliated will result in a gain or loss of 30 tribal allegiance.

30 points of tribal allegiance can be spent for one of the following effects:

Ability Effects
Enlist general.png Enlist General Gain a General.png general with Army tradition.png 40 army tradition.
Train horsemanship.png Train Horsemanship Get Cavalry combat ability.png +15% cavalry combat ability for 10 years;
Conscript from tribes.png Conscript from Tribes Start production of Cavalry.png 6 cavalry units in the capital at a quarter the time.

Native Council

Main article: Native council
See also: List of decision lists § Tribal

A native council is the government form of all native tribes in North America north of Mexico and in South America east of the Andes. The tribes of Eastern Siberia share some similarities with their New World counterparts.

These governments don't use Legitimacy.png legitimacy, Republican tradition.png republican tradition or any other type of government strength value. There is no heir system: at ruler's death, a new one is generated with random stats.

Type Level Effects Description & notes
Native Council 0
  • Stability cost modifier.png −33% Stability cost modifier
  • Land maintenance modifier.png −25% Land maintenance modifier
  • Diplomatic relations.png −1 Diplomatic relations
  • Institution spread.png −2.5% Institution spread
One or more tribes ruled by a council of hereditary positions. Its members present unanimous decisions after lengthy discussions, although one chieftain has the honor of being the official spokesperson.
  • Does not have estates
  • Fixed rank: Duchy rank Duchy

Reform tiers

Tribal Administration

Type Effects Description & notes
Steppe Nomads
  • National manpower modifier.png +20% National manpower modifier
  • Land forcelimit.png +20% Land force limit modifier
  • Years of separatism.png −5 Years of separatism
  • Looting speed.png +50% Looting speed
  • Institution spread.png −15% Institution spread
  • Movement speed.png +20% Movement speed
  • Reinforce cost.png −50% Reinforce cost
  • Cavalry to infantry ratio.png +25% Cavalry to infantry ratio
Steppe Nomads icon
A governmental form where a sovereign or military ruler rule a tribal chiefdom, with constant Casus Bellis on all their neighbors and troops who fight better on the plains.

Great Mongol State
  • National manpower modifier.png +20% National manpower modifier
  • Land forcelimit.png +20% Land force limit modifier
  • Horde unity +1 Yearly horde unity
  • Years of separatism.png −5 Years of separatism
  • Looting speed.png +50% Looting speed
  • Movement speed.png +20% Movement speed
  • Reinforce cost.png −50% Reinforce cost
  • Cavalry to infantry ratio.png +25% Cavalry to infantry ratio
Great Mongol State icon
The Mongol Empire of Genghis Khan has been restored under our leadership. We are rebuilding the systems of government established by the Great Khan while avoiding the mistakes of his unworthy successors.

  • Can raise Banner units.
  • May establish new Tributary subjects
  • Fixed rank: Empire rank Empire
Tribal Federation
  • Years of separatism.png −5 Years of separatism
Tribal Federation icon
A governmental form where a confederation of tribes rule with a certain degree of internal autonomy but are nationally governed by a central authority.

  • Only available to Flag of Aq Qoyunlu Aq Qoyunlu, Flag of Qara Qoyunlu Qara Qoyunlu and 7 small landlocked tribes of the Arabian Peninsula (all the Bedouin cultured countries plus Flag of Yas Yas)
  • Uses Yearly tribal allegiance.png tribal allegiance mechanics
Tribal Despotism
  • Core-creation cost.png −10% Core-creation cost
Tribal Despotism icon
A political system where the tribe is controlled by an individual ruler with unlimited power and the ability to exercise any action without consequence or retribution, often ruling through fear.
Tribal Monarchy
  • Income from vassals.png +20% Income from vassals
Tribal Monarchy icon
A political system where a large tribal society has formed a kingdom, with one strong ruler who rules through law.
Siberian Native Council
  • Stability cost modifier.png −33% Stability cost modifier
  • Institution spread.png −20% Institution spread
Siberian Native Council icon
The Siberian Council is as an assembly of elders that is led by a joint chief.

  • Nations with this government form that own only one province can migrate to a neighbouring province
  • Fixed rank: Duchy rank Duchy
Gond Kingdom
  • Fort defense.png +20% Fort defense
Gond Kingdom icon
Gondwana is a land of jungles, hills and forts but most of all it is a land of many tribes. Controlling this land means affording various minor power holders a large degree of self rule and privilege. Forts are imperative to control the various groups within our kingdom and controlling them will allow us to command the loyalties of the Gond people.

  • Only available for Indian technology group Indian nations with Gondi culture.

Tribal Cultural Values

Type Effects Description & notes
Martial Society
  • National manpower modifier.png +20% National manpower modifier
Martial Society icon
Martial values have always been important in our society and as we expand a militarized society is what we must continue to build and preserve at the core of our state.
Civil Society
  • National tax modifier.png +5% National tax modifier
  • Yearly corruption −0.05 Yearly corruption
Civil Society icon
No state can exist with only warriors. We must build up stronger ties with civil society and the urbanites in our realm so that we can better extract revenue from them.

Tribal Religion

Type Effects Description & notes
Religious Societies
  • Stability cost modifier.png −10% Stability cost modifier
  • Religious unity.png +15% Religious unity
Religious Societies icon
While clan loyalties can take us far our expansion has made us the masters of more peoples than we once did. A strongly religious society can withstand expansion in both time and space more efficiently and will give us the cohesion we need.
Lip Service
  • Land maintenance modifier.png −10% Land maintenance modifier
Lip Service icon
While it is important to observe religious practices to maintain our legitimacy we should not get bogged down in the principles of righteous rule and morality. Pragmatism will take us longer and allow us to support a larger state and army.

Modernization

Type Effects Description & notes
Centralize Power
  • Stability cost modifier.png −5% Stability cost modifier
  • Core-creation cost.png −5% Core-creation cost modifier
Centralize Power icon
We are too reliant on the loyalties of the clans and tribes within our state. Let us instead start to build up institutional loyalty and divide the responsibilities of the state between formal offices under our ruler.
Retain Tribal Hierarchy
  • Governing capacity.png +150 Governing capacity
  • Absolutism.png +10 Maximum absolutism
Retain Tribal Hierarchy icon
Any form of modernization must preserve the ancient hierarchies of the clans and tribes within our nation. Without the support of these groups our country will not be able to expand and thrive as it has up to now.

Tribal Reformation

Type Effects Description & notes
Barbaric Despoilers
  • Razing power gain +33% Razing power gain
Barbaric Despoilers icon
In war, nothing is truly sacred. To fight is to live, and the strongest should seize whatever they covet.

Unified Horde Identity
  • Horde unity +2 Yearly horde unity
Unified Horde Identity icon
We must put aside old tribal allegiances in the name of the Horde. We are one people under one Khan.

Reform into Monarchy
  • Changes government type to Government monarchy.png Monarchy.
  • Lose 4 government reforms.
Reform into Monarchy icon
It is time we abandon our tribal trappings and create a fully fledged monarchy carried by institutions and not clan loyalties.

  • Nations in the Nomad technology group Nomad technology group will be changed to Eastern technology group Eastern (if Christian), Muslim technology group Muslim (if Muslim), or Chinese technology group Chinese tech group
Reform into Republic
  • Changes government type to Government republic.png Republic.
  • Lose 4 government reforms.
Reform into Republic icon
We must guard the liberties of our citizens and form a state where the head of government is not hereditary but instead elected from those with the right qualities.

  • Not available for lesser partners of a Personal union.png personal union.
  • Nations in the Nomad technology group Nomad technology group will be changed to Eastern technology group Eastern (if Christian), Muslim technology group Muslim (if Muslim), or Chinese technology group Chinese tech group
Reform into Theocracy
  • Changes government type to Theocracy.
  • Lose 4 government reforms.
Reform into Theocracy icon
Religious guidance is the road forward for our people. Let us involve the clergy in the rule of our nation and reap the rewards of a just and

  • Not available for lesser partners of a Personal union.png personal union.
  • Nations in the Nomad technology group Nomad technology group will be changed to Eastern technology group Eastern (if Christian), Muslim technology group Muslim (if Muslim), or Chinese technology group Chinese tech group
Become Horde
  • Enacts the Steppe Horde reform
  • Changes technology group to Nomad technology group Nomad
Become Horde icon
The steppes call for our people. Let us abandon the sedentary traditions of our ancestors and fully embrace the free life of the open plains.

References


Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology