Trade league events

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This is a list of trade league events. They can be found in /Europa Universalis IV/events/TradeLeague.txt and are triggered by the two-year random event pulse.

id

Msg event.pngKing of the Hill

Soldiers from a certain state are causing problems among the League's armed forces, refusing to honor requests from cities with which they have long-standing feuds. This has escalated into an informal power struggle within the military, for nothing but prestige and bragging rights, which could have consequences for morale.
 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Is leader of a trade league
  • Does not have country modifier “Friction Among Troops”
Is triggered only by

2 Year Event Pulse

Base weight: 100


Event button 547.png
Have the troublemakers taste the whip, publicly.
  • Lose Prestige.png 10 prestige
  • One random known country in the trade league:
    • Gain opinion modifier “Punished Soldiers” towards Our country
Event button 547.png
Boys will be boys.
  • Gain country modifier “Friction Among Troops” for 3650 days, giving the following effects:
    • Morale of armies.png −10 Morale of armies
id

Msg event.pngThe Rich Get Richer

Some of the most successful merchants have been found to circumvent tariffs and League taxations by registering holdings under subordinate captains or by unregulated trade with foreign powers. While we still gain enough from them to make a profit, they're setting a bad example and many lesser merchants are likely to follow the practices if left unchecked.
 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Is leader of a trade league
  • Does not have country modifier “Merchants Angered”
  • Any trade node with a merchant present:
    • Previously mentioned country has a merchant present
    • Our country does not have trade modifier “Absent Merchant”
Is triggered only by

2 Year Event Pulse

Base weight: 100


Event button 547.png
These titans of trade can be granted some leeway, lest we risk losing them.
  • Gain Corruption.png 0.5 corruption
Event button 547.png
Everyone is equal before the law!
  • One of the following at random:
    • 50% chance of:
      • One random trade node with a merchant present:
        • Limited to:
          • Previously mentioned country has a merchant present
          • Our country does not have trade modifier “Absent Merchant”
        • Our country gains trade modifier “Absent Merchant” (−10 Power) for 1 825 days
    • 50% chance of:
      • Gain country modifier “Merchants Angered” for 1825 days, giving the following effects:
        • Trade efficiency.png 10% Trade efficiency
id

Msg event.pngA Secret to Fast Travels

Overland transport of perishable goods is a hazardous enterprise, reliant on well-guarded routes. From a foreign contact you've learned of the location of a hidden path, allowing you to cut the time of certain transports by half. This could benefit all trade in the region, but could also be a terrific boon to yourself, should you choose not to share it.
 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Is leader of a trade league
Is triggered only by

2 Year Event Pulse

Base weight: 100


Event button 547.png
Competition breeds excellence.
  • Gain Gold Icon.png ducats equal to 0.5 years of income
  • Gain Corruption.png 0.5 corruption
Event button 547.png
Sharing is caring.
  • Every known country:
    • Limited to:
      • Is in a trade league with our country
    • Gain opinion modifier “Shared Trade Secrets” towards Our country
id

Msg event.pngPirates Smell Booty

Pirate and privateer raids have steadily increased in accordance with our profitability. Steps need to be taken to halt this escalation of seaborne robbery.
 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Is leader of a trade league
Is triggered only by

2 Year Event Pulse

Base weight: 100


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Procure additional escorts.
  • Lose Gold Icon.png 50 ducats
  • One random owned province with a port:
    • Construct 2 Light ship.png light ships, 50% faster than usual

Event trigger.pngAlways enabled:

Event button 547.png
Invest in an effort to hunt the dogs down.
  • Lose Gold Icon.png ducats equal to 0.2 years of income
  • 50% chance of:
    • Trigger country event “Pirates for Everyone” in 14 days

Event trigger.pngEnabled if:

  • Has Advisor Spymaster.png Spymaster advisor
Event button 547.png
Use a spy to infiltrate the largest pirate organization.
  • Lose Diplomatic power.png 25 diplomatic power
  • Trigger country event “Is A Pirate in Hand Worth Ten in the Gallows?” in 14 days

id

Msg event.pngIs A Pirate in Hand Worth Ten in the Gallows?

A pirate has been caught and is willing to trade information about the extensive criminal organization he is working for in exchange for a pardon.
 
Trigger conditions
  • None
Is triggered only by

2 Year Event Pulse

Base weight: 100


Event button 547.png
Grant the bargain and use it to catch the bigger fish.
  • Lose Gold Icon.png ducats equal to 0.2 years of income
  • Trigger country event “Pirates for Everyone” in 14 days
Event button 547.png
Show everyone what fate has in store for pirates!
  • Lose Corruption.png 1 corruption
  • Gain Prestige.png 15 prestige
id

Msg event.pngPirates for Everyone

The diligent actions of our navy have borne fruit. We've cornered and captured the leaders of the largest band of naval bandits plaguing our trade. While death by hanging is traditional, there might also be more lucrative ways to capitalize on the victory.
 
Trigger conditions
  • None
Is triggered only by

2 Year Event Pulse

Base weight: 100


Event button 547.png
Enlist them as privateers.
  • One random owned province with a port:
    • Create 5 Light ship.png light ships belonging to Our country
  • Gain country modifier “Recruited Pirates” for 3650 days, giving the following effects:
    • Privateer efficiency.png +33% Privateer efficiency
Event button 547.png
All pirates must hang!
  • Lose Corruption.png 1 corruption
  • Gain Prestige.png 15 prestige
  • Gain country modifier “Executed Pirates” for 3650 days, giving the following effects:
    • National unrest.png −2 National unrest
id

Msg event.pngRipe Lumber

An enterprising merchant has come across a huge shipment of unprocessed lumber at a very low price. While we could use the materials for our ships, there is the matter of their uncertain origins and whether the quality can be assured.
 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Is in a trade league
  • Does not have country modifier “Cheap Timber”
Is triggered only by

2 Year Event Pulse

Base weight: 100


Event button 547.png
If it floats, build boats!
  • Gain country modifier “Cheap Timber” for 3650 days, giving the following effects:
    • Ship costs.png −10% Ship cost
    • Naval maintenance modifier.png −10% Naval maintenance modifier
    • Ship durability −10% Ship durability
Event button 547.png
Sell it before it becomes worthless.
  • Gain Gold Icon.png ducats equal to 0.2 years of income
id

Msg event.pngLet's Make War Our Business

Their enmity with a common rival unites several League members, and there is increased pressure from these states to assemble a common front towards this foe.
 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Is leader of a trade league
  • Any known country:
    • Is in a trade league with our country
    • Any rival:
      • That rivals us
      • Any trade node with a merchant present:
        • Previously mentioned country has a merchant present
        • Our country is present in that trade node
Is triggered only by

2 Year Event Pulse

Base weight: 100


Event button 547.png
The enemy of my friend is my enemy.
  • One random known country:
    • Limited to:
      • That rivals us
      • Any enemy country:
        • Is in a trade league with our country
      • Any trade node with a merchant present:
        • Previously mentioned country has a merchant present
        • Our country is present in that trade node
    • Our country gains Trade War casus belli against this country for 60 months
Event button 547.png
We have subtler weapons at our disposal.
  • One random known country:
    • Limited to:
      • That rivals us
      • Any enemy country:
        • Is in a trade league with our country
      • Any trade node with a merchant present:
        • Previously mentioned country has a merchant present
        • Our country is present in that trade node
    • One random trade node with a merchant present:
      • Limited to:
        • Previously mentioned country has a merchant present
        • Our country is present in that trade node
        • Our country does not have the trade modifier "League Encouraged Embargo" in this trade node
      • Our country gains trade modifier “League Encouraged Embargo” (+15 Power) for 3 650 days
Event button 547.png
Private squabbles do not dictate League policy.
  • Gain Prestige.png 15 prestige
id

Msg event.pngEnvy Leads to Anger

We've received reports of ostracization and outright harassment of League merchants in a major trade city. Local merchants are accusing us of monopolizing trade, and are taking drastic measures.
 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Is leader of a trade league
  • Any known country:
    • None of:
      • Is in a trade league with our country
    • Any trade node with a merchant present:
      • Previously mentioned country has a merchant present
      • Our country is present in this trade node
Is triggered only by

2 Year Event Pulse

Base weight: 100


Immediate effects
  • Hidden effect:
    • One random known country:
      • Limited to:
        • None of:
          • Is in a trade league with our country
        • Any trade node with a merchant present:
          • Previously mentioned country has a merchant present
          • Our country is present in this trade node
      • Save as event target named envious_country

Event button 547.png
Demand compensation from the local authorities!
  • Gain Gold Icon.png ducats equal to 0.1 years of income
  • Event target envious_country:
    • Gain opinion modifier “Demanded Compensation” towards Our country
  • Lose Diplomatic power.png 10 diplomatic power
Event button 547.png
Let them see if they can do without us.
  • One random trade node:
    • Limited to:
      • Previously mentioned country has a merchant present
      • Event target: envious_country is present in this trade node
      • Our country is present in this trade node
    • Our country gains trade modifier “Absent Merchant” (−10 Power) for 3 650 days
Event button 547.png
Our representatives must learn to fend for themselves.
  • Lose Prestige.png 5 prestige
id

Msg event.pngIntraleague Friction

Two member cities of the League have a bloody history, but have until recently kept a lid on outright hostilities for the sake of League stability. The last year has seen the conflict rekindled, however, and cooperation between people from the different regions is becoming difficult.
 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Is in a trade league
  • Any known country:
    • Is in a trade league with our country
    • Any rival:
      • Is in a trade league with our country
      • Previously mentioned country is a rival
Is triggered only by

2 Year Event Pulse

Base weight: 100


Immediate effects
  • Hidden effect:
    • One random known country:
      • Limited to:
        • Is in a trade league with our country
        • Any rival:
          • Is in a trade league with our country
          • Previously mentioned country is a rival
      • Save as event target named country1
    • One random known country:
      • Limited to:
        • Is in a trade league with our country
        • Any rival:
          • Is event target country1
      • Save as event target named country2

Event button 547.png
Side with one party.
  • Event target country1:
    • Gain opinion modifier “Sided With Us” towards Our country
  • Event target country2:
    • Gain opinion modifier “Sided Against Us” towards Our country
  • Lose Republican tradition.png 3 republican tradition
Event button 547.png
Side with the other party.
  • Event target country1:
    • Gain opinion modifier “Sided Against Us” towards Our country
  • Event target country2:
    • Gain opinion modifier “Sided With Us” towards Our country
  • Lose Republican tradition.png 3 republican tradition
Event button 547.png
If they cannot let go of their past, they need to resolve it on their own.
  • Event target country1:
    • Gain opinion modifier “Refused to Take Sides” towards Our country
  • Event target country2:
    • Gain opinion modifier “Refused to Take Sides” towards Our country
  • Gain Prestige.png 5 prestige
  • Lose Diplomatic power.png 20 diplomatic power
id

Msg event.pngPapers, Please!

A system where currency is measured in writing rather than coin promises to revolutionize the trade industry. Among the benefits are additional cargo space and a lessened incentive for pirates and robbers to ply their bloody trade. Whether this practice will remain inviolate to corruption and human error remains to be seen, though.
 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Is in a trade league
  • Administrative tech.png Administrative technology is at least 6
  • Diplomatic tech.png Diplomatic technology is at least 6
Is triggered only by

2 Year Event Pulse

Base weight: 100


Event button 547.png
We need every edge we can get.
  • Gain country modifier “Double Entry Bookkeeping” for 3650 days, giving the following effects:
    • Trade efficiency.png 10% Trade efficiency
Event button 547.png
If it ain't broke...
  • Gain Prestige.png 5 prestige
id

Msg event.pngNo More Papers, Please!

Increasing use of bills of exchange and careful bookkeeping have produced many of the gains predicted. The practice comes with its own problems, however, as forgeries and audit frauds are running rampant.
 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Has country modifier “Double Entry Bookkeeping”
Is triggered only by

2 Year Event Pulse

Base weight: 100


Event button 547.png
This is unacceptable. We should go back to silver.
  • Remove country modifier "Double Entry Bookkeeping"
  • Lose Prestige.png 10 prestige
Event button 547.png
Mere teething problems. We will stay the course.
  • Gain Corruption.png 1 corruption
id

Msg event.pngNaval Envy

Despite our considerable mercantile success, we are not regarded as a serious power by many nations. If they won't respect wealth, maybe a massive warship will bring the respect we deserve.
 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Is leader of a trade league
  • Has at least Gold Icon.png 50 ducats
Is triggered only by

2 Year Event Pulse

Base weight: 100


Event button 547.png
By God, it will be glorious!
  • Lose Gold Icon.png 50 ducats
  • One random owned province with a port:
    • Construct 3 Heavy ship.png heavy ships 50% faster
  • Gain Prestige.png 5 prestige
Event button 547.png
We will not play their game.
  • Gain Gold Icon.png ducats equal to 0.2 years of income
id

Msg event.pngSpiritual Concerns

A papal envoy expresses concern for the religious unity of the League, with protestant and reformist sentiments running unchecked among members. He suggests letting the church send a religious advisor to oversee and report on the spiritual state of the League.
 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Is in a trade league
  • Religion is Catholicism Catholic
  • The Protestantism Protestant religion is enabled
  • The Reformed.png Reformed religion is enabled
  • None of:
    • Any known country:
      • Is in a trade league with our country
      • Has opinion modifier “Allowed Papal Advisor in League” towards Our country
Is triggered only by

2 Year Event Pulse

Base weight: 100


Event button 547.png
Best not to anger the church.
  • Gain Papal influence.png 10 papal influence
  • Every known country:
    • Limited to:
      • Is in a trade league with our country
      • At least one of:
        • Religion is Protestantism Protestant
        • Religion is Reformed.png Reformed
    • Gain opinion modifier “Allowed Papal Advisor in League” towards Our country
Event button 547.png
We answer to no one but the Free Market!
  • Lose Papal influence.png 10 papal influence
  • Gain Prestige.png 5 prestige