Difference between revisions of "Trade goods events"

From Europa Universalis 4 Wiki
Jump to navigation Jump to search
(update for 1.23; not seeing any events for new goods in this file)
(refactoring to full sentences)
Line 11: Line 11:
 
| event_text = Some of our grain farms are having an excellent year, allowing us to feed more troops and so increasing our manpower.
 
| event_text = Some of our grain farms are having an excellent year, allowing us to feed more troops and so increasing our manpower.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|grain|24px}} grain
+
* has at least 1 province producing {{icon|grain|24px}} grain.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = You can never have too much manpower.
 
| option_text = You can never have too much manpower.
| effect = Gain {{icon|manpower|24px}} equal to {{green|25%}} of yearly manpower gain.
+
| effect = The country gains {{icon|manpower|24px}} manpower equal to {{green|25%}} of yearly manpower gain.
 
}}
 
}}
 
}}
 
}}
Line 26: Line 26:
 
| event_text = Our wine experts believe that a recent vintage from one of our wine producing areas is of superior quality. Our people are happily drinking it.
 
| event_text = Our wine experts believe that a recent vintage from one of our wine producing areas is of superior quality. Our people are happily drinking it.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|wine|24px}} wine
+
* has at least 1 province producing {{icon|wine|24px}} wine.
* Does ''not'' have country modifier ''"Excellent Vintage."''
+
* does ''not'' have the modifier ''"Excellent Vintage"''.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = As long as there is some left for me.
 
| option_text = As long as there is some left for me.
| effect =
+
| effect = The country:
* Gain country modifier ''"Excellent Vintage."'' for 2 years, with the following effect:
+
* gains the modifier ''"Excellent Vintage."'' for 2 years, with the following effect:
*: {{icon|unrest|24px}} {{green|-1}} National unrest.
+
*: {{icon|unrest|24px}} {{green|-1}} national unrest
* Move {{green|10%}} towards {{icon|mysticism|24px}} mysticism (if Muslim).
+
* moves {{green|10%}} towards {{icon|mysticism|24px}} mysticism (if Muslim).
 
}}
 
}}
 
}}
 
}}
Line 45: Line 45:
 
| event_text = One of our more prestigious vineyards has shockingly produced a wine of vastly inferior quality. Needless to say, people think less of our country for it.
 
| event_text = One of our more prestigious vineyards has shockingly produced a wine of vastly inferior quality. Needless to say, people think less of our country for it.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|wine|24px}} wine
+
* has at least 1 province producing {{icon|wine|24px}} wine.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = I hope I never drank any.
 
| option_text = I hope I never drank any.
| effect =
+
| effect = The country:
* Lose {{icon|prestige|24px}} {{red|5}} prestige.
+
* loses {{icon|prestige|24px}} {{red|5}} prestige.
* Move {{green|10%}} towards {{icon|legalism|24px}} legalism (if Muslim).
+
* moves {{green|10%}} towards {{icon|legalism|24px}} legalism (if Muslim).
 
}}
 
}}
 
}}
 
}}
Line 62: Line 62:
 
| event_text = Recent shipments of wool have been of unsurpassed quality, earning our nation extra money.
 
| event_text = Recent shipments of wool have been of unsurpassed quality, earning our nation extra money.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|wool|24px}} wool
+
* has at least 1 province producing {{icon|wool|24px}} wool.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = You can never have too much money.
 
| option_text = You can never have too much money.
| effect = Gain {{icon|ducats|24px}} ducats equal to {{green|0.1}} years of income.
+
| effect = The country gains {{icon|ducats|24px}} ducats equal to {{green|0.1}} years of income.
 
}}
 
}}
 
}}
 
}}
Line 77: Line 77:
 
| event_text = One of our cloth suppliers has been found to be supplying substandard cloth for our army uniforms. We understand that the troops are not impressed.
 
| event_text = One of our cloth suppliers has been found to be supplying substandard cloth for our army uniforms. We understand that the troops are not impressed.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|cloth|24px}} cloth
+
* has at least 1 province producing {{icon|cloth|24px}} cloth.
* Does ''not'' have country modifier ''"Poor Uniforms"''
+
* does ''not'' have the modifier ''"Poor Uniforms"''.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Damn them!
 
| option_text = Damn them!
 
| effect =
 
| effect =
Gain country modifier ''"Poor Uniforms"'' for 2 years, with the following effect:
+
The country gains the modifier ''"Poor Uniforms"'' for 2 years, with the following effect:
: {{icon|morale of armies|24px}} {{red|-5%}} Morale of armies.
+
: {{icon|morale of armies|24px}} {{red|-5%}} morale of armies
 
}}
 
}}
 
}}
 
}}
Line 95: Line 95:
 
| event_text = Our traditional fisheries are proving excellent grounds for the recruiting of sailors for our fleet. This has filtered through into better leadership in our navy.
 
| event_text = Our traditional fisheries are proving excellent grounds for the recruiting of sailors for our fleet. This has filtered through into better leadership in our navy.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|fish|24px}} fish
+
* has at least 1 province producing {{icon|fish|24px}} fish.
* Has at least 1 port
+
* has at least 1 [[port]].
* Is ''not'' primitive
+
* is ''not'' [[primitive]].
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Good to see.
 
| option_text = Good to see.
| effect = Gain {{icon|navy tradition|24px}} {{green|10}} navy tradition.
+
| effect = The country gains {{icon|navy tradition|24px}} {{green|10}} navy tradition.
 
}}
 
}}
 
}}
 
}}
Line 112: Line 112:
 
| event_text = Local native 'helpers' are temporarily not assisting our fur trappers, this is leading to reduced production.
 
| event_text = Local native 'helpers' are temporarily not assisting our fur trappers, this is leading to reduced production.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|fur|24px}} fur
+
* has at least 1 province producing {{icon|fur|24px}} fur.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = They will help us again.
 
| option_text = They will help us again.
| effect = Lose {{icon|ducats|24px}} ducats equal to {{red|0.1}} years of income.
+
| effect = The country loses {{icon|ducats|24px}} ducats equal to {{red|0.1}} years of income.
 
}}
 
}}
 
}}
 
}}
Line 127: Line 127:
 
| event_text = Rumors are sweeping the country that there has been a shortage in salt production. Although we have tried to quash these rumors, people are certain there will be a salt crisis soon.
 
| event_text = Rumors are sweeping the country that there has been a shortage in salt production. Although we have tried to quash these rumors, people are certain there will be a salt crisis soon.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|salt|24px}} salt
+
* has at least 1 province producing {{icon|salt|24px}} salt.
* Does ''not'' have country modifier ''"Salt Crisis"''
+
* does ''not'' have the modifier ''"Salt Crisis"''.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We will have to live with this
 
| option_text = We will have to live with this
 
| effect =
 
| effect =
Gain country modifier ''"Salt Crisis"'' for 2 years, with the following effect:
+
The country gains the modifier ''"Salt Crisis"'' for 2 years, with the following effect:
: {{icon|production efficiency|24px}} {{red|-10%}} Production efficiency.
+
: {{icon|production efficiency|24px}} {{red|-10%}} production efficiency
 
}}
 
}}
 
}}
 
}}
Line 145: Line 145:
 
| event_text = Our naval supply production has been unusually good. Giving us a boost in ship production.
 
| event_text = Our naval supply production has been unusually good. Giving us a boost in ship production.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|fish|24px}} naval supplies
+
* has at least 1 province producing {{icon|fish|24px}} naval supplies.
* Has at least 1 port
+
* has at least 1 [[port]].
* Is ''not'' primitive
+
* is ''not'' [[primitive]].
* Does ''not'' have country modifier ''"Good Supplies"''
+
* does ''not'' have the modifier ''"Good Supplies"''.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = That is good news.
 
| option_text = That is good news.
 
| effect =
 
| effect =
Gain country modifier ''"Good Supplies"'' for 2 years, with the following effects:
+
The country gains the modifier ''"Good Supplies"'' for 2 years, with the following effects:
* {{icon|heavy ship cost|24px}} {{green|-10%}} Heavy ship cost
+
* {{icon|heavy ship cost|24px}} {{green|-10%}} heavy ship cost
* {{icon|light ship cost|24px}} {{green|-10%}} Light ship cost
+
* {{icon|light ship cost|24px}} {{green|-10%}} light ship cost
 
}}
 
}}
 
}}
 
}}
Line 166: Line 166:
 
| event_text = Some of our copper mines have hit some below standard ores, this has pushed up the cost of artillery units in our nation.
 
| event_text = Some of our copper mines have hit some below standard ores, this has pushed up the cost of artillery units in our nation.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|copper|24px}} copper
+
* has at least 1 province producing {{icon|copper|24px}} copper.
* {{icon|mil tech|24px}} Military technology is at least 7
+
* has [[military technology]] of at least 7.
* Does ''not'' have country modifier ''"Poor Copper"''
+
* does ''not'' have the modifier ''"Poor Copper"''.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = I am disappointed.
 
| option_text = I am disappointed.
 
| effect =
 
| effect =
Gain country modifier ''"Poor Copper"'' for 2 years, with the following effect:
+
The country gains the modifier ''"Poor Copper"'' for 2 years, with the following effect:
: {{icon|artillery cost|24px}} {{red|+20%}} Artillery cost.
+
: {{icon|artillery cost|24px}} {{red|+20%}} artillery cost
 
}}
 
}}
 
}}
 
}}
Line 185: Line 185:
 
| event_text = Our miners have hit a massive deposit of gold. Massive amounts of money are flowing into the treasury.
 
| event_text = Our miners have hit a massive deposit of gold. Massive amounts of money are flowing into the treasury.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|gold|24px}} gold
+
* has at least 1 province producing {{icon|gold|24px}} gold.
* Religion is ''not'' in Pagan group
+
* has a religion that is ''not'' in the [[Pagan]] group.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Oh Yes.
 
| option_text = Oh Yes.
| effect =
+
| effect = The country:
* Gain {{icon|ducats|24px}} ducats equal to {{green|1}} year of income.
+
* gains {{icon|ducats|24px}} ducats equal to {{green|1}} year of income.
* Gain {{icon|inflation|24px}} {{red|1}} inflation.
+
* gains {{icon|inflation|24px}} {{red|1}} inflation.
 
}}
 
}}
 
}}
 
}}
Line 203: Line 203:
 
| event_text = One of our iron ore mines has hit some lower quality iron ore. This has made the raising of units more expensive.
 
| event_text = One of our iron ore mines has hit some lower quality iron ore. This has made the raising of units more expensive.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|iron|24px}} iron
+
* has at least 1 province producing {{icon|iron|24px}} iron.
* Does ''not'' have country modifier ''"Poor Iron"''
+
* does ''not'' have the modifier ''"Poor Iron"''.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = I'm sure we have enough men anyway.
 
| option_text = I'm sure we have enough men anyway.
 
| effect =
 
| effect =
Gain country modifier ''"Poor Iron"'' for 2 years, with the following effects:
+
The country gains the modifier ''"Poor Iron"'' for 2 years, with the following effects:
* {{icon|infantry cost|24px}} {{red|+10%}} Infantry cost.
+
* {{icon|infantry cost|24px}} {{red|+10%}} infantry cost
* {{icon|cavalry cost|24px}} {{red|+10%}} Cavalry cost.
+
* {{icon|cavalry cost|24px}} {{red|+10%}} cavalry cost
 
}}
 
}}
 
}}
 
}}
Line 222: Line 222:
 
| event_text = Our Ivory production has of late been of much higher quality than usual. People are admiring the quality of the workmanship.
 
| event_text = Our Ivory production has of late been of much higher quality than usual. People are admiring the quality of the workmanship.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|ivory|24px}} ivory
+
* has at least 1 province producing {{icon|ivory|24px}} ivory.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = It is a good day.
 
| option_text = It is a good day.
| effect = Gain {{icon|prestige|24px}} {{green|20}} prestige.
+
| effect = The country gains {{icon|prestige|24px}} {{green|20}} prestige.
 
}}
 
}}
 
}}
 
}}
Line 237: Line 237:
 
| event_text = Local residents, upset at seeing their high quality tea shipped abroad have attacked a tea ship and thrown the cargo into the harbor. Although the over all quantity was negligible, the province does have a little discontent.
 
| event_text = Local residents, upset at seeing their high quality tea shipped abroad have attacked a tea ship and thrown the cargo into the harbor. Although the over all quantity was negligible, the province does have a little discontent.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Owns a non-colony overseas province producing {{icon|tea|24px}} tea
+
* owns a non-[[colony]] overseas province producing {{icon|tea|24px}} tea.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Something must be done.
 
| option_text = Something must be done.
| effect = One random owned non-colony overseas province producing {{icon|tea|24px}} tea gains {{icon|local unrest|24px}} {{red|10}} unrest.
+
| effect = A random non-colony overseas province owned by this country producing {{icon|tea|24px}} tea gains {{icon|local unrest|24px}} {{red|10}} unrest.
 
}}
 
}}
 
}}
 
}}
Line 252: Line 252:
 
| event_text = Heavy Storms have hit some of our porcelain factories. It will take years until they have recovered to full productivity.
 
| event_text = Heavy Storms have hit some of our porcelain factories. It will take years until they have recovered to full productivity.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|chinaware|24px}} chinaware
+
* has at least 1 province producing {{icon|chinaware|24px}} chinaware.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = At least a bull didn't run through...
 
| option_text = At least a bull didn't run through...
 
| effect =
 
| effect =
One random owned province producing {{icon|chinaware|24px}} chinaware gains province modifier ''"Storms"'' for 2 years, with the following effect:
+
A random province owned by this country producing {{icon|chinaware|24px}} chinaware gains the modifier ''"Storms"'' for 2 years, with the following effect:
: {{icon|local goods produced modifier|24px}} {{red|-50%}} Local goods produced modifier.
+
: {{icon|local goods produced modifier|24px}} {{red|-50%}} local goods produced modifier
 
}}
 
}}
 
}}
 
}}
Line 269: Line 269:
 
| event_text = The spice harvest in one of our spice producing regions has failed, although not badly. However, production will be reduced due to this.
 
| event_text = The spice harvest in one of our spice producing regions has failed, although not badly. However, production will be reduced due to this.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|spices|24px}} spices that does ''not'' have province modifier ''"Harvest Fails"''
+
* has at least 1 province producing {{icon|spices|24px}} spices that does ''not'' have province modifier ''"Harvest Fails"''.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = This is not ideal.
 
| option_text = This is not ideal.
 
| effect =
 
| effect =
One random owned province producing {{icon|spices|24px}} spices gains province modifier ''"Harvest Fails"'' for 20 years, with the following effect:
+
A random province owned by this country producing {{icon|spices|24px}} spices gains the modifier ''"Harvest Fails"'' for 20 years, with the following effect:
: {{icon|local goods produced modifier|24px}} {{red|-50%}} Local goods produced modifier.
+
: {{icon|local goods produced modifier|24px}} {{red|-50%}} local goods produced modifier
 
}}
 
}}
 
}}
 
}}
Line 286: Line 286:
 
| event_text = Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless, like smallpox or flu, took a heavy toll whenever they struck, especially among infants.
 
| event_text = Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless, like smallpox or flu, took a heavy toll whenever they struck, especially among infants.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|grain|24px}} grain
+
* has at least 1 province producing {{icon|grain|24px}} grain.
* Owns at least 2 non-colony provinces
+
* owns at least 2 non-[[colony]] provinces.
* Owns a province other than the capital producing {{icon|grain|24px}} grain
+
* owns a province other than the [[capital]] producing {{icon|grain|24px}} grain.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = We have to do something!
 
| option_text = We have to do something!
| effect = Lose {{icon|ducats|24px}} ducats equal to {{red|0.1}} years of income.
+
| effect = The country loses {{icon|ducats|24px}} ducats equal to {{red|0.1}} years of income.
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = There is nothing we can do.
 
| option_text = There is nothing we can do.
 
| effect =
 
| effect =
One random owned non-capital province producing {{icon|grain|24px}} grain:
+
A random non-capital province owned by this country producing {{icon|grain|24px}} grain:
* Gain {{icon|local autonomy|24px}} {{red|25%}} local autonomy
+
* gains {{icon|local autonomy|24px}} {{red|25%}} local autonomy
* Gain province modifier ''"Plague"'' for 3 years, with the following effect:
+
* gains the modifier ''"Plague"'' for 3 years, with the following effect:
*: {{icon|local goods produced modifier|24px}} {{red|-25%}} Local goods produced modifier.
+
*: {{icon|local goods produced modifier|24px}} {{red|-25%}} local goods produced modifier
 
}}
 
}}
 
}}
 
}}
Line 311: Line 311:
 
| event_text = We have managed to increase our agricultural production by implementing new farming techniques for plantations, irrigation and land properties organizations and thereby bring higher tax income to our state.
 
| event_text = We have managed to increase our agricultural production by implementing new farming techniques for plantations, irrigation and land properties organizations and thereby bring higher tax income to our state.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Country has at least 1 province producing {{icon|grain|24px}} grain
+
* has at least 1 province producing {{icon|grain|24px}} grain.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Invest in a bigger army.
 
| option_text = Invest in a bigger army.
| effect = One random owned province producing {{icon|grain|24px}} grain gains {{icon|manpower|24px}} {{green|1}} base manpower.
+
| effect = A random province owned by the country producing {{icon|grain|24px}} grain gains {{icon|manpower|24px}} {{green|1}} base manpower.
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Raise taxes even higher.
 
| option_text = Raise taxes even higher.
| effect = One random owned province producing {{icon|grain|24px}} grain gains {{icon|base tax|24px}} {{green|1}} base tax.
+
| effect = A random province owned by the country producing {{icon|grain|24px}} grain gains {{icon|base tax|24px}} {{green|1}} base tax.
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Our manufacturies will benefit!
 
| option_text = Our manufacturies will benefit!
| effect = One random owned province producing {{icon|grain|24px}} grain gains {{icon|production|24px}} {{green|1}} base production.
+
| effect = A random province owned by the country producing {{icon|grain|24px}} grain gains {{icon|production|24px}} {{green|1}} base production.
 
}}
 
}}
 
}}
 
}}
Line 334: Line 334:
 
| event_text = Our decision to support privateer fleet is paying off. One of our captains has managed to capture a ship full of valuable gold.
 
| event_text = Our decision to support privateer fleet is paying off. One of our captains has managed to capture a ship full of valuable gold.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Has country modifier ''"Privateers"''
+
* has the modifier ''"Privateers"''.
* Has at least 3 ports
+
* has at least 3 [[ports]].
* Any rival has at least 1 province producing {{icon|gold|24px}} gold
+
* has any rival with at least 1 province producing {{icon|gold|24px}} gold.
* Country has ''no'' provinces producing {{icon|gold|24px}} gold
+
* has ''no'' provinces producing {{icon|gold|24px}} gold.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = That should fill our coffers nicely.
 
| option_text = That should fill our coffers nicely.
| effect =
+
| effect =  
* Gain {{icon|ducats|24px}} ducats equal to {{green|0.1}} years of income.
+
* The country gains {{icon|ducats|24px}} ducats equal to {{green|0.1}} years of income.
* Every rival with at least 1 province producing {{icon|gold|24px}} gold gains opinion modifier ''"Golden Privateers"'' ({{red|-40}}, decaying by {{green|2}} per year) towards our country for 10 years.
+
* Every rival of this country with at least 1 province producing {{icon|gold|24px}} gold gains the opinion modifier ''"Golden Privateers"'' ({{red|-40}}, decaying by {{green|2}} per year) towards the country for 10 years.
 
}}
 
}}
 
}}
 
}}

Revision as of 09:18, 10 December 2017

This is a subset of the generic events from /Europa Universalis IV/events/RandomEvents.txt.

id

Msg event.pngExcellent Year (Grain)


Some of our grain farms are having an excellent year, allowing us to feed more troops and so increasing our manpower.


 
Trigger conditions

The country:

  • has at least 1 province producing Grain.png grain.
Is triggered only by

Bi-yearly pulse


Event button 547.png
You can never have too much manpower.

The country gains Manpower.png manpower equal to 25% of yearly manpower gain.

id

Msg event.pngExcellent Vintage


Our wine experts believe that a recent vintage from one of our wine producing areas is of superior quality. Our people are happily drinking it.


 
Trigger conditions

The country:

  • has at least 1 province producing Wine.png wine.
  • does not have the modifier "Excellent Vintage".
Is triggered only by

Bi-yearly pulse


Event button 547.png
As long as there is some left for me.

The country:

  • gains the modifier "Excellent Vintage." for 2 years, with the following effect:
    National unrest.png -1 national unrest
  • moves 10% towards Mysticism mysticism (if Muslim).
id

Msg event.pngPoor Vintage


One of our more prestigious vineyards has shockingly produced a wine of vastly inferior quality. Needless to say, people think less of our country for it.


 
Trigger conditions

The country:

  • has at least 1 province producing Wine.png wine.
Is triggered only by

Bi-yearly pulse


Event button 547.png
I hope I never drank any.

The country:

  • loses Prestige.png 5 prestige.
  • moves 10% towards Legalism legalism (if Muslim).
id

Msg event.pngQuality wool


Recent shipments of wool have been of unsurpassed quality, earning our nation extra money.


 
Trigger conditions

The country:

  • has at least 1 province producing Wool.png wool.
Is triggered only by

Bi-yearly pulse


Event button 547.png
You can never have too much money.

The country gains Gold Icon.png ducats equal to 0.1 years of income.

id

Msg event.pngPoor Uniforms


One of our cloth suppliers has been found to be supplying substandard cloth for our army uniforms. We understand that the troops are not impressed.


 
Trigger conditions

The country:

  • has at least 1 province producing Cloth.png cloth.
  • does not have the modifier "Poor Uniforms".
Is triggered only by

Bi-yearly pulse


Event button 547.png
Damn them!

The country gains the modifier "Poor Uniforms" for 2 years, with the following effect:

Morale of armies.png -5% morale of armies
id

Msg event.pngHardy Seamen


Our traditional fisheries are proving excellent grounds for the recruiting of sailors for our fleet. This has filtered through into better leadership in our navy.


 
Trigger conditions

The country:

  • has at least 1 province producing Fish.png fish.
  • has at least 1 port.
  • is not primitive.
Is triggered only by

Bi-yearly pulse


Event button 547.png
Good to see.

The country gains Navy tradition.png 10 navy tradition.

id

Msg event.pngNatives not assisting


Local native 'helpers' are temporarily not assisting our fur trappers, this is leading to reduced production.


 
Trigger conditions

The country:

  • has at least 1 province producing Fur.png fur.
Is triggered only by

Bi-yearly pulse


Event button 547.png
They will help us again.

The country loses Gold Icon.png ducats equal to 0.1 years of income.

id

Msg event.pngSalt Crisis


Rumors are sweeping the country that there has been a shortage in salt production. Although we have tried to quash these rumors, people are certain there will be a salt crisis soon.


 
Trigger conditions

The country:

  • has at least 1 province producing Salt.png salt.
  • does not have the modifier "Salt Crisis".
Is triggered only by

Bi-yearly pulse


Event button 547.png
We will have to live with this

The country gains the modifier "Salt Crisis" for 2 years, with the following effect:

Production efficiency.png -10% production efficiency
id

Msg event.pngExcellent supplies


Our naval supply production has been unusually good. Giving us a boost in ship production.


 
Trigger conditions

The country:

  • has at least 1 province producing Fish.png naval supplies.
  • has at least 1 port.
  • is not primitive.
  • does not have the modifier "Good Supplies".
Is triggered only by

Bi-yearly pulse


Event button 547.png
That is good news.

The country gains the modifier "Good Supplies" for 2 years, with the following effects:

  • Heavy ship cost -10% heavy ship cost
  • Light ship cost.png -10% light ship cost
id

Msg event.pngPoor Quality Copper


Some of our copper mines have hit some below standard ores, this has pushed up the cost of artillery units in our nation.


 
Trigger conditions

The country:

  • has at least 1 province producing Copper.png copper.
  • has military technology of at least 7.
  • does not have the modifier "Poor Copper".
Is triggered only by

Bi-yearly pulse


Event button 547.png
I am disappointed.

The country gains the modifier "Poor Copper" for 2 years, with the following effect:

Artillery cost.png +20% artillery cost
id

Msg event.pngGOLD RUSH!


Our miners have hit a massive deposit of gold. Massive amounts of money are flowing into the treasury.


 
Trigger conditions

The country:

  • has at least 1 province producing Gold gold.
  • has a religion that is not in the Pagan group.
Is triggered only by

Bi-yearly pulse


Event button 547.png
Oh Yes.

The country:

  • gains Gold Icon.png ducats equal to 1 year of income.
  • gains Inflation reduction.png 1 inflation.
id

Msg event.pngIron ore quality problems


One of our iron ore mines has hit some lower quality iron ore. This has made the raising of units more expensive.


 
Trigger conditions

The country:

  • has at least 1 province producing Iron.png iron.
  • does not have the modifier "Poor Iron".
Is triggered only by

Bi-yearly pulse


Event button 547.png
I'm sure we have enough men anyway.

The country gains the modifier "Poor Iron" for 2 years, with the following effects:

  • Infantry cost.png +10% infantry cost
  • Cavalry cost.png +10% cavalry cost
id

Msg event.pngQuality Ivory


Our Ivory production has of late been of much higher quality than usual. People are admiring the quality of the workmanship.


 
Trigger conditions

The country:

  • has at least 1 province producing Ivory.png ivory.
Is triggered only by

Bi-yearly pulse


Event button 547.png
It is a good day.

The country gains Prestige.png 20 prestige.

id

Msg event.pngTea Party


Local residents, upset at seeing their high quality tea shipped abroad have attacked a tea ship and thrown the cargo into the harbor. Although the over all quantity was negligible, the province does have a little discontent.


 
Trigger conditions

The country:

  • owns a non-colony overseas province producing Tea.png tea.
Is triggered only by

Bi-yearly pulse


Event button 547.png
Something must be done.

A random non-colony overseas province owned by this country producing Tea.png tea gains Local unrest.png 10 unrest.

id

Msg event.pngStorms


Heavy Storms have hit some of our porcelain factories. It will take years until they have recovered to full productivity.


 
Trigger conditions

The country:

  • has at least 1 province producing Chinaware.png chinaware.
Is triggered only by

Bi-yearly pulse


Event button 547.png
At least a bull didn't run through...

A random province owned by this country producing Chinaware.png chinaware gains the modifier "Storms" for 2 years, with the following effect:

Local goods produced modifier -50% local goods produced modifier
id

Msg event.pngHarvest failure


The spice harvest in one of our spice producing regions has failed, although not badly. However, production will be reduced due to this.


 
Trigger conditions

The country:

  • has at least 1 province producing Spices.png spices that does not have province modifier "Harvest Fails".
Is triggered only by

Bi-yearly pulse


Event button 547.png
This is not ideal.

A random province owned by this country producing Spices.png spices gains the modifier "Harvest Fails" for 20 years, with the following effect:

Local goods produced modifier -50% local goods produced modifier
id

Msg event.pngPlague!


Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless, like smallpox or flu, took a heavy toll whenever they struck, especially among infants.


 
Trigger conditions

The country:

  • has at least 1 province producing Grain.png grain.
  • owns at least 2 non-colony provinces.
  • owns a province other than the capital producing Grain.png grain.
Is triggered only by

Bi-yearly pulse


Event button 547.png
We have to do something!

The country loses Gold Icon.png ducats equal to 0.1 years of income.

Event button 547.png
There is nothing we can do.

A random non-capital province owned by this country producing Grain.png grain:

  • gains Local autonomy.png 25% local autonomy
  • gains the modifier "Plague" for 3 years, with the following effect:
    Local goods produced modifier -25% local goods produced modifier
id

Msg event.pngAgricultural Revolution


We have managed to increase our agricultural production by implementing new farming techniques for plantations, irrigation and land properties organizations and thereby bring higher tax income to our state.


 
Trigger conditions

The country:

  • has at least 1 province producing Grain.png grain.
Is triggered only by

Bi-yearly pulse


Event button 547.png
Invest in a bigger army.

A random province owned by the country producing Grain.png grain gains Manpower.png 1 base manpower.

Event button 547.png
Raise taxes even higher.

A random province owned by the country producing Grain.png grain gains Tax Base Icon.png 1 base tax.

Event button 547.png
Our manufacturies will benefit!

A random province owned by the country producing Grain.png grain gains Production.png 1 base production.

id

Msg event.pngPrivateers bring profits


Our decision to support privateer fleet is paying off. One of our captains has managed to capture a ship full of valuable gold.


 
Trigger conditions

The country:

  • has the modifier "Privateers".
  • has at least 3 ports.
  • has any rival with at least 1 province producing Gold gold.
  • has no provinces producing Gold gold.
Is triggered only by

Bi-yearly pulse


Event button 547.png
That should fill our coffers nicely.
  • The country gains Gold Icon.png ducats equal to 0.1 years of income.
  • Every rival of this country with at least 1 province producing Gold gold gains the opinion modifier "Golden Privateers" (-40, decaying by 2 per year) towards the country for 10 years.