The Cossacks
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The Cossacks is the 7th expansion for Europa Universalis IV. It was announced on 2015-10-15[1]. It was released on 2015-12-01[2]. The expansion coincided with Patch 1.14.
Expansion features[edit | edit source]
- New diplomatic options: let the world know what you think of your neighbours by setting a public attitude to foreign powers.
- Tell the world what you want: designate neighbouring provinces as "places of interest", build trust with other nations, and entice allies with the promise of land for their support.
- Tengri: Tengrism is now a syncretic faith, allowing it to tolerate certain secondary religions as if it were a national faith.
- Horde unity and razing: nomadic nations now must pay attention to the horde unity of their tribes – a unity that can only be maintained by the occasional pillaging.
- Improved culture changes: you can now restore a previous culture to a converted province, or convert a province you hold to a culture that is not your own.
- Native policies: set your policy for colonial encounters with natives. Are you focused on quick subjugation, peaceful growth or trading advantages?
- Improved espionage: new spy actions allow you to study the technology of more advanced countries and prod your rivals' subjects towards independence.
- New diplomatic feedback: select provinces of interest, manage opinions, and a new trust and favors mechanic.
- Nations can threaten war to demand provinces without going to war.
- New Estates: 3 New estates to deal and manage in the realm -- the Cossacks, the Dhimmi, and the Tribes.
- New Cossack Government: The Cossacks receive a new government form with unique interactions.
- New convenience options for building armies/navies: build new units which will automatically merge into an existing army/navy & build units in provinces belonging to subjects.
Free features[edit | edit source]
- Revanchism: allowing a nation to survive a loss and live to fight another day
- A random New World update: requires Conquest of Paradise
- Updated nation designer
- Victory cards: another way to gain score in a multiplayer game
- New areas and regions which give a better naming scheme for conquered lands
- A Leaderboard which records top Ironman scores of players from around the world. (Must be logged into Paradox account to use.)
- New colonial trade goods system that shows player chances of discovering specific goods in uncolonized provinces.
- Cultural unions have been reworked.
Major DLC changes[edit | edit source]
- The estates mechanic, along with the 3 basic estates (burghers, clergy, and nobility), was integrated into the base game as part of patch 1.26. As a compensation, the DLC received the Sich Rada government type - a unique cossack government with the following government interactions: 'Receive Fleeing Serfs', 'Organize Raiding Parties' and 'Raise Cossack Host'[3].
Dev diaries[edit | edit source]
- Main article: Developer diaries
All developer diaries about the The Cossacks expansion, patch 1.14, and patch 1.15.
- Patch 1.15
No. | Title and Link | Description | Date |
---|---|---|---|
18 | Balance and UI Improvements | Changes to Hordes, Spread of Discoveries and UI Improvements | 2016-01-14 |
17 | Bugfixing and balance | Changes to Estates, Diplomatic feedback and Elective Monarchy | 2016-01-07 |
16 | Paradox Pricing Policy | Information about the process used to determine price of expansions | 2015-12-03 |
- Patch 1.14
No. | Title and Link | Description | Date |
---|---|---|---|
15 | Random New World II | Random New World, Provinces and Scenarios, Dynamic Trade Nodes, Dynamic Naming | 2015-11-26 |
14 | New free features | Colonial trade goods, Cultural unions, Multiplayer changes and Achievement browser | 2015-11-19 |
13 | Threaten war and grants cores, claims and provinces | New diplomatic actions for threatening war and granting land to subjects | 2015-11-12 |
12 | Espionage, Spoils of War and Fort's Zone of Control | New espionage actions, distribution of spoils of war, changes in fort's zone of control, and permanent claims | 2015-11-05 |
11 | Convenience and interface improvements | Building directly to armies, constructing in subjects, country view improvements, and macrobuilder improvements | 2015-10-29 |
10 | Diplomatic Feedback | Provinces of interest, attitude, trust and favors, and calling allies | 2015-10-22 |
9 | Native Policies and Colonial Wars | Policies for colonies, colonial wars, and the conceding of colonial areas in peace deals | 2015-10-15 |
8 | Advanced Culture Change, Mercenaries and Naming your Heir | Cultures, naming Heirs, Mercenaries and Blocking Canals | 2015-10-08 |
7 | Estates | Estates system representing internal politics | 2015-10-01 |
6 | Steppe Hordes | Horde Unity, Razing, Tengri, Horde Units, Returning and Selling Provinces | 2015-09-24 |
5 | Ironman and Achievements | Ironman and Achievements Rework, Capital Development Discount, Revanchism | 2015-09-17 |
4 | Areas and Regions | New divisions of the map into areas, regions and super regions; regional naming for enclaves and overseas areas; and coloring of the wasteland provinces for dominant nations | 2015-09-10 |
3 | Victory Cards | Announcement of the new Victory Cards system, which will help to gain score in multiplayer | 2015-08-27 |
2 | Future Nation Designer Improvements | Upcoming improvements for Nation Designer including option to save a nation template | 2015-08-14 |
1 | A Whole Random New World | Announcement of Random New World remake that will be available for all CoP owners | 2015-07-09 |