Difference between revisions of "The Cossacks"

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* New  [[diplomatic feedback]]: select provinces of interest, manage opinions, and a new trust and favors mechanic.
 
* New  [[diplomatic feedback]]: select provinces of interest, manage opinions, and a new trust and favors mechanic.
 
* An internal politics system called [[Estates]] which brings more risk and reward to country management
 
* An internal politics system called [[Estates]] which brings more risk and reward to country management
* [http://www.eu4wiki.com/Threaten#Threaten_War Threaten War]
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* Nations can [http://www.eu4wiki.com/Threaten#Threaten_War Threaten War] to demand provinces without going to war.
  
 
== Free features ==
 
== Free features ==

Revision as of 12:36, 17 May 2016

Poster for ‘The Cossacks’.

The Cossacks is the seventh expansion for Europa Universalis IV. It was announced on 2015-10-15[1]. It was released on 2015-12-01[2]. The expansion coincided with Patch 1.14.

Expansion features

  • New diplomatic options: let the world know what you think of your neighbours by setting a public attitude to foreign powers.
  • Tell the world what you want: designate neighbouring provinces as "places of interest", build trust with other nations, and entice allies with the promise of land for their support.
  • Tengri: Tengrism is now a syncretic faith, allowing it to tolerate certain secondary religions as if it were a national faith.
  • Horde unity and razing: nomadic nations now must pay attention to the horde unity of their tribes – a unity that can only be maintained by the occasional pillaging.
  • Improved culture changes: you can now restore a previous culture to a converted province, or convert a province you hold to a culture that is not your own.
  • Native policies: set your policy for colonial encounters with natives. Are you focused on quick subjugation, peaceful growth or trading advantages?
  • Improved espionage: new spy actions allow you to study the technology of more advanced countries and prod your rivals' subjects towards independence.
  • New diplomatic feedback: select provinces of interest, manage opinions, and a new trust and favors mechanic.
  • An internal politics system called Estates which brings more risk and reward to country management
  • Nations can Threaten War to demand provinces without going to war.

Free features

  • Revanchism: allowing a nation to survive a loss and live to fight another day
  • A random New World update: requires Conquest of Paradise
  • Updated nation designer
  • Victory cards: another way to gain score in a game
  • New areas and regions which give a better naming scheme for conquered lands
  • A Leaderboard which records top Ironman scores of players from around the world. (Must be logged into Paradox account to use.)
  • New colonial trade goods system that shows player chances of discovering specific goods in uncolonized provinces.
  • Cultural unions have been reworked.

Dev diaries

A list of the developer diaries for The Cossacks can be found here.

References