Tax
- For War Taxes, see war taxes.
Taxation is one of the three primary sources of monthly income alongside production and trade. Each province has a base tax (and eventually an additional tax income) and a tax income efficiency. Taxation is increased by national tax income besides tax income from provinces so that:
Contents
Provincial tax incomeEdit
Monthly tax income from provinces is:
The tax income efficiency includes local modifiers such as buildings and wrong-culture penalties and also national tax modifiers like treasurer advisor. The local autonomy is applied multiplicatively, so if a province has 100% local autonomy, the province tax amount will be of 0%.
Base taxEdit
Base tax is one of the three components of development in a province, and is an abstract representation of the size and wealth of the population. Players may increase base tax by spending administrative monarch points. Some events and decisions also affect base tax.
Moreover, each point of base tax give the following bonus:
−1% | Local recruitment time |
Local tax incomeEdit
The local tax income (‘yearly tax income’) is a flat amount added to the base tax. The Longhouse native building ( +1 yearly tax income) is the only source of local tax income besides some modifiers of events.
Tax efficiencyEdit
Tax efficiency is how efficient the government is at extracting taxes from a province. The percentages are additive so, for example, if a province in an Oligarchic republic (+5%) is a core city (+25% and +75%) but it is blockaded (−75%), the total tax efficiency will be 30%.
Local modifiersEdit
These are modifiers that affect provinces on a case-by-case basis.
Conditions | |
---|---|
+75% | as core province |
+60% | with a cathedral (replaces temple) |
+50% |
|
+40% | with a temple |
+25% |
|
+15% | producing gems |
+10% |
|
+2% | per colony level (100 settlers) |
−10% | for each negative point of religious tolerance |
−15% | with a non-accepted culture from the group of the primary culture |
−33% | with a non-accepted culture from a different group as the primary culture |
−50% |
|
National modifiersEdit
These are modifiers that affect all of the owner's provinces equally.
Conditions | |
---|---|
+25.0% | as Emperor of China with active ‘Conduct Population Census’ decree (10 years) |
+15.0% |
|
+10.0% | |
+5.0% | for each point of positive stability |
+0.5% | for each point of revanchism |
+0.2% | as Muslim for each point towards legalism |
−10.0% | with a ruler which has the ‘Greedy’ personality |
−20.0% | during the ‘Court And Country’ disaster |
From governments:
Conditions | |
---|---|
+25% | as ‘Native Council’ with ‘Clan Societies’ Native advancement |
−25% – +25% | as theocracy depending on devotion |
+15% |
|
+10% |
|
+5% |
|
−5% |
|
−10% | as a random neigbor of a country with ‘Sich Rada’ government reform (tier 1 republic) after ‘Receive Fleeing Serfs’ interaction |
From estates:
Conditions | |
---|---|
+5% – +20% | |
−20% – +20% | depending on crown land level |
−5% – 0% | with Burghers or Vaishyas estate and granted ‘Patronage of the Arts’ privilege (scaling by land ownership) |
−15% – 0% | with Marathas estate and granted ‘Maratha Military Leadership’ privilege (scaling by land ownership) |
−20% – 0% | with Nobility or Marathas estate and granted ‘Increased Levies’ privilege (scaling by land ownership) |
−10% – −2.5% | |
−25% | during the ‘Aristocratic Coup’ disaster |
From ideas and policies:
Various event, decision and mission rewards may influence either local or national tax efficiency.
National tax incomeEdit
National tax income (‘yearly tax income’) is a special tax income that is not tied to individual provinces. It is added last to your tax income after tax efficiency is applied, so it isn't affected even by national modifiers.
Conditions | |
---|---|
+12.0 | Base for every nation |
+10.0 | with Mughal Diwan government reform and assimilated East Bantu culture group |
−6.0 | Subject nation |
+3.0 | Free city |
+2.0 | the emperor of the Holy Roman Empire per free city |
+0.5 | the emperor of the HRE with ‘Enact Gemeiner Pfennig’ imperial reform for every prince |
+0.5 | Electors of the HRE with ‘Geteilte Macht’ imperial reform for every prince |
Several events, such as a successful hunt for the seven cities, and missions also can grant a yearly tax income.
Mechanics
Colonisation | Exploration • Colonisation • Colonial nation • Tariffs • Trade company |
Economy | Debase currency • Development • Economy • Privateering • Production • Raid coasts • Tax |
Trade | Trade • Trade company • Trade goods • Trade nodes |
Diplomacy | Diplomacy • Diplomatic feedback • Envoy • Espionage |
Other | Defender of the Faith • Great power • Hegemon • Prestige • Regions |
Political structures | Emperor of China • Holy Roman Empire • Papacy |
Relations | Personal union • Relations • Subject nation |
Concepts | Corruption • Governing capacity • Overextension • Power projection • Rebellion • Regions • Stability • States and territories |
Court | Advisors • Consort • Monarch power • National focus • Ruler • Ruler personalities |
Estates and Factions | Base estates • Cossacks estates • Dharma estates • Estates • Factions |
Events and Missions | Decisions • Disasters • Events • List of decisions • Missions |
Goverment | Absolutism • Culture • Government • Government rank • Modifiers • Policies |
Province mechanics | Autonomy • Buildings • Canal • Capital • Core • Province |
Religions | Christian denominations • Eastern denominations • Muslim denominations • Other denominations • Pagan denominations • Religion |
Specific governments | Native council • Parliament • Steppe hordes |
Ideas and Policies | Idea groups • National ideas • Policies |
Ages and Institutions | Ages • Institutions |
Innovativeness and Technology | Innovativeness • Technology |
Declaring war | Alliance • Casus belli • Claim • Peace • War exhaustion • Warfare |
Defense | Fort • Zone of control |
Land warfare | Army • Condottieri • Discipline • Drilling • Land units • Land warfare • Manpower • Militarisation • Mercenaries • Professionalism |
Naval warfare | Flagship • Naval blockade • Naval doctrine • Naval units • Naval warfare • Navy • Sailors |
Other | Force limit • Military leader • Military tradition |