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Kingdom rankTarascan
Primary culture
Purepecha (Central American)

Capital province
Patzcuaro (2624)

Despotic Monarchy Government monarchy.png

State religion

Technology group
MesoamericanMesoamerican technology group
Tarascan ideas
Traditions.png Traditions:
+1 Yearly legitimacy
−5 Years of separatism

Infantry combat ability.png Copperworking

+10% Infantry combat ability

National unrest.png No Mercy

−1 National unrest

Trade efficiency.png Merchant-Officials

+10% Trade efficiency

Recruitment time.png War Bonfires

−10% Recruitment time

Fort defense.png Fortified Frontier

+10% Fort defense
−10% Fort maintenance

National manpower modifier.png Otomi Settlements

+15% National manpower modifier

Core-creation cost.png Tarascan Assimilation

−15% Core-creation cost

Idea bonus.png Ambition:

+10% Manpower recovery speed

Tarascan is a nation situated toward the western end of the Mesoamerican region. Historically one of the greatest rivals of the Aztec Empire, the Tarascans benefit from a strong lineup of militarily-oriented national ideas. They can grow to quickly dominate the region if the player can navigate a potentially rocky start, and turn history on its head by defeating the Aztecs to become the preeminent power in all Cemanahuac.





The king, warrior and hero Tariácuari declared himself lord in 1335, and made Pátzcuaro his capital. The neighboring Ihuatzio and Tzintzuntzan were ruled by his two nephews and they started building their cities. Tzintzuntzan is now a place of political dominance and the city's population has grown large. The city is protected from attacks by the Yauarato hill which also permits a view of most of Lake Pátzcuaro and its shores. 'The Place of Hummingbirds', as Tzintzuntzan translates to, is the perfect place from where to control our political, economic and religious life.
This event happens only once during a campaign.
Trigger conditions

This country:

The year is between 1444 and 1455.

Mean time to happen

60 months

Improve our capital Tzintzuntzan.


  • Lose 50   Administrative power
  • Get the modifier “Tzintzuntzan” for 10 years with the following effects:
    • −0.2   Monthly autonomy change
    • +10%   Fort defense
Do nothing.


  • Lose 5   Prestige

 Princess Erendira

Princess Erendira has just returned after leading a war on the Spanish. Her hatred of the Spanish conquerors began even before some Spanish warriors found and murdered her father in his sleep. When the Spaniards came to Tarascan, Princess Erendira stole a horse after killing its owner, a Spanish horseman. She then taught others how to use horses. Her presence here will greatly increase morale, or you can recruit her as a general.
This event happens only once during a campaign.
Trigger conditions

This country:

Mean time to happen

60 months

Recruit her as a general.

Tarascan gets Princess Erendira as female general with at least the following skills:

  • 2   Land leader shock
  • 3   Land leader fire
  • 3   Land leader maneuver
  • 2   Siege ability
Use her to increase the morale of our soldiers.

Tarascan gets the modifier “Princess Erendira” for 2 years with the following effects:

  • +5%   Morale of armies


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Country guides

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