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Revision as of 12:39, 31 May 2014 by KaTiON (talk | contribs) (Grammar.)
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Detailed list

In my optinion, the detailed list of buildings should be removed for the following reasons:

  • It adds no additional information to the build summary table. (apart from some flavor text)
  • Because it is redundant information, it leads to additional and IMHO unnecessary effort when a patch changes the buildings. (like Patch 1.6)
  • I have updated the building summary table to patch 1.6, but didn't touch the the detailed list, because I hope we can simply delete it.

Freedomsaver (talk) 03:45, 31 May 2014 (CEST)

Build Cost

This should be clarified whether it applies to both money and monarch power, or only money. Can someone confirm which is true? ~ Sweethalcyhs (talk)

Reductions in build cost affect only money cost. --Pookles (talk) 23:41, 17 December 2013 (CET)

Special buildings

Like in EU3, this is one category of special building, right? Not only one special building? I can't imagine it would be anything else, otherwise the two forts in special buildigns wouldn't make any sense. If so, the wording should be changed to reflect this.


I've made a buildings template.

Not implemented on the page though, as it is best to do it all at once. We also need a color of green that shows up well on the blue background.


A temple is a structure reserved for religious or spiritual activities, such as prayer and sacrifice, or analogous rites.

Administrative tech.png Administrative level 5
Gold Icon.png 50 Ducats
Administrative power.png 10 Administrative power
Time Icon.png 12 Months


Income.png Tax income: +1
I can set up a regex later that'll hopefully port all text to the new format, if required.
Also suggesting something like this for the colours:
Income.png Tax income: +1
Gold Icon.png 50 Ducats
(... or something...)
General Baker Great Britain.png (Talk | Contribs) 14:16, 3 September 2013 (CEST)
Solved the issue by extending the green/red templates to accept a second parameter (back). ~ Meneth (talk) 14:32, 3 September 2013 (CEST)

Clarification of Tax Benefits

Can somebody clarify please: If I build a temple and my tax revenue increases by 1.0 is that per month or per year?

per year, it raises base tax which is the total amount of tax a province gives in a year--Sopbucket (talk) 21:07, 5 January 2014 (CET)

Building Destruction

There should be a section in here that explains under what circumstances buildings get destroyed, like conquest destroys all, diplo-annexing destroys the lastest of each type, etc. I don't know if theses examples are true, that information is what I came here looking for in the first place.

Building Strategies

I personally don't think the limitation of a constable to a base tax of 5 or higher is a useful restriction to pursue a province down the production building chain. The constable is really just a speed bump on the way to the more useful production boosting buildings. Several types of goods produced can far outweigh the cost of a constable building. This is more obvious for the top tier trade goods, but the ducat increase from production is 2 fold since the ducat increase is seen in both production and trade income. This is especially apparent if any significant profit is to be made from non-accepted culture provinces (no production impact is seen from non-accepted cultures).

I'd like KaTiON's input first, since he did much of the work on creating this page. If he's fine with it it can definitely go. ~ Meneth (talk) 11:39, 31 May 2014 (CEST)
Completely fine by me, the wiki's a community and I like to see different people augmenting the works of others. KaTiON Portugal (Talk | Contribs) 14:38, 31 May 2014 (CEST)