Difference between revisions of "Talk:Buildings"

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(Building Strategies)
(Moved "Detailed List" topic down to follow chronological order.)
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{{assessment|FA}}
 
{{assessment|FA}}
== Detailed list ==
 
In my optinion, the detailed list of buildings should be removed for the following reasons:
 
* It adds no additional information to the build summary table. (apart from some flavor text)
 
* Because it is redundant information, it leads to additional and IMHO unnecessary effort when a patch changes the buildings. (like Patch 1.6)
 
* I have updated the building summary table to patch 1.6, but didn't touch the the detailed list, because I hope we can simply delete it.
 
[[User:Freedomsaver|Freedomsaver]] ([[User talk:Freedomsaver|talk]]) 03:45, 31 May 2014 (CEST)
 
  
 
== Build Cost ==
 
== Build Cost ==
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I personally don't think the limitation of a constable to a base tax of 5 or higher is a useful restriction to pursue a province down the production building chain.  The constable is really just a speed bump on the way to the more useful production boosting buildings.  Several types of goods produced can far outweigh the cost of a constable building.  This is more obvious for the top tier trade goods, but the ducat increase from production is 2 fold since the ducat increase is seen in both production and trade income.  This is especially apparent if any significant profit is to be made from non-accepted culture provinces (no production impact is seen from non-accepted cultures).
 
I personally don't think the limitation of a constable to a base tax of 5 or higher is a useful restriction to pursue a province down the production building chain.  The constable is really just a speed bump on the way to the more useful production boosting buildings.  Several types of goods produced can far outweigh the cost of a constable building.  This is more obvious for the top tier trade goods, but the ducat increase from production is 2 fold since the ducat increase is seen in both production and trade income.  This is especially apparent if any significant profit is to be made from non-accepted culture provinces (no production impact is seen from non-accepted cultures).
  
 +
== Detailed list ==
 +
In my optinion, the detailed list of buildings should be removed for the following reasons:
 +
* It adds no additional information to the build summary table. (apart from some flavor text)
 +
* Because it is redundant information, it leads to additional and IMHO unnecessary effort when a patch changes the buildings. (like Patch 1.6)
 +
* I have updated the building summary table to patch 1.6, but didn't touch the the detailed list, because I hope we can simply delete it.
 +
[[User:Freedomsaver|Freedomsaver]] ([[User talk:Freedomsaver|talk]]) 03:45, 31 May 2014 (CEST)
 
: I'd like KaTiON's input first, since he did much of the work on creating this page. If he's fine with it it can definitely go. [[User:Meneth|~ Meneth]] ([[User talk:Meneth|talk]]) 11:39, 31 May 2014 (CEST)
 
: I'd like KaTiON's input first, since he did much of the work on creating this page. If he's fine with it it can definitely go. [[User:Meneth|~ Meneth]] ([[User talk:Meneth|talk]]) 11:39, 31 May 2014 (CEST)
  

Revision as of 12:46, 31 May 2014

FA - This article is considered a Featured Article-class article on the wiki quality scale

Build Cost

This should be clarified whether it applies to both money and monarch power, or only money. Can someone confirm which is true? ~ Sweethalcyhs (talk)

Reductions in build cost affect only money cost. --Pookles (talk) 23:41, 17 December 2013 (CET)

Special buildings

Like in EU3, this is one category of special building, right? Not only one special building? I can't imagine it would be anything else, otherwise the two forts in special buildigns wouldn't make any sense. If so, the wording should be changed to reflect this.

Template

I've made a buildings template.

Not implemented on the page though, as it is best to do it all at once. We also need a color of green that shows up well on the blue background.

Temple

A temple is a structure reserved for religious or spiritual activities, such as prayer and sacrifice, or analogous rites.

Requirements:
Administrative tech.png Administrative level 5
Gold Icon.png 50 Ducats
Administrative power.png 10 Administrative power
Time Icon.png 12 Months

Bonuses:

Income.png Tax income: +1
I can set up a regex later that'll hopefully port all text to the new format, if required.
Also suggesting something like this for the colours:
Income.png Tax income: +1
Gold Icon.png 50 Ducats
(... or something...)
General Baker Great Britain.png (Talk | Contribs) 14:16, 3 September 2013 (CEST)
Solved the issue by extending the green/red templates to accept a second parameter (back). ~ Meneth (talk) 14:32, 3 September 2013 (CEST)

Clarification of Tax Benefits

Can somebody clarify please: If I build a temple and my tax revenue increases by 1.0 is that per month or per year?

per year, it raises base tax which is the total amount of tax a province gives in a year--Sopbucket (talk) 21:07, 5 January 2014 (CET)

Building Destruction

There should be a section in here that explains under what circumstances buildings get destroyed, like conquest destroys all, diplo-annexing destroys the lastest of each type, etc. I don't know if theses examples are true, that information is what I came here looking for in the first place.

Building Strategies

I personally don't think the limitation of a constable to a base tax of 5 or higher is a useful restriction to pursue a province down the production building chain. The constable is really just a speed bump on the way to the more useful production boosting buildings. Several types of goods produced can far outweigh the cost of a constable building. This is more obvious for the top tier trade goods, but the ducat increase from production is 2 fold since the ducat increase is seen in both production and trade income. This is especially apparent if any significant profit is to be made from non-accepted culture provinces (no production impact is seen from non-accepted cultures).

Detailed list

In my optinion, the detailed list of buildings should be removed for the following reasons:

  • It adds no additional information to the build summary table. (apart from some flavor text)
  • Because it is redundant information, it leads to additional and IMHO unnecessary effort when a patch changes the buildings. (like Patch 1.6)
  • I have updated the building summary table to patch 1.6, but didn't touch the the detailed list, because I hope we can simply delete it.

Freedomsaver (talk) 03:45, 31 May 2014 (CEST)

I'd like KaTiON's input first, since he did much of the work on creating this page. If he's fine with it it can definitely go. ~ Meneth (talk) 11:39, 31 May 2014 (CEST)
Completely fine by me, the wiki's a community and I like to see different people augmenting the works of others. KaTiON Portugal (Talk | Contribs) 14:38, 31 May 2014 (CEST)
Right then, removed. I think for the uniques and manufactory lists at least we should add the icons. Not sure about the "normals and specials" list. ~ Meneth (talk) 14:40, 31 May 2014 (CEST)