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Primary culture
Swiss (Germanic)

Capital province
Bern (165)

Autonomous Swiss Cantons

State religion

Technology group
WesternWestern technology group
Swiss ideas
Traditions.png Traditions:
−15% Mercenary maintenance
+10% Infantry combat ability

Mercenary manpower.png Swiss Mercenaries

+50% Mercenary manpower
+5% Mercenary discipline

Tolerance heretic.png Swiss Tolerance

+2 Tolerance of heretics

Stability cost modifier.png The Swiss Confederation

−10% Stability cost modifier

Fort maintenance.png Alpine Fort defense

−20% Fort maintenance
+25% Fort defense

Development cost.png Oasis of Peace and Prosperity

−10% Development cost

Prestige.png Haven for Refugees

+1 Yearly prestige

Production efficiency.png Clockwork

+10% Production efficiency

Idea bonus.png Ambition:

+5% Discipline
For the area, see Switzerland (area).

Switzerland is a medium-sized country in the Holy Roman Empire, beginning with 5 provinces. Bordered by Flag of Austria Austria, Flag of Konstanz Konstanz, Flag of Three Leagues Three Leagues, Flag of Bregenz Bregenz, Flag of Milan Milan, Flag of Savoy Savoy and Flag of Burgundy Burgundy.



Main article: Swiss missions


Main article: Swiss events

The Swiss events center around confederation of Swiss nations.


 Restore the Swiss Confederacy

Our nation is vulnerable when it stands alone. We should unite the Swiss people under a Confederation of small realms to preserve the liberty of each constituent member while presenting a united front to foreign invaders.
Potential requirements

The country:

If the country is AI-controlled,

  • it can not be a former colonial nation.
  • it can not be a custom nation.

  Switzerland does not exist.
The country:



Playing Ways and Expanding RoutesEdit

Switzerland can stay passive and focus on their army and economy while expanding through events for getting Three Leagues as a vassal and also with the fate of geneva event chain. But if the player wants to play agressive there are two main expanding routes: North Italy and Swabia (South Germany). Expanding into North Italy can be dangerous because of provinces with high development and HRE. Also with the 1.30 patch there is bad chance that the Italian nations can stay in the HRE when the Shadow Kingdom event comes. But you should expand there if you see an opportunity. Swabia will be the best route to expand because if the player destroys all the countries with swabian culture the player will get 15 army professionalism, 10 army tradition and permanent 25% mercenary manpower and 10% prestige from land battles modifiers.

The Protestant ReformationEdit

The player can't become the emperor of the HRE due to the government reform. There are some events for the reformed faith special to Switzerland (for example an event that spawns a reformed center of reformation in Geneva).

Idea groupsEdit

Switzerland can become a power house for mercenaries if the player wants to play it like that. First you should get Plutocratic idea group it is a very good mix of ideas which gives 10% mercenary manpower and 2,5% mercenary dicipline also %10 morale of armies. The second one should be Administrative Ideas for more mercenary bonuses. It gives -10% mercenary cost, -15% mercenary maintenance and 25% mercenary manpower. In total the player will get 135% mercenary manpower, 12,5% mercenary dicipline, -30% mercenary maintenance (with swiss government reform and swiss ideas). Also you can take defensive ideas for more fort defense and if you combine swiss ideas, defensive ideas and mountains you will get 70% fort defense and -30% fort maintenance.


Own 99 provinces as Switzerland while owning no ports.
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