Steppe hordes

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Horde ideas
Notes:

For Government steppe horde.png steppe nomads.


Traditions.png Traditions:

−10% Aggressive expansion impact
−5 Years of separatism

Land attrition.png Life of the Steppe Warrior

−20% Land attrition

Cavalry combat ability.png Traditions of the Great Khan

+20% Cavalry combat ability

Land maintenance modifier.png Horse Supplies

−5% Land maintenance modifier

Land leader shock.png Steppe Leaders

+1 Land leader shock

Core-creation cost.png Tradition of Conquest

−25% Core-creation cost

Manpower recovery speed.png Logistics of the Khan

+20% Manpower recovery speed

National manpower modifier.png Glory of Conquest

+25% National manpower modifier

Idea bonus.png Ambition:

−10% Stability cost modifier

Steppe hordes are countries with Nomadic governments. All hordes are located in the former Mongol Empire.

Hordes get access to several unique casus belli and get significant bonuses to cavalry and warfare in general, but in return have to deal with frequent succession crises.

Mechanics

Steppe nomads have a few unique mechanics, setting them apart from other government types.

Steppe Nomad government type

Most of the hordes' unique features derive from the Steppe Nomad government type, which has the following effects:

  • National manpower modifier.png +25%/+50%/+75% National manpower modifier (depending on rank)
  • Land forcelimit.png +25%/+50%/+75% Land force limit modifier (depending on rank)
  • Looting speed.png +50% Looting speed
  • No cost for reinforcing armies
  • Always have Casus Belli on neighbors. See Tribal Feud and Tribal Conquest below.
  • Bonus +25% or penalty -25% to damage in the shock phase of combat depending on whether the terrain is flat.
  • With The Cossacks.png The Cossacks DLC, use Horde Unity instead of Legitimacy, and may raze non-core owned provinces for monarch power and loot.
  • Can reform the government to become a Despotic Monarchy, or Iqta if Muslim. This requires the Feudalism institution and either Administrative, Economic or Innovative ideas completed.

Technology group

Steppe hordes have the Nomad technology group Nomad technology group. This has very good units in the early game. Uniquely, it has a 100% insufficient support ratio, meaning they can happily field all-cavalry armies (provided they can afford the maintenance).

Horde unity Horde Unity

With The Cossacks.png The Cossacks enabled, hordes have “horde unity” instead of legitimacy. Like legitimacy, horde unity provides scaling bonuses when it is above 50 and penalties below:

Horde Unity is gained and lost as follows:


Several ideas and polices increase horde unity:

Horde unity Traditions Ideas Bonuses Policies
+1.0 yearly
  • Golden Horde idea 1: Legacy of the Golden Horde
  • Ilkhanid idea 1: Restored Ilkhanate
  • Manchu idea 4: The Later Jin
  • Oirat idea 3: The Four Oirats
  • Timurid idea 4: Chagatai Literature
  • Administrative-Aristocratic: The Licensing of the Press Act
  • Diplomatic-Plutocratic: Mandatory Service
+0.5 yearly
  • Jurchen idea 2: The Queue


With Rights of Man.png Rights of Man DLC enabled, hordes can gain horde unity in exchange for military power by strengthening the government on the Government tab. Spending 100 Military power.png military power will increase Horde unity horde unity by 10.

Tribal Conquest

Hordes get the Tribal Conquest CB against any bordering nation that is not nomadic.

The casus belli halves the aggressive expansion from annexation, taking provinces, and forcing vassalization for both sides.

Ticking warscore is based on battles won; if one side gains over 10% warscore from winning battles then the wargoal will start ticking in their favor.

Tribal Feud

Hordes get the Tribal Feud CB against any bordering nation that is nomadic.

The casus belli quarters the aggressive expansion from annexation, taking provinces, and forcing vassalization for both sides. The province modifier only applies to border provinces.

The casus belli targets a specific province and ticking warscore is based on control of that province.

Steppe shock bonus

On provinces with flat terrain, hordes get a 25% increase in damage during the shock phase. Affected terrain includes Plains, Steppe, Farmlands, Grasslands, Drylands, Coastal desert and Desert. However, on provinces with no flat terrain (Hills, Mountains, Forests, Coastlines and Marshes), hordes get a 25% decrease in damage during shock phase.

Succession wars

For a succession crisis to start, the ruler must die without an heir of age, or with a Legitimacy of under 50. If the country ends up in a regency, the heir will be replaced by a new ruler with 3 in each stat, and 70 legitimacy will be removed.

If instead the new ruler's legitimacy is below 50, a succession war will start. A size 2 revolt of pretender rebels will spawn in a random owned province, revolts of size 1 of nationalist rebels in any province that is not cored, and unrest will be increased by 10 in all provinces until the succession war is over.

The war will end once the rebels win or all the pretender rebels are defeated. Defeating the rebels will increase stability by 1 and add 25 legitimacy.

Razing

Hordes can raze uncored and owned provinces for monarch points at the cost of development in that province. Razing a province:

  • provides all the remaining loot in the province and resets the looting counter
  • lowers the province's development by 1 in each category and an additional 1 for every 5 development in that category before razing (rounded up*)
  • provides 20 monarch points in each category for every point of development razed, reduced by 4% per level of Military tech.png military technology above 3 (to a minimum of 0 points per development at 29 tech)
  • provides Horde unity 1 horde unity for every 2 points of development in the province before razing, regardless of the amount razed

Once razed, a province cannot be razed again for 20 years.

Development cannot be brought lower than 1, and provinces with 1 development in each category cannot be razed at all.

For example, razing Venezia (10/12/5), with total development 27, at military technology 5, would lower its development to 7/8/3, and provide Administrative power.png 51, Diplomatic power.png 68, and Military power.png 34, plus Horde unity 27 horde unity and any loot remaining.

List of hordes

This is a list of hordes that appear in the game. Not all hordes appear in the start year 1444.

Chahar.png
Chahar
revolter
Crimea.png
Crimea
1444
Haixi.png
Haixi
1444
Kazakh.png
Kazakh
1465
Kazan.png
Kazan
1444
Manchu.png
Manchu
1616
Nogai.png
Nogai
1444
Oirat.png
Oirat
1444
Qasim.png
Qasim
1452
Sibir.png
Sibir
1468
Uzbek.png
Uzbek
1444
Yeren.png
Yeren
1444

Achievements

Pyramid of Skulls icon
Pyramid of Skulls
As a Steppe Horde, raze a province with at least 30 development.


Baa Baa Black Sheep icon
Baa Baa Black Sheep
As Qara Qoyunlu become the leading producer of wool.


The Great Khan icon
As the Mongol Khanate or the Golden Horde, own or have a subject own the Chinese, Russian and Persian regions.


Turning the Tide icon
Turning the Tide
Start as a Steppe Horde in 1444 and embrace all institutions.