Static modifiers
Static modifiers are fixed modifiers used within the game.
Contents
- 1 Bonus modifiers
- 2 Provincial static modifiers
- 2.1 City
- 2.2 Port
- 2.3 State
- 2.4 Capital State
- 2.5 Coastal
- 2.6 Seat in parliament
- 2.7 Coastal sea
- 2.8 Non Coastal
- 2.9 Tropical
- 2.10 Arctic
- 2.11 Arid
- 2.12 The Sea Zone Associated With The Province
- 2.13 Land Province
- 2.14 Mild Winter
- 2.15 Normal Winter
- 2.16 Severe Winter
- 2.17 Mild Monsoon
- 2.18 Normal Monsoon
- 2.19 Severe Monsoon
- 2.20 Blockaded
- 2.21 No Adjacent Controlled
- 2.22 Provincial Tax Income
- 2.23 Base production
- 2.24 Knowledge Sharing
- 2.25 Manpower
- 2.26 Sailors
- 2.27 Total development
- 2.28 Province Razed
- 2.29 Development
- 2.30 Development Scaled
- 2.31 Capital City
- 2.32 Metropolitan of $NAME$
- 2.33 Patriarch Authority (local)
- 2.34 Patriarch Authority (national)
- 2.35 Pasha
- 2.36 Colony level
- 2.37 Assimilated natives
- 2.38 Native aggressiveness
- 2.39 Core
- 2.40 Not a core
- 2.41 Territory (core)
- 2.42 Territory
- 2.43 Is March
- 2.44 Same Culture Group
- 2.45 Non Accepted Culture
- 2.46 Accepted Culture Demoted
- 2.47 Republican Cultural Sufferance
- 2.48 Occupied
- 2.49 Under Siege
- 2.50 Devastation
- 2.51 Prosperity
- 2.52 Raided Coast
- 2.53 Tolerance
- 2.54 Intolerance
- 2.55 Unrest
- 2.56 Separatism
- 2.57 Harsh Treatment
- 2.58 Local autonomy
- 2.59 Recent Uprising
- 2.60 Friendly Troops
- 2.61 Active missionary
- 2.62 National Defense
- 2.63 Resources depleted by migrants
- 2.64 Belongs to Trade Company
- 2.65 Left Trade Company
- 2.66 Scorched Earth
- 2.67 Supply Depot in Area
- 3 Global static modifiers
- 3.1 Base values
- 3.2 AI controlled
- 3.3 War taxes
- 3.4 Positive stability
- 3.5 Negative stability
- 3.6 Privateering
- 3.7 Positive mandate
- 3.8 Negative mandate
- 3.9 Lost Mandate of Heaven
- 3.10 Inflation
- 3.11 Bankruptcy
- 3.12 War
- 3.13 Peace
- 3.14 Unconditional Surrender
- 3.15 Call for peace
- 3.16 War exhaustion
- 3.17 Doom
- 3.18 Authority
- 3.19 Regency council
- 3.20 Production efficiency
- 3.21 Trade embargo
- 3.22 Mercantilism
- 3.23 Army tradition
- 3.24 Navy tradition
- 3.25 Legalism
- 3.26 Mysticism
- 3.27 Defender of the Faith
- 3.28 Emperor
- 3.29 States in the Holy Roman Empire
- 3.30 Free Cities in the Holy Roman Empire
- 3.31 Imperial Free City
- 3.32 Member of the Holy Roman Empire
- 3.33 Unlawful imperial territory
- 3.34 Royal marriages
- 3.35 Number of Provinces
- 3.36 Total development
- 3.37 Tribal allegiance
- 3.38 Legitimacy
- 3.39 Horde Unity
- 3.40 Devotion
- 3.41 Meritocracy
- 3.42 Corruption
- 3.43 Rooting Out Corruption
- 3.44 Revanchism
- 3.45 Militarization of country
- 3.46 Lucky nation
- 3.47 Overextension
- 3.48 Prestige
- 3.49 No debate in parliament
- 3.50 Republican tradition
- 3.51 Lack of republican tradition
- 3.52 Curia controller
- 3.53 Religious unity
- 3.54 Lack of religious unity
- 3.55 Occupied home provinces
- 3.56 Blockaded home ports
- 3.57 Uncontested cores
- 3.58 Fulfilled objectives
- 3.59 Production leader
- 3.60 Nearby Merchant Republics, Trading Cities or Trade Companies
- 3.61 Trading by Merchant Republics or Trade Companies (for Trade League members)
- 3.62 Large Merchant Republic
- 3.63 Federation leader
- 3.64 Tributary state with less total administrative technology levels than overlord
- 3.65 Tributary state with less total diplomacy technology levels than overlord
- 3.66 Tributary state with less total military technology levels than overlord
- 3.67 Great Power
- 3.68 Golden Era
- 3.69 Absolutism
- 3.70 Army professionalism
- 3.71 Lack of army professionalism
- 3.72 Reliance on Streltsy
- 3.73 Power projection
- 3.74 At least 25 power projection
- 3.75 At least 50 power projection
- 3.76 Strong trade company
- 3.77 Large colonial nation
- 3.78 March subject
- 3.79 Vassal subject
- 3.80 Base
- 3.81 Subject nation
- 3.82 Vassal nation
- 3.83 Primitives
- 3.84 Fully maintained forts
- 3.85 Autonomy increased
- 3.86 Autonomy decreased
- 3.87 Revolution target
- 3.88 Dishonored alliance
- 3.89 Drilling armies
- 3.90 Innovativeness
- 4 Diplomatic system
- 5 Trade league
- 6 Tutorial only
- 7 Nation designer
- 8 Subject interactions
- 9 Karma
- 10 Jan Mayen
- 11 Native policy
- 12 Harmony
- 13 Shogunate
- 14 Government interactions
- 15 Muslim schools
- 16 Regiment modifiers
Bonus modifiers
Player (Very Easy)
Player (Easy)
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+50% | Manpower recovery speed |
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−5 | National unrest |
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−2 | Interest per annum |
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−33% | Aggressive expansion impact |
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−1% | Yearly corruption |
Player (Normal)
Player (Hard)
Player (Very Hard)
AI (Very Easy)
AI (Easy)
AI (Normal)
AI (Hard)
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+50% | Manpower recovery speed |
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−1 | National unrest |
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−0.05 | Monthly war exhaustion |
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−1 | Interest per annum |
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−33% | Aggressive expansion impact |
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−15% | Missionary maintenance cost |
AI (Very Hard)
Provincial static modifiers
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City
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+25% | Local tax modifier |
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+2 | Possible number of buildings |
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+25% | Local sailors modifier |
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+5% | Garrison growth |
Port
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+10% | Institution spread |
State
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+10% | Institution spread |
Capital State
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+5% | Institution spread |
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−50% | State maintenance |
Coastal
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+50% | Supply limit modifier |
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+25% | Local trade power |
Seat in parliament
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Available only with the Common Sense DLC enabled. |
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+10% | Local manpower modifier |
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+5% | Local sailors modifier |
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+10% | Local tax modifier |
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+10% | Local production efficiency |
Coastal sea
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+10% | Local naval engagement |
Non Coastal
Tropical
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−10 Local settler increase |
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−30% Supply limit modifier |
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+2 Attrition for enemies |
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+10% Local development cost |
Arctic
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−10 Local settler increase |
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−40% Supply limit modifier |
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+1 Attrition for enemies |
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−1 Possible number of buildings |
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+50% Local development cost |
Arid
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−10 Local settler increase |
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−20% Supply limit modifier |
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+1 Attrition for enemies |
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+10% Local development cost |
The Sea Zone Associated With The Province
Land Province
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+5 | Maximum attrition |
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+25% | Local manpower modifier |
Mild Winter
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+1 | Attrition for enemies |
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−10% | Supply limit modifier |
Normal Winter
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+2 | Attrition for enemies |
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−20% | Supply limit modifier |
Severe Winter
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+3 | Attrition for enemies |
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−30% | Supply limit modifier |
Mild Monsoon
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+0.5 | Attrition for enemies |
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−20% | Friendly movement speed |
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−20% | Hostile movement speed |
Normal Monsoon
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+1 | Attrition for enemies |
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−25% | Friendly movement speed |
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−25% | Hostile movement speed |
Severe Monsoon
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+1.5 | Attrition for enemies |
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−50% | Friendly movement speed |
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−50% | Hostile movement speed |
Blockaded
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+20% | Local recruitment time |
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+20% | Local shipbuilding time |
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−50% | Local goods produced modifier |
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−75% | Local trade power |
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+0.1 | Monthly devastation |
No Adjacent Controlled
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−5 | Local settler increase |
Provincial Tax Income
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−1% | Local recruitment time |
Base production
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+0.2 | Local goods produced |
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−1% | Local shipbuilding time |
Knowledge Sharing
yearly:
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+12 | Institution growth |
Manpower
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+1% | Garrison growth |
Sailors
Total development
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−3 | Yearly horde unity |
Province Razed
Development
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Development Scaled
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Capital City
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+1 | Fort level |
Metropolitan of $NAME$
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Available only with the Third Rome DLC enabled. |
For all provinces in the state:
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+10% | State maintenance |
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−0.05 | Monthly devastation |
Patriarch Authority (local)
These are the effects at 100% patriarch authority in owned Orthodox provinces.
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−3 | Local unrest |
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+33% | Local manpower modifier |
Patriarch Authority (national)
This is the effect at 100% patriarch authority.
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+2% | Missionary strength |
Pasha
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Available only with the Cradle of Civilization DLC enabled. |
For all provinces in the state:
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−50% | State maintenance |
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−2 | Local unrest |
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+20% | Local construction cost |
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+20% | Local regiment cost |
Colony level
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−1% | Local settler chance |
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+2% | Local tax modifier |
Assimilated natives
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+0.05 Local goods produced |
Native aggressiveness
Core
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+75% | Local tax modifier |
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+75% | Local manpower modifier |
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+75% | Local sailors modifier |
Not a core
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−2% | local missionary strength |
Territory (core)
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+75% | Local tax modifier |
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+75% | Local manpower modifier |
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+75% | Local sailors modifier |
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−2% | local missionary strength |
Territory
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−2% | local missionary strength |
Is March
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Same Culture Group
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−15% | Local tax modifier |
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−15% | Local manpower modifier |
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−10% | Local sailors modifier |
Non Accepted Culture
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−33% | Local tax modifier |
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−2% | Local missionary strength |
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−33% | Local manpower modifier |
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−20% | Local sailors modifier |
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+2 | Local unrest |
Accepted Culture Demoted
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+5 | Local unrest |
Republican Cultural Sufferance
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+10% | Local tax modifier |
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+10% | Local manpower modifier |
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+5% | Local sailors modifier |
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−0.5 | Local unrest |
Occupied
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−50% | Local tax modifier |
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−50% | Local goods produced modifier |
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−50% | Local trade power |
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−50% | Local manpower modifier |
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−50% | Local sailors modifier |
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−10% | Institution spread |
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+0.2 | Monthly devastation |
Under Siege
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−25% | Local goods produced modifier |
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−25% | Local trade power |
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−10% | Institution spread |
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+0.1 | Monthly devastation |
Devastation
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Prosperity
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−10% | Local development cost |
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+25% | Local goods produced modifier |
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−0.05 | Monthly autonomy change |
Raided Coast
Tolerance
Per point of positive national tolerance towards the province's religion: true faith (same as country), heretics (same group), or heathens (different group).
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−1 | Local unrest |
Intolerance
Per point of negative tolerance (similarly).
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+1.25 | Local unrest |
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−10% | Local tax modifier |
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−10% | Local goods produced modifier |
Unrest
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+10% | Local regiment recruit speed |
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+10% | Local ship build speed |
Separatism
Harsh Treatment
Local autonomy
Multiplicative effects:
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Recent Uprising
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−100 | Local unrest |
Friendly Troops
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Per regiment at 100% maintenance (up to 20; more gives no additional benefit). Effect is reduced linearly at lower maintenance levels, down to no effect at 0% maintenance.
Active missionary
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+6 | Local unrest |
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−10% | Institution spread |
National Defense
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−5 | Local unrest |
Resources depleted by migrants
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Applied when a native tribe migrates to a new province.
Belongs to Trade Company
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+100% | Local trade power |
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+0.5 | Naval force limit |
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−100% | Local manpower modifier |
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−100% | Local sailors modifier |
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−100% | Local tax modifier |
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−200% | Local missionary strength |
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+10% | Institution spread |
Left Trade Company
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−200% | Local goods produced modifier |
Scorched Earth
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−50% | Local hostile movement speed |
Supply Depot in Area
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+50% | Supply limit modifier |
Global static modifiers
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Base values
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AI controlled
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+1 | Diplomats |
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+1 | Leader(s) without upkeep |
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+25% | Sailor recovery speed |
War taxes
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−15% | Land maintenance modifier |
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−15% | Naval maintenance modifier |
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+5% | Available mercenaries |
Positive stability
Per point.
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Negative stability
Per point.
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−1% | Global trade power |
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−5% | Foreign spy detection |
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+2 | National unrest |
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−1 | Yearly legitimacy |
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+1 | Annual interest |
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−10% | Migration cooldown |
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−1 | Yearly devotion |
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−5% | Caravan power |
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+0.05 | Militarization of state |
Privateering
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Positive mandate
At 100 mandate:
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−2.5 | National unrest |
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−10% | Stability cost modifier |
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−0.03 | Monthly war exhaustion |
Negative mandate
At 0 mandate:
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−50% | Goods produced modifier |
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+50% | Fire damage received |
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+50% | Shock damage received |
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+5 | National unrest |
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−200% | Available mercenaries |
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-50% | National manpower modifier |
Lost Mandate of Heaven
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Inflation
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Per percentage point:
Bankruptcy
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War
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+0.15 | Girondists influence |
Peace
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−0.1 | Monthly war exhaustion |
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+1% | Monthly fervor |
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−0.10 | Monthly autonomy change |
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+10% | Institution spread |
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−0.10 | Girondist influence |
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+0.10 | Smugglers influence |
Unconditional Surrender
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−0.1 | Monthly war exhaustion |
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−0.10 | Monthly autonomy change |
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+10% | Institution spread |
Call for peace
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+0.008 | Monthly war exhaustion |
War exhaustion
Per point.
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Doom
Per point:
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+0.5% | Technology cost |
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+0.2% | Idea cost |
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−1.0% | Aggressive expansion impact |
Authority
Per point:
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−0.1% | Stability cost modifier |
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−0.02 | National unrest |
Regency council
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−2 | Yearly legitimacy |
Production efficiency
Per percentage point:
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+0.2% | Settler chance |
Trade embargo
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−5% | Trade efficiency |
Mercantilism
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Per percentage point:
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+2% | Provincial trade power modifier |
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+0.5% | Embargo efficiency |
Army tradition
At 100:
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At 100:
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Legalism
For Muslim countries. These are the effects at +100% piety.
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−10% | Technology cost |
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+20% | National manpower modifier |
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+20% | National tax modifier |
Mysticism
For Muslim countries. These are the effects at −100% piety.
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+10% | Morale of armies |
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+3% | Missionary strength |
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+20% | Fort defense |
Defender of the Faith
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+5% | Morale of armies |
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+5% | Morale of navies |
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+5% | Technology cost |
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−0.025 | Monthly war exhaustion |
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+1 | Yearly papal influence |
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+1 | Yearly prestige |
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+1 | Missionary |
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+0.5 | Yearly devotion |
Emperor
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+10% | Spy network construction |
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+1 | Possible advisors |
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+1 | Diplomatic relations |
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+1 | Leader(s) without upkeep |
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+1 | Yearly prestige |
States in the Holy Roman Empire
Per independent state in the HRE.
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+0.5 | Land force limit |
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+500 | Manpower |
Free Cities in the Holy Roman Empire
Per Free City:
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+2 | Tax income |
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+0.5 | Land force limit |
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+1000 | Manpower |
Imperial Free City
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+3 | Tax income |
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+1 | Diplomatic reputation |
Member of the Holy Roman Empire
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+1 | Diplomatic reputation |
Unlawful imperial territory
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−1 | Yearly prestige |
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−0.5 | Yearly legitimacy |
Royal marriages
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Per royal marriage:
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+0.10 | Yearly legitimacy |
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+5% | Chance of new heir |
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+1% | Improve relations |
Number of Provinces
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Per province:
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−0.015 | Militarization of state |
Total development
Per development:
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−0.005 | Yearly tribal allegiance |
Tribal allegiance
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Available only with the Cradle of Civilization DLC enabled. |
At 100:
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+33% | Manpower recovery speed |
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−3 | National unrest |
Legitimacy
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At 100 legitimacy, scaled to negative at 0:
Horde Unity
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Available only with the The Cossacks DLC enabled. |
Multiplied by current horde unity - 50:
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−4 | National unrest |
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+10% | Discipline |
Devotion
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Available only with the Common Sense DLC enabled. |
Multiplied by current devotion - 50:
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+2 | Yearly papal influence |
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+25% | Church power |
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+2 | Yearly prestige |
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+50% | National tax modifier |
Meritocracy
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Available only with the Mandate of Heaven DLC enabled. |
Multiplied by (current meritocracy - 50)%:
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+100% | Foreign spy detection |
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−50% | Advisor cost |
Multiplied by (50 - current meritocracy)%:
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+0.2 | Yearly corruption |
At 100 meritocracy:
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+50% | Foreign spy detection |
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−25% | Advisor cost |
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-0.1 | Yearly corruption |
At 0 meritocracy:
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-50% | Foreign spy detection |
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+25% | Advisor cost |
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+0.1 | Yearly corruption |
Corruption
Per point:
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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−25% | Foreign spy detection |
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−50% | Spy network construction |
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+100% | All power costs |
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50% | Minimum autonomy |
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−20 | National unrest |
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−1 | Mandate growth modifier |
Rooting Out Corruption
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−1 | Yearly corruption |
Revanchism
At 100% revanchism:
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+50% | National tax modifier |
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+25% | Fort defense |
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+50% | Manpower recovery speed |
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+1% | Yearly army tradition |
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+1% | Yearly navy tradition |
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−5 | National unrest |
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−1% | Interest per annum |
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+10 | Yearly horde unity |
Militarization of country
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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Available only with the Rights of Man DLC enabled. |
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+10% | Discipline |
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+20% | Manpower recovery speed |
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−20% | Land maintenance modifier |
Lucky nation
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Please help with verifying or updating this table. It was last verified for version 1.29. |
Overextension
These are the effects at 100% overextension.
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Please help with verifying or updating this table. It was last verified for version 1.29. |
Prestige
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Please help with verifying or updating this table. It was last verified for version 1.29. |
No debate in parliament
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Available only with the Common Sense DLC enabled. |
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+0.1 | Yearly corruption |
Republican tradition
These are the effects at 100 republican tradition. Effects decrease linearly with less tradition.
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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−2 | National unrest |
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+0.1 | Jacobin influence |
Lack of republican tradition
These are the effects at 0 republican tradition. Effects decrease linearly with more tradition.
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+200% | Stability cost modifier |
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−0.1 | Jacobin influence |
Curia controller
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+1 | Diplomats |
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+1 | Yearly prestige |
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−10% | Stability cost modifier |
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+2 | Possible advisors |
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−20% | Advisor cost |
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+1 | Leader(s) without upkeep |
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−20% | Aggressive expansion impact |
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−5% | Technology cost |
Religious unity
Per 1% religious unity.
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+0.01 | Monthly fervor |
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+0.05 | Maximum absolutism |
Lack of religious unity
Per 1% below 100% religious unity.
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+1.0% | Stability cost modifier |
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+0.03 | National unrest |
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−1.0% | Church power |
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−0.01 | Yearly devotion |
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+0.001 | Yearly corruption |
Occupied home provinces
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Please help with verifying or updating this section. It was last verified for version 1.29. |
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+0.005 | Monthly war exhaustion |
Blockaded home ports
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+0.10 | Monthly war exhaustion |
Uncontested cores
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Please help with verifying or updating this section. It was last verified for version 1.29. |
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−0.10 | Yearly prestige |
Fulfilled objectives
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Available only with the Mandate of Heaven DLC enabled. |
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+2 | Monthly splendor |
Production leader
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+10% | Local goods produced modifier |
Nearby Merchant Republics, Trading Cities or Trade Companies
Merchant republics or trade companies trading in a Trade Node will grant a bonus to Goods Produced proportional to their share of Trade Power.
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+50% | Local goods produced modifier |
Trading by Merchant Republics or Trade Companies (for Trade League members)
Merchant republics or trade companies trading in a Trade Node will grant a bonus to Goods Produced proportional to their share of Trade Power. Being a member in a Trade League further multiplies this bonus.
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+100% | Local goods produced modifier |
Large Merchant Republic
For each province over limit:
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−0.1 | Yearly republican tradition |
Federation leader
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+1 | Diplomatic reputation |
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+10% | Morale of armies |
Tributary state with less total administrative technology levels than overlord
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Available only with the Mandate of Heaven DLC enabled. |
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−5% | Administrative technology cost |
Tributary state with less total diplomacy technology levels than overlord
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Available only with the Mandate of Heaven DLC enabled. |
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−5% | Diplomatic technology cost |
Tributary state with less total military technology levels than overlord
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Available only with the Mandate of Heaven DLC enabled. |
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−5% | Military technology cost |
Great Power
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Available only with the Rights of Man DLC enabled. |
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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−1% | Prestige decay |
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−10% | Embracement cost |
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+5 | Maximum absolutism |
Golden Era
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Available only with the Mandate of Heaven DLC enabled. |
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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−10% | All power costs |
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+10% | Morale of armies |
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+10% | Morale of navies |
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+10% | Goods produced modifier |
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+5 | Maximum absolutism |
Absolutism
At 100:
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+5% | Discipline |
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+40% | Administrative efficiency |
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−50% | Foreign core duration |
Army professionalism
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Available only with the Cradle of Civilization DLC enabled. |
These are the effects at 100 army professionalism. Effects decrease linearly with less professionalism.
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+10% | Land fire damage |
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+10% | Shock damage |
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+20% | Siege ability |
Lack of army professionalism
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Available only with the Cradle of Civilization DLC enabled. |
These are the effects at 0 army professionalism. Effects decrease linearly with more professionalism.
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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−15% | Mercenary cost |
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+15% | Available mercenaries |
Reliance on Streltsy
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Available only with the Third Rome DLC enabled. |
For each 1% of the country's force limit composed of Streltsy units:
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+1% | Stability cost modifier |
Power projection
Per point:
At least 25 power projection
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+1 | Leader(s) without upkeep |
At least 50 power projection
+1![]() ![]() ![]() |
Strong trade company
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Available only with the Wealth of Nations DLC enabled. |
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+1 | Merchants |
Large colonial nation
![]() ![]() |
Available only with the Common Sense DLC or the El Dorado DLC enabled. |
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+1 | Merchant |
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+5% | Global trade power |
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+10 | Naval force limit |
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+5 | Land force limit |
March subject
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+1 | Land force limit |
Vassal subject
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+1 | Land force limit |
Base
For all nations.
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+12 | Tax income |
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+6 | Land force limit |
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+12 | Naval force limit |
Subject nation
For being a subject.
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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−6 | Tax income |
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−3 | Land force limit |
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−6 | Naval force limit |
Vassal nation
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Please help with verifying or updating this section. It was last verified for version 1.29. |
Base for being a vassal.
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Primitives
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Please help with verifying or updating this section. It was last verified for version 1.29. |
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Fully maintained forts
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+1 | Army tradition |
Autonomy increased
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−10 | Local unrest |
Autonomy decreased
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+10 | Local unrest |
Revolution target
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Please help with verifying or updating this table. It was last verified for version 1.29. |
Dishonored alliance
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−1 | diplomatic reputation |
Drilling armies
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Available only with the Cradle of Civilization DLC enabled. |
Multiplied by percentage of force limit currently drilling:
![]() |
Please help with verifying or updating this table. It was last verified for version 1.29. |
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+0.01 | yearly army professionalism |
Innovativeness
At 100:
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Please help with verifying or updating this section. It was last verified for version 1.29. |
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−10% | All power costs |
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−1% | Yearly army tradition decay |
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−1% | Yearly navy tradition decay |
Diplomatic system
![]() |
Please help with verifying or updating this section. It was last verified for version 1.29. |
Recruitment Sabotaged
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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−20% | Manpower recovery speed |
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−20% | Sailor recovery speed |
Merchants Slandered
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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−10% | Global trade power |
Discontent
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+2 | National unrest |
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−1 | Yearly legitimacy |
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−0.2 | Yearly republican tradition |
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−1 | Yearly devotion |
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−1 | Yearly horde unity |
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−0.5 | Yearly meritocracy |
Reputation Sabotaged
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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−3 | Diplomatic reputation |
Corrupt Officials
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+0.1 | Yearly corruption |
Trade league
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Please help with verifying or updating this section. It was last verified for version 1.29. |
Note: The trade league leader counts as trade league member for both modifiers.
Trade League Leader (scaled by member number)
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+2.5% | Trade steering |
In a Trade League
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+20% | Ship trade power |
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−1 | Diplomatic relations |
Tutorial only
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Please help with verifying or updating this section. It was last verified for version 1.29. |
Tutorial colonial range
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+10% | Colonial range |
Nation designer
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Please help with verifying or updating this section. It was last verified for version 1.29. |
Custom setup
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+1 | Colonist |
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+20 | Tax income |
Subject interactions
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Please help with verifying or updating this section. It was last verified for version 1.29. |
Send officers
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+5% | Discipline |
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+20% | Morale of armies |
Karma
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Available only with the Common Sense DLC enabled. |
Neutral Karma
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+2 | Diplomatic reputation |
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+5% | Discipline |
High Karma
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Please help with verifying or updating this table. It was last verified for version 1.29. |
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+1 | Diplomatic reputation |
Low Karma
![]() |
Please help with verifying or updating this table. It was last verified for version 1.29. |
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+2.5% | Discipline |
Jan Mayen
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Please help with verifying or updating this section. It was last verified for version 1.29. |
Invasion
Native policy
Native Coexistence Policy
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Please help with verifying or updating this section. It was last verified for version 1.29. |
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−100% | Native uprising chance |
Native Trading Policy
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Please help with verifying or updating this section. It was last verified for version 1.29. |
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+50% | Native assimilation |
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−50% | Native uprising chance |
Native Repression Policy
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Please help with verifying or updating this section. It was last verified for version 1.29. |
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+20 | Global settler increase |
Harmony
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Available only with the Mandate of Heaven DLC enabled. |
![]() |
Please help with verifying or updating this section. It was last verified for version 1.29. |
High harmony
These are the effects at 100 harmony. Effects decrease linearly with less harmony.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.29. |
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+1 | Tolerance of the true faith |
Low harmony
These are the effects at 0 harmony. Effects decrease linearly with more harmony.
![]() |
Please help with verifying or updating this table. It was last verified for version 1.29. |
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−3 | Tolerance of the true faith |
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+25% | development cost |
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−1 | Yearly legitimacy |
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−2 | Yearly meritocracy |
Shogunate
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Available only with the Mandate of Heaven DLC enabled. |
![]() |
Please help with verifying or updating this section. It was last verified for version 1.29. |
Daimyo interactions
For each daimyo at peace:
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−2% | Stability cost modifier (maximum of −20%) |
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+0.1 | Yearly legitimacy (maximum of +1) |
For each daimyo with the same level of isolationism as the Shogun:
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+0.1 | Yearly prestige |
For each daimyo with a different level of isolationism as the Shogun:
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−0.05 | Yearly prestige |
The above isolationism modifiers combined cannot exceed either −1 or +1 yearly prestige.
Government abilities
Government interactions
![]() |
Please help with verifying or updating this section. It was last verified for version 1.29. |
Iqta
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Available only with the Cradle of Civilization DLC enabled. |
Efficient Tax Farming | ||
---|---|---|
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+15% | National tax modifier |
Land Acquisition | ||
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−5% | Core creation cost |
Lenient Taxation | ||
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−15% | Liberty desire in subjects |
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+1 | Diplomatic reputation |
Tribal federation
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Available only with the Cradle of Civilization DLC enabled. |
Train Horsemanship | ||
---|---|---|
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+15% | Cavalry combat ability |
Mamluk government
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Available only with the Cradle of Civilization DLC enabled. |
Promote Culture in Government | ||
---|---|---|
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−5% | All power costs |
Feudal theocracy
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Available only with the Cradle of Civilization DLC enabled. |
Seize Clerical Holdings | ||
---|---|---|
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−15% | Construction cost |
Invited Minorities | ||
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−20% | Local development cost |
Sich Rada
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Available only with the The Cossacks DLC enabled. |
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Please help with verifying or updating this section. It was last verified for version 1.29. |
Receive Fleeing Serfs
A random neighbor gets ‘Serfs Deserted to Cossacks’ for 10 years:
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−10% | National tax modifier |
Organize Raiding Parties
The army gets ‘Raiding Parties’ for 10 years:
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+1 | Attrition for enemies |
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+10% | Movement speed |
Raise Cossack Host
A Cossacks regiment raises and the country gets ‘Reliance on Cossacks’:
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+100% | Stability cost modifier | × Cossacks regiments / land force limit |
Muslim schools
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Available only with the Cradle of Civilization DLC enabled. |
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Please help with verifying or updating this section. It was last verified for version 1.29. |
Hanafi
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−5% | Administrative technology cost |
Hanbali
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−10% | Aggressive expansion impact |
Maliki
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−10% | Development cost |
Shafi'i
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+1 | Merchant |
Ismaili
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+1 | Yearly horde unity |
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+1 | Yearly legitimacy |
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+0.5 | Yearly republican tradition |
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+1 | Yearly devotion |
Jafari
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+10% | Shock damage |
Zaidi
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−10% | Shock damage received |
Regiment modifiers
Army drill
![]() |
Available only with the Cradle of Civilization DLC enabled. |
![]() |
Please help with verifying or updating this section. It was last verified for version 1.29. |
These are the effects at a 100 army drill rating. Effects decrease linearly with lower drill values.
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+10% | Shock damage |
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+10% | Land fire damage |
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−10% | Fire damage received |
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−10% | Shock damage received |
Army drill (average)
![]() |
Available only with the Cradle of Civilization DLC enabled. |
![]() |
Please help with verifying or updating this section. It was last verified for version 1.29. |
This is the effect at a 100 army drill rating. Used by entire army, is the average of all subunits drill.
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+20% | Movement speed |
Janissaries
![]() |
Available only with the Cradle of Civilization DLC enabled. |
![]() |
Please help with verifying or updating this section. It was last verified for version 1.29. |
An elite unit recruitable by the Ottoman Government.
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−10% | Fire damage received |
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−10% | Shock damage received |
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+100% | Reinforce cost |
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+100% | Army drill gain modifier |
Rajput Regiment
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Available only with the Dharma DLC enabled. |
A unit recruitable by countries with the Rajputs estate.
![]() |
−25% | Army drill decay modifier |
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−50% | Reinforce cost |
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+5% | Morale of armies |
Monarch power | Ruler • Advisor • Idea groups • National ideas • Technology • Stability • Policies |
Other | Decisions • Missions • Events • Modifiers • Disasters • Government • Factions • Prestige • Institutions • Overextension • War exhaustion • Power projection |