Difference between revisions of "Static modifiers"

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{{version|1.29}}
+
{{version|1.30}}
 
'''Static modifiers''' are fixed modifiers used within the game.
 
'''Static modifiers''' are fixed modifiers used within the game.
  
Line 872: Line 872:
  
 
== Global static modifiers ==
 
== Global static modifiers ==
{{SVersion|1.29}}
+
{{SVersion|1.30}}
  
 
=== Base values ===
 
=== Base values ===
Line 1,431: Line 1,431:
 
|}<section end=DoF No Tier />
 
|}<section end=DoF No Tier />
  
===Dishonorable Defender of the Fait===
+
===Dishonorable Defender of the Faith===
 
{|
 
{|
 
| {{icon|diplomatic reputation}}
 
| {{icon|diplomatic reputation}}
Line 1,437: Line 1,437:
 
|}
 
|}
  
===Tier 1 Defender of the Faith===
+
=== Emperor ===
{{expansion|emp}}
+
<section begin=Emperor of HRE />{{SVersion|1.30|table}}
<section begin=DoF Tier 1 />{{SVersion|1.30|table}}
 
 
{|
 
{|
| {{icon|missionary}}
+
| {{icon|spy network construction}}
| style="text-align:right" | {{green|+1}} || Missionary
+
| style="text-align:right" | {{green|+10%}} || Spy network construction
 
|-
 
|-
| {{icon|missionary maintenance cost}}
+
| {{icon|possible advisors}}
| style="text-align:right" | {{green|−10%}} || Missionary maintenance cost
+
| style="text-align:right" | {{green|+1}} || Possible advisors
|}<section end=DoF Tier 1 />
 
 
 
===Tier 2 Defender of the Faith===
 
{{expansion|emp}}
 
<section begin=DoF Tier 2 />{{SVersion|1.30|table}}
 
{|
 
| {{icon|missionary}}
 
| style="text-align:right" | {{green|+1}} || Missionary
 
 
|-
 
|-
| {{icon|missionary maintenance cost}}
+
| {{icon|diplomatic relations}}
| style="text-align:right" | {{green|−10%}} || Missionary maintenance cost
+
| style="text-align:right" | {{green|+1}} || Diplomatic relations
 
|-
 
|-
| {{icon|land morale}}
+
| {{icon|leader upkeep}}
| style="text-align:right" | {{green|+5%}} || Morale of armies
+
| style="text-align:right" | {{green|+1}} || Leader(s) without upkeep
|-
 
| {{icon|naval morale}}
 
| style="text-align:right" | {{green|+5%}} || Morale of navies
 
 
|-
 
|-
 
| {{icon|prestige}}
 
| {{icon|prestige}}
| style="text-align:right" | {{green|+0.5}} || Yearly prestige
+
| style="text-align:right" | {{green|+1}} || Yearly prestige
|}<section end=DoF Tier 2 />
+
|}<section end=Emperor of HRE />
  
===Tier 3 Defender of the Faith===
+
=== States in the Holy Roman Empire ===
{{expansion|emp}}
+
Per independent state in the HRE.
<section begin=DoF Tier 3 />{{SVersion|1.30|table}}
+
<section begin=States in HRE />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|missionary}}
+
| {{icon|land forcelimit}}
| style="text-align:right" | {{green|+1}} || Missionary
+
| style="text-align:right" | {{green|+0.5}} || Land force limit
 
|-
 
|-
| {{icon|missionary maintenance cost}}
+
| {{icon|manpower}}
| style="text-align:right" | {{green|−20%}} || Missionary maintenance cost
+
| style="text-align:right" | {{green|+500}} || Manpower
|-
+
|}<section end=States in HRE />
| {{icon|land morale}}
 
| style="text-align:right" | {{green|+5%}} || Morale of armies
 
|-
 
| {{icon|naval morale}}
 
| style="text-align:right" | {{green|+5%}} || Morale of navies
 
|-
 
| {{icon|prestige}}
 
| style="text-align:right" | {{green|+1}} || Yearly prestige
 
|-
 
| {{icon|monthly war exhaustion}}
 
| style="text-align:right" | {{green|−0.03}} || Monthly war exhaustion
 
|}<section end=DoF Tier 3 />
 
  
===Tier 4 Defender of the Faith===
+
=== Free Cities in the Holy Roman Empire ===
{{expansion|emp}}
+
Per Free City:
<section begin=DoF Tier 4 />{{SVersion|1.30|table}}
+
<section begin=FC in HRE />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|missionary}}
+
| {{icon|tax income}}
| style="text-align:right" | {{green|+1}} || Missionary
+
| style="text-align:right" | {{green|+2}} || Tax income
 
|-
 
|-
| {{icon|missionary maintenance cost}}
+
| {{icon|land forcelimit}}
| style="text-align:right" | {{green|−20%}} || Missionary maintenance cost
+
| style="text-align:right" | {{green|+0.5}} || Land force limit
 
|-
 
|-
| {{icon|land morale}}
+
| {{icon|manpower}}
| style="text-align:right" | {{green|+5%}} || Morale of armies
+
| style="text-align:right" | {{green|+1000}} || Manpower
|-
+
|}<section end=FC in HRE />
| {{icon|naval morale}}
+
 
| style="text-align:right" | {{green|+5%}} || Morale of navies
+
=== Imperial Free City ===
 +
<section begin=IFC />{{SVersion|1.30|table}}
 +
{|
 +
| {{icon|tax income}}
 +
| style="text-align:right" | {{green|+3}} || Tax income
 
|-
 
|-
 +
| {{icon|diplomatic reputation}}
 +
| style="text-align:right" | {{green|+1}} || Diplomatic reputation
 +
|}<section end=IFC />
 +
 +
=== Member of the Holy Roman Empire ===
 +
{{SVersion|1.30|table}}
 +
{|
 +
| {{icon|diplomatic reputation}}
 +
| style="text-align:right" | {{green|+1}} || Diplomatic reputation
 +
|}
 +
 +
=== Unlawful imperial territory ===
 +
<section begin=UIT />{{SVersion|1.30|table}}
 +
{|
 
| {{icon|prestige}}
 
| {{icon|prestige}}
| style="text-align:right" | {{green|+1}} || Yearly prestige
+
| style="text-align:right" | {{red|−1}} || Yearly prestige
 
|-
 
|-
| {{icon|monthly war exhaustion}}
+
| {{icon|legitimacy}}
| style="text-align:right" | {{green|−0.03}} || Monthly war exhaustion
+
| style="text-align:right" | {{red|−0.5}} || Yearly legitimacy
|-
+
|}<section end=UIT />
| {{icon|manpower in true faith provinces}}
 
| style="text-align:right" | {{green|+20%}} || Manpower in true faith provinces
 
|}<section end=DoF Tier 4 />
 
  
===Tier 5 Defender of the Faith===
+
=== Revoked Imperial Reform ===
{{expansion|emp}}
+
{{SVersion|1.30|table}}
<section begin=DoF Tier 5 />{{SVersion|1.30|table}}
 
 
{|
 
{|
| {{icon|missionary}}
+
| {{icon|diplomatic reputation}}
| style="text-align:right" | {{green|+1}} || Missionary
+
| style="text-align:right" | {{red|−3}} || Diplomatic reputation
 +
|}
 +
 
 +
=== Royal marriages ===
 +
{{SVersion|1.30|table}}
 +
Per royal marriage:
 +
{|
 +
| {{icon|legitimacy}} || style="text-align:right" | {{green|+0.10}} || Yearly legitimacy
 
|-
 
|-
| {{icon|missionary maintenance cost}}
+
| {{icon|heir chance}} || style="text-align:right" | {{green|+5%}} || Chance of new heir
| style="text-align:right" | {{green|−20%}} || Missionary maintenance cost
 
 
|-
 
|-
| {{icon|land morale}}
+
| {{icon|improve relations}} || style="text-align:right" | {{green|+1%}} || Improve relations
| style="text-align:right" | {{green|+5%}} || Morale of armies
+
|}
|-
 
| {{icon|naval morale}}
 
| style="text-align:right" | {{green|+5%}} || Morale of navies
 
|-
 
| {{icon|prestige}}
 
| style="text-align:right" | {{green|+1}} || Yearly prestige
 
|-
 
| {{icon|monthly war exhaustion}}
 
| style="text-align:right" | {{green|−0.03}} || Monthly war exhaustion
 
|-
 
| {{icon|manpower in true faith provinces}}
 
| style="text-align:right" | {{green|+20%}} || Manpower in true faith provinces
 
|-
 
| {{icon|missionary maintenance cost}}
 
| style="text-align:right" | {{green|−20%}} || Missionary maintenance cost on all members of the true faith
 
|}<section end=DoF Tier 5 />
 
  
===Strong Defender of the Faith===
+
=== Number of Provinces ===
{{expansion|emp}}
 
<section begin=Strong DoF />{{SVersion|1.30|table}}
 
{|
 
| {{icon|missionary maintenance cost}}
 
| style="text-align:right" | {{green|−20%}} || Missionary maintenance cost
 
|}<section end=Strong DoF />
 
  
=== Emperor ===
+
=== Total development ===
<section begin=Emperor of HRE />{{SVersion|1.30|table}}
+
Per development:
 +
{|
 +
| {{icon|yearly tribal allegiance}} || style="text-align:right" | {{red|−0.005}} || {{DLC-only|Yearly tribal allegiance}}
 +
|}
 +
 
 +
=== Tribal allegiance ===
 +
{{expansion|coc}}
 +
{{SVersion|1.30}}
 +
At 100:
 +
{|
 +
| {{icon|manpower recovery speed}} || style="text-align:right" | {{green|+33%}} || Manpower recovery speed
 +
|-
 +
| {{icon|global unrest}} || style="text-align:right" | {{green|−3}} || National unrest
 +
|}
 +
 
 +
=== Legitimacy ===
 +
{{SVersion|1.30}}
 +
At 100 legitimacy, scaled to negative at 0:
 
{|
 
{|
| {{icon|spy network construction}}
+
| {{icon|national unrest}} || style="text-align:right" | {{green|−2}} || National unrest
| style="text-align:right" | {{green|+10%}} || Spy network construction
 
 
|-
 
|-
| {{icon|possible advisors}}
+
| {{icon|tolerance of the true faith}} || style="text-align:right" | {{green|+1}} || Tolerance of the true faith
| style="text-align:right" | {{green|+1}} || Possible advisors
 
 
|-
 
|-
| {{icon|diplomatic relations}}
+
| {{icon|tolerance of heathens}} || style="text-align:right" | {{green|+1}} || Tolerance of heathens
| style="text-align:right" | {{green|+1}} || Diplomatic relations
 
 
|-
 
|-
| {{icon|leader upkeep}}
+
| {{icon|tolerance of heretics}} || style="text-align:right" | {{green|+1}} || Tolerance of heretics
| style="text-align:right" | {{green|+1}} || Leader(s) without upkeep
 
 
|-
 
|-
| {{icon|prestige}}
+
| {{icon|diplomatic reputation}} || style="text-align:right" | {{green|+1}} || Diplomatic reputation
| style="text-align:right" | {{green|+1}} || Yearly prestige
+
|-
|}<section end=Emperor of HRE />
+
| {{icon|income from vassals}} || style="text-align:right" | {{green|+5%}} || Income from vassals
 +
|-
 +
| {{icon|militarization of state}} || style="text-align:right" | {{green|+0.25}} || {{DLC-only|Militarization of state}}
 +
|-
 +
| {{icon|max absolutism}} || style="text-align:right" | {{green|+10}} || Maximum absolutism
 +
|-
 +
| {{icon|nobility loyalty}} || style="text-align:right" | {{green|+10}} || Nobility loyalty equilibrium
 +
|}
  
=== States in the Holy Roman Empire ===
+
=== Horde Unity ===
Per independent state in the HRE.
+
{{SVersion|1.30|table}}
<section begin=States in HRE />{{SVersion|1.30|table}}
+
{{expansion|tc}}
 +
Multiplied by current horde unity - 50:
 
{|
 
{|
| {{icon|land forcelimit}}
+
| {{icon| unrest}} || style="text-align:right" | {{green|−4}} || National unrest
| style="text-align:right" | {{green|+0.5}} || Land force limit
 
 
|-
 
|-
| {{icon|manpower}}
+
| {{icon|discipline}} || style="text-align:right" | {{green|+10%}} || Discipline
| style="text-align:right" | {{green|+500}} || Manpower
 
|}<section end=States in HRE />
 
 
 
=== Free Cities in the Holy Roman Empire ===
 
Per Free City:
 
<section begin=FC in HRE />{{SVersion|1.30|table}}
 
{|
 
| {{icon|tax income}}
 
| style="text-align:right" | {{green|+2}} || Tax income
 
 
|-
 
|-
| {{icon|land forcelimit}}
+
| {{icon|tribes loyalty}} || style="text-align:right" | {{green|+10}} || Tribes loyalty equilibrium
| style="text-align:right" | {{green|+0.5}} || Land force limit
+
|}
|-
 
| {{icon|manpower}}
 
| style="text-align:right" | {{green|+1000}} || Manpower
 
|}<section end=FC in HRE />
 
  
=== Imperial Free City ===
+
=== Devotion ===
<section begin=IFC />{{SVersion|1.30|table}}
+
{{SVersion|1.30|table}}
 +
{{expansion|cs}}
 +
Multiplied by current devotion - 50:
 
{|
 
{|
| {{icon|tax income}}
+
| {{icon|papal influence}} || style="text-align:right" | {{green|+2}} || Yearly papal influence
| style="text-align:right" | {{green|+3}} || Tax income
+
|-
 +
| {{icon|church power modifier}} || style="text-align:right" | {{green|+25%}} || {{DLC-only|Church power}}
 +
|-
 +
| {{icon|prestige}} || style="text-align:right" | {{green|+2}} || Yearly prestige
 +
|-
 +
| {{icon|national tax modifier}} || style="text-align:right" | {{green|+50%}} || National tax modifier
 +
|-
 +
| {{icon|clergy loyalty}} || style="text-align:right" | {{green|+5%}} || Clergy loyalty equilibrium
 
|-
 
|-
| {{icon|diplomatic reputation}}
+
| {{icon|brahmins loyalty}} || style="text-align:right" | {{green|+5%}} || {{Brahmins hindu loyalty}}
| style="text-align:right" | {{green|+1}} || Diplomatic reputation
+
|}
|}<section end=IFC />
 
  
=== Member of the Holy Roman Empire ===
+
=== Meritocracy ===
 
{{SVersion|1.30|table}}
 
{{SVersion|1.30|table}}
 +
{{expansion|moh}}
 +
Multiplied by current (meritocracy - 50)%:
 
{|
 
{|
| {{icon|diplomatic reputation}}
+
| {{icon|foreign spy detection}} || style="text-align:right" | {{green|+100%}} || Foreign spy detection
| style="text-align:right" | {{green|+1}} || Diplomatic reputation
+
|-
 +
| {{icon|advisor cost}} || style="text-align:right" | {{green|−50%}} || Advisor cost
 
|}
 
|}
  
=== Unlawful imperial territory ===
+
Multiplied by (50 - current meritocracy)%:
<section begin=UIT />{{SVersion|1.30|table}}
 
 
{|
 
{|
| {{icon|prestige}}
+
| {{icon|yearly corruption}} || style="text-align:right" | {{red|+0.2}} || Yearly corruption
| style="text-align:right" | {{red|−1}} || Yearly prestige
 
|-
 
| {{icon|legitimacy}}
 
| style="text-align:right" | {{red|−0.5}} || Yearly legitimacy
 
|}<section end=UIT />
 
 
 
=== Revoked Imperial Reform ===
 
{{SVersion|1.30|table}}
 
{|
 
| {{icon|diplomatic reputation}}
 
| style="text-align:right" | {{red|−3}} || Diplomatic reputation
 
 
|}
 
|}
  
=== Royal marriages ===
+
=== Corruption ===
{{SVersion|1.29|table}}
+
At 100 corruption:
Per royal marriage:
+
<section begin=Corr />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|legitimacy}} || style="text-align:right" | {{green|+0.10}} || Yearly legitimacy
+
| {{icon|foreign spy detection}} || style="text-align:right" | {{red|−25%}} || Foreign spy detection
 
|-
 
|-
| {{icon|heir chance}} || style="text-align:right" | {{green|+5%}} || Chance of new heir
+
| {{icon|spy network construction}} || style="text-align:right" | {{red|−50%}} || Spy network construction
 
|-
 
|-
| {{icon|improve relations}} || style="text-align:right" | {{green|+1%}} || Improve relations
+
| {{icon|all power costs}} || style="text-align:right" | {{red|+100%}} || All power costs
|}
 
 
 
=== Number of Provinces ===
 
 
 
=== Total development ===
 
Per development:
 
{|
 
| {{icon|yearly tribal allegiance}} || style="text-align:right" | {{red|−0.005}} || {{DLC-only|Yearly tribal allegiance}}
 
|}
 
 
 
=== Tribal allegiance ===
 
{{expansion|coc}}
 
{{SVersion|1.30|table}}
 
At 100:
 
{|
 
| {{icon|manpower recovery speed}} || style="text-align:right" | {{green|+33%}} || Manpower recovery speed
 
 
|-
 
|-
| {{icon|global unrest}} || style="text-align:right" | {{green|−3}} || National unrest
+
| {{icon|minimum autonomy}} || style="text-align:right" | {{red|50%}} || Minimum autonomy
|}
 
 
 
=== Legitimacy ===
 
{{SVersion|1.30|table}}
 
At 100 legitimacy, scaled to negative at 0:
 
{|
 
| {{icon|national unrest}} || style="text-align:right" | {{green|−2}} || National unrest
 
 
|-
 
|-
| {{icon|tolerance of the true faith}} || style="text-align:right" | {{green|+1}} || Tolerance of the true faith
+
| {{icon|national unrest}} || style="text-align:right" | {{green|−20}} || National unrest
 
|-
 
|-
| {{icon|tolerance of heathens}} || style="text-align:right" | {{green|+1}} || Tolerance of heathens
+
| {{icon|mandate growth modifier}} || style="text-align:right" | {{red|−1}} || Mandate growth modifier
 
|-
 
|-
| {{icon|tolerance of heretics}} || style="text-align:right" | {{green|+1}} || Tolerance of heretics
+
| {{icon|brahmins loyalty}} || style="text-align:right" | {{green|+10%}} || Brahmins loyalty equilibrium
 
|-
 
|-
| {{icon|diplomatic reputation}} || style="text-align:right" | {{green|+1}} || Diplomatic reputation
+
| {{icon|clergy loyalty}} || style="text-align:right" | {{green|+10%}} || Clergy loyalty equilibrium
 
|-
 
|-
| {{icon|income from vassals}} || style="text-align:right" | {{green|+5%}} || Income from vassals
+
| {{icon|marathas loyalty}} || style="text-align:right" | {{green|+10%}} || Marathas loyalty equilibrium
 
|-
 
|-
| {{icon|militarization of state}} || style="text-align:right" | {{green|+0.25}} || {{DLC-only|Militarization of state}}
+
| {{icon|nobility loyalty}} || style="text-align:right" | {{green|+10%}} || Nobility loyalty equilibrium
 
|-
 
|-
| {{icon|max absolutism}} || style="text-align:right" | {{green|+10}} || Maximum absolutism
+
| {{icon|burghers loyalty}} || style="text-align:right" | {{green|+10%}} || Burghers loyalty equilibrium
 
|-
 
|-
| {{icon|nobility loyalty}} || style="text-align:right" | {{green|+10}} || Nobility loyalty equilibrium
+
| {{icon|vaishyas loyalty}} || style="text-align:right" | {{green|+10%}} || Vaishyas loyalty equilibrium
|}
 
 
 
=== Horde Unity ===
 
{{SVersion|1.30|table}}
 
{{expansion|tc}}
 
Multiplied by current horde unity - 50:
 
{|
 
| {{icon| unrest}} || style="text-align:right" | {{green|−4}} || National unrest
 
 
|-
 
|-
| {{icon|discipline}} || style="text-align:right" | {{green|+10%}} || Discipline
+
| {{icon|cossacks loyalty}} || style="text-align:right" | {{green|+10%}} || Cossacks loyalty equilibrium
 
|-
 
|-
| {{icon|tribes loyalty}} || style="text-align:right" | {{green|+10}} || Tribes loyalty equilibrium
+
| {{icon|tribes loyalty}} || style="text-align:right" | {{green|+10%}} || Tribes loyalty equilibrium
|}
 
 
 
=== Devotion ===
 
{{SVersion|1.30|table}}
 
{{expansion|cs}}
 
Multiplied by current devotion - 50:
 
{|
 
| {{icon|papal influence}} || style="text-align:right" | {{green|+2}} || Yearly papal influence
 
 
|-
 
|-
| {{icon|church power modifier}} || style="text-align:right" | {{green|+25%}} || {{DLC-only|Church power}}
+
| {{icon|dhimmi loyalty}} || style="text-align:right" | {{green|+10%}} || Dhimmi loyalty equilibrium
 
|-
 
|-
| {{icon|prestige}} || style="text-align:right" | {{green|+2}} || Yearly prestige
+
| {{icon|jains loyalty}} || style="text-align:right" | {{green|+10%}} || Jains loyalty equilibrium
 
|-
 
|-
| {{icon|national tax modifier}} || style="text-align:right" | {{green|+50%}} || National tax modifier
+
| {{icon|rajputs loyalty}} || style="text-align:right" | {{green|+10%}} || Rajputs loyalty equilibrium
|-
+
|}<section end=Corr />
| {{icon|clergy loyalty}} || style="text-align:right" | {{green|+5%}} || Clergy loyalty equilibrium
 
|-
 
| {{icon|brahmins loyalty}} || style="text-align:right" | {{green|+5%}} || {{Brahmins hindu loyalty}}
 
|}
 
  
=== Meritocracy ===
+
=== Rooting Out Corruption ===
{{SVersion|1.30|table}}
 
{{expansion|moh}}
 
Multiplied by current (meritocracy - 50)%:
 
 
{|
 
{|
| {{icon|foreign spy detection}} || style="text-align:right" | {{green|+100%}} || Foreign spy detection
+
| {{icon|yearly corruption}} || style="text-align:right" | {{green|−1}} || Yearly corruption
|-
 
| {{icon|advisor cost}} || style="text-align:right" | {{green|−50%}} || Advisor cost
 
 
|}
 
|}
  
|}
+
=== Revanchism ===
Multiplied by (50 - current meritocracy)%:
+
At 100% revanchism:
 +
<section begin=Revanchism/>{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|yearly corruption}} || style="text-align:right" | {{red|+0.2}} || Yearly corruption
+
| {{icon|national tax modifier}}|| style="text-align:right" |{{green|+50%}} || National tax modifier
|}
 
 
 
=== Corruption ===
 
At 100 corruption:
 
<section begin=Corr />{{SVersion|1.30|table}}
 
{|
 
| {{icon|foreign spy detection}} || style="text-align:right" | {{red|−25%}} || Foreign spy detection
 
 
|-
 
|-
| {{icon|spy network construction}} || style="text-align:right" | {{red|−50%}} || Spy network construction
+
| {{icon|fort defense}}|| style="text-align:right" |{{green|+25%}} || Fort defense
 
|-
 
|-
| {{icon|all power costs}} || style="text-align:right" | {{red|+100%}} || All power costs
+
| {{icon|manpower recovery speed}}|| style="text-align:right" |{{green|+50%}} || Manpower recovery speed
 
|-
 
|-
| {{icon|minimum autonomy}} || style="text-align:right" | {{red|50%}} || Minimum autonomy
+
| {{icon|army tradition}}|| style="text-align:right" |{{green|+1%}} || Yearly army tradition
 
|-
 
|-
| {{icon|national unrest}} || style="text-align:right" | {{green|−20}} || National unrest
+
| {{icon|navy tradition}}|| style="text-align:right" |{{green|+1%}} || Yearly navy tradition
 
|-
 
|-
| {{icon|mandate growth modifier}} || style="text-align:right" | {{red|−1}} || Mandate growth modifier
+
| {{icon|national unrest}}|| style="text-align:right" |{{green|−5}} || National unrest
 
|-
 
|-
| {{icon|brahmins loyalty}} || style="text-align:right" | {{green|+10%}} || Brahmins loyalty equilibrium
+
| {{icon|Interest}}|| style="text-align:right" |{{green|−1%}} || Interest per annum
 
|-
 
|-
| {{icon|clergy loyalty}} || style="text-align:right" | {{green|+10%}} || Clergy loyalty equilibrium
+
| {{icon|Horde unity}}|| style="text-align:right" |{{green|+10}} || {{DLC-only|Yearly horde unity}}
 +
|}<section end=Revanchism/>
 +
 
 +
=== Militarization of country ===
 +
{{SVersion|1.30|table}}
 +
{{expansion|rom}}<section begin=militarization/>
 +
{|
 +
| {{icon|discipline}}|| style="text-align:right" |{{green|+10%}} || Discipline
 
|-
 
|-
| {{icon|marathas loyalty}} || style="text-align:right" | {{green|+10%}} || Marathas loyalty equilibrium
+
| {{icon|manpower recovery speed}}|| style="text-align:right" |{{green|+20%}} || Manpower recovery speed
 
|-
 
|-
| {{icon|nobility loyalty}} || style="text-align:right" | {{green|+10%}} || Nobility loyalty equilibrium
+
| {{icon|land maintenance modifier}}|| style="text-align:right" |{{green|−20%}} || Land maintenance modifier
 +
|}<section end=militarization/>
 +
 
 +
=== Lucky nation ===
 +
<section begin=LN />{{SVersion|1.30|table}}
 +
{|<!--Core-->
 +
| {{icon|missionary strength}}
 +
| style="text-align:right" | {{green|+1%}} || Missionary strength
 
|-
 
|-
| {{icon|burghers loyalty}} || style="text-align:right" | {{green|+10%}} || Burghers loyalty equilibrium
+
| {{icon|stability cost modifier}}
 +
| style="text-align:right" | {{green|−10%}} || Stability cost modifier
 
|-
 
|-
| {{icon|vaishyas loyalty}} || style="text-align:right" | {{green|+10%}} || Vaishyas loyalty equilibrium
+
| {{icon|Institution Spread}}
 +
| style="text-align:right" | {{green|+10%}} || Institution spread
 +
|-
 +
| {{icon|monthly splendor}}
 +
| style="text-align:right" | {{green|+1}} || {{DLC-only|Monthly splendor}}
 +
|-<!--Economy-->
 +
| {{icon|mercenary cost}}
 +
| style="text-align:right" | {{green|−20%}} || Mercenary cost
 
|-
 
|-
| {{icon|cossacks loyalty}} || style="text-align:right" | {{green|+10%}} || Cossacks loyalty equilibrium
+
| {{icon|embracement cost}}
 +
| style="text-align:right" | {{green|−20%}} || Embracement cost
 
|-
 
|-
| {{icon|tribes loyalty}} || style="text-align:right" | {{green|+10%}} || Tribes loyalty equilibrium
+
| {{icon|Advisor cost}}
 +
| style="text-align:right" | {{green|−20%}} || Advisor cost
 
|-
 
|-
| {{icon|dhimmi loyalty}} || style="text-align:right" | {{green|+10%}} || Dhimmi loyalty equilibrium
+
| {{icon|interest}}
 +
| style="text-align:right" | {{green|−1}} || Interest per annum
 
|-
 
|-
| {{icon|jains loyalty}} || style="text-align:right" | {{green|+10%}} || Jains loyalty equilibrium
+
| {{icon|missionary maintenance cost}}
 +
| style="text-align:right" | {{green|−10%}} || Missionary maintenance cost
 +
|-<!--Military-->
 +
| {{icon|Manpower recovery speed}}
 +
| style="text-align:right" | {{green|+25%}} || Manpower recovery speed
 
|-
 
|-
| {{icon|rajputs loyalty}} || style="text-align:right" | {{green|+10%}} || Rajputs loyalty equilibrium
+
| {{icon|Fort defense}}
|}<section end=Corr />
+
| style="text-align:right" | {{green|+10%}} || Fort defense
 
 
=== Rooting Out Corruption ===
 
{|
 
| {{icon|yearly corruption}} || style="text-align:right" | {{green|−1}} || Yearly corruption
 
|}
 
 
 
=== Revanchism ===
 
At 100% revanchism:
 
<section begin=Revanchism/>{{SVersion|1.30|table}}
 
{|
 
| {{icon|national tax modifier}}|| style="text-align:right" |{{green|+50%}} || National tax modifier
 
 
|-
 
|-
| {{icon|fort defense}}|| style="text-align:right" |{{green|+25%}} || Fort defense
+
| {{icon|siege ability}}
 +
| style="text-align:right" | {{green|+5%}} || Siege ability
 +
|-<!--Diplomacy-->
 +
| {{icon|spy network construction}}
 +
| style="text-align:right" | {{green|+10%}} || Spy network construction
 
|-
 
|-
| {{icon|manpower recovery speed}}|| style="text-align:right" |{{green|+50%}} || Manpower recovery speed
+
| {{icon|improve relations}}
 +
| style="text-align:right" | {{green|+25%}} || Improve relations
 +
|-<!--Government-->
 +
| {{icon|national unrest}}
 +
| style="text-align:right" | {{green|−1}} || National unrest
 
|-
 
|-
| {{icon|army tradition}}|| style="text-align:right" |{{green|+1%}} || Yearly army tradition
+
| {{icon|republican tradition}}
 +
| style="text-align:right" | {{green|+0.5}} || Yearly republican tradition
 
|-
 
|-
| {{icon|navy tradition}}|| style="text-align:right" |{{green|+1%}} || Yearly navy tradition
+
| {{icon|legitimacy}}
 +
| style="text-align:right" | {{green|+1}} || Yearly legitimacy
 
|-
 
|-
| {{icon|national unrest}}|| style="text-align:right" |{{green|−5}} || National unrest
+
| {{icon|ae impact}}
 +
| style="text-align:right" | {{green|−25%}} || Aggressive expansion impact
 +
|}<section end=LN />
 +
 
 +
=== Overextension ===
 +
These are the effects at 100% overextension.
 +
<section begin="Overextension"/>{{SVersion|1.30|table}}
 +
{|
 +
| {{icon|trade power abroad}} || style="text-align:right" | {{red|−100%}} || Trade power abroad
 
|-
 
|-
| {{icon|Interest}}|| style="text-align:right" |{{green|−1%}} || Interest per annum
+
| {{icon|Stability cost modifier}} || style="text-align:right" | {{red|+50%}} || Stability cost modifier
 
|-
 
|-
| {{icon|Horde unity}}|| style="text-align:right" |{{green|+10}} || {{DLC-only|Yearly horde unity}}
+
| {{icon|mercenary cost}} || style="text-align:right" | {{red|+50%}} || Mercenary cost
|}<section end=Revanchism/>
 
 
 
=== Militarization of country ===
 
{{SVersion|1.30|table}}
 
{{expansion|rom}}<section begin=militarization/>
 
{|
 
| {{icon|discipline}}|| style="text-align:right" |{{green|+10%}} || Discipline
 
 
|-
 
|-
| {{icon|manpower recovery speed}}|| style="text-align:right" |{{green|+20%}} || Manpower recovery speed
+
| {{icon|diplomatic reputation}} || style="text-align:right" | {{red|−2}} || Diplomatic reputation
 
|-
 
|-
| {{icon|land maintenance modifier}}|| style="text-align:right" |{{green|−20%}} || Land maintenance modifier
+
| {{icon|improve relations}} || style="text-align:right" | {{red|−50%}} || Improve relations
|}<section end=militarization/>
 
 
 
=== Lucky nation ===
 
<section begin=LN />{{SVersion|1.30|table}}
 
{|<!--Core-->
 
| {{icon|missionary strength}}
 
| style="text-align:right" | {{green|+1%}} || Missionary strength
 
 
|-
 
|-
| {{icon|stability cost modifier}}
+
| {{icon|national unrest}} || style="text-align:right" | {{red|+5}} || National unrest
| style="text-align:right" | {{green|−10%}} || Stability cost modifier
 
 
|-
 
|-
| {{icon|Institution Spread}}
+
| {{icon|yearly corruption}} || style="text-align:right" | {{red|+0.5}} || Yearly corruption
| style="text-align:right" | {{green|+10%}} || Institution spread
 
 
|-
 
|-
| {{icon|monthly splendor}}
+
| {{icon|bureaucrats influence}} || style="text-align:right" | '''+0.50''' || Secretariat faction influence
| style="text-align:right" | {{green|+1}} || {{DLC-only|Monthly splendor}}
 
|-<!--Economy-->
 
| {{icon|mercenary cost}}
 
| style="text-align:right" | {{green|−20%}} || Mercenary cost
 
 
|-
 
|-
| {{icon|embracement cost}}
+
| {{icon|guilds influence}} || style="text-align:right" | '''+0.50''' || The guilds influence
| style="text-align:right" | {{green|−20%}} || Embracement cost
+
|}<section end="Overextension"/>
 +
 
 +
=== Prestige ===
 +
<section begin=FullPrestige />{{SVersion|1.30|table}}
 +
{|
 +
| {{icon|global trade power}}
 +
| style="text-align:right" | {{green|+15%}} || Global trade power
 
|-
 
|-
| {{icon|Advisor cost}}
+
| {{icon|land morale}}
| style="text-align:right" | {{green|−20%}} || Advisor cost
+
| style="text-align:right" | {{green|+10%}} || Morale of armies
 
|-
 
|-
| {{icon|interest}}
+
| {{icon|naval morale}}
| style="text-align:right" | {{green|−1}} || Interest per annum
+
| style="text-align:right" | {{green|+10%}} || Morale of navies
 
|-
 
|-
| {{icon|missionary maintenance cost}}
+
| {{icon|foreign spy detection}}
| style="text-align:right" | {{green|−10%}} || Missionary maintenance cost
+
| style="text-align:right" | {{green|+10%}} || Foreign spy detection
|-<!--Military-->
 
| {{icon|Manpower recovery speed}}
 
| style="text-align:right" | {{green|+25%}} || Manpower recovery speed
 
 
|-
 
|-
| {{icon|Fort defense}}
+
| {{icon|legitimacy}}
| style="text-align:right" | {{green|+10%}} || Fort defense
+
| style="text-align:right" | {{green|+1}} || Yearly legitimacy
 
|-
 
|-
| {{icon|siege ability}}
+
| {{icon|improve relations}}
| style="text-align:right" | {{green|+5%}} || Siege ability
+
| style="text-align:right" | {{green|+50%}} || Improve relations
|-<!--Diplomacy-->
 
| {{icon|spy network construction}}
 
| style="text-align:right" | {{green|+10%}} || Spy network construction
 
 
|-
 
|-
| {{icon|improve relations}}
+
| {{icon|monthly fervor}}
| style="text-align:right" | {{green|+25%}} || Improve relations
+
| style="text-align:right" | {{green|+1}} || {{DLC-only|Monthly fervor}}
|-<!--Government-->
 
| {{icon|national unrest}}
 
| style="text-align:right" | {{green|−1}} || National unrest
 
 
|-
 
|-
| {{icon|republican tradition}}
+
| {{icon|ae impact}}
| style="text-align:right" | {{green|+0.5}} || Yearly republican tradition
+
| style="text-align:right" | {{green|−10%}} || Aggressive expansion impact
 
|-
 
|-
| {{icon|legitimacy}}
+
| {{icon| embracement cost}}
| style="text-align:right" | {{green|+1}} || Yearly legitimacy
+
| style="text-align:right" | {{green|−10%}} || Embracement cost
 
|-
 
|-
| {{icon|ae impact}}
+
| {{icon|brahmins loyalty}} || style="text-align:right" | {{green|+5%}} || Brahmins loyalty equilibrium
| style="text-align:right" | {{green|−25%}} || Aggressive expansion impact
 
|}<section end=LN />
 
 
 
=== Overextension ===
 
These are the effects at 100% overextension.
 
<section begin="Overextension"/>{{SVersion|1.29|table}}
 
{|
 
| {{icon|trade power abroad}} || style="text-align:right" | {{red|−100%}} || Trade power abroad
 
 
|-
 
|-
| {{icon|Stability cost modifier}} || style="text-align:right" | {{red|+50%}} || Stability cost modifier
+
| {{icon|clergy loyalty}} || style="text-align:right" | {{green|+5%}} || Clergy loyalty equilibrium
 
|-
 
|-
| {{icon|mercenary cost}} || style="text-align:right" | {{red|+50%}} || Mercenary cost
+
| {{icon|marathas loyalty}} || style="text-align:right" | {{green|+5%}} || Marathas loyalty equilibrium
 
|-
 
|-
| {{icon|diplomatic reputation}} || style="text-align:right" | {{red|−2}} || Diplomatic reputation
+
| {{icon|nobility loyalty}} || style="text-align:right" | {{green|+5%}} || Nobility loyalty equilibrium
 
|-
 
|-
| {{icon|improve relations}} || style="text-align:right" | {{red|−50%}} || Improve relations
+
| {{icon|burghers loyalty}} || style="text-align:right" | {{green|+5%}} || Burghers loyalty equilibrium
 +
|-
 +
| {{icon|vaishyas loyalty}} || style="text-align:right" | {{green|+5%}} || Vaishyas loyalty equilibrium
 +
|-
 +
| {{icon|cossacks loyalty}} || style="text-align:right" | {{green|+5%}} || Cossacks loyalty equilibrium
 
|-
 
|-
| {{icon|national unrest}} || style="text-align:right" | {{red|+5}} || National unrest
+
| {{icon|tribes loyalty}} || style="text-align:right" | {{green|+5%}} || Tribes loyalty equilibrium
 
|-
 
|-
| {{icon|yearly corruption}} || style="text-align:right" | {{red|+0.5}} || Yearly corruption
+
| {{icon|dhimmi loyalty}} || style="text-align:right" | {{green|+5%}} || Dhimmi loyalty equilibrium
 
|-
 
|-
| {{icon|bureaucrats influence}} || style="text-align:right" | '''+0.50''' || Secretariat faction influence
+
| {{icon|jains loyalty}} || style="text-align:right" | {{green|+5%}} || Jains loyalty equilibrium
 
|-
 
|-
| {{icon|guilds influence}} || style="text-align:right" | '''+0.50''' || The guilds influence
+
| {{icon|rajputs loyalty}} || style="text-align:right" | {{green|+5%}} || Rajputs loyalty equilibrium
|}<section end="Overextension"/>
+
|}<section end=FullPrestige />
 +
 
 +
=== No debate in parliament ===
 +
{{expansion|cs}}<section begin=no_debate />{{SVersion|1.30|table}}
 +
{|
 +
| {{icon|yearly corruption}} || style="text-align:right" | {{red|+0.1}} || Yearly corruption
 +
|}<section end=no_debate />
  
=== Prestige ===
+
=== Republican tradition ===
<section begin=FullPrestige />{{SVersion|1.30|table}}
+
These are the effects at 100 republican tradition. Effects decrease linearly with less tradition.
 +
<section begin=RT />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|global trade power}}
+
| {{icon|national unrest}} || style="text-align:right" | {{green|−2}} || National unrest
| style="text-align:right" | {{green|+15%}} || Global trade power
 
 
|-
 
|-
| {{icon|land morale}}
+
| {{icon|jacobin influence}} || style="text-align:right" | '''+0.1''' || Jacobin influence
| style="text-align:right" | {{green|+10%}} || Morale of armies
 
 
|-
 
|-
| {{icon|naval morale}}
+
| {{icon|reform progress growth}} || style="text-align:right" | {{green|+100%}} || Reform progress growth
| style="text-align:right" | {{green|+10%}} || Morale of navies
 
 
|-
 
|-
| {{icon|foreign spy detection}}
+
| {{icon|burghers loyalty}} || style="text-align:right" | {{green|+5%}} || Burghers loyalty equilibrium
| style="text-align:right" | {{green|+10%}} || Foreign spy detection
 
 
|-
 
|-
| {{icon|legitimacy}}
+
| {{icon|vaishyas loyalty}} || style="text-align:right" | {{green|+5%}} || Vaishyas loyalty equilibrium
| style="text-align:right" | {{green|+1}} || Yearly legitimacy
+
|}<section end=RT />
 +
 
 +
=== Lack of republican tradition ===
 +
These are the effects at 0 republican tradition. Effects decrease linearly with more tradition.
 +
<section begin=InverseRT />{{SVersion|1.30|table}}
 +
{|
 +
| {{icon|Stability cost modifier}} || style="text-align:right" | {{red|+200%}} || Stability cost modifier
 
|-
 
|-
| {{icon|improve relations}}
+
| {{icon|jacobin influence}} || style="text-align:right" | '''−0.1''' || Jacobin influence
| style="text-align:right" | {{green|+50%}} || Improve relations
+
|}<section end=InverseRT />
 +
 
 +
=== Curia controller ===
 +
<section begin=CuriaController />{{SVersion|1.30|table}}
 +
{|
 +
| {{icon|diplomats}} || style="text-align:right" | {{green|+1}} || Diplomats
 
|-
 
|-
| {{icon|monthly fervor}}
+
| {{icon|prestige}} || style="text-align:right" | {{green|+1}} || Yearly prestige
| style="text-align:right" | {{green|+1}} || {{DLC-only|Monthly fervor}}
 
 
|-
 
|-
| {{icon|ae impact}}
+
| {{icon|Stability cost modifier}} || style="text-align:right" | {{green|−10%}} || Stability cost modifier
| style="text-align:right" | {{green|−10%}} || Aggressive expansion impact
 
 
|-
 
|-
| {{icon| embracement cost}}
+
| {{icon|Possible advisors}} || style="text-align:right" | {{green|+2}} || Possible advisors
| style="text-align:right" | {{green|−10%}} || Embracement cost
 
 
|-
 
|-
| {{icon|brahmins loyalty}} || style="text-align:right" | {{green|+5%}} || Brahmins loyalty equilibrium
+
| {{icon|advisor cost}} || style="text-align:right" | {{green|−20%}} || Advisor cost
 
|-
 
|-
| {{icon|clergy loyalty}} || style="text-align:right" | {{green|+5%}} || Clergy loyalty equilibrium
+
| {{icon|leader upkeep}} || style="text-align:right" | {{green|+1}} || Leader(s) without upkeep
 
|-
 
|-
| {{icon|marathas loyalty}} || style="text-align:right" | {{green|+5%}} || Marathas loyalty equilibrium
+
| {{icon|ae impact}} || style="text-align:right" | {{green|−20%}} || Aggressive expansion impact
 
|-
 
|-
| {{icon|nobility loyalty}} || style="text-align:right" | {{green|+5%}} || Nobility loyalty equilibrium
+
| {{icon|technology cost}} || style="text-align:right" | {{green|−5%}} || Technology cost
 
|-
 
|-
| {{icon|burghers loyalty}} || style="text-align:right" | {{green|+5%}} || Burghers loyalty equilibrium
+
| {{icon|clergy loyalty}} || style="text-align:right" | {{green|105%}} || Clergy loyalty equilibrium
 +
|}<section end=CuriaController />
 +
 
 +
=== Bought Indulgence ===
 +
{{SVersion|1.30|table}}
 +
{|
 +
| {{icon|papal influence}} || style="text-align:right" | {{green|+1}} || Yearly papal influence
 +
|}
 +
 
 +
=== Religious unity ===
 +
Per 1% religious unity.
 +
<!-- values/100 for easier transclusion -->
 +
<section begin=RU />{{SVersion|1.30|table}}
 +
{|
 +
| {{icon|monthly fervor}}
 +
| style="text-align:right" | {{green|+0.01}} || {{DLC-only|Monthly fervor}}
 
|-
 
|-
| {{icon|vaishyas loyalty}} || style="text-align:right" | {{green|+5%}} || Vaishyas loyalty equilibrium
+
| {{icon|max absolutism}}
 +
| style="text-align:right" | {{green|+0.05}} || Maximum absolutism
 
|-
 
|-
| {{icon|cossacks loyalty}} || style="text-align:right" | {{green|+5%}} || Cossacks loyalty equilibrium
+
| {{icon|clergy loyalty}}
 +
| style="text-align:right" | {{green|+5%}} || Clergy loyalty equilibrium
 
|-
 
|-
| {{icon|tribes loyalty}} || style="text-align:right" | {{green|+5%}} || Tribes loyalty equilibrium
+
| {{icon|brahmins loyalty}}
 +
| style="text-align:right" | {{green|+5%}} || {{Brahmins hindu loyalty}}
 +
|}<section end=RU />
 +
 
 +
=== Lack of religious unity ===
 +
Per 1% below 100% religious unity.<!-- values/100 for easier transclusion -->
 +
<section begin=InverseRU />{{SVersion|1.30|table}}
 +
{|
 +
| {{icon|stability cost modifier}}
 +
| style="text-align:right" | {{red|+1.0%}} || Stability cost modifier
 +
|-
 +
| {{icon|national unrest}}
 +
| style="text-align:right" | {{red|+0.03}} || National unrest
 
|-
 
|-
| {{icon|dhimmi loyalty}} || style="text-align:right" | {{green|+5%}} || Dhimmi loyalty equilibrium
+
| {{icon|church power modifier}}
 +
| style="text-align:right" | {{red|−1.0%}} || {{DLC-only|Church power}}
 
|-
 
|-
| {{icon|jains loyalty}} || style="text-align:right" | {{green|+5%}} || Jains loyalty equilibrium
+
| {{icon|devotion}}
 +
| style="text-align:right" | {{red|−0.01}} || {{DLC-only|Yearly devotion}}
 
|-
 
|-
| {{icon|rajputs loyalty}} || style="text-align:right" | {{green|+5%}} || Rajputs loyalty equilibrium
+
| {{icon|yearly corruption}}
|}<section end=FullPrestige />
+
| style="text-align:right" | {{red|+0.001}} || Yearly corruption
 +
|}<section end=InverseRU />
  
=== No debate in parliament ===
+
=== Occupied home provinces ===
{{expansion|cs}}<section begin=no_debate />{{SVersion|1.30|table}}
+
{{SVersion|1.30}}
 
{|
 
{|
| {{icon|yearly corruption}} || style="text-align:right" | {{red|+0.1}} || Yearly corruption
+
| {{icon|monthly war exhaustion}} || style="text-align:right" | {{red|+0.005}} || Monthly war exhaustion
|}<section end=no_debate />
+
|}
  
=== Republican tradition ===
+
=== Blockaded home ports ===
These are the effects at 100 republican tradition. Effects decrease linearly with less tradition.
+
<section begin=BlockadedHomePorts />{{SVersion|1.30|table}}
<section begin=RT />{{SVersion|1.30|table}}
 
 
{|
 
{|
| {{icon|national unrest}} || style="text-align:right" | {{green|−2}} || National unrest
+
| {{icon|monthly war exhaustion}} || style="text-align:right" | {{red|+0.10}} || Monthly war exhaustion
|-
+
|}<section end=BlockadedHomePorts />
| {{icon|jacobin influence}} || style="text-align:right" | '''+0.1''' || Jacobin influence
 
|-
 
| {{icon|reform progress growth}} || style="text-align:right" | {{green|+100%}} || Reform progress growth
 
|-
 
| {{icon|burghers loyalty}} || style="text-align:right" | {{green|+5%}} || Burghers loyalty equilibrium
 
|-
 
| {{icon|vaishyas loyalty}} || style="text-align:right" | {{green|+5%}} || Vaishyas loyalty equilibrium
 
|}<section end=RT />
 
  
=== Lack of republican tradition ===
+
=== Uncontested cores ===
These are the effects at 0 republican tradition. Effects decrease linearly with more tradition.
+
{{SVersion|1.30}}
<section begin=InverseRT />{{SVersion|1.30|table}}
 
 
{|
 
{|
| {{icon|Stability cost modifier}} || style="text-align:right" | {{red|+200%}} || Stability cost modifier
+
| {{icon|prestige}} || style="text-align:right" | {{red|−0.10}} || Yearly prestige
|-
+
|}
| {{icon|jacobin influence}} || style="text-align:right" | '''−0.1''' || Jacobin influence
 
|}<section end=InverseRT />
 
  
=== Curia controller ===
+
=== Fulfilled objectives ===
<section begin=CuriaController />{{SVersion|1.30|table}}
+
{{expansion|moh}}
 
{|
 
{|
| {{icon|diplomats}} || style="text-align:right" | {{green|+1}} || Diplomats
+
| {{icon|monthly splendor}} || style="text-align:right" | {{green|+2}} || {{DLC-only|Monthly splendor}}
|-
+
|}
| {{icon|prestige}} || style="text-align:right" | {{green|+1}} || Yearly prestige
+
 
|-
+
=== Production leader ===
| {{icon|Stability cost modifier}} || style="text-align:right" | {{green|−10%}} || Stability cost modifier
+
<section begin=ProductionLeader />{{SVersion|1.30|table}}
|-
+
{|
| {{icon|Possible advisors}} || style="text-align:right" | {{green|+2}} || Possible advisors
+
| {{icon|local goods produced modifier}} || style="text-align:right" | {{green|+10%}} || Local goods produced modifier
|-
+
|}<section end=ProductionLeader />
| {{icon|advisor cost}} || style="text-align:right" | {{green|−20%}} || Advisor cost
 
|-
 
| {{icon|leader upkeep}} || style="text-align:right" | {{green|+1}} || Leader(s) without upkeep
 
|-
 
| {{icon|ae impact}} || style="text-align:right" | {{green|−20%}} || Aggressive expansion impact
 
|-
 
| {{icon|technology cost}} || style="text-align:right" | {{green|−5%}} || Technology cost
 
|-
 
| {{icon|clergy loyalty}} || style="text-align:right" | {{green|105%}} || Clergy loyalty equilibrium
 
|}<section end=CuriaController />
 
  
=== Bought Indulgence ===
+
=== Trade Companies ===
{{SVersion|1.30|table}}
 
 
{|
 
{|
| {{icon|papal influence}} || style="text-align:right" | {{green|+1}} || Yearly papal influence
+
| {{icon|local goods produced modifier}} || style="text-align:right" | {{green|+100%}} || Local goods produced modifier
 
|}
 
|}
  
=== Religious unity ===
+
=== Nearby Merchant Republics, Trading Cities or Trade Companies ===
Per 1% religious unity.
+
''Merchant republics or trade companies trading in a Trade Node will grant a bonus to Goods Produced proportional to their share of Trade Power.''
<!-- values/100 for easier transclusion -->
 
<section begin=RU />{{SVersion|1.30|table}}
 
 
{|
 
{|
| {{icon|monthly fervor}}
+
| {{icon|local goods produced modifier}} || style="text-align:right" | {{green|+50%}} || Local goods produced modifier
| style="text-align:right" | {{green|+0.01}} || {{DLC-only|Monthly fervor}}
+
|}
|-
+
 
| {{icon|max absolutism}}
+
=== Trading by Merchant Republics or Trade Companies (for Trade League members) ===
| style="text-align:right" | {{green|+0.05}} || Maximum absolutism
+
''Merchant republics or trade companies trading in a Trade Node will grant a bonus to Goods Produced proportional to their share of Trade Power. Being a member in a Trade League further multiplies this bonus.''
 +
{|
 +
| {{icon|local goods produced modifier}} || style="text-align:right" | {{green|+100%}} || Local goods produced modifier
 +
|}
 +
 
 +
=== Merchant Republic ===
 +
<section begin=merchant_republic_mechanics_modifier />{{SVersion|1.30|table}}
 +
::{| class="mildtable"
 +
| {{icon|state governing cost}} || style="text-align:right" | {{red|+25%}} || State governing cost
 
|-
 
|-
| {{icon|clergy loyalty}}
+
| {{icon|trade company governing cost}} || style="text-align:right" | {{green|−25%}} || Trade company governing cost
| style="text-align:right" | {{green|+5%}} || Clergy loyalty equilibrium
+
|}<section end=merchant_republic_mechanics_modifier />
|-
 
| {{icon|brahmins loyalty}}
 
| style="text-align:right" | {{green|+5%}} || {{Brahmins hindu loyalty}}
 
|}<section end=RU />
 
  
=== Lack of religious unity ===
+
=== Federation leader ===
Per 1% below 100% religious unity.<!-- values/100 for easier transclusion -->
+
<section begin=FederationLeader />{{SVersion|1.30|table}}
<section begin=InverseRU />{{SVersion|1.30|table}}
 
 
{|
 
{|
| {{icon|stability cost modifier}}
+
| {{icon|diplomatic reputation}} || style="text-align:right" | {{green|+1}} || Diplomatic reputation
| style="text-align:right" | {{red|+1.0%}} || Stability cost modifier
 
 
|-
 
|-
| {{icon|national unrest}}
+
| {{icon|land morale}} || style="text-align:right" | {{green|+10%}} || Morale of armies
| style="text-align:right" | {{red|+0.03}} || National unrest
+
|}<section end=FederationLeader />
|-
+
 
| {{icon|church power modifier}}
+
=== Tributary state with less total administrative technology levels than overlord ===
| style="text-align:right" | {{red|−1.0%}} || {{DLC-only|Church power}}
+
{{expansion|moh}}
|-
+
{|
| {{icon|devotion}}
+
| {{icon|adm tech cost}} || style="text-align:right" | {{green|−5%}} || Administrative technology cost
| style="text-align:right" | {{red|−0.01}} || {{DLC-only|Yearly devotion}}
+
|}  
|-
 
| {{icon|yearly corruption}}
 
| style="text-align:right" | {{red|+0.001}} || Yearly corruption
 
|}<section end=InverseRU />
 
  
=== Occupied home provinces ===
+
=== Tributary state with less total diplomacy technology levels than overlord ===
{{SVersion|1.30}}
+
{{expansion|moh}}
 
{|
 
{|
| {{icon|monthly war exhaustion}} || style="text-align:right" | {{red|+0.005}} || Monthly war exhaustion
+
| {{icon|dip tech cost}} || style="text-align:right" | {{green|−5%}} || Diplomatic technology cost
|}
+
|}  
  
=== Blockaded home ports ===
+
=== Tributary state with less total military technology levels than overlord ===
<section begin=BlockadedHomePorts />{{SVersion|1.30|table}}
+
{{expansion|moh}}
 
{|
 
{|
| {{icon|monthly war exhaustion}} || style="text-align:right" | {{red|+0.10}} || Monthly war exhaustion
+
| {{icon|mil tech cost}} || style="text-align:right" | {{green|−5%}} || Military technology cost
|}<section end=BlockadedHomePorts />
+
|}  
  
=== Uncontested cores ===
+
=== Great Power ===
{{SVersion|1.30}}
+
{{expansion|rom}}{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|prestige}} || style="text-align:right" | {{red|−0.10}} || Yearly prestige
+
| {{icon|prestige decay}} || style="text-align:right" | {{green|−1%}} || Prestige decay
 +
|-
 +
| {{icon| embracement cost}} || style="text-align:right" | {{green|−10%}} || Embracement cost
 +
|-
 +
| {{icon| max absolutism}} || style="text-align:right" | {{green|+5}} || Maximum absolutism
 
|}
 
|}
  
=== Fulfilled objectives ===
+
=== Golden Era ===
{{expansion|moh}}
+
{{expansion|moh}}<section begin=in_golden_era />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|monthly splendor}} || style="text-align:right" | {{green|+2}} || {{DLC-only|Monthly splendor}}
+
| {{icon|all power costs}} || style="text-align:right" | {{green|−10%}} || All power costs
|}
+
|-
 +
| {{icon|morale of armies}} || style="text-align:right" | {{green|+10%}} || Morale of armies
 +
|-
 +
| {{icon|morale of navies}} || style="text-align:right" | {{green|+10%}} || Morale of navies
 +
|-
 +
| {{icon|goods produced modifier}} || style="text-align:right" | {{green|+10%}} || Goods produced modifier
 +
|-
 +
| {{icon|max absolutism}} || style="text-align:right" | {{green|+5}} || Maximum absolutism
 +
|-
 +
| {{icon|max revolutionary zeal}} || style="text-align:right" | {{green|+5}} || Maximum revolutionary zeal
 +
|}<section end=in_golden_era />
  
=== Production leader ===
+
=== Absolutism ===
<section begin=ProductionLeader />{{SVersion|1.30|table}}
+
At 100:
 +
<section begin=Absolutism />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|local goods produced modifier}} || style="text-align:right" | {{green|+10%}} || Local goods produced modifier
+
| {{icon|discipline}} || style="text-align:right" | {{green|+5%}} || Discipline
|}<section end=ProductionLeader />
+
|-
 
+
| {{icon|administrative efficiency}} || style="text-align:right" | {{green|+30%}} || Administrative efficiency
=== Nearby Merchant Republics, Trading Cities or Trade Companies ===
+
|-
''Merchant republics or trade companies trading in a Trade Node will grant a bonus to Goods Produced proportional to their share of Trade Power.''
+
| {{icon|foreign core duration}} || style="text-align:right" | {{green|−50%}} || Foreign core duration
 +
|}<section end=Absolutism />
 +
 
 +
=== Army professionalism ===
 +
{{expansion|coc}}
 +
These are the effects at 100 army professionalism. Effects decrease linearly with less professionalism.
 +
<section begin=ArmyPro />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|local goods produced modifier}} || style="text-align:right" | {{green|+50%}} || Local goods produced modifier
+
| {{icon|land fire damage}} || style="text-align:right" | {{green|+10%}} || Land fire damage
|}
+
|-
 +
| {{icon|shock damage}} || style="text-align:right" | {{green|+10%}} || Shock damage
 +
|-
 +
| {{icon|siege ability}} || style="text-align:right" | {{green|+20%}} || Siege ability
 +
|-
 +
| {{icon|regiment drill loss}} || style="text-align:right" | {{green|−50%}} || Regiment drill loss
 +
|}<section end=ArmyPro />
  
=== Trading by Merchant Republics or Trade Companies (for Trade League members) ===
+
===Lack of army professionalism ===
''Merchant republics or trade companies trading in a Trade Node will grant a bonus to Goods Produced proportional to their share of Trade Power. Being a member in a Trade League further multiplies this bonus.''
+
{{expansion|coc}}
 +
These are the effects at 0 army professionalism. Effects decrease linearly with more professionalism.
 +
<section begin=InverseArmyPro />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|local goods produced modifier}} || style="text-align:right" | {{green|+100%}} || Local goods produced modifier
+
| {{icon|mercenary cost}} || style="text-align:right" | {{green|−15%}} || Mercenary cost
|}
+
|-
 +
| {{icon|mercenary manpower}} || style="text-align:right" | {{green|+15%}} || Mercenary manpower
 +
|}<section end=InverseArmyPro />
  
=== Large Merchant Republic ===
+
=== Reliance on Streltsy ===
For each province over limit:
+
{{expansion|tr}}
 +
For each 1% of the country's force limit composed of [[Streltsy]] units:
 +
{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|republican tradition}} || style="text-align:right" | {{red|−0.1}} || Yearly republican tradition
+
| {{icon|stability cost modifier}} || style="text-align:right" | {{red|+1%}} || Stability cost modifier
 
|}
 
|}
  
=== Federation leader ===
+
=== Power projection ===
<section begin=FederationLeader />{{SVersion|1.29|table}}
+
<!-- values/100 for easier transclusion -->Per point:
 +
<section begin=PP />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|diplomatic reputation}} || style="text-align:right" | {{green|+1}} || Diplomatic reputation
+
| {{icon|fort defense}} || style="text-align:right" | {{green|+0.1%}} || Fort defense
 +
|-
 +
| {{icon|global trade power}} || style="text-align:right" | {{green|+0.2%}} || Global trade power
 +
|-
 +
| {{icon|prestige}} || style="text-align:right" | {{green|+0.005}} || Yearly prestige
 +
|-
 +
| {{icon|morale of armies}} || style="text-align:right" | {{green|+0.1%}} || Morale of armies
 +
|-
 +
| {{icon|morale of navies}} || style="text-align:right" | {{green|+0.1%}} || Morale of navies
 +
|-
 +
| {{icon|legitimacy}} || style="text-align:right" | {{green|+0.005}} || Yearly legitimacy
 +
|-
 +
| {{icon|republican tradition}} || style="text-align:right" | {{green|+0.002}} || Yearly republican tradition
 +
|-
 +
| {{icon|devotion}} || style="text-align:right" | {{green|+0.005}} || {{DLC-only|Yearly devotion}}
 
|-
 
|-
| {{icon|land morale}} || style="text-align:right" | {{green|+10%}} || Morale of armies
+
| {{icon|horde unity}} || style="text-align:right" | {{green|+0.005}} || {{DLC-only|Yearly horde unity}}
|}<section end=FederationLeader />
+
|}<section end=PP />
  
=== Tributary state with less total administrative technology levels than overlord ===
+
=== At least 25 power projection ===
{{expansion|moh}}
+
<section begin=25PP />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|adm tech cost}} || style="text-align:right" | {{green|−5%}} || Administrative technology cost
+
| {{icon|leader upkeep}} || style="text-align:right" | {{green|+1}} || Leader(s) without upkeep
|}  
+
|}<section end=25PP />
  
=== Tributary state with less total diplomacy technology levels than overlord ===
+
=== At least 50 power projection ===
{{expansion|moh}}
+
<section begin=50PP />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|dip tech cost}} || style="text-align:right" | {{green|−5%}} || Diplomatic technology cost
+
| {{green|+1}}{{icon|adm}}, {{green|+1}}{{icon|dip}} and {{green|+1}}{{icon|mil}} monthly
|}  
+
|}<section end=50PP />
  
=== Tributary state with less total military technology levels than overlord ===
+
=== Strong trade company ===
{{expansion|moh}}
+
{{expansion|won}}
 
{|
 
{|
| {{icon|mil tech cost}} || style="text-align:right" | {{green|−5%}} || Military technology cost
+
| {{icon|merchants}} || style="text-align:right" | {{green|+1}} || Merchants
|}  
+
|}
  
=== Great Power ===
+
=== Large colonial nation ===
{{expansion|rom}}{{SVersion|1.29|table}}
+
{{expansion|cs|eld}}<section begin=LargeCN />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|prestige decay}} || style="text-align:right" | {{green|−1%}} || Prestige decay
+
| {{icon|merchants}} || style="text-align:right" | {{green|+1}} || Merchant
 +
|-
 +
| {{icon|global trade power}} || style="text-align:right" | {{green|+5%}} || Global trade power
 
|-
 
|-
| {{icon| embracement cost}} || style="text-align:right" | {{green|−10%}} || Embracement cost
+
| {{icon|naval force limit}} || style="text-align:right" | {{green|+10}} || Naval force limit
 
|-
 
|-
| {{icon| max absolutism}} || style="text-align:right" | {{green|+5}} || Maximum absolutism
+
| {{icon|land force limit}} || style="text-align:right" | {{green|+5}} || Land force limit
 +
|}<section end=LargeCN />
 +
 
 +
=== March subject ===
 +
{|
 +
| {{icon|land forcelimit}} || style="text-align:right" | {{green|+1}} || Land force limit
 
|}
 
|}
  
=== Golden Era ===
+
=== Vassal subject ===
{{expansion|moh}}<section begin=in_golden_era />{{SVersion|1.29|table}}
 
 
{|
 
{|
| {{icon|all power costs}} || style="text-align:right" | {{green|−10%}} || All power costs
+
| {{icon|land forcelimit}} || style="text-align:right" | {{green|+1}} || Land force limit
 +
|}
 +
 
 +
=== Base ===
 +
For all nations.
 +
{{SVersion|1.30|table}}
 +
{|
 +
| {{icon|tax income}} || style="text-align:right" | {{green|+12}} || Tax income
 
|-
 
|-
| {{icon|morale of armies}} || style="text-align:right" | {{green|+10%}} || Morale of armies
+
| {{icon|land forcelimit}} || style="text-align:right" | {{green|+6}} || Land force limit
 
|-
 
|-
| {{icon|morale of navies}} || style="text-align:right" | {{green|+10%}} || Morale of navies
+
| {{icon|land forcelimit}} || style="text-align:right" | {{green|+12}} || Naval force limit
|-
+
|}
| {{icon|goods produced modifier}} || style="text-align:right" | {{green|+10%}} || Goods produced modifier
 
|-
 
| {{icon|max absolutism}} || style="text-align:right" | {{green|+5}} || Maximum absolutism
 
|}<section end=in_golden_era />
 
  
=== Absolutism ===
+
=== Subject nation ===
At 100:
+
For being a subject.
<section begin=Absolutism />{{SVersion|1.29|table}}
+
{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|discipline}} || style="text-align:right" | {{green|+5%}} || Discipline
+
| {{icon|tax income}} || style="text-align:right" | {{red|−6}} || Tax income
 
|-
 
|-
| {{icon|administrative efficiency}} || style="text-align:right" | {{green|+30%}} || Administrative efficiency
+
| {{icon|land forcelimit}} || style="text-align:right" | {{red|−3}} || Land force limit
 
|-
 
|-
| {{icon|foreign core duration}} || style="text-align:right" | {{green|−50%}} || Foreign core duration
+
| {{icon|land forcelimit}} || style="text-align:right" | {{red|−6}} || Naval force limit
|}<section end=Absolutism />
+
|}
  
=== Army professionalism ===
+
=== Vassal nation ===
{{expansion|coc}}
+
{{SVersion|1.30}}
These are the effects at 100 army professionalism. Effects decrease linearly with less professionalism.
+
Base for being a vassal.
<section begin=ArmyPro />{{SVersion|1.29|table}}
 
 
{|
 
{|
| {{icon|land fire damage}} || style="text-align:right" | {{green|+10%}} || Land fire damage
+
|{{icon|development cost|24px}} || style="text-align:right" | {{red|+50}} || Development cost
|-
+
|}
| {{icon|shock damage}} || style="text-align:right" | {{green|+10%}} || Shock damage
 
|-
 
| {{icon|siege ability}} || style="text-align:right" | {{green|+20%}} || Siege ability
 
|}<section end=ArmyPro />
 
  
===Lack of army professionalism ===
+
=== Primitives ===
{{expansion|coc}}
+
{{SVersion|1.30}}
These are the effects at 0 army professionalism. Effects decrease linearly with more professionalism.
 
<section begin=InverseArmyPro />{{SVersion|1.29|table}}
 
 
{|
 
{|
| {{icon|mercenary cost}} || style="text-align:right" | {{green|−15%}} || Mercenary cost
+
|{{icon|development cost|24px}}|| style="text-align:right" | {{red|+50}} || Development cost
|-
+
|}
| {{icon|available mercenaries}} || style="text-align:right" | {{green|+15%}} || Available mercenaries
 
|}<section end=InverseArmyPro />
 
  
=== Reliance on Streltsy ===
+
=== Fully maintained forts ===
{{expansion|tr}}
 
For each 1% of the country's force limit composed of [[Streltsy]] units:
 
{{SVersion|1.29|table}}
 
 
{|
 
{|
| {{icon|stability cost modifier}} || style="text-align:right" | {{red|+1%}} || Stability cost modifier
+
| {{icon|army tradition}} || style="text-align:right" | {{green|+1}} || Army tradition
 
|}
 
|}
  
=== Power projection ===
+
=== Autonomy increased ===
<!-- values/100 for easier transclusion -->Per point:
 
<section begin=PP />{{SVersion|1.30|table}}
 
 
{|
 
{|
| {{icon|fort defense}} || style="text-align:right" | {{green|+0.1%}} || Fort defense
+
| {{icon|local unrest}} || style="text-align:right" | {{green|−10}} || Local unrest
 +
|}
 +
 
 +
=== Autonomy decreased ===
 +
{|
 +
| {{icon|local unrest}} || style="text-align:right" | {{red|+10}} || Local unrest
 +
|}
 +
 
 +
=== Revolution target ===
 +
<section begin=Revolution target />{{SVersion|1.30|table}}
 +
{|
 +
| {{icon|national manpower modifier}} || style="text-align:right" | {{green|+10%}} || National manpower modifier
 
|-
 
|-
| {{icon|global trade power}} || style="text-align:right" | {{green|+0.2%}} || Global trade power
+
| {{icon|morale of armies}} || style="text-align:right" | {{green|+10%}} || Morale of armies
 
|-
 
|-
| {{icon|prestige}} || style="text-align:right" | {{green|+0.005}} || Yearly prestige
+
| {{icon|Monthly war exhaustion}} || style="text-align:right" | {{green|−0.15}} || Monthly war exhaustion
 
|-
 
|-
| {{icon|morale of armies}} || style="text-align:right" | {{green|+0.1%}} || Morale of armies
+
| {{icon|unjustified demands}} || style="text-align:right" | {{green|−50%}} || Unjustified demands
 
|-
 
|-
| {{icon|morale of navies}} || style="text-align:right" | {{green|+0.1%}} || Morale of navies
+
| {{icon|land maintenance modifier}} || style="text-align:right" | {{green|−15%}} || Land maintenance modifier
 
|-
 
|-
| {{icon|legitimacy}} || style="text-align:right" | {{green|+0.005}} || Yearly legitimacy
+
| {{icon|naval maintenance modifier}} || style="text-align:right" | {{green|−15%}} || Naval maintenance modifier
 
|-
 
|-
| {{icon|republican tradition}} || style="text-align:right" | {{green|+0.002}} || Yearly republican tradition
+
| {{icon|land force limit modifier}} || style="text-align:right" | {{green|+40%}} || Land force limit modifier
 
|-
 
|-
| {{icon|devotion}} || style="text-align:right" | {{green|+0.005}} || {{DLC-only|Yearly devotion}}
+
| {{icon|naval force limit modifier}} || style="text-align:right" | {{green|+40%}} || Naval force limit modifier
 
|-
 
|-
| {{icon|horde unity}} || style="text-align:right" | {{green|+0.005}} || {{DLC-only|Yearly horde unity}}
+
| {{icon|papal influence}} || style="text-align:right" | {{red|−100}} || Yearly papal influence
|}<section end=PP />
+
|}<section end=Revolution target />
  
=== At least 25 power projection ===
+
=== Dishonored alliance ===
<section begin=25PP />{{SVersion|1.30|table}}
 
 
{|
 
{|
| {{icon|leader upkeep}} || style="text-align:right" | {{green|+1}} || Leader(s) without upkeep
+
| {{icon|diplomatic reputation}} || style="text-align:right" | {{red|−1}} || diplomatic reputation
|}<section end=25PP />
+
|}
  
=== At least 50 power projection ===
+
=== Drilling armies ===
<section begin=50PP />{{SVersion|1.30|table}}
+
{{expansion|coc}}
 +
Multiplied by percentage of force limit currently drilling:
 +
{{SVersion|1.30|table}}
 
{|
 
{|
| {{green|+1}}{{icon|adm}}, {{green|+1}}{{icon|dip}} and {{green|+1}}{{icon|mil}} monthly
+
| {{icon|army tradition}} || style="text-align:right" | {{green|+0.01}} || {{DLC-only|yearly army professionalism}}
|}<section end=50PP />
 
 
 
=== Strong trade company ===
 
{{expansion|won}}
 
{|
 
| {{icon|merchants}} || style="text-align:right" | {{green|+1}} || Merchants
 
 
|}
 
|}
  
=== Large colonial nation ===
+
=== Innovativeness ===
{{expansion|cs|eld}}<section begin=LargeCN />{{SVersion|1.29|table}}
+
At 100:
 +
<section begin=Innovativeness />{{SVersion|1.30}}
 
{|
 
{|
| {{icon|merchants}} || style="text-align:right" | {{green|+1}} || Merchant
+
| {{icon|all power costs}}
 +
| style="text-align:right" | {{green|−10%}} || All power costs
 
|-
 
|-
| {{icon|global trade power}} || style="text-align:right" | {{green|+5%}} || Global trade power
+
| {{icon|army tradition decay}}
 +
| style="text-align:right" | {{green|−1%}} || Yearly army tradition decay
 
|-
 
|-
| {{icon|naval force limit}} || style="text-align:right" | {{green|+10}} || Naval force limit
+
| {{icon|navy tradition decay}}
|-
+
| style="text-align:right" | {{green|−1%}} || Yearly navy tradition decay
| {{icon|land force limit}} || style="text-align:right" | {{green|+5}} || Land force limit
+
|}<section end=Innovativeness />
|}<section end=LargeCN />
 
  
=== March subject ===
+
=== Expanded Administration ===
 +
{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|land forcelimit}} || style="text-align:right" | {{green|+1}} || Land force limit
+
| [[File:Expand_administration_cost.png|28px]] || style="text-align:right" | {{red|+20%}} || Expand administration cost
 +
|-
 +
| {{icon|governing capacity}} || style="text-align:right" | {{green|+20%}} || Governing capacity
 
|}
 
|}
  
=== Vassal subject ===
+
=== Over governing capacity limit ===
 +
These are the effects at 100% over governing capacity limit.
 +
<section begin="Over governing capacity limit"/>{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|land forcelimit}} || style="text-align:right" | {{green|+1}} || Land force limit
+
| {{icon|Stability cost modifier}} || style="text-align:right" | {{red|+100%}} || Stability cost modifier
|}
+
|-
 
+
| {{icon|advisor cost}} || style="text-align:right" | {{red|+100%}} || Advisor cost
=== Base ===
 
For all nations.
 
{{SVersion|1.29|table}}
 
{|
 
| {{icon|tax income}} || style="text-align:right" | {{green|+12}} || Tax income
 
 
|-
 
|-
| {{icon|land forcelimit}} || style="text-align:right" | {{green|+6}} || Land force limit
+
| {{icon|improve relations}} || style="text-align:right" | {{red|−50%}} || Improve relations
 
|-
 
|-
| {{icon|land forcelimit}} || style="text-align:right" | {{green|+12}} || Naval force limit
+
| {{icon|core creation cost}} || style="text-align:right" | {{red|+20%}} || Core creation cost
|}
 
 
 
=== Subject nation ===
 
For being a subject.
 
{{SVersion|1.29|table}}
 
{|
 
| {{icon|tax income}} || style="text-align:right" | {{red|−6}} || Tax income
 
 
|-
 
|-
| {{icon|land forcelimit}} || style="text-align:right" | {{red|−3}} || Land force limit
+
| {{icon|ae impact}} || style="text-align:right" | {{red|+50%}} || Aggressive expansion impact
 
|-
 
|-
| {{icon|land forcelimit}} || style="text-align:right" | {{red|−6}} || Naval force limit
+
| {{icon|militarization of state}} || style="text-align:right" | {{red|−1}} || {{DLC-only|Militarization of state}}
|}
+
|}<section end="Over governing capacity limit"/>
  
=== Vassal nation ===
+
=== Lost Hegemony ===
{{SVersion|1.29}}
+
{{SVersion|1.30|table}}
Base for being a vassal.
 
 
{|
 
{|
|{{icon|development cost|24px}} {{DLC-only|Development cost|+50}}
+
| {{icon|all power costs}} || style="text-align:right" | {{red|+10%}} || All power costs
 
|}
 
|}
  
=== Primitives ===
+
=== Revolutionary Nation at Peace ===
{{SVersion|1.29}}
+
{{SVersion|1.30|table}}
 
{|
 
{|
|{{icon|development cost|24px}} {{DLC-only|Development cost|+50}}
+
| {{icon|revolutionary zeal}} || style="text-align:right" | {{red|−4}} || Yearly revolutionary zeal
 
|}
 
|}
  
=== Fully maintained forts ===
+
== Diplomatic system ==
 +
{{SVersion|1.30}}
 +
=== Recruitment Sabotaged ===
 +
<section begin=RecrSab />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|army tradition}} || style="text-align:right" | {{green|+1}} || Army tradition
+
| {{icon|manpower recovery speed}}
|}
+
| style="text-align:right" | {{red|−20%}} || Manpower recovery speed
 +
|-
 +
| {{icon|sailor recovery speed}}
 +
| style="text-align:right" | {{red|−20%}} || Sailor recovery speed
 +
|}<section end=RecrSab />
  
=== Autonomy increased ===
+
=== Merchants Slandered ===
 +
<section begin=MercSla />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|local unrest}} || style="text-align:right" | {{green|−10}} || Local unrest
+
| {{icon|global trade power}}
|}
+
| style="text-align:right" | {{red|−10%}} || Global trade power
 +
|}<section end=MercSla />
  
=== Autonomy decreased ===
+
=== Discontent ===
 +
<section begin=Discontent />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|local unrest}} || style="text-align:right" | {{red|+10}} || Local unrest
+
| {{icon|national unrest}} || style="text-align:right" | {{red|+2}} || National unrest
|}
 
 
 
=== Revolution target ===
 
<section begin=Revolution target />{{SVersion|1.29|table}}
 
{|
 
| {{icon|national manpower modifier}} || style="text-align:right" | {{green|+10%}} || National manpower modifier
 
 
|-
 
|-
| {{icon|morale of armies}} || style="text-align:right" | {{green|+10%}} || Morale of armies
+
| {{icon|legitimacy}} || style="text-align:right" | {{red|−1}} || Yearly legitimacy
 
|-
 
|-
| {{icon|Monthly war exhaustion}} || style="text-align:right" | {{green|−0.15}} || Monthly war exhaustion
+
| {{icon|republican tradition}} || style="text-align:right" | {{red|−0.2}} || Yearly republican tradition
 
|-
 
|-
| {{icon|unjustified demands}} || style="text-align:right" | {{green|−50%}} || Unjustified demands
+
| {{icon|devotion}} || style="text-align:right" | {{red|−1}} || {{DLC-only|Yearly devotion}}
 
|-
 
|-
| {{icon|land maintenance modifier}} || style="text-align:right" | {{green|−15%}} || Land maintenance modifier
+
| {{icon|horde unity}} || style="text-align:right" | {{red|−1}} || {{DLC-only|Yearly horde unity}}
 
|-
 
|-
| {{icon|naval maintenance modifier}} || style="text-align:right" | {{green|−15%}} || Naval maintenance modifier
+
| {{icon|meritocracy}} || style="text-align:right" | {{red|−0.5}} || {{DLC-only|Yearly meritocracy}}
|-
+
|}<section end=Discontent />
| {{icon|land force limit modifier}} || style="text-align:right" | {{green|+40%}} || Land force limit modifier
 
|-
 
| {{icon|naval force limit modifier}} || style="text-align:right" | {{green|+40%}} || Naval force limit modifier
 
|-
 
| {{icon|papal influence}} || style="text-align:right" | {{red|−100}} || Yearly papal influence
 
|}<section end=Revolution target />
 
  
=== Dishonored alliance ===
+
=== Reputation Sabotaged ===
 +
<section begin=RepSab />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|diplomatic reputation}} || style="text-align:right" | {{red|−1}} || diplomatic reputation
+
| {{icon|diplomatic reputation}}
|}
+
| style="text-align:right" | {{red|−3}} || Diplomatic reputation
 +
|}<section end=RepSab />
  
=== Drilling armies ===
+
=== Corrupt Officials ===
{{expansion|coc}}
+
<section begin=CorOff />{{SVersion|1.30|table}}
Multiplied by percentage of force limit currently drilling:
+
{|
{{SVersion|1.29|table}}
+
| {{icon|yearly corruption}}
 +
| style="text-align:right" | {{red|+0.1}} || Yearly corruption
 +
|}<section end=CorOff />
 +
 
 +
== Trade league ==
 +
{{SVersion|1.30}}
 +
Note: The trade league leader counts as trade league member for both modifiers.
 +
=== Trade League Leader (scaled by member number) ===
 
{|
 
{|
| {{icon|army tradition}} || style="text-align:right" | {{green|+0.01}} || {{DLC-only|yearly army professionalism}}
+
| {{icon|trade steering}}
 +
| style="text-align:right" | {{green|+2.5%}} || Trade steering
 
|}
 
|}
  
=== Innovativeness ===
+
=== In a Trade League ===
At 100:
 
<section begin=Innovativeness />{{SVersion|1.30}}
 
 
{|
 
{|
| {{icon|all power costs}}
+
| {{icon|ship trade power}}
| style="text-align:right" | {{green|−10%}} || All power costs
+
| style="text-align:right" | {{green|+20%}} || Ship trade power
 
|-
 
|-
| {{icon|army tradition decay}}
+
| {{icon|diplomatic relations}}
| style="text-align:right" | {{green|−1%}} || Yearly army tradition decay
+
| style="text-align:right" | {{red|−1}} || Diplomatic relations
|-
+
|}
| {{icon|navy tradition decay}}
 
| style="text-align:right" | {{green|−1%}} || Yearly navy tradition decay
 
|}<section end=Innovativeness />
 
  
=== Expanded Administration ===
+
== Tutorial only ==
{{SVersion|1.30|table}}
+
{{SVersion|1.30}}
 +
=== Tutorial colonial range ===
 
{|
 
{|
| [[File:Expand_administration_cost.png|28px]] || style="text-align:right" | {{red|+20%}} || Expand administration cost
+
| {{icon|colonial range}} || style="text-align:right" | {{green|+10%}} || Colonial range
|-
 
| {{icon|governing capacity}} || style="text-align:right" | {{green|+20%}} || Governing capacity
 
 
|}
 
|}
  
=== Over governing capacity limit ===
+
== Nation designer ==
These are the effects at 100% over governing capacity limit.
+
{{SVersion|1.30}}
<section begin="Over governing capacity limit"/>{{SVersion|1.30|table}}
+
=== Custom setup ===
 
{|
 
{|
| {{icon|Stability cost modifier}} || style="text-align:right" | {{red|+100%}} || Stability cost modifier
+
| {{icon|colonists}} || style="text-align:right" | {{green|+1}} || Colonist
 
|-
 
|-
| {{icon|advisor cost}} || style="text-align:right" | {{red|+100%}} || Advisor cost
+
| {{icon|tax income}} || style="text-align:right" | {{green|+20}} || Tax income
|-
 
| {{icon|improve relations}} || style="text-align:right" | {{red|−50%}} || Improve relations
 
|-
 
| {{icon|core creation cost}} || style="text-align:right" | {{red|+20%}} || Core creation cost
 
|-
 
| {{icon|ae impact}} || style="text-align:right" | {{red|+50%}} || Aggressive expansion impact
 
|-
 
| {{icon|militarization of state}} || style="text-align:right" | {{red|−1}} || {{DLC-only|Militarization of state}}
 
|}<section end="Over governing capacity limit"/>
 
 
 
=== Lost Hegemony ===
 
{{SVersion|1.30|table}}
 
{|
 
| {{icon|all power costs}} || style="text-align:right" | {{red|+10%}} || All power costs
 
 
|}
 
|}
  
=== Revolutionary Nation at Peace ===
+
== Subject interactions ==
{{SVersion|1.30|table}}
+
{{SVersion|1.30}}
 +
=== Send officers ===
 +
<section begin=SendOfficers />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|revolutionary zeal}} || style="text-align:right" | {{red|−4}} || Yearly revolutionary zeal
+
| {{icon|Discipline}}
|}
+
| style="text-align:right" | {{green|+5%}} || Discipline
 +
|-
 +
| {{icon|land morale}}
 +
| style="text-align:right" | {{green|+20%}} || Morale of armies
 +
|}<section end=SendOfficers />
  
== Diplomatic system ==
+
== Karma ==
{{SVersion|1.29}}
+
{{expansion|cs}}
=== Recruitment Sabotaged ===
+
=== Neutral Karma ===
<section begin=RecrSab />{{SVersion|1.29|table}}
+
<section begin=NeutralKarma />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|manpower recovery speed}}
+
| {{icon|diplomatic reputation}}
| style="text-align:right" | {{red|−20%}} || Manpower recovery speed
+
| style="text-align:right" | {{green|+2}} || Diplomatic reputation
 
|-
 
|-
| {{icon|sailor recovery speed}}
+
| {{icon|discipline}}
| style="text-align:right" | {{red|−20%}} || Sailor recovery speed
+
| style="text-align:right" | {{green|+5%}} || Discipline
|}<section end=RecrSab />
+
|}<section end=NeutralKarma />
  
=== Merchants Slandered ===
+
=== High Karma ===
<section begin=MercSla />{{SVersion|1.29|table}}
+
<section begin=HighKarma />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|global trade power}}
+
| {{icon|diplomatic reputation}}
| style="text-align:right" | {{red|−10%}} || Global trade power
+
| style="text-align:right" | {{green|+1}} || Diplomatic reputation
|}<section end=MercSla />
+
|}<section end=HighKarma />
 +
 
 +
=== Low Karma ===
 +
<section begin=LowKarma />{{SVersion|1.30|table}}
 +
{|
 +
| {{icon|discipline}}
 +
| style="text-align:right" | {{green|+2.5%}} || Discipline
 +
|}<section end=LowKarma />
  
=== Discontent ===
+
== Jan Mayen ==
<section begin=Discontent />{{SVersion|1.29|table}}
+
{{SVersion|1.30}}
 +
=== Invasion ===
 +
<section begin=InvasionNation />
 
{|
 
{|
| {{icon|national unrest}} || style="text-align:right" | {{red|+2}} || National unrest
+
| {{icon|Discipline}}
 +
| style="text-align:right" | {{green|+25%}} || Discipline
 +
|-
 +
| {{icon|manpower recovery speed}}
 +
| style="text-align:right" | {{green|+100%}} || Manpower recovery speed
 
|-
 
|-
| {{icon|legitimacy}} || style="text-align:right" | {{red|−1}} || Yearly legitimacy
+
| {{icon|sailor recovery speed}}
 +
| style="text-align:right" | {{green|+100%}} || Sailor recovery speed
 
|-
 
|-
| {{icon|republican tradition}} || style="text-align:right" | {{red|−0.2}} || Yearly republican tradition
+
| {{icon|tax income}}
 +
| style="text-align:right" | {{green|+600}} || Tax income
 
|-
 
|-
| {{icon|devotion}} || style="text-align:right" | {{red|−1}} || {{DLC-only|Yearly devotion}}
+
| {{icon|land force limit}}
 +
| style="text-align:right" | {{green|+100}} || Land force limit
 
|-
 
|-
| {{icon|horde unity}} || style="text-align:right" | {{red|−1}} || {{DLC-only|Yearly horde unity}}
+
| {{icon|naval force limit}}
 +
| style="text-align:right" | {{green|+100}} || Naval force limit
 
|-
 
|-
| {{icon|meritocracy}} || style="text-align:right" | {{red|−0.5}} || {{DLC-only|Yearly meritocracy}}
+
| {{icon|manpower}}
|}<section end=Discontent />
+
| style="text-align:right" | {{green|+100&#8239;000}} || Manpower
 +
|-
 +
| {{icon|sailor increase}}
 +
| style="text-align:right" | {{green|+10&#8239;000}} || Sailors
 +
|-
 +
| {{icon|core-creation cost}}
 +
| style="text-align:right" | {{green|−75%}} || Core-creation cost
 +
|-
 +
| {{icon|national unrest}}
 +
| style="text-align:right" | {{green|−10}} || National unrest
 +
|-
 +
| {{icon|Land attrition}}
 +
| style="text-align:right" | {{green|−50%}} || Land attrition
 +
|-
 +
| {{icon|corruption}}
 +
| style="text-align:right" | {{green|−1}} || Yearly corruption
 +
|}<section end=InvasionNation />
  
=== Reputation Sabotaged ===
+
== Native policy ==
<section begin=RepSab />{{SVersion|1.29|table}}
+
=== Native Coexistence Policy ===
 +
{{SVersion|1.30}}
 
{|
 
{|
| {{icon|diplomatic reputation}}
+
| {{icon|native uprising chance}}
| style="text-align:right" | {{red|−3}} || Diplomatic reputation
+
| style="text-align:right" | {{green|−100%}} || Native uprising chance
|}<section end=RepSab />
+
|}
  
=== Corrupt Officials ===
+
=== Native Trading Policy ===
<section begin=CorOff />{{SVersion|1.29|table}}
+
{{SVersion|1.30}}
 
{|
 
{|
| {{icon|yearly corruption}}
+
| {{icon|native assimilation}}
| style="text-align:right" | {{red|+0.1}} || Yearly corruption
+
| style="text-align:right" | {{green|+50%}} || Native assimilation
|}<section end=CorOff />
+
|-
 
+
| {{icon|native uprising chance}}
== Trade league ==
+
| style="text-align:right" | {{green|−50%}} || Native uprising chance
{{SVersion|1.29}}
 
Note: The trade league leader counts as trade league member for both modifiers.
 
=== Trade League Leader (scaled by member number) ===
 
{|
 
| {{icon|trade steering}}
 
| style="text-align:right" | {{green|+2.5%}} || Trade steering
 
 
|}
 
|}
 
+
=== Native Repression Policy ===
=== In a Trade League ===
+
{{SVersion|1.30}}
 
{|
 
{|
| {{icon|ship trade power}}
+
| {{icon|global settler increase}}
| style="text-align:right" | {{green|+20%}} || Ship trade power
+
| style="text-align:right" | {{green|+20}} || Global settler increase
|-
 
| {{icon|diplomatic relations}}
 
| style="text-align:right" | {{red|−1}} || Diplomatic relations
 
 
|}
 
|}
  
== Tutorial only ==
+
== Harmony ==
{{SVersion|1.29}}
+
{{expansion|moh}}{{SVersion|1.30}}
=== Tutorial colonial range ===
+
=== High harmony ===
 +
These are the effects at 100 harmony. Effects decrease linearly with less harmony.
 +
<section begin=Harmony />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|colonial range}} || style="text-align:right" | {{green|+10%}} || Colonial range
+
| {{icon|tolerance own}} || style="text-align:right" | {{green|+1}} || Tolerance of the true faith
|}
+
|}<section end=Harmony />
  
== Nation designer ==
+
=== Low harmony ===
{{SVersion|1.29}}
+
These are the effects at 0 harmony. Effects decrease linearly with more harmony.
=== Custom setup ===
+
<section begin=InverseHarmony />{{SVersion|1.30|table}}
 
{|
 
{|
| {{icon|colonists}} || style="text-align:right" | {{green|+1}} || Colonist
+
| {{icon|tolerance own}} || style="text-align:right" | {{red|−3}} || Tolerance of the true faith
 +
|-
 +
| {{icon|development cost}} || style="text-align:right" | {{red|+25%}} || development cost
 +
|-
 +
| {{icon|legitimacy}} || style="text-align:right" | {{red|−1}} || Yearly legitimacy
 
|-
 
|-
| {{icon|tax income}} || style="text-align:right" | {{green|+20}} || Tax income
+
| {{icon|meritocracy}} || style="text-align:right" | {{red|−2}} || Yearly meritocracy
|}
+
|}<section end=InverseHarmony />
  
== Subject interactions ==
+
== Shogunate ==
{{SVersion|1.29}}
+
{{expansion|moh}}{{SVersion|1.30}}
=== Send officers ===
+
=== Daimyo interactions ===
<section begin=SendOfficers />{{SVersion|1.29|table}}
+
For each [[daimyo]] at peace:
 
{|
 
{|
| {{icon|Discipline}}
+
| {{icon|stability cost modifier}} || style="text-align:right" | {{green|−2%}} || Stability cost modifier (maximum of {{green|−20%}})
| style="text-align:right" | {{green|+5%}} || Discipline
 
 
|-
 
|-
| {{icon|land morale}}
+
| {{icon|legitimacy}} || style="text-align:right" | {{green|+0.1}} || Yearly legitimacy (maximum of {{green|+1}})
| style="text-align:right" | {{green|+20%}} || Morale of armies
+
|}
|}<section end=SendOfficers />
 
  
== Karma ==
+
For each daimyo with the same level of [[isolationism]] as the Shogun:
{{expansion|cs}}
 
=== Neutral Karma ===
 
<section begin=NeutralKarma />{{SVersion|1.29|table}}
 
 
{|
 
{|
| {{icon|diplomatic reputation}}
+
| {{icon|prestige}} || style="text-align:right" | {{green|+0.1}} || Yearly prestige
| style="text-align:right" | {{green|+2}} || Diplomatic reputation
+
|}
|-
 
| {{icon|discipline}}
 
| style="text-align:right" | {{green|+5%}} || Discipline
 
|}<section end=NeutralKarma />
 
 
 
=== High Karma ===
 
<section begin=HighKarma />{{SVersion|1.29|table}}
 
{|
 
| {{icon|diplomatic reputation}}
 
| style="text-align:right" | {{green|+1}} || Diplomatic reputation
 
|}<section end=HighKarma />
 
 
 
=== Low Karma ===
 
<section begin=LowKarma />{{SVersion|1.29|table}}
 
{|
 
| {{icon|discipline}}
 
| style="text-align:right" | {{green|+2.5%}} || Discipline
 
|}<section end=LowKarma />
 
 
 
== Jan Mayen ==
 
{{SVersion|1.29}}
 
=== Invasion ===
 
<section begin=InvasionNation />
 
{|
 
| {{icon|Discipline}}
 
| style="text-align:right" | {{green|+25%}} || Discipline
 
|-
 
| {{icon|manpower recovery speed}}
 
| style="text-align:right" | {{green|+100%}} || Manpower recovery speed
 
|-
 
| {{icon|sailor recovery speed}}
 
| style="text-align:right" | {{green|+100%}} || Sailor recovery speed
 
|-
 
| {{icon|tax income}}
 
| style="text-align:right" | {{green|+600}} || Tax income
 
|-
 
| {{icon|land force limit}}
 
| style="text-align:right" | {{green|+100}} || Land force limit
 
|-
 
| {{icon|naval force limit}}
 
| style="text-align:right" | {{green|+100}} || Naval force limit
 
|-
 
| {{icon|manpower}}
 
| style="text-align:right" | {{green|+100&#8239;000}} || Manpower
 
|-
 
| {{icon|sailor increase}}
 
| style="text-align:right" | {{green|+10&#8239;000}} || Sailors
 
|-
 
| {{icon|core-creation cost}}
 
| style="text-align:right" | {{green|−75%}} || Core-creation cost
 
|-
 
| {{icon|national unrest}}
 
| style="text-align:right" | {{green|−10}} || National unrest
 
|-
 
| {{icon|Land attrition}}
 
| style="text-align:right" | {{green|−50%}} || Land attrition
 
|-
 
| {{icon|corruption}}
 
| style="text-align:right" | {{green|−1}} || Yearly corruption
 
|}<section end=InvasionNation />
 
 
 
== Native policy ==
 
=== Native Coexistence Policy ===
 
{{SVersion|1.29}}
 
{|
 
| {{icon|native uprising chance}}
 
| style="text-align:right" | {{green|−100%}} || Native uprising chance
 
|}
 
 
 
=== Native Trading Policy ===
 
{{SVersion|1.29}}
 
{|
 
| {{icon|native assimilation}}
 
| style="text-align:right" | {{green|+50%}} || Native assimilation
 
|-
 
| {{icon|native uprising chance}}
 
| style="text-align:right" | {{green|−50%}} || Native uprising chance
 
|}
 
=== Native Repression Policy ===
 
{{SVersion|1.29}}
 
{|
 
| {{icon|global settler increase}}
 
| style="text-align:right" | {{green|+20}} || Global settler increase
 
|}
 
 
 
== Harmony ==
 
{{expansion|moh}}{{SVersion|1.29}}
 
=== High harmony ===
 
These are the effects at 100 harmony. Effects decrease linearly with less harmony.
 
<section begin=Harmony />{{SVersion|1.29|table}}
 
{|
 
| {{icon|tolerance own}} || style="text-align:right" | {{green|+1}} || Tolerance of the true faith
 
|}<section end=Harmony />
 
 
 
=== Low harmony ===
 
These are the effects at 0 harmony. Effects decrease linearly with more harmony.
 
<section begin=InverseHarmony />{{SVersion|1.29|table}}
 
{|
 
| {{icon|tolerance own}} || style="text-align:right" | {{red|−3}} || Tolerance of the true faith
 
|-
 
| {{icon|development cost}} || style="text-align:right" | {{red|+25%}} || {{DLC-only|development cost}}
 
|-
 
| {{icon|legitimacy}} || style="text-align:right" | {{red|−1}} || Yearly legitimacy
 
|-
 
| {{icon|meritocracy}} || style="text-align:right" | {{red|−2}} || Yearly meritocracy
 
|}<section end=InverseHarmony />
 
 
 
== Shogunate ==
 
{{expansion|moh}}{{SVersion|1.29}}
 
=== Daimyo interactions ===
 
For each [[daimyo]] at peace:
 
{|
 
| {{icon|stability cost modifier}} || style="text-align:right" | {{green|−2%}} || Stability cost modifier (maximum of {{green|−20%}})
 
|-
 
| {{icon|legitimacy}} || style="text-align:right" | {{green|+0.1}} || Yearly legitimacy (maximum of {{green|+1}})
 
|}
 
 
 
For each daimyo with the same level of [[isolationism]] as the Shogun:
 
{|
 
| {{icon|prestige}} || style="text-align:right" | {{green|+0.1}} || Yearly prestige
 
|}
 
  
 
For each daimyo with a different level of [[isolationism]] as the Shogun:
 
For each daimyo with a different level of [[isolationism]] as the Shogun:
Line 2,627: Line 2,520:
  
 
== Government interactions ==
 
== Government interactions ==
{{SVersion|1.29}}
+
{{SVersion|1.30}}
 
=== Iqta ===
 
=== Iqta ===
 
{{expansion|coc}}
 
{{expansion|coc}}

Revision as of 13:39, 9 July 2020

Static modifiers are fixed modifiers used within the game.

Contents

Bonus modifiers

Player (Very Easy)

National manpower modifier.png +50%.0 National manpower modifier
Manpower recovery speed.png +50%.0 Manpower recovery speed
Land force limit modifier.png +50%.0 Land force limit modifier
Naval force limit modifier.png +50%.0 Naval force limit modifier
Regiment cost.png −33%.0 Regiment cost
Ship costs.png −33%.0 Ship cost
Inflation reduction.png 0.05 Yearly inflation reduction
National unrest.png −5.05 National unrest
War exhaustion.png −0.05 Monthly war exhaustion
Core-creation cost.png −25%.0 Core-creation cost
Possible advisors.png +1.05 Possible advisors
Diplomatic relations.png +1.05 Diplomatic relations
Leader(s) without upkeep.png +1.05 Leader(s) without upkeep
Diplomatic reputation.png +2.05 Diplomatic reputation
Interest per annum.png −2.05 Interest per annum
Improve relations.png +10%.0 Improve relations
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Yearly corruption −1.05 Yearly corruption

Player (Easy)

Manpower recovery speed.png +50%.0 Manpower recovery speed
National unrest.png −5.05 National unrest
Interest per annum.png −2.05 Interest per annum
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Yearly corruption −1%.0 Yearly corruption

Player (Normal)

Player (Hard)

Player (Very Hard)

AI (Very Easy)

AI (Easy)

AI (Normal)

AI (Hard)

Manpower recovery speed.png +50%.0 Manpower recovery speed
National unrest.png −1.00 National unrest
War exhaustion.png −0.05 Monthly war exhaustion
Interest per annum.png −1.00 Interest per annum
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Missionary maintenance cost.png −15%.0 Missionary maintenance cost

AI (Very Hard)

Manpower recovery speed.png +50%.0 Manpower recovery speed
National manpower modifier.png +50%.0 National manpower modifier
Land force limit modifier.png +50%.0 Land force limit modifier
Naval force limit modifier.png +50%.0 Naval force limit modifier
Regiment cost.png −33%.0 Regiment cost
Ship costs.png −33%.0 Ship cost
Inflation reduction.png 0.05 Yearly inflation reduction
National unrest.png −2.05 National unrest
War exhaustion.png −0.05 Monthly war exhaustion
Core-creation cost.png −25%.0 Core-creation cost
Idea cost.png −25%.0 Idea cost
Interest per annum.png −1.05 Interest per annum
Improve relations.png +50%.0 Improve relations
Development cost.png −20%.0 Development cost
Construction cost.png −25%.0 Construction cost
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Missionary maintenance cost.png −30%.0 Missionary maintenance cost

Provincial static modifiers

City

Local tax modifier.png +25% Local tax modifier
Possible number of buildings.png +2 Possible number of buildings
Local sailors modifier.png +25% Local sailors modifier
National garrison growth.png +5% Garrison growth

Port

Local institution spread.png +10% Institution spread

State

Local institution spread.png +10% Institution spread

Capital State

Local institution spread.png +5% Institution spread
State maintenance.png −50% State maintenance
Province governing cost.png −100% Province governing cost

Coastal

Supply limit modifier +50% Supply limit modifier
Local trade power.png +25% Local trade power

Seat in parliament

Local manpower modifier.png +10% Local manpower modifier
Local sailors modifier.png +5% Local sailors modifier
Local tax modifier.png +10% Local tax modifier
Local production efficiency.png +10% Local production efficiency

Coastal sea

Local naval engagement.png +10% Local naval engagement

Non Coastal

Tropical

Local colonial growth.png %−10 Local settler increase
Supply limit modifier −30% Supply limit modifier
Attrition for enemies.png 0%+2 Attrition for enemies
Local development cost +10% Local development cost

Arctic

Local colonial growth.png %−10 Local settler increase
Supply limit modifier −40% Supply limit modifier
Attrition for enemies.png 0%+1 Attrition for enemies
Possible number of buildings.png 0%−1 Possible number of buildings
Local development cost +50% Local development cost

Arid

Local colonial growth.png %−10 Local settler increase
Supply limit modifier −20% Supply limit modifier
Attrition for enemies.png 0%+1 Attrition for enemies
Local development cost +10% Local development cost

The Sea Zone Associated With The Province

Max attrition.png +5 Maximum attrition

Land Province

Max attrition.png +5 Maximum attrition
Local manpower modifier.png +25% Local manpower modifier

Mild Winter

Attrition for enemies.png +1 Attrition for enemies
Supply limit modifier −10% Supply limit modifier

Normal Winter

Attrition for enemies.png +2 Attrition for enemies
Supply limit modifier −20% Supply limit modifier

Severe Winter

Attrition for enemies.png +3 Attrition for enemies
Supply limit modifier −30% Supply limit modifier

Mild Monsoon

Attrition for enemies.png +0.5 Attrition for enemies
Friendly movement speed −20% Friendly movement speed
Hostile movement speed −20% Hostile movement speed

Normal Monsoon

Attrition for enemies.png +1 Attrition for enemies
Friendly movement speed −25% Friendly movement speed
Hostile movement speed −25% Hostile movement speed

Severe Monsoon

Attrition for enemies.png +1.5 Attrition for enemies
Friendly movement speed −50% Friendly movement speed
Hostile movement speed −50% Hostile movement speed

Blockaded

Regiment recruit speed.png +20% Local recruitment time
Local shipbuilding time.png +20% Local shipbuilding time
Local devastation +0.1 Monthly devastation

No Adjacent Controlled

Local colonial growth.png −5 Local settler increase

Provincial Tax Income

Regiment recruit speed.png −1% Local recruitment time

Base production

Local goods produced +0.2 Local goods produced
Local shipbuilding time.png −1% Local shipbuilding time

Knowledge Sharing

yearly:

Institution growth.png +12 Institution growth

Cardinals spread institutions

yearly:

Institution growth.png +20 Institution growth

Manpower

National garrison growth.png +1% Garrison growth

Sailors

Total development

At 600 Development.png development:

Horde unity −3 Yearly horde unity

Province Razed

Development

Possible number of buildings.png +0.1 Possible number of buildings
Supply limit modifier +2% Supply limit modifier
Local missionary strength.png −0.1% Local missionary strength
Land forcelimit.png +0.1 Land force limit
Naval forcelimit.png +0.1 Naval force limit
Sailors.png +30 Sailors
Local trade power.png +0.2 Local trade power
Possible Manchu banners (local) +0.066 Possible Manchu banners

Development Scaled

Local development cost +3% Local development cost

Capital City

Fort level.png +1 Fort level

Metropolitan of $NAME$

For all provinces in the state:

State maintenance.png +10% State maintenance
Local devastation −0.05 Monthly devastation

Patriarch Authority (local)

These are the effects at 100% patriarch authority in owned Orthodox provinces.

Local unrest.png −3 Local unrest
Local manpower modifier.png +33% Local manpower modifier

Patriarch Authority (national)

This is the effect at 100% patriarch authority.

Missionary strength.png +2% Missionary strength
Clergy influence.png +10% Clergy influence

Pasha

For all provinces in the state:

State maintenance.png −50% State maintenance
Local unrest.png −2 Local unrest
Local construction cost +20% Local construction cost
Local regiment cost.png +20% Local regiment cost

Colony level

Settler chance.png −1% Local settler chance
Local tax modifier.png +2% Local tax modifier

Assimilated natives

Local goods produced +0.05 Local goods produced

Native aggressiveness

Core

Local tax modifier.png +75% Local tax modifier
Local manpower modifier.png +75% Local manpower modifier
Local sailors modifier.png +75% Local sailors modifier

Not a core

Local missionary strength.png −2% local missionary strength

Territory (core)

Local tax modifier.png +75% Local tax modifier
Local manpower modifier.png +75% Local manpower modifier
Local sailors modifier.png +75% Local sailors modifier
Local missionary strength.png −2% Local missionary strength
Minimum local autonomy +90% Minimum local autonomy
Province governing cost.png −75% Province governing cost

Territory

Local missionary strength.png −2% Local missionary strength
Minimum local autonomy +90% Minimum local autonomy
Province governing cost.png −75% Province governing cost

Is March

National manpower modifier.png +25% National manpower modifier
Land force limit modifier.png +30% Land force limit modifier
Naval force limit modifier.png +30% Naval force limit modifier
Fort defense.png +20% Fort defense
Fort maintenance.png −20% Fort maintenance
Manpower recovery speed.png +20% Manpower recovery speed
Land maintenance modifier.png −20% Land maintenance modifier
Naval maintenance modifier.png −20% Naval maintenance modifier

Same Culture Group

Local tax modifier.png −15% Local tax modifier
Local manpower modifier.png −15% Local manpower modifier
Local sailors modifier.png −10% Local sailors modifier

Non Accepted Culture

Local tax modifier.png −33% Local tax modifier
Local missionary strength.png −2% Local missionary strength
Local manpower modifier.png −33% Local manpower modifier
Local sailors modifier.png −20% Local sailors modifier
Local unrest.png +2 Local unrest

Accepted Culture Demoted

Local unrest.png +5 Local unrest

Republican Cultural Sufferance

Local tax modifier.png +10% Local tax modifier
Local manpower modifier.png +10% Local manpower modifier
Local sailors modifier.png +5% Local sailors modifier
Local unrest.png −0.5 Local unrest

Occupied

Local tax modifier.png −50% Local tax modifier
Local goods produced modifier −50% Local goods produced modifier
Province trade power modifier.png −50% Local trade power
Local manpower modifier.png −50% Local manpower modifier
Local sailors modifier.png −50% Local sailors modifier
Local institution spread.png −10% Institution spread
Local devastation +0.2 Monthly devastation

Under Siege

Local goods produced modifier −25% Local goods produced modifier
Province trade power modifier.png −25% Local trade power
Local institution spread.png −10% Institution spread
Local devastation +0.1 Monthly devastation

Devastation

Local goods produced modifier −100% Local goods produced modifier
Supply limit modifier −50% Supply limit modifier
Local institution spread.png −100% Institution spread
Local development cost +10% Local development cost
Local manpower modifier.png −100% Manpower modifier
Local sailors modifier.png −100% Sailors modifier
Hostile movement speed −25% Local hostile movement speed
Local movement speed −25% Local friendly movement speed

Prosperity

Local development cost −10% Local development cost
Local goods produced modifier +25% Local goods produced modifier
Local autonomy.png −0.05 Monthly autonomy change

Raided Coast

Tolerance

Per point of positive national tolerance towards the province's religion: true faith (same as country), heretics (same group), or heathens (different group).

Local unrest.png −1 Local unrest

Intolerance

Per point of negative tolerance (similarly).

Local unrest.png +1.25 Local unrest
Local tax modifier.png −10% Local tax modifier
Local goods produced modifier −10% Local goods produced modifier

Unrest

Regiment recruit speed.png +10% Local regiment recruit speed
Local shipbuilding time.png +10% Local ship build speed

Separatism

Local unrest.png +0.5 Local unrest

Harsh Treatment

Local unrest.png −10 Local unrest

Local autonomy

Multiplicative effects:

Local manpower modifier.png −1.0% Local manpower modifier
Local sailors modifier.png −1.0% Local sailors modifier
Local tax modifier.png −1.0% Local tax modifier
Local production efficiency.png −1.0% Local production efficiency
Local trade power.png −0.5% Local trade power
Land force limit modifier.png −1.0% Land force limit modifier
Naval force limit modifier.png −1.0% Naval force limit modifier

Local autonomy in Trade Company

Multiplicative effects:

Local manpower modifier.png −1.0% Local manpower modifier
Local sailors modifier.png −1.0% Local sailors modifier
Local tax modifier.png −1.0% Local tax modifier
Local production efficiency.png −0.5% Local production efficiency
Land force limit modifier.png −1.0% Land force limit modifier

Recent Uprising

Local unrest.png −100 Local unrest

Friendly Troops

Per regiment at 100% maintenance (up to 20; more gives no additional benefit). Effect is reduced linearly at lower maintenance levels, down to no effect at 0% maintenance.

Local unrest.png −0.25 Local unrest

Active missionary

Local unrest.png +6% Local unrest
Local institution spread.png −10% Institution spread

National Defense

Local unrest.png −5 Local unrest

Resources depleted by migrants

Applied when a native tribe migrates to a new province.

Local tax modifier.png −50% Local tax modifier

Belongs to Trade Company

Local trade power.png +100% Local trade power
Naval forcelimit.png +0.5 Naval force limit
Local missionary strength.png −200% Local missionary strength
Local institution spread.png +10% Institution spread
Province governing cost.png +25% Province governing cost

Left Trade Company

Local goods produced modifier −200% Local goods produced modifier

Scorched Earth

Hostile movement speed −50% Local hostile movement speed

Supply Depot in Area

Supply limit modifier +50% Supply limit modifier

Global static modifiers

Base values

Maximum absolutism 65 Maximum absolutism
Merchants.png +2 Merchants
Diplomat.png +2 Diplomats
Missionaries.png +1 Missionaries
Army tradition decay.png +5% Army tradition decay
Navy tradition decay.png +5% Navy tradition decay
Prestige decay.png +5% Prestige decay
Tolerance own.png +3 Tolerance of the true faith
Diplomatic relations.png +4 Diplomatic relations
Tolerance heathen.png −3 Tolerance of heathens
Tolerance heretic.png −2 Tolerance of heretics
Missionary strength.png +2% Missionary strength
Manpower.png 10 000 Manpower
Possible advisors.png +3 Possible advisors
Settler chance.png +5% Settler chance
Leader(s) without upkeep.png +1 Leader(s) without upkeep
Legitimacy.png +1 Yearly legitimacy
Republican tradition.png +1 Yearly republican tradition
Monthly fervor increase.png +1 Monthly fervor
Income from vassals.png +10% Income from vassals
Horde unity −2 Yearly horde unity
Devotion.png −0.5 Yearly devotion
Meritocracy.png −2 Yearly meritocracy
Governing capacity.png +200 Governing capacity
Max promoted cultures.png +2 Max promoted cultures
Monthly splendor.png +1 Monthly splendor
Artillery bonus vs fort.png +5 Artillery bonus vs fort
Cavalry to infantry ratio.png 50% Cavalry to infantry ratio
Mercenary maintenance.png +50% Mercenary maintenance

AI controlled

Diplomat.png +1 Diplomats
Leader(s) without upkeep.png +1 Leader(s) without upkeep
Sailor recovery speed.png +25% Sailor recovery speed

War taxes

Land maintenance modifier.png −15% Land maintenance modifier
Naval maintenance modifier.png −15% Naval maintenance modifier
Mercenary maintenance.png −5% Mercenary maintenance

Positive stability

Per point.

Trade power.png +1% Global trade power
Foreign spy detection.png +5% Foreign spy detection
National unrest.png −1 National unrest
National tax modifier.png +5% National tax modifier
Missionary strength.png +0.5% Missionary strength
Commanderies faction influence +0.02 Commanderies faction influence
Aristocrats influence +0.03 The aristocrats influence
Jacobin influence +0.03 Jacobin influence
Stability cost modifier.png +50% Stability cost modifier
Monthly fervor increase.png +1 Monthly fervor
Devotion.png +0.5 Yearly devotion
Yearly corruption −0.02 Yearly corruption
Institution spread.png +5% Institution spread
Yearly harmony increase.png +0.25 Yearly harmony increase

Negative stability

Per point.

Trade power.png −1% Global trade power
Foreign spy detection.png −5% Foreign spy detection
National unrest.png +2 National unrest
Legitimacy.png −1 Yearly legitimacy
Interest per annum.png +1 Annual interest
Migration cooldown.png −10% Migration cooldown
Devotion.png −1 Yearly devotion
Caravan power.png −5% Caravan power

Privateering

Captains influence +0.1 Captains influence

Positive mandate

At 100 mandate:

National unrest.png −2.5 National unrest
Stability cost modifier.png −10% Stability cost modifier
War exhaustion.png −0.03 Monthly war exhaustion

Negative mandate

At 0 mandate:

Goods produced modifier.png −50% Goods produced modifier
Fire damage received.png +50% Fire damage received
Shock damage received.png +50% Shock damage received
National unrest.png +5 National unrest
Mercenary manpower.png −50% Mercenary manpower
National manpower modifier.png -50% National manpower modifier

Lost Mandate of Heaven

Discipline.png −10% Discipline
Stability cost modifier.png +50% Stability cost modifier
National unrest.png +10 National unrest
Goods produced modifier.png −50% Goods produced modifier
Fire damage received.png +50% Fire damage received
Shock damage received.png +50% Shock damage received
Liberty desire in subjects +50% Liberty desire in subjects
Legitimacy.png −1 Yearly legitimacy
Mercenary manpower.png −50% Mercenary manpower
National manpower modifier.png −50% National manpower modifier

Inflation

Per percentage point:

Construction cost.png +1% Construction cost
Infantry cost.png +1% Infantry cost
Cavalry cost.png +1% Cavalry cost
Artillery cost.png +1% Artillery cost
Heavy ship cost +1% Heavy ship cost
Light ship cost.png +1% Light ship cost
Galley cost.png +1% Galley cost
Transport cost.png +1% Transport cost
Flagship cost +1% Flagship cost
Advisor cost.png +1% Advisor cost
Mercenary cost.png +1% Mercenary cost
Fort maintenance.png +1% Fort maintenance

Bankruptcy

Interest per annum.png +5% Interest per annum
Morale of armies.png −50% Morale of armies
Morale of navies.png −50% Morale of navies
Reinforce speed.png −25% Reinforce speed
Secretariat faction influence +0.25 Secretariat faction influence
Guilds influence +0.25 The Guilds influence
Manpower recovery speed.png −100% Manpower recovery speed
Sailor recovery speed.png −100% Sailor recovery speed
Advisor cost.png +50% Advisor cost
Monthly fervor increase.png −1 Monthly fervor
Global settler increase.png −200 Global settler increase
Autonomy.png +0.05 Monthly autonomy change
Institution spread.png −50% Institution spread
Militarization of state.png −0.5 Militarization of state
Absolutism.png −2 Yearly absolutism
Technology cost.png +50% Technology cost
Idea cost.png +50% Idea cost
Mandate.png −0.1 Mandate growth modifier

War

Girondist influence +0.15 Girondists influence

Peace

War exhaustion.png −0.1 Monthly war exhaustion
Monthly fervor increase.png +1% Monthly fervor
Autonomy.png −0.10 Monthly autonomy change
Institution spread.png +10% Institution spread
Girondist influence −0.10 Girondist influence
Smugglers influence +0.10 Smugglers influence

Unconditional Surrender

War exhaustion.png −0.1 Monthly war exhaustion
Autonomy.png −0.10 Monthly autonomy change
Institution spread.png +10% Institution spread

Call for peace

War exhaustion.png +0.008 Monthly war exhaustion

War exhaustion

Per point.

National unrest.png +1 National unrest
Recruitment time.png +2% Recruitment time
Shipbuilding time.png +2% Shipbuilding time
Core-creation cost.png +3% Core-creation cost
Manpower recovery speed.png −1% Manpower recovery speed
Sailor recovery speed.png −1% Sailor recovery speed
Siege ability.png −1% Siege ability
Goods produced modifier.png −2% Goods produced modifier
Commanderies faction influence −0.05 Commanderies faction influence
Aristocrats influence −0.05 The aristocrats influence
Girondist influence −0.05 Girondist influence
Imperial influence +0.05 Imperial influence

Doom

Per point:

Technology cost.png +0.5% Technology cost
Idea cost.png +0.2% Idea cost
Aggressive expansion impact.png −1.0% Aggressive expansion impact

Authority

Per point:

Stability cost modifier.png −0.1% Stability cost modifier
National unrest.png −0.02 National unrest
Clergy influence.png +15% Clergy influence

Regency council

Legitimacy.png −2 Yearly legitimacy

Production efficiency

Per percentage point:

Settler chance.png +0.2% Settler chance

Trade embargo

Trade efficiency.png −5% Trade efficiency

Mercantilism

(per percentage point):

Provincial trade power modifier.png +2% Provincial trade power modifier
Embargo efficiency.png +0.5% Embargo efficiency
Burghers loyalty equilibrium.png +0.05% Burghers loyalty equilibrium
Vaishyas loyalty equilibrium.png +0.05% Vaishyas loyalty equilibrium

Army tradition

At 100:

Recover army morale speed.png +10% Recover army morale speed
Morale of armies.png +25% Morale of armies
Manpower recovery speed.png +10% Manpower recovery speed
Siege ability.png +5% Siege ability
Commanderies faction influence +0.10 Commanderies faction influence
Aristocrats influence +0.10 The aristocrats influence
Girondist influence +0.10 Girondists influence
Militarization of state.png +0.10 Militarization of state
Nobility loyalty equilibrium.png +0.05% Nobility loyalty equilibrium
Marathas loyalty equilibrium.png +0.05% Marathas loyalty equilibrium
Rajputs loyalty equilibrium.png +0.05% Rajputs loyalty equilibrium

Navy tradition

At 100:

Recover navy morale speed.png +10% Recover navy morale speed
Morale of navies.png +25% Morale of navies
Trade steering.png +100% Trade steering
Privateer efficiency.png +25% Privateer efficiency
Blockade efficiency.png +100% Blockade efficiency
Trade faction influence +0.10 Trade faction influence
Traders influence +0.10 The traders influence
Sailor recovery speed.png +20% Sailor recovery speed
Burghers loyalty equilibrium.png +0.05% Burghers loyalty equilibrium
Vaishyas loyalty equilibrium.png +0.05% Vaishyas loyalty equilibrium

Legalism

For Muslim countries. These are the effects at +100% piety.

Technology cost.png −10% Technology cost
National manpower modifier.png +20% National manpower modifier
National tax modifier.png +20% National tax modifier
Brahmins loyalty equilibrium.png −10% Brahmins loyalty equilibrium
Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
Dhimmi loyalty equilibrium.png −10% Dhimmi loyalty equilibrium

Mysticism

For Muslim countries. These are the effects at −100% piety.

Morale of armies.png +10% Morale of armies
Missionary strength.png +3% Missionary strength
Fort defense.png +20% Fort defense
Brahmins loyalty equilibrium.png +10% Brahmins loyalty equilibrium
Clergy loyalty equilibrium.png −10% Clergy loyalty equilibrium
Dhimmi loyalty equilibrium.png +10% Dhimmi loyalty equilibrium

Defender of the Faith

Missionaries.png +1 Missionary
Morale of armies.png +5% Morale of armies
Morale of navies.png +5% Morale of navies
War exhaustion.png −0.03 Monthly war exhaustion
Prestige.png +1 Yearly prestige
Technology cost.png +5% Technology cost
Papal influence.png +1 Yearly papal influence
Devotion.png +0.5 Yearly devotion

Dishonorable Defender of the Faith

Diplomatic reputation.png −1 Diplomatic reputation

Emperor

Spy network construction.png +10% Spy network construction
Possible advisors.png +1 Possible advisors
Diplomatic relations.png +1 Diplomatic relations
Leader(s) without upkeep.png +1 Leader(s) without upkeep
Prestige.png +1 Yearly prestige

States in the Holy Roman Empire

Per independent state in the HRE.

Land forcelimit.png +0.5 Land force limit
Manpower.png +500 Manpower

Free Cities in the Holy Roman Empire

Per Free City:

Tax income.png +2 Tax income
Land forcelimit.png +0.5 Land force limit
Manpower.png +1000 Manpower

Imperial Free City

Tax income.png +3 Tax income
Diplomatic reputation.png +1 Diplomatic reputation

Member of the Holy Roman Empire

Diplomatic reputation.png +1 Diplomatic reputation

Unlawful imperial territory

Prestige.png −1 Yearly prestige
Legitimacy.png −0.5 Yearly legitimacy

Revoked Imperial Reform

Diplomatic reputation.png −3 Diplomatic reputation

Royal marriages

Per royal marriage:

Legitimacy.png +0.10 Yearly legitimacy
Chance of new heir.png +5% Chance of new heir
Improve relations.png +1% Improve relations

Number of Provinces

Total development

Per development:

Yearly tribal _allegiance −0.005 Yearly tribal allegiance

Tribal allegiance


At 100:

Manpower recovery speed.png +33% Manpower recovery speed
National unrest.png −3 National unrest

Legitimacy

At 100 legitimacy, scaled to negative at 0:

National unrest.png −2 National unrest
Tolerance own.png +1 Tolerance of the true faith
Tolerance heathen.png +1 Tolerance of heathens
Tolerance heretic.png +1 Tolerance of heretics
Diplomatic reputation.png +1 Diplomatic reputation
Income from vassals.png +5% Income from vassals
Militarization of state.png +0.25 Militarization of state
Maximum absolutism +10 Maximum absolutism
Nobility loyalty equilibrium.png +10 Nobility loyalty equilibrium

Horde Unity

Multiplied by current horde unity - 50:

National unrest.png −4 National unrest
Discipline.png +10% Discipline
Tribes loyalty equilibrium.png +10 Tribes loyalty equilibrium

Devotion

Multiplied by current devotion - 50:

Papal influence.png +2 Yearly papal influence
Church power.png +25% Church power
Prestige.png +2 Yearly prestige
National tax modifier.png +50% National tax modifier
Clergy loyalty equilibrium.png +5% Clergy loyalty equilibrium
Brahmins loyalty equilibrium.png +5% Brahmins loyalty equilibrium

Meritocracy

Multiplied by current (meritocracy - 50)%:

Foreign spy detection.png +100% Foreign spy detection
Advisor cost.png −50% Advisor cost

Multiplied by (50 - current meritocracy)%:

Yearly corruption +0.2 Yearly corruption

Corruption

At 100 corruption:

Foreign spy detection.png −25% Foreign spy detection
Spy network construction.png −50% Spy network construction
All power costs.png +100% All power costs
Minimum autonomy.png 50% Minimum autonomy
National unrest.png −20 National unrest
Mandate.png −1 Mandate growth modifier
Brahmins loyalty equilibrium.png +10% Brahmins loyalty equilibrium
Clergy loyalty equilibrium.png +10% Clergy loyalty equilibrium
Marathas loyalty equilibrium.png +10% Marathas loyalty equilibrium
Nobility loyalty equilibrium.png +10% Nobility loyalty equilibrium
Burghers loyalty equilibrium.png +10% Burghers loyalty equilibrium
Vaishyas loyalty equilibrium.png +10% Vaishyas loyalty equilibrium
Cossacks loyalty equilibrium.png +10% Cossacks loyalty equilibrium
Tribes loyalty equilibrium.png +10% Tribes loyalty equilibrium
Dhimmi loyalty equilibrium.png +10% Dhimmi loyalty equilibrium
Jains loyalty equilibrium.png +10% Jains loyalty equilibrium
Rajputs loyalty equilibrium.png +10% Rajputs loyalty equilibrium

Rooting Out Corruption

Yearly corruption −1 Yearly corruption

Revanchism

At 100% revanchism:

National tax modifier.png +50% National tax modifier
Fort defense.png +25% Fort defense
Manpower recovery speed.png +50% Manpower recovery speed
Army tradition.png +1% Yearly army tradition
Navy tradition.png +1% Yearly navy tradition
National unrest.png −5 National unrest
Interest per annum.png −1% Interest per annum
Horde unity +10 Yearly horde unity

Militarization of country

Discipline.png +10% Discipline
Manpower recovery speed.png +20% Manpower recovery speed
Land maintenance modifier.png −20% Land maintenance modifier

Lucky nation

Missionary strength.png +1% Missionary strength
Stability cost modifier.png −10% Stability cost modifier
Institution spread.png +10% Institution spread
Monthly splendor.png +1 Monthly splendor
Mercenary cost.png −20% Mercenary cost
Embracement cost.png −20% Embracement cost
Advisor cost.png −20% Advisor cost
Interest per annum.png −1 Interest per annum
Missionary maintenance cost.png −10% Missionary maintenance cost
Manpower recovery speed.png +25% Manpower recovery speed
Fort defense.png +10% Fort defense
Siege ability.png +5% Siege ability
Spy network construction.png +10% Spy network construction
Improve relations.png +25% Improve relations
National unrest.png −1 National unrest
Republican tradition.png +0.5 Yearly republican tradition
Legitimacy.png +1 Yearly legitimacy
Aggressive expansion impact.png −25% Aggressive expansion impact

Overextension

These are the effects at 100% overextension.

Trade power abroad.png −100% Trade power abroad
Stability cost modifier.png +50% Stability cost modifier
Mercenary cost.png +50% Mercenary cost
Diplomatic reputation.png −2 Diplomatic reputation
Improve relations.png −50% Improve relations
National unrest.png +5 National unrest
Yearly corruption +0.5 Yearly corruption
Secretariat faction influence +0.50 Secretariat faction influence
Guilds influence +0.50 The guilds influence

Prestige

Trade power.png +15% Global trade power
Morale of armies.png +10% Morale of armies
Morale of navies.png +10% Morale of navies
Foreign spy detection.png +10% Foreign spy detection
Legitimacy.png +1 Yearly legitimacy
Improve relations.png +50% Improve relations
Monthly fervor increase.png +1 Monthly fervor
Aggressive expansion impact.png −10% Aggressive expansion impact
Embracement cost.png −10% Embracement cost
Brahmins loyalty equilibrium.png +5% Brahmins loyalty equilibrium
Clergy loyalty equilibrium.png +5% Clergy loyalty equilibrium
Marathas loyalty equilibrium.png +5% Marathas loyalty equilibrium
Nobility loyalty equilibrium.png +5% Nobility loyalty equilibrium
Burghers loyalty equilibrium.png +5% Burghers loyalty equilibrium
Vaishyas loyalty equilibrium.png +5% Vaishyas loyalty equilibrium
Cossacks loyalty equilibrium.png +5% Cossacks loyalty equilibrium
Tribes loyalty equilibrium.png +5% Tribes loyalty equilibrium
Dhimmi loyalty equilibrium.png +5% Dhimmi loyalty equilibrium
Jains loyalty equilibrium.png +5% Jains loyalty equilibrium
Rajputs loyalty equilibrium.png +5% Rajputs loyalty equilibrium

No debate in parliament

Yearly corruption +0.1 Yearly corruption

Republican tradition

These are the effects at 100 republican tradition. Effects decrease linearly with less tradition.

National unrest.png −2 National unrest
Jacobin influence +0.1 Jacobin influence
Reform progress growth.png +100% Reform progress growth
Burghers loyalty equilibrium.png +5% Burghers loyalty equilibrium
Vaishyas loyalty equilibrium.png +5% Vaishyas loyalty equilibrium

Lack of republican tradition

These are the effects at 0 republican tradition. Effects decrease linearly with more tradition.

Stability cost modifier.png +200% Stability cost modifier
Jacobin influence −0.1 Jacobin influence

Curia controller

Diplomat.png +1 Diplomats
Prestige.png +1 Yearly prestige
Stability cost modifier.png −10% Stability cost modifier
Possible advisors.png +2 Possible advisors
Advisor cost.png −20% Advisor cost
Leader(s) without upkeep.png +1 Leader(s) without upkeep
Aggressive expansion impact.png −20% Aggressive expansion impact
Technology cost.png −5% Technology cost
Clergy loyalty equilibrium.png 105% Clergy loyalty equilibrium

Bought Indulgence

Papal influence.png +1 Yearly papal influence

Religious unity

Per 1% religious unity.

Monthly fervor increase.png +0.01 Monthly fervor
Maximum absolutism +0.05 Maximum absolutism
Clergy loyalty equilibrium.png +5% Clergy loyalty equilibrium
Brahmins loyalty equilibrium.png +5% Brahmins loyalty equilibrium

Lack of religious unity

Per 1% below 100% religious unity.

Stability cost modifier.png +1.0% Stability cost modifier
National unrest.png +0.03 National unrest
Church power.png −1.0% Church power
Devotion.png −0.01 Yearly devotion
Yearly corruption +0.001 Yearly corruption

Occupied home provinces

War exhaustion.png +0.005 Monthly war exhaustion

Blockaded home ports

War exhaustion.png +0.10 Monthly war exhaustion

Uncontested cores

Prestige.png −0.10 Yearly prestige

Fulfilled objectives

Monthly splendor.png +2 Monthly splendor

Production leader

Local goods produced modifier +10% Local goods produced modifier

Trade Companies

Local goods produced modifier +100% Local goods produced modifier

Nearby Merchant Republics, Trading Cities or Trade Companies

Merchant republics or trade companies trading in a Trade Node will grant a bonus to Goods Produced proportional to their share of Trade Power.

Local goods produced modifier +50% Local goods produced modifier

Trading by Merchant Republics or Trade Companies (for Trade League members)

Merchant republics or trade companies trading in a Trade Node will grant a bonus to Goods Produced proportional to their share of Trade Power. Being a member in a Trade League further multiplies this bonus.

Local goods produced modifier +100% Local goods produced modifier

Merchant Republic

State governing cost.png +25% State governing cost
Trade company governing cost.png −25% Trade company governing cost

Federation leader

Diplomatic reputation.png +1 Diplomatic reputation
Morale of armies.png +10% Morale of armies

Tributary state with less total administrative technology levels than overlord

Administrative technology cost −5% Administrative technology cost

Tributary state with less total diplomacy technology levels than overlord

Diplomatic technology cost −5% Diplomatic technology cost

Tributary state with less total military technology levels than overlord

Military technology cost −5% Military technology cost

Great Power

Prestige decay.png −1% Prestige decay
Embracement cost.png −10% Embracement cost
Maximum absolutism +5 Maximum absolutism

Golden Era

All power costs.png −10% All power costs
Morale of armies.png +10% Morale of armies
Morale of navies.png +10% Morale of navies
Goods produced modifier.png +10% Goods produced modifier
Maximum absolutism +5 Maximum absolutism
Maximum revolutionary zeal +5 Maximum revolutionary zeal

Absolutism

At 100:

Discipline.png +5% Discipline
Administrative efficiency.png +30% Administrative efficiency
Foreign core duration.png −50% Foreign core duration

Army professionalism

These are the effects at 100 army professionalism. Effects decrease linearly with less professionalism.

Land fire damage.png +10% Land fire damage
Shock damage.png +10% Shock damage
Siege ability.png +20% Siege ability
Army drill decay modifier.png −50% Regiment drill loss

Lack of army professionalism

These are the effects at 0 army professionalism. Effects decrease linearly with more professionalism.

Mercenary cost.png −15% Mercenary cost
Mercenary manpower.png +15% Mercenary manpower

Reliance on Streltsy

For each 1% of the country's force limit composed of Streltsy units:

Stability cost modifier.png +1% Stability cost modifier

Power projection

Per point:

Fort defense.png +0.1% Fort defense
Trade power.png +0.2% Global trade power
Prestige.png +0.005 Yearly prestige
Morale of armies.png +0.1% Morale of armies
Morale of navies.png +0.1% Morale of navies
Legitimacy.png +0.005 Yearly legitimacy
Republican tradition.png +0.002 Yearly republican tradition
Devotion.png +0.005 Yearly devotion
Horde unity +0.005 Yearly horde unity

At least 25 power projection

Leader(s) without upkeep.png +1 Leader(s) without upkeep

At least 50 power projection

+1Administrative power.png, +1Diplomatic power.png and +1Military power.png monthly

Strong trade company

Merchants.png +1 Merchants

Large colonial nation

Merchants.png +1 Merchant
Trade power.png +5% Global trade power
Naval forcelimit.png +10 Naval force limit
Land forcelimit.png +5 Land force limit

March subject

Land forcelimit.png +1 Land force limit

Vassal subject

Land forcelimit.png +1 Land force limit

Base

For all nations.

Tax income.png +12 Tax income
Land forcelimit.png +6 Land force limit
Land forcelimit.png +12 Naval force limit

Subject nation

For being a subject.

Tax income.png −6 Tax income
Land forcelimit.png −3 Land force limit
Land forcelimit.png −6 Naval force limit

Vassal nation

Base for being a vassal.

Development cost.png +50 Development cost

Primitives

Development cost.png +50 Development cost

Fully maintained forts

Army tradition.png +1 Army tradition

Autonomy increased

Local unrest.png −10 Local unrest

Autonomy decreased

Local unrest.png +10 Local unrest

Revolution target

National manpower modifier.png +10% National manpower modifier
Morale of armies.png +10% Morale of armies
War exhaustion.png −0.15 Monthly war exhaustion
Unjustified demands.png −50% Unjustified demands
Land maintenance modifier.png −15% Land maintenance modifier
Naval maintenance modifier.png −15% Naval maintenance modifier
Land force limit modifier.png +40% Land force limit modifier
Naval force limit modifier.png +40% Naval force limit modifier
Papal influence.png −100 Yearly papal influence

Dishonored alliance

Diplomatic reputation.png −1 diplomatic reputation

Drilling armies

Multiplied by percentage of force limit currently drilling:

Army tradition.png +0.01 yearly army professionalism

Innovativeness

At 100:

All power costs.png −10% All power costs
Army tradition decay.png −1% Yearly army tradition decay
Navy tradition decay.png −1% Yearly navy tradition decay

Expanded Administration

Expand administration cost.png +20% Expand administration cost
Governing capacity.png +20% Governing capacity

Over governing capacity limit

These are the effects at 100% over governing capacity limit.

Stability cost modifier.png +100% Stability cost modifier
Advisor cost.png +100% Advisor cost
Improve relations.png −50% Improve relations
Core-creation cost.png +20% Core creation cost
Aggressive expansion impact.png +50% Aggressive expansion impact
Militarization of state.png −1 Militarization of state

Lost Hegemony

All power costs.png +10% All power costs

Revolutionary Nation at Peace

Revolutionary zeal.png −4 Yearly revolutionary zeal

Diplomatic system

Recruitment Sabotaged

Manpower recovery speed.png −20% Manpower recovery speed
Sailor recovery speed.png −20% Sailor recovery speed

Merchants Slandered

Trade power.png −10% Global trade power

Discontent

National unrest.png +2 National unrest
Legitimacy.png −1 Yearly legitimacy
Republican tradition.png −0.2 Yearly republican tradition
Devotion.png −1 Yearly devotion
Horde unity −1 Yearly horde unity
Meritocracy.png −0.5 Yearly meritocracy

Reputation Sabotaged

Diplomatic reputation.png −3 Diplomatic reputation

Corrupt Officials

Yearly corruption +0.1 Yearly corruption

Trade league

Note: The trade league leader counts as trade league member for both modifiers.

Trade League Leader (scaled by member number)

Trade steering.png +2.5% Trade steering

In a Trade League

Ship trade power.png +20% Ship trade power
Diplomatic relations.png −1 Diplomatic relations

Tutorial only

Tutorial colonial range

Colonial range.png +10% Colonial range

Nation designer

Custom setup

Colonists.png +1 Colonist
Tax income.png +20 Tax income

Subject interactions

Send officers

Discipline.png +5% Discipline
Morale of armies.png +20% Morale of armies

Karma

Neutral Karma

Diplomatic reputation.png +2 Diplomatic reputation
Discipline.png +5% Discipline

High Karma

Diplomatic reputation.png +1 Diplomatic reputation

Low Karma

Discipline.png +2.5% Discipline

Jan Mayen

Invasion

Discipline.png +25% Discipline
Manpower recovery speed.png +100% Manpower recovery speed
Sailor recovery speed.png +100% Sailor recovery speed
Tax income.png +600 Tax income
Land forcelimit.png +100 Land force limit
Naval forcelimit.png +100 Naval force limit
Manpower.png +100 000 Manpower
Sailor Increase.png +10 000 Sailors
Core-creation cost.png −75% Core-creation cost
National unrest.png −10 National unrest
Land attrition.png −50% Land attrition
Corruption.png −1 Yearly corruption

Native policy

Native Coexistence Policy

Native uprising chance.png −100% Native uprising chance

Native Trading Policy

Native assimilation.png +50% Native assimilation
Native uprising chance.png −50% Native uprising chance

Native Repression Policy

Global settler increase.png +20 Global settler increase

Harmony

High harmony

These are the effects at 100 harmony. Effects decrease linearly with less harmony.

Tolerance own.png +1 Tolerance of the true faith

Low harmony

These are the effects at 0 harmony. Effects decrease linearly with more harmony.

Tolerance own.png −3 Tolerance of the true faith
Development cost.png +25% development cost
Legitimacy.png −1 Yearly legitimacy
Meritocracy.png −2 Yearly meritocracy

Shogunate

Daimyo interactions

For each daimyo at peace:

Stability cost modifier.png −2% Stability cost modifier (maximum of −20%)
Legitimacy.png +0.1 Yearly legitimacy (maximum of +1)

For each daimyo with the same level of isolationism as the Shogun:

Prestige.png +0.1 Yearly prestige

For each daimyo with a different level of isolationism as the Shogun:

Prestige.png −0.05 Yearly prestige

The above isolationism modifiers combined cannot exceed either −1 or +1 yearly prestige.

Government abilities

Icon Ability Effects for the Shogun Effects for all Daimyos
Sword hunt.png Sword Hunt Manpower.png +250 Manpower increase per daimyo

Land forcelimit.png +0.5 Land force limit per daimyo

Manpower.png −1 000 Manpower increase

Land forcelimit.png −2 Land force limit

Sankin kotai.png Sankin Kotai Diplomatic reputation.png +3 Diplomatic reputation Diplomatic relations.png −1 Diplomatic relations
Forcibly expel ronin.png Forcibly Expel Ronin Liberty desire.png −5% Liberty desire

Government interactions

Iqta


Icon Ability Modifiers
Efficient tax farming.png Efficient Tax Farming National tax modifier.png+15% National tax modifier
Land acquisition.png Land Acquisition Core-creation cost.png−5% Core creation cost
Lenient taxation.png Lenient Taxation Diplomatic reputation.png+1 Diplomatic reputation

Liberty desire in subjects−15% Liberty desire in subjects

Tribal federation

Train Horsemanship
Cavalry combat ability.png +15% Cavalry combat ability

Mamluk government

Promote Culture in Government

All power costs.png −5% All power costs

Feudal theocracy

Seize Clerical Holdings
Construction cost.png −15% Construction cost
Invited Minorities
Local development cost −20% Local development cost

Sich Rada

Receive Fleeing Serfs

A random neighbor gets ‘Serfs Deserted to Cossacks’ for 10 years:

National tax modifier.png −10% National tax modifier

Organize Raiding Parties

The army gets ‘Raiding Parties’ for 10 years:

Attrition for enemies.png +1 Attrition for enemies
Movement speed.png +10% Movement speed

Raise Cossack Host

A Cossacks regiment raises and the country gets ‘Reliance on Cossacks’:

Stability cost modifier.png +100% Stability cost modifier × Cossacks regiments / land force limit

Muslim schools


School Denomination Effect
Hanafi school Hanafi Sunni Islam Sunni
  • Administrative technology cost −5% Administrative technology cost
Hanbali school Hanbali Sunni Islam Sunni
  • Aggressive expansion impact.png −10% Aggressive expansion impact
Maliki school Maliki Sunni Islam Sunni
  • Development cost.png −10% Development cost
Shafi'i school Shafi'i Sunni Islam Sunni
  • Merchants.png +1 Merchant
Ismaili school Ismaili Shiite Islam Shia
  • Horde unity +1 Yearly horde unity
  • Legitimacy.png +1 Yearly legitimacy
  • Republican tradition.png +0.5 Yearly republican tradition
  • Devotion.png +1 Yearly devotion
Jafari school Jafari Shiite Islam Shia
  • Shock damage.png +10% Shock damage
Zaidi school Zaidi Shiite Islam Shia
  • Shock damage received.png −10% Shock damage received

Regiment modifiers

Army drill

These are the effects at a 100 army drill rating. Effects decrease linearly with lower drill values.

Shock damage.png +10% Shock damage
Land fire damage.png +10% Land fire damage
Fire damage received.png −25% Fire damage received
Shock damage received.png −25% Shock damage received

Army drill (average)

This is the effect at a 100 army drill rating. Used by entire army, is the average of all subunits drill.

Movement speed.png +20% Movement speed

Janissaries

An elite unit recruitable by the Ottoman Government.

Fire damage received.png −10% Fire damage received
Shock damage received.png −10% Shock damage received
Reinforce cost.png +100% Reinforce cost
Army drill gain modifier.png +100% Army drill gain modifier

Revolutionary Guard

A special unit recruitable by revolutionary countries.

Fire damage received.png −10% Fire damage received
Shock damage received.png −10% Shock damage received
Army drill gain modifier.png +100% Army drill gain modifier

Rajput Regiment

A unit recruitable by countries with the Rajputs.png Rajputs estate.

Army drill decay modifier.png −25% Army drill decay modifier
Reinforce cost.png −50% Reinforce cost
Morale of armies.png +5% Regiment Morale
Realm