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Settings

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For the adjustments of a new campaign, see options.

Europa Universalis has various settings that can be changed to change the game experience in various ways.

Settings.txt

Settings are stored in a text file, not in the game folder, but in your user documents:

C:\Users\%USERNAME%\Documents\Paradox Interactive\Europa Universalis IV\settings.txt

Updates to settings from within the game translate to and are stored in this file, meaning you can manually edit settings with a text editor if required.

On GNU/Linux the path of the settings file is:

~/.local/share/Paradox\ Interactive/Europa\ Universalis\ IV/settings.txt

Menu

Settings menu
Video settings
Audio settings
Controls settings
Accessibility settings

It is possible to change several settings from the main menu or the escape menu via the "settings" panel.

Game

These settings affect the game itself:

  • Autosave interval - Determines how often the game saves automatically. The three latest saves will be stored. Never/monthly/half year/yearly/five years
  • Autosave to cloud - If enabled, the latest autosave will be saved in the Steam cloud, and can thus be accessed on other machines
  • Compress Autosaves - Can speed upload/save times.
  • Rich Presence - Toggles whether steam displays info about your current playthrough.
  • Hints Active - Whether the player wants hints for the game. It is addressed to beginners.
  • Floating chat text - Whether the player wants floating chat text or not.
  • Allow players to hotjoin - If enabled, it gives access for players to join the Multiplayer session even if it is already running.
  • Allow players to play the same country - It does what is says. It is for Multiplayer use.
  • Pause on events - Whether you want the game to pause when events occur.

Video

These settings affect the graphics of the game:

  • Display mode - Determines how the game is output to the screen. The player can choose between fullscreen, windowed, and windowed (fullscreen) (AKA borderless windowed)
  • Resolution - Determines what resolution the game is output on. The available resolutions depends on the player's monitor and graphics card
  • Refresh rate - Determines what framerate the game will aim for. Should always be set to the same as the monitor's standard refresh rate
  • Multisample level - Determines how many samples will be taken in order to reduce aliasing. Higher setting results in better image quality, but lower frame rate
  • Gamma - Determines how bright the game is
  • Trees - Turns trees on or off. Turning them off will increase frame rate
  • Shadows - Turns shadows on or off. Turning them off will increase frame rate
  • Reflections - Turns reflections on or off. Turning them off will increase frame rate
  • Particles - Turns particle effects on or off. Turning them off will increase frame rate
  • Borders - Turns borders on or off. Turning them off has little effect on frame rate
  • Rivers - Turns rivers on or off. Turning them off will increase frame rate
  • Post effects - Turns post-processing effects on or off. Turning them off will increase frame rate
  • Bloom - Turns bloom on or off. Turning them off will increase frame rate
  • City sprawl - Turns on-map cities on or off. Turning them off will increase frame rate
  • Ambient objects - Turns ambient objects like seagulls or the moose in Stockholm on or off. Turning them off will increase frame rate to a low degree.
  • Moving units - Turns moving units on or off. Turning them off will increase frame rate

Audio

These settings affect the sound of the game:

  • Master volume - Changes the volume from all sources
  • Effect volume - Changes the volume of sound effects
  • Music volume - Changes the volume of the music
  • Ambient - Changes the volume of ambient sounds

Controls

These settings affect the game controls:

  • Scroll speed - Changes how fast the game moves when touching the edge of the screen or using the arrow keys
  • Zoom speed - Changes how fast the game moves when zooming

Accessibility

These settings multiplayer chat and text to speech options.