Difference between revisions of "Sailor Mon"

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| happened =  {{icon|sailors}} Have max sailors of more than 100,000
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| happened =  {{icon|sailors}} Have max [[sailors]] of more than 100,000
 
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Revision as of 05:17, 30 May 2016

Sailor Mon
Sailor Mon.jpg
Possible if
The player’s country:
Achieved if
Sailors.png Have max sailors of more than 100,000

The Sailor Mon achievement requires you to start as Flag of Pegu Pegu and grow so as to have Sailors.png max sailors of more than 100,000.

Pegu Start Position

Pegu start in a challenging position. Bordered by Flag of Ayutthaya Ayutthaya, who almost always rival you, and have, when including their vassals Flag of Ligor Ligor and Flag of Sukhothai Sukhothai, the ability to command an army with more than 2 times your force limit, and total developement more than 3 times your own. This makes initial alliances especially important. Look at Ayutthaia's rivals, which are usually three of Flag of Khmer Khmer, Flag of Malacca Malacca, Flag of Pasai Pasai, Flag of Bengal Bengal, Flag of Lan Xang Lan Xang and Flag of Dai Viet Dai Viet. Look at all of those nations rivals also, and determine if you can form a alliance block against Ayutthaia. This can be challenging if two of Ayutthaia's other rivals, are in turn also rivaling each other.

Probable expansion for Pegu will be towards the North at least up until a border with Bengal is reached. If Flag of Taungu Taungu is rivaled first, it may be possible to get a mission granting a claim on them, allowing a DOW before they gather any allies. At this point the most sensible subsequent expansion, into either Flag of Ava Ava, Flag of Arakan Arakan, Flag of Lan Na Lan Na, or Flag of Hsenwi Hsenwi will be largely dictated by the alliances which have formed, and rivalries which exist. Taking advantage of rivalries to call allies into wars promising land is advised, as it allows fast expansion, and a larger ally is a more powerful ally to help protect you from Ayutthaia.

Ways of Increasing Sailors

There are three main ways of increasing sailors.

1. Take mostly provinces which produce sailors. This will generally mean expanding along the coasts of the world. There are plenty of coastal provinces to colonize so take Exploration ideas early(first).

2. Building buildings which increase sailors. Building the Dock and Drydock buildings within your provinces increase the local sailors of those provinces, by +50% and +100% respectively. This will require having unlocked the technology levels at which these buildings become available, which are Diplomatic Techs 8 and 24 respectively.

3. Taking Ideas which increase sailors. The 2nd Maritime Idea Group Idea, Merchant Marine, grants a global sailor increase modifier of +50%.

4. Taking The Recruitment Act Policies (Maritime ideas + Economic ideas) gives You +10% National sailors modifier

5. Form Netherlands. Netherlands have +25% sailor as Tradition. Will need to conquer Dutch culture provinces, make them states and move capital to culture shift.

Very easy -
Easy A Protected Market Abu Bakr II’s Ambition Aggressive Expander At every continent Black Jack Disciples of Enlightenment Electable! Kow-Tow On the Edge of Madness One King to Rule! One Night in Paris Royal Authority Strait Talk The White Company Trade Hegemon Voting Streak
Medium Core-fu For Odin! Lessons of Hemmingstedt Neither Holy, Nor German Rekindling the Flames The Bohemians The Burgundian Conquest The Uncommonwealth Victorian Three
Hard Anglophile Back to the Piast Baltic Crusader Dar al-Islam Holy Trinity Kinslayer Lucky Lucca Prester John Terra Mariana The Sun Never Sets on the Indian Empire
Very hard A Sun God Albania or Iberia Big Blue Blob Foremost Servitor of Jagannath The Fezzan Corridors The Great Khan
Insane -