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{{Version|1.28}}
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{{Version|1.23}}
 
{{Country
 
{{Country
 
|Government= Tsardom
 
|Government= Tsardom
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}}
 
{{hatnote|For the region, see [[Russia (region)]].}}
 
{{hatnote|For the region, see [[Russia (region)]].}}
'''Russia''' does not exist at the beginning of the Grand Campaign; it is a [[formable country]]. Historically, the Tsardom of Russia was formed by the Grand Principality of {{flag|Muscovy}} on 16 January 1547 when Ivan IV the Terrible crowned himself the "Tsar and Grand Duke of all Rus'", and Muscovy will usually form Russia in most campaigns.  It is also possible (but more challenging) to form Russia as {{flag|Novgorod}} and even more challenging to form it as {{flag|Ryazan}} or {{flag|Tver}}.<ref>Theoretically, any other of the small Russian-culture nations in [[Eastern Europe]] ({{flag|Rostov}}, {{flag|Beloozero}}, {{flag|Odoyev}}, {{flag|Pskov}}, {{flag|Yaroslavl}}) could also form Russia, but since these are extremely weak, this is very difficult.</ref> Russia's primary strength lies in its lineup of geography, ideas, and abilities to create an unconquerable juggernaut when ruled by the player and an often formidable opponent when left to its own devices.
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'''Russia''' does not exist at the beginning of the Grand Campaign; it is a [[formable country]]. Historically, the Tsardom of Russia was formed by the Grand Principality of {{flag|Muscovy}} on 16 January 1547 when Ivan IV the Terrible crowned himself the "Tsar and Grand Duke of all Rus'", and Muscovy will usually form Russia in most campaigns.  It is also possible (but more challenging) to form Russia as {{flag|Novgorod}} and even more challenging to form it as {{flag|Ryazan}} or {{flag|Tver}}. <ref>Theoretically, any other of the small Russian-culture nations in [[Eastern Europe]] ({{flag|Rostov}}, {{flag|Beloozero}}, {{flag|Odoyev}}, {{flag|Pskov}}, {{flag|Yaroslavl}}) could also form Russia, but since these are extremely weak, this is very difficult.</ref> Russia's primary strength lies in its lineup of geography, ideas, and abilities to create an unconquerable juggernaut when ruled by the player and an often formidable opponent when left to its own devices.
  
 
== Tsardom ==
 
== Tsardom ==
The Tsardom is a special government for {{icon|orthodox}}Orthodox {{flag|Russia}} and {{flag|Ruthenia}} with fixed {{icon|empire|24px}} empire rank. It uses ‘Russian Government’ mechanics as well as ‘[[Russian principality|Russian Principalities]]’ and ‘[[Veche Republic]]s’.  
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{{SVersion|1.23}}
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<section begin=Tsardom/>The Tsardom is a special government for {{flag|Russia}} and {{flag|Ruthenia}} with fixed {{icon|empire|24px}} empire rank that shares its core mechanics with [[Russian principality|Russian principalities]] (locked {{icon|duchy|24px}} duchy rank), of which it's an evolution. Only [[Russian principality|Russian principalities]] or [[Veche Republic]]s will gain this government form upon forming the two aforementioned countries.
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The Tsardom has the following benefits:
 
The Tsardom has the following benefits:
 
{{#lst:Monarchy|Tsardom}}
 
{{#lst:Monarchy|Tsardom}}
=== Russian Government abilities ===
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===Special Russian Government Type Abilities===
 
{{#lst:Monarchy|RussianMechanics}}
 
{{#lst:Monarchy|RussianMechanics}}
  
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==Strategy==
 
==Strategy==
 
{{add|Strategy}}
 
{{add|Strategy}}
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Russia's main strength lies in its relative ease of creating states. For one, this allows the nation to have many Level 2 Centers of Trade (with {{icon|dhr}}). With a European capital, Russia is also free to form [[trade companies]] in any trade company region.
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From patch 1.26 onwards, Siberian Frontier colonization can become a double-edged sword, as Russia can find itself saddled with [[corruption]] if it expands indiscriminately. Besides ideas and advances in Admin tech, once it has reached the Pacific, Russia can expand southwards into Chinese trade company regions, which means war with Ming or it's successor states should it collapse.
  
 
==Achievements==
 
==Achievements==

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