Republic factions events
Available only with the Res Publica DLC enabled. |
This article or part of this article was computer generated. It may need further formatting or rewriting. Please help improve this article if you can. |
This is a list of all Republic factions events. One event may occur every three years.[1]
Guild Restrictions on [Root.GetTradeGoodsName]
The guild leaders, on the other hand, argue that their organization is making the production of [Root.GetTradeGoodsName] more efficient. Whichever side we come down on, those who oppose our policies are likely to suffer, or even sabotage their own activities to make a point.
Trigger conditions | Mean time to happen
800 months |
We must work for statutes to weaken this cartel.
A strong guild is necessary to ensure quality. |
Guilds Push for Mercantilist Reforms
Others are not as likely to benefit. Powerful traders operating internationally claim that these theories constitute a dead end, and will fight tooth and nail to prevent the republic from adopting them. With the support of the guilds, it may be possible, but not without political upheaval.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
We can't afford to explore dead ends.
Mercantilism is the future, whether traders know it or not. |
Merchants Call for Increased Imports
Relaxing customs would give our merchants a chance to make beneficial agreements where [Root.GetTradeGoodsName] is produced, but the guilds, who are vehemently opposed to this, do serve their purpose as well.
Guild Leaders Rival Nobles' Status
Perhaps this sort of shift is inevitable, especially considering the nature of our republic. Nevertheless, at this stage, the only thing that's certain is that the nobles in [Root.GetName] have an aversion to these ill-mannered new rich and would like to see them ousted from local political proceedings.
Trigger conditions | Mean time to happen
800 months |
Money is money, new or old.
If they do us a few favors, we can keep the upstarts out.
|
Secret Societies in Government
'[Root.Monarch.GetTitle], our republic is in danger! We cannot speak here.'
A noble drags you to the side and talks in a whispered voice at length of who may or may not be part of secret guilds within the government of [Root.GetName]. He names other nobles who are equally concerned... so many, in fact, that his own side seems more like a conspiracy than the ones he accuses. Even so, there is no doubt that the aristocrats of [Root.GetName] feel threatened by these possible secret societies the guilds have brought into existence.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
Who cares? Maybe these conspiracies can make politicians agree for once.
Fine. Let those known to be loyal investigate this. |
Guild Before Country
Nothing quite so dramatic has happened, but one of our close advisors has made some very dubious decisions lately, and eventually admitted these were services to a 'secret' society that the advisor was indeed part of. Other politicians are up in arms about this, and there is no avoiding a scandal at this stage.
Trigger conditions | Is triggered only by
|
Their disloyalty to [Root.GetName] must be punished. Try to defuse the situation. |
International Guild Contacts
The old guard of aristocratic diplomats find this practice highly dubious, but leveraging connections between guilds could give us an edge in clandestine operations.
Trigger conditions
|
Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
We'll see whose guild members show the most loyalty to their country.
Suspend their service until we have straightened things out. |
Noble Legacy of [Root.GetName]
Local merchants have petitioned against this claim, having just negotiated a major trade deal with the neighboring nation. For a republic, they argue, trade should be the first concern - the claims of nobles lead only to war and misery.
Candidates Vie for Opportunities
A position offering such opportunities recently opened, and now different parties are pressuring us for it. There can be no pleasing everyone, and someone has to be appointed soon.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
Immediate effects
| |
Someone experienced in military matters would be of use.
Commerce comes first in [Root.GetName]. | |
Effects after selecting any option
|
Trade between Rivals
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
We can afford to cut ties with these swine.
We cannot afford to cut ties with these swine. |
[From.GetName] Opens for Trade
Trigger conditions
|
Is triggered only by
The event “Trade between Rivals” option “We cannot afford to cut ties with these swine.” |
They should trust us with this more often.
|
Offer from $ARTIST$
$ARTIST$, valued by the republic for his unparalleled skill as a craftsman and artist, approaches you with a solution to this problem.
'[Root.Monarch.GetTitle],' $ARTIST$ says, 'a shift in power now may undo everything the guilds have wisely worked towards. We know you are a wise [Root.Monarch.GetWomanMan], but if you need an additional incentive, the guilds do not lack funds for political donations...'
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
Do you not think I recognize a bribe when I see one? A donation used to fund public projects seems perfectly innocent. |
Offer from $TRADER$
You know all too well what comes next. Promises of the wealth the continued rule of the traders will bring to [Root.GetName]... and much more tangible promises of what wealth it will bring to you.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
What this republic needs least of all is corruption.
What you are saying is true. [Root.GetName] needs money. |
Offer from $COMMANDANT$
'Ultimately,' they say, 'if [Root.GetName] is to flourish, it needs a strong ruler. The military is standing by you, [Root.Monarch.GetTitle], if you would be willing to restore some of its old glory. Many among the nobility would be willing to back such a cause with considerable funds.'
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
The republic cannot be bought! Your loyalty is highly appreciated. |
The Inner Circle
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
I can't swear loyalty to anything but the republic. I can keep a secret if they can. |
A Beneficial Transaction
A good business agreement builds stronger relations with key merchants, something we could certainly use. We can avoid alienating these partners if we are willing to sacrifice some of our integrity as a representative of the republic.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
Integrity is worth more in the long run. We cannot be expected to go against our own interests for the sake of [Root.GetName]. |
Thicker Than Water
A recent request for the hand of your daughter from a well-known aristocratic family is clearly such an attempt. You know that this will force you to steer politics closer to their line and weaken the republic, but refusing will make it even more difficult to compel them to support your planned military reforms.
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
Decline as politely as possible. We need to maintain close ties to this family. |
Guilds in Cooperation
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
If only they could be this reasonable when they're not as fortunate... |
Traders Look Abroad
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
Let them bring the wealth of the world to us. |
Aristocrats Put Differences Aside
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
Our great republic unites even the old families! |
Guilds Obstruct Trade
Trigger conditions | Mean time to happen
800 months |
Do they think they'll gain the [Root.Owner.Monarch.GetTitle]'s favor this way? |
Trader Refuses to Serve Republic
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
What does he plan to accomplish with this?
|
Aristocrats Reject Republic
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
If they want power, teach them to fight with the pen instead! |
The Family Act
Trigger conditions | Is triggered only by
The 4 year pulse (Base weight: 100/19125) |
Interesting. What do they call an act like that? Liberty does not exist to serve obscenities! |
Revolution in $COUNTRY$
Rather than risk lasting marginalization the Aristocrats and Traders have begun to speculate in grain. This has quickly drained the state reserves of bread and grain and lead to a severe increase in prices. Until now, the Guilds have disregarded the developing crisis, as poor people requesting loans to buy food seemed to be an opportunity for tidy profits. That is until they began to crowd the Main Plaza of [Root.Capital.GetCapitalName], at the foot of the [Root.Monarch.GetTitle]'s palace, going as far as slaughtering half a score guards that had ordered them to disperse.
Worst of all, they have begun to loot dozens shops!
Revolution in $COUNTRY$
Yes, who? Squires, maybe, seeing their houses threatened with ruin as their estates are bought by the men in power? Presumably the Guilds also, as Traders favor profits on import more than protection of the home-made products. Maybe commoners also, growing tired of price increases on market stalls and of seeing rents double, for the greater benefit of Traders always eager to increase their wealth…
In the morning, upset crowds gather at the gates of the [Root.Monarch.GetTitle]'s palace, ready to batter them down.
Revolution in $COUNTRY$
A legal way? Last night, a young noble was killed during a sordid fight in a tavern. The murderer is a widely known noble himself, the first son of his family. As the authorities intervene, however, the one who stands accused of this crime is someone else entirely, coincidentally the son of a master weaver who is also a prominent spokesman for the Guilds.
Next morning, Guilds and Traders have begun distributing bread and weapons to the commoners; the upset crowds rally around the [Root.Monarch.GetTitle]'s palace, and a first charge by the urban militia has caused great loss of blood and lives, before the mob could violently avenge itself. [Root.Monarch.GetName] is under siege.
Footnotes[edit | edit source]
- ↑ These events can be found in /Europa Universalis IV/events/RepublicFactions.txt.