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== Mechanics ==
 
== Mechanics ==
{{SVersion|1.30}}
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{{SVersion|1.23}}
 
=== Elections ===
 
=== Elections ===
  
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If the ruler dies in office, a similar [[Election events#701|event]] occurs but without the possibility for re-election. Compared to a monarchy, one has much more control over who rules, and there is no stability loss when he/she dies (except if he is killed in combat and/or if the ruler rules for life). However, a freshly elected ruler is usually not very good, and (except for Dutch Republics and Italian Signoria) one can't make royal marriages. Republican leaders can be used as [[military leader]]s like their monarch counterparts. If their leader is killed in action, the republic suffers {{red|−1}} {{icon|stability}} [[stability]] instead of {{red|−2}}.
 
If the ruler dies in office, a similar [[Election events#701|event]] occurs but without the possibility for re-election. Compared to a monarchy, one has much more control over who rules, and there is no stability loss when he/she dies (except if he is killed in combat and/or if the ruler rules for life). However, a freshly elected ruler is usually not very good, and (except for Dutch Republics and Italian Signoria) one can't make royal marriages. Republican leaders can be used as [[military leader]]s like their monarch counterparts. If their leader is killed in action, the republic suffers {{red|−1}} {{icon|stability}} [[stability]] instead of {{red|−2}}.
  
In most republics re-electing the same ruler with less than {{red|20}} {{icon|republican tradition}} republican tradition, will enact the [[Republic#Presidential Dictator|Presidential Dictator]] reform (where the ruler reigns of life) if the {{icon|rp}} Res Publica expansion is enabled, or turn the country into a [[monarchy]] if the DLC is not enabled. This does not happen for revolutionary countries, [[Republic#Pirate Republic|Pirate Republic]] or republics which can't re-elect their ruler. See [[Republic#Low republican tradition and reverting to monarchy|below]] for other ways how a presidential dictatorship can happen and how to turn into a monarchy afterwards.
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When re-electing the same ruler with less than {{red|20}} {{icon|republican tradition}} republican tradition, a republic will get the [[Republic#Presidential Dictator|Presidential Dictator]] reform (where the ruler reigns of life) if the {{icon|rp}} Res Publica expansion is enabled, or turn into a [[monarchy]] if the DLC is not enabled. This will also happen when republican tradition reaches {{red|0}}, or be increasingly likely to happen below {{red|40}} tradition with Res Publica, even outside of elections.
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Revolutionary countries and [[Republic#Pirate Republic|Pirate Republics]] can't get a presidential dictator. A [[Republic#Revolutionary Republic|Revolutionary Republic]] will become a [[Revolutionary Empire]] instead. A [[Republic#Revolutionary State|Revolutionary State]] and a [[Republic#Pirate Republic|Pirate Republic]] will get the event [[Republic_events#republics.102|The Stability of the [Root.GovernmentName]]] which gives them a “Committee of Public Safety” or a “Mutineer Council” respectively. These act like a regency and don't allow the declaration of wars. To remove the “Committee of Public Safety” or the “Mutineer Council” the country must have at least {{icon|republican tradition}} 50 republican tradition when an election happens. Then the election happens normally and the “regency” is removed. If the republican tradition is lower, no election happens and the “regency” continues.
  
 
=== Cultural sufferance ===
 
=== Cultural sufferance ===
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many temporary and some permanent modifiers from events and mission
 
many temporary and some permanent modifiers from events and mission
  
=== Low republican tradition and reverting to monarchy ===
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=== Reverting to monarchy ===
 
{{main|Republic events#Rise of a despot{{!}}Republic events § Rise of a despot}}
 
{{main|Republic events#Rise of a despot{{!}}Republic events § Rise of a despot}}
  
In most republics re-electing the same ruler with less than {{red|20}} {{icon|republican tradition}} republican tradition, will enact the [[Republic#Presidential Dictator|Presidential Dictator]] reform (where the ruler reigns of life) if the {{icon|rp}} Res Publica expansion is enabled, or turn the country into a [[monarchy]] if the DLC is not enabled. This does not happen for revolutionary countries, [[Republic#Pirate Republic|Pirate Republic]] or republics which can't re-elect their ruler. A [[Republic#Revolutionary Republic|Revolutionary Republic]] and a [[Republic#Revolutionary State|Revolutionary State]] will become a [[Revolutionary Empire]] when re-electing a ruler with less than {{red|20}} {{icon|republican tradition}} republican tradition.
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Republican governments (except Revolutionary Republic, Pirate Republic, Dutch Republic, and Colonial Government) with low tradition can collapse into despotism, with noble rebel factions becoming increasingly likely below {{red|66}} and {{red|33}} tradition. Below {{red|40}}, the ruler of a non-revolutionary republic (again, with the above exceptions) may declare himself the head of a new government type, depending on whether {{icon|rp}} Res Publica is active:
 
 
Republican governments (except Revolutionary countries, Pirate Republic, Dutch Republic, Protectorate Parliament, Board of Admirals and Colonial Nations) with low tradition can collapse into despotism. Below {{red|40}} {{icon|republican tradition}}, the ruler of a republic (again, with the above exceptions) may declare himself the head of a new government type, depending on whether {{icon|rp}} Res Publica is active:
 
 
*'''Without Res Publica''': the government becomes a monarchy, with a free choice among valid tier 1 reforms.
 
*'''Without Res Publica''': the government becomes a monarchy, with a free choice among valid tier 1 reforms.
 
*'''With Res Publica''': the tier 1 reform [[#Presidential Dictatorship|Presidential Dictatorship]] is enacted.
 
*'''With Res Publica''': the tier 1 reform [[#Presidential Dictatorship|Presidential Dictatorship]] is enacted.
With Res Publica, the event becomes more likely below 30, 20, 10 and 1 {{icon|republican tradition}} republican tradition. Without Res Publica, the event can only happen below 1 republican tradition.
 
  
When a presidential dictator dies with republican tradition below 50, it becomes a monarchy, allowing a free choice among the valid tier 1 monarchy reforms (typically Feudal Nobility or Autocracy). Republican tradition does not normally increase during a dictatorship, but if it's above 50 when the ruler dies, the presidential dictatorship reform is removed and a new tier 1 reform can be chosen. Events and the [[Strengthen Government]] action can be used to get above 50 republican tradition during a dictatorship.
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When a presidential dictator dies with republican tradition below 50, it becomes a monarchy, allowing a free choice among the valid tier 1 monarchy reforms (typically Feudal Nobility or Autocracy). Republican tradition does not normally increase during a dictatorship, and the Strengthen Government action is disabled during dictatorships as well, but if it's above 50 when the ruler dies, the government reverts to whatever type it was before.
  
[[Republic#Revolutionary Republic|Revolutionary Republic]]s instead become [[Revolutionary Empire]]s if republican tradition falls to {{red|0}}, or {{red|40}} if the {{icon|imperials}} Imperials faction are in power <small>''(requires {{icon|rom|18px}} Rights of Man)''</small>.
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Falling to dictatorship is particularly dangerous for merchant republics, who will instantly lose their trade leagues.
 
 
A [[Republic#Revolutionary State|Revolutionary State]] and a [[Republic#Pirate Republic|Pirate Republic]] can get the event [[Republic_events#republics.102|The Stability of the [Root.GovernmentName]]] if the {{icon|republican tradition}} republican tradition falls below {{red|20}}. This event gives them a “Committee of Public Safety” or a “Mutineer Council” respectively which act like a regency and don't allow the declaration of wars. To remove the “Committee of Public Safety” or the “Mutineer Council” the country must have at least {{icon|republican tradition}} {{green|50}} republican tradition when an election happens. Then the election happens normally and the “regency” is removed. If the republican tradition is lower, no election happens and the “regency” continues.
 
  
Falling to dictatorship is particularly dangerous for merchant republics, who will instantly lose their trade leagues.
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Revolutionary republics instead become revolutionary empires if republican tradition falls to {{red|0}}, or {{red|40}} if the {{icon|imperials}} Imperials faction are in power <small>''(requires {{icon|rom|18px}} Rights of Man)''</small>.
  
 
== Reform tiers ==
 
== Reform tiers ==

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