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| {{desc|Pirate King|Every great empire stands in opposition to us. To stand any chance of survival we must rally behind our own Pirate King, and the King's word will be law.|image=gov_pirate_king}}
 
| {{desc|Pirate King|Every great empire stands in opposition to us. To stand any chance of survival we must rally behind our own Pirate King, and the King's word will be law.|image=gov_pirate_king}}
 
* Only available for ‘Pirate Republics’
 
* Only available for ‘Pirate Republics’
* Ruler reigns for life. No elections.
 
 
* ‘An Admiral becomes ruler when the current ruler dies.’
 
* ‘An Admiral becomes ruler when the current ruler dies.’
 
* Ruler stats depend on admiral pips. On average 12 ruler points for 16-pips admiral.
 
* Ruler stats depend on admiral pips. On average 12 ruler points for 16-pips admiral.
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| {{desc|Black Market Consortium|The pirates that run amok in the Republic cannot be trusted to bathe themselves, let alone to govern a nation whose future hands on the edge of a cutlass. A Consortium formed of the most influential black market merchants shall be established as its true governors. Profit must come before liberty.|image=gov_black_market_consortium}}
 
| {{desc|Black Market Consortium|The pirates that run amok in the Republic cannot be trusted to bathe themselves, let alone to govern a nation whose future hands on the edge of a cutlass. A Consortium formed of the most influential black market merchants shall be established as its true governors. Profit must come before liberty.|image=gov_black_market_consortium}}
 
* Only available for ‘Pirate Republics’
 
* Only available for ‘Pirate Republics’
* Enables merchant republic mechanics – thus increases [[goods produced]] in non-owned provinces in a controlled trade node, proportional to percentage of trade controlled (e.g., non-owned provinces produce 50% bonus goods if the republic controls 100% of trade in the node).
+
* Enables merchant republic mechanics – thus increases [[goods produced]] in foreign provinces where the country has trade power.
{{expansion|rp}}
+
* Can place [[trade post]]s. (requires {{icon|rp}} ‘Res Publica’)
* Can construct a trade post for 50 {{icon|adm}} giving {{green|+10}} {{icon|trade power}} trade power, in one owned province per trade node (except your primary node).
 
 
 
|-
 
| id="Imperial Diplomacy" | '''Imperial Diplomacy'''
 
|
 
* {{icon|diplomatic reputation}} {{green|+2}} Diplomatic reputation
 
* {{icon|diplomatic upkeep}} {{green|+1}} Diplomatic relations
 
| {{desc|Imperial Diplomacy|The city cannot maintain its independence without the support of the Emperor and our other allies. We shall focus our energies on strengthening our diplomatic ties and ensuring that, whenever we have need of them, our friends will be there to help us defend the city.|image=Gov king}}
 
* Only available for ‘Free cities’
 
* The {{icon|imperial authority}} emperor gains the ''Imperial Diplomacy'' opinion modifier towards this country giving {{icon|relations}} {{green|+50}} relations
 
 
 
|-
 
| id="Municipal Self-Defense" | '''Municipal Self-Defense'''
 
|
 
* {{icon|global manpower modifier}} {{green|+5000}} Maximum manpower
 
* {{icon|land force limit modifier}} {{green|+25%}} Land force limit modifier
 
| {{desc|Municipal Self-Defense|Only by relying on the military capabilities of our city can we ensure our survival. We shall allocate more political power to the captains of the City Watch and ensure that they have all they need to provide for our defense.|image=Gov soldiers 7}}
 
* Only available for ‘Free cities’
 
  
 
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