Editing Republic

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 171: Line 171:
 
[[file:Republican_tradition.png|28px]] ''Republican tradition'' is the republican counterpart of how legitimate the ruling power is perceived by the general population. It's also a way to show how "true" the government holds up to republican ideals (i.e. if a country elects a new ruler in every election). This property ranges between {{red|0}} and {{green|100}}.
 
[[file:Republican_tradition.png|28px]] ''Republican tradition'' is the republican counterpart of how legitimate the ruling power is perceived by the general population. It's also a way to show how "true" the government holds up to republican ideals (i.e. if a country elects a new ruler in every election). This property ranges between {{red|0}} and {{green|100}}.
  
New republics will start with {{green|100}} tradition, ''unless'' the nation in question was formerly a monarchy or a theocracy and changed their government type through the final reform tier, in which case it will start with {{green|50}}. Each year republican tradition increases by a base of {{green|+1}}. Various events can make a player choose between sacrificing tradition or suffering another negative consequence. Like legitimacy, republican tradition has linearly-scaling effects based on its level:
+
New republics will start with {{green|100}} tradition, ''unless'' the nation in question was formerly a monarchy and enacted the Adopt Plutocratic Administration or Adopt Oligarchic Administration decision, in which case it will start with {{green|50}}. Each year republican tradition increases by a base of {{green|+1}}. Various events can make a player choose between sacrificing tradition or suffering another negative consequence. Like legitimacy, republican tradition has linearly-scaling effects based on its level:
  
 
{| class="mildtable" style="text-align:center;"
 
{| class="mildtable" style="text-align:center;"

Please note that all contributions to Europa Universalis 4 Wiki are considered to be released under the Attribution-ShareAlike 3.0 (see Central:Central:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: