Difference between revisions of "Rebels events"

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(At 1.23)
(refactoring to full sentences)
Line 11: Line 11:
 
| event_text = Peasants typically had no voice but they could occasionally gain access to the monarch and ask for redress. Sometimes, these requests for redress would be directed at the local lord who was perceived to be violating the peasants' rights. Stepping in to override a noble's local authority was a very drastic step.
 
| event_text = Peasants typically had no voice but they could occasionally gain access to the monarch and ask for redress. Sometimes, these requests for redress would be directed at the local lord who was perceived to be violating the peasants' rights. Stepping in to override a noble's local authority was a very drastic step.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* {{icon|stability|24px}} Stability is less than '''0''': '''×2'''
+
The country:
* Is a lucky nation: '''×0.5'''
+
* has a [[stability]] of less than '''0''': {{green|×2}}
* Ruler's {{icon|adm|24px}} administrative skill is at least 5: '''×0.66'''
+
* is a [[lucky nation]]: {{red|×0.5}}
| trigger =  
+
The country's [[ruler]]:
* [[Religions and denominations|Religious denomination]] is in the Christian group.
+
* has an [[administrative skill]] of at least 5: {{red|×0.66}}
 +
| trigger = The country:
 +
* has a religion in the [[Christian]] group.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Accept petition
 
| option_text = Accept petition
 
| effect =
 
| effect =
* Lose {{icon|prestige|24px}} {{red|10}} prestige.
+
* The country loses {{icon|prestige|24px}} {{red|10}} prestige.
* If DLC {{icon|cos|24px}} [[The Cossacks]] is active and the {{icon|nobles|24px}} nobility estate exists:
+
* If [[The Cossacks]] DLC is active and the [[nobility]] estate exists:
*: The {{icon|nobles|24px}} nobility lose {{icon|loyalty|24px}} {{red|10}} loyalty.
+
*: the {{icon|nobles|24px}} nobility estate loses {{icon|loyalty|24px}} {{red|10}} loyalty.
 
}}
 
}}
 
{{Option
 
{{Option
Line 29: Line 31:
 
| effect =
 
| effect =
 
* {{icon|peasants|24px}} {{red|Size 1 Peasants}} rise in revolt in one random owned non-overseas, non-colony province.
 
* {{icon|peasants|24px}} {{red|Size 1 Peasants}} rise in revolt in one random owned non-overseas, non-colony province.
* If DLC {{icon|cos|24px}} [[The Cossacks]] is active and the {{icon|nobles|24px}} nobility estate exists:
+
* If [[The Cossacks]] DLC is active and the [[nobility]] estate exists:
*: The {{icon|nobles|24px}} nobility gain {{icon|loyalty|24px}} {{green|10}} loyalty.
+
*: the {{icon|nobles|24px}} nobility estate gains {{icon|loyalty|24px}} {{green|10}} loyalty.
 
}}
 
}}
 
}}
 
}}
Line 40: Line 42:
 
| event_text = The citizens of Genoa want their independence back.
 
| event_text = The citizens of Genoa want their independence back.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* {{icon|stability|24px}} Stability is less than '''0''': '''×2'''
+
The country:
* Is a lucky nation: '''×0.5'''
+
* has a [[stability]] of less than '''0''': {{green|×2}}
* {{icon|stability|24px}} Stability is at least {{green|+3}}: '''×0.66'''
+
* is a [[lucky nation]]: {{red|×0.5}}
 +
* has a [[stability]] of at least {{green|+3}}: {{red|×0.66}}
 
| trigger =  
 
| trigger =  
 
* {{flag|Genoa}} does ''not'' exist.
 
* {{flag|Genoa}} does ''not'' exist.
* Owns province Genoa (101).
+
* The country owns the province of Genoa (101).
* Year is 1700 or later.
+
* The year is 1700 or later.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 56: Line 59:
 
| option_text = We'll consider it.
 
| option_text = We'll consider it.
 
| effect =
 
| effect =
* {{flag|Genoa}} gains core on Genoa (101).
+
* {{flag|Genoa}} gains Genoa (101) as a core province.
* Lose core on Genoa (101).
+
* The country loses Genoa (101) as a core province.
 
}}
 
}}
 
}}
 
}}
Line 67: Line 70:
 
| event_text = The citizens of Venice want their independence back.
 
| event_text = The citizens of Venice want their independence back.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* {{icon|stability|24px}} Stability is less than '''0''': '''×2'''
+
The country:
* Is a lucky nation: '''×0.5'''
+
* has a [[stability]] of less than '''0''': {{green|×2}}
* {{icon|stability|24px}} Stability is at least {{green|+3}}: '''×0.66'''
+
* is a [[lucky nation]]: '''×0.5'''
| trigger =  
+
* has a [[stability]] of at least {{green|+3}}: {{red|×0.66}}
 +
| trigger =
 
* {{flag|Venice}} does ''not'' exist.
 
* {{flag|Venice}} does ''not'' exist.
* Year is 1700 or later.
+
* The year is 1700 or later.
* Owns province Venezia (112).
+
* The country owns the province of Venezia (112).
 
| options =  
 
| options =  
 
{{Option
 
{{Option
Line 83: Line 87:
 
| option_text = We'll consider it.
 
| option_text = We'll consider it.
 
| effect =
 
| effect =
* {{flag|Venice}} gains core on Venezia (112).
+
* {{flag|Venice}} gains Venezia (112) as a core province.
* Lose core on Venezia (112).
+
* The country loses Venezia (112) as a core province.
 
}}
 
}}
 
}}
 
}}
Line 94: Line 98:
 
| event_text = Local Nobles are not satisfied with their granted privileges. They demand more rights, and are willing to back this up with a rebellion against the $MONARCHTITLE$.
 
| event_text = Local Nobles are not satisfied with their granted privileges. They demand more rights, and are willing to back this up with a rebellion against the $MONARCHTITLE$.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* Is a lucky nation: '''×0.5'''
+
The country:
| trigger =  
+
* is a [[lucky nation]]: {{red|×0.5}}
* Owns at least 30 non-colony provinces.
+
| trigger = The country:
* Any owned province:
+
* Owns at least 30 non-[[colony]] provinces.
** Has a different {{icon|culture|24px}} culture from its owner.
+
* has any owned province with both:
** Has {{icon|local autonomy|24px}} local autonomy of less than 50%.
+
** a different [[culture]] from its owner.
 +
** a [[local autonomy]] of less than 50%.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Crush them!
 
| option_text = Crush them!
 
| effect =
 
| effect =
* One random owned province with a different {{icon|culture|24px}} culture from its owner and {{icon|local autonomy|24px}} local autonomy of less than 50%:
+
* A random province owned by this country with an unaccepted culture and a {{icon|local autonomy|24px}} local autonomy of less than 50%:
 
*: {{icon|noble rebels|24px}} {{red|Size 2 Noble rebels}} rise in revolt.
 
*: {{icon|noble rebels|24px}} {{red|Size 2 Noble rebels}} rise in revolt.
* If DLC {{icon|cos|24px}} [[The Cossacks]] is active and the {{icon|nobles|24px}} nobility estate exists:
+
* If [[The Cossacks]] DLC is active and the [[nobility]] estate exists:
*: The {{icon|nobles|24px}} nobility lose {{icon|loyalty|24px}} {{red|10}} loyalty.
+
*: the {{icon|nobles|24px}} nobility estate loses {{icon|loyalty|24px}} {{red|10}} loyalty.
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Give them more local authority.
 
| option_text = Give them more local authority.
 
| effect =
 
| effect =
* If DLC {{icon|cos|24px}} [[The Cossacks]] is active and the {{icon|nobles|24px}} nobility estate exists:
+
* If [[The Cossacks]] DLC is active and the [[nobility]] estate exists:
*: The {{icon|nobles|24px}} nobility gain {{icon|loyalty|24px}} {{green|10}} loyalty.
+
*: the {{icon|nobles|24px}} nobility estate gains {{icon|loyalty|24px}} {{green|10}} loyalty.
* One random owned province with a different {{icon|culture|24px}} culture from its owner and {{icon|local autonomy|24px}} local autonomy of less than 50%:
+
* A random province owned by this country with a different {{icon|culture|24px}} culture and a {{icon|local autonomy|24px}} local autonomy of less than 50%:
** Gains province modifier ''"Powerful Noble"'' for 20 years, with the following effects:
+
** gains province modifier ''"Powerful Noble"'' for 20 years, with the following effects:
 
*** {{icon|local manpower modifier|24px}} {{red|-50%}} Local manpower modifier.
 
*** {{icon|local manpower modifier|24px}} {{red|-50%}} Local manpower modifier.
 
*** {{icon|local tax modifier|24px}} {{red|-50%}} Local tax modifier.
 
*** {{icon|local tax modifier|24px}} {{red|-50%}} Local tax modifier.
** Gains {{icon|local autonomy|24px}} {{red|20%}} local autonomy.
+
** gains {{icon|local autonomy|24px}} {{red|20%}} local autonomy.
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Reform Society
 
| option_text = Reform Society
 
| effect =
 
| effect =
* If {{icon|stability|24px}} stability is {{red|-3}}:
+
{{reduce_stability_or_adm_power}}
*: Lose {{icon|adm|24px}} {{red|100}} administrative power.
 
* If {{icon|stability|24px}} stability is at least {{red|-2}}:
 
*: Lose {{icon|stability|24px}} {{red|1}} stability.
 
 
}}
 
}}
 
}}
 
}}
Line 137: Line 139:
 
| event_text = With traitor armies raising their flags in rebellion across our empire, $LIKELYREBELS$ Rebels think they can smell blood in the water and have joined the other malcontents in revolt.
 
| event_text = With traitor armies raising their flags in rebellion across our empire, $LIKELYREBELS$ Rebels think they can smell blood in the water and have joined the other malcontents in revolt.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* At least 1 rebel army is present in the country.
+
* has at least 1 rebel army is present.
* {{icon|religious unity|24px}} Religious unity is less than {{green|100%}}.
+
* has [[religious unity]] of less than {{green|100%}}.
* Any owned province has a different culture ''and'' religion from its owner.
+
* has any owned province of a different culture ''and'' religion from its owner.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Jackals! Vultures!
 
| option_text = Jackals! Vultures!
| effect = One random owned province with different culture ''and'' religion from its owner gains {{icon|local unrest|24px}} {{red|15}} base unrest.
+
| effect = One random province this country owns with a different culture ''and'' religion from its owner gains {{icon|local unrest|24px}} {{red|15}} base unrest.
 
}}
 
}}
 
}}
 
}}
Line 154: Line 156:
 
| event_text = High taxes, and cultural and religious differences have caused unhappiness among our citizens. If this continues it will drastically affect the stability of our nation.
 
| event_text = High taxes, and cultural and religious differences have caused unhappiness among our citizens. If this continues it will drastically affect the stability of our nation.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Owns at least 2 non-colony provinces.
+
* owns at least 2 non-[[colony]] provinces.
* Any owned province other than the capital has at least {{icon|local unrest|24px}} {{red|1}} unrest.
+
* has any owned province other than the capital with at least {{icon|local unrest|24px}} {{red|1}} unrest.
 
| options =  
 
| options =  
 
{{Option
 
{{Option
 
| option_text = Ignore them
 
| option_text = Ignore them
| effect = One random owned province other than the capital with at least {{icon|local unrest|24px}} {{red|1}} unrest gains the province modifier ''"Ignored Unrest"'' for 5 years, with the following effect:
+
| effect = A random province this country owns other than the capital with at least {{icon|local unrest|24px}} {{red|1}} unrest gains the province modifier ''"Ignored Unrest"'' for 5 years, with the following effect:
: {{icon|local unrest|24px}} {{red|+10}} Local unrest.
+
: {{icon|local unrest|24px}} {{red|+10}} local unrest
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Lower taxes
 
| option_text = Lower taxes
| effect = One random owned province other than the capital with at least {{icon|local unrest|24px}} {{red|1}} unrest:
+
| effect = One random province this country owns other than the capital with at least {{icon|local unrest|24px}} {{red|1}} unrest:
* Gain province modifier ''"Lowered Taxes"'' for 5 years:
+
* gains the province modifier ''"Lowered Taxes"'' for 5 years, with the following effect:
*: {{icon|local unrest|24px}} {{green|-5}} Local unrest.
+
*: {{icon|local unrest|24px}} {{green|-5}} local unrest
* Gain {{icon|local autonomy|24px}} {{red|20%}} local autonomy.
+
* gains {{icon|local autonomy|24px}} {{red|20%}} local autonomy.
 
}}
 
}}
 
}}
 
}}
Line 178: Line 180:
 
| event_text = Violence among leading families within a state was never far from the surface. Often, this instability would boil over into open conflict. The result was less than a full-blown civil war, but could immensely disturb the stability of a state.
 
| event_text = Violence among leading families within a state was never far from the surface. Often, this instability would boil over into open conflict. The result was less than a full-blown civil war, but could immensely disturb the stability of a state.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Government is a {{icon|monarchy|24px}} monarchy.
+
* is a [[monarchy]].
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Side with one family
+
| option_text = Side with one family.
| effect = {{icon|noble rebels|24px}} {{red|Size 1 Noble rebels}} rise in revolt in a random owned province.
+
| effect = {{icon|noble rebels|24px}} {{red|Size 1 Noble rebels}} rise in revolt in a random province this country owns.
 
| trigger = always
 
| trigger = always
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Let them fight it out
+
| option_text = Let them fight it out.
| effect = One random owned province other than the capital gains {{icon|local autonomy|24px}} {{red|25%}} local autonomy.
+
| effect = One random province this country owns, other than the capital, gains {{icon|local autonomy|24px}} {{red|25%}} local autonomy.
| trigger = The country owns at least 2 non-colony provinces.
+
| trigger = the country owns at least 2 non-colony provinces.
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Try to settle the issue
+
| option_text = Try to settle the issue.
| effect = Lose {{icon|dip|24px}} {{red|33}} diplomatic power.
+
| effect = The country loses {{icon|dip|24px}} {{red|33}} diplomatic power.
 
| trigger = always
 
| trigger = always
 
|end}}
 
|end}}

Revision as of 07:36, 10 December 2017

This is a subset of the generic events from /Europa Universalis IV/events/RandomEvents.txt.

id

Msg event.pngPetition for Redress


Peasants typically had no voice but they could occasionally gain access to the monarch and ask for redress. Sometimes, these requests for redress would be directed at the local lord who was perceived to be violating the peasants' rights. Stepping in to override a noble's local authority was a very drastic step.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:

The country's ruler:


Event button 547.png
Accept petition
  • The country loses Prestige.png 10 prestige.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate loses Estate loyalty 10 loyalty.
Event button 547.png
Deny petition
  • Anti tax rebels.png Size 1 Peasants rise in revolt in one random owned non-overseas, non-colony province.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate gains Estate loyalty 10 loyalty.
id

Msg event.pngCity-state Wants Independence (Genoa)


The citizens of Genoa want their independence back.


 
Trigger conditions
  • Flag of Genoa Genoa does not exist.
  • The country owns the province of Genoa (101).
  • The year is 1700 or later.
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Event button 547.png
Nah...

Separatist rebels.png Size 1 Separatist rebels rise in revolt in Genoa (101).

Event button 547.png
We'll consider it.
  • Flag of Genoa Genoa gains Genoa (101) as a core province.
  • The country loses Genoa (101) as a core province.
id

Msg event.pngCity-state Wants Independence (Venice)


The citizens of Venice want their independence back.


 
Trigger conditions
  • Flag of Venice Venice does not exist.
  • The year is 1700 or later.
  • The country owns the province of Venezia (112).
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Event button 547.png
Nah...

Separatist rebels.png Size 1 Separatist rebels rise in revolt in Venezia (112).

Event button 547.png
We'll consider it.
  • Flag of Venice Venice gains Venezia (112) as a core province.
  • The country loses Venezia (112) as a core province.
id

Msg event.pngRegional Nobles challenge $COUNTRY$


Local Nobles are not satisfied with their granted privileges. They demand more rights, and are willing to back this up with a rebellion against the $MONARCHTITLE$.


 
Trigger conditions

The country:

  • Owns at least 30 non-colony provinces.
  • has any owned province with both:
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Event button 547.png
Crush them!
  • A random province owned by this country with an unaccepted culture and a Local autonomy.png local autonomy of less than 50%:
    Noble rebels.png Size 2 Noble rebels rise in revolt.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate loses Estate loyalty 10 loyalty.
Event button 547.png
Give them more local authority.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate gains Estate loyalty 10 loyalty.
  • A random province owned by this country with a different Culture icon.png culture and a Local autonomy.png local autonomy of less than 50%:
    • gains province modifier "Powerful Noble" for 20 years, with the following effects:
      • Local manpower modifier.png -50% Local manpower modifier.
      • Local tax modifier.png -50% Local tax modifier.
    • gains Local autonomy.png 20% local autonomy.
Event button 547.png
Reform Society

If the country has a stability −3,

  • then it loses Administrative power.png50 administrative power,
  • else it loses Icon stability.png1 stability.
id

Msg event.pngRebel Uprising!


With traitor armies raising their flags in rebellion across our empire, $LIKELYREBELS$ Rebels think they can smell blood in the water and have joined the other malcontents in revolt.


 
Trigger conditions

The country:

  • has at least 1 rebel army is present.
  • has religious unity of less than 100%.
  • has any owned province of a different culture and religion from its owner.
Is triggered only by

Bi-yearly pulse


Event button 547.png
Jackals! Vultures!

One random province this country owns with a different culture and religion from its owner gains Local unrest.png 15 base unrest.

id

Msg event.pngRevolt!


High taxes, and cultural and religious differences have caused unhappiness among our citizens. If this continues it will drastically affect the stability of our nation.


 
Trigger conditions

The country:

  • owns at least 2 non-colony provinces.
  • has any owned province other than the capital with at least Local unrest.png 1 unrest.
Is triggered only by

Bi-yearly pulse


Event button 547.png
Ignore them

A random province this country owns other than the capital with at least Local unrest.png 1 unrest gains the province modifier "Ignored Unrest" for 5 years, with the following effect:

Local unrest.png +10 local unrest
Event button 547.png
Lower taxes

One random province this country owns other than the capital with at least Local unrest.png 1 unrest:

  • gains the province modifier "Lowered Taxes" for 5 years, with the following effect:
    Local unrest.png -5 local unrest
  • gains Local autonomy.png 20% local autonomy.

Msg event.pngNoble Families Feud


Violence among leading families within a state was never far from the surface. Often, this instability would boil over into open conflict. The result was less than a full-blown civil war, but could immensely disturb the stability of a state.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Side with one family.

Noble rebels.png Size 1 Noble rebels rise in revolt in a random province this country owns.


Event trigger.pngEnabled if: the country owns at least 2 non-colony provinces.

Event button 547.png
Let them fight it out.

One random province this country owns, other than the capital, gains Local autonomy.png 25% local autonomy.


Event trigger.pngAlways enabled:

Event button 547.png
Try to settle the issue.

The country loses Diplomatic power.png 33 diplomatic power.