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Random New World

An example of a Random New World.

The Random New World is an option that can be selected in the nation select screen. The option replaces everything west of the Azores and Iceland, and east of Eastern Siberia, Wake Island, and New Zealand with new landmasses.

Contents

GenerationEdit

The random new world is constructed from a number of pre-set tiles[1] joined together to produce a more realistic set of landmasses. There are 128 different tiles and the selection of those tiles are weighted to ensure interesting and balanced maps, such as ensuring there is a map tile or two marked as a "continent" to ensure at least one large contiguous landmass to colonize.

Provinces are named dynamically using a pool of names - with the ability to attach a theme to a name - while regions, colonial regions and Trade nodes take their names from important provinces.

ScenariosEdit

The generator then proceeds to apply different scenarios[2] to the generated landmasses. There are 26 different scenarios and each scenario is applied per region and take into account land size, climate and other modifiers.

The more basic scenarios simply populate the new world with a random number of nations of varying sizes, based on cultures and religions in the same fashion to the Native American nations found in the regular new world. These scenarios provide a variation on the old while at same time providing some uniqueness in the form of themed province names and custom native nations with random ideas.

The more intricate and unusual scenarios are based around "what if" fantasy worlds that will populate the new world with things such as technologically advanced Native Americans, a 'wall' of land at the edge of the world, successor states to Atlantis, a Chinese colony and more. All the options can be turned on/off and the prevalence of fantasy scenarios can be adjusted if the player prefers a certain type of new world.

RNW nations are dynamically generated with random flags and accompanying ideas in a similar fashion to Custom Nations created with the Nation Designer, to the point where a player-made custom nation could fit right in among them.

TradeEdit

Based on where the land masses were placed in the RNW, the dynamically generated Trade nodes can have their trade routes feed into either Asia, Africa or Europe. Each adjacent old world trade node will only connect to one RNW trade node, who themselves will be interconnected with one another. Because the generation of land and layout of trade nodes is semi-random, this can create situations where otherwise profitable old world trade nodes gain far less trade value than usual and vice versa. This in turn, can create interesting situations with some unusual settlers (like east-Asian or African).

In the future it is planned to increase the variety of the RNW by adding more tile-sets and adding an option to copy the 'seed' of the new world to be able to generate it again and share with others. In addition, the RNW system is highly moddable and allows players to share their own user-created tile-sets with each other.

Note: making modifications to existing RNW files or adding new files will change the checksum[3], thus preventing achievements from being earned.

RNW ScenariosEdit

Note: The following stand for: F = Fantasy, T = Temperate. A "-" in the Unit Group column means that it is identical to the tech group.

Scenario Acquisition Triggers Natives Nations Notes Nation names
Chance   > F Climate Size       Total Size Tech Group Unit Group Government Culture  
Empty Animist 500    5 - 20 1 - 6 1 - 3   No unique theme
Empty Totemist 500  T 5 - 20 1 - 6 1 - 3   No unique theme
Animist tribes 1000 30    5 - 20 1 - 6 1 - 3   5 - 20 1 - 3   South American -   Native Council   Nations spread out; Migratory nations
  • Arauluche
  • Namuncurcha
  • Quitrui
  • Tapanghuli
  • Cavipichau
  • Crambastamos
  • Tiaroru
  • Mainimbaba
  • Abapombero
  • Paranreto
  • Mametcunay
  • Tupinua
  • Ruptere
  • Guazamandu
  • Bizorué
  • Tinambi
  • Pochipahu
  • Abacahi
  • Fibajara
  • Moegau
  • Lagoqu
  • Terepeca
  • Socaxi
  • Santumbo
Totemist tribes 1000 30  T 5 - 20 1 - 6 1 - 3   5 - 20 1 - 3   North American -   Native Council   Nations spread out; Migratory nations
  • Tetonkah
  • Munhacke
  • Hekawi
  • Chelsedex
  • Bodenabé
  • Sequot
  • Attanonton
  • Attaboi
  • Chonuihara
  • Khioegara
  • Teongouten
  • Masquois
  • Tsoumatseh
  • Brislychaux
  • Wayansas
  • Nanegchik
  • Kawpanonk
  • Quibihon
  • Washois
  • Ninishee
  • Tippekapee
  • Pocabés
  • Sezekisic
  • Bangausee
  • Giyesgi
  • Ominoreg
  • Tiocapa
Nahuatl kingdoms 1000 30    5 - 20 1 - 6 1 - 3   7 - 14 2 - 5   Mesoamerican -   Monarchy Central American   Nations in close proximity
  • Ixconocho
  • Massaluca
  • Tejascan
  • Panemec
  • Guastahua
  • Tlaxtique
  • Zopochec
  • Tarastami
  • Mixotlan
  • Acaziltetl
  • Zapatatec
  • Tolanixec
  • Pultico
  • Mecazin
  • Olimtec
  • Quachlatzin
  • Coatlaque
  • Zotri
  • Tepetlax
  • Athadisqopan
  • Nodaca
  • Itzopan
Mayan kingdoms 1000 30    5 - 20 1 - 6 1 - 3   5 - 10 4 - 6   Mesoamerican -   Monarchy Mayan   Nations in close proximity
  • Aritiza
  • Petenkaj
  • Piche
  • Foankal
  • Kuzuhil
  • Tanayuc
  • Kiq'kaam
  • Qambot
  • Tamserbo
  • Kroh
  • Johlmik
  • Quqache
  • Kichantz
  • Yucajil
  • Kitzekamal
  • Quitzilok
  • Tamaib
  • Coymub
  • Tzutjaib
  • Binalré
  • Xelamam
  • Capulkah
  • Piputal
Inti kingdoms 1000 30    5 - 20 1 - 6 1 - 3   5 - 10 2 - 5   Andean -   Monarchy Andean   Nations in close proximity
  • Concocha
  • Tikiqutra
  • Tiqsiteyu
  • Hukantinsuyo
  • Yuraqo
  • Andeqatso
  • Tocanti
  • Ayamarqo
  • Itaqanta
  • Iqtachi
  • Anqucallo
  • Limaru
  • Cascasaco
  • Bolurimac
  • Quigualachu
  • Sapacuti
  • Pachahanu
  • Oclanqui
  • Pizartuyo
  • Fernanpa
  • Sotopuna
  • Fransicaja
Totemist kingdoms 200 30  T 5 - 20 1 - 6 1 - 3   3 - 10 5 - 15   North American -   Monarchy  
  • Eno
  • Gwichin
  • Ofo
  • Otoe
  • Pomo
  • Ute
  • Comox
  • Hidatsa
  • Hopi
  • Haisla
  • Lassik
  • Nawat
  • Puquina
  • Uru
  • Yavapai
  • Yuma
  • Yurok
  • Opata
  • Hoopa
  • Cupa
Animist kingdoms 200 30    5 - 20 1 - 6 1 - 3   3 - 10 5 - 15   South American -   Monarchy  
  • Tanana
  • Wappo
  • Wintu
  • Zuni
  • Tututni
  • Seri
  • Shashta
  • Jumano
  • Kalina
  • Lipa
  • Nanticoke
  • Nauset
  • Gigra
  • Loup
  • Uchi
  • Yuki
  • Sekani
  • Samish
  • Shanel
  • Eeyou
High American Nahuatl empire 20 30     T 20 - 50 3 - 9 3 - 6   1 30 - 50   High American -   Monarchy Central American   Obsidian Empire
High American Inti empire 20 30     T 20 - 50 3 - 9 3 - 6   1 30 - 50   High American -   Monarchy Andean   Burning Empire
High American Mayan empire 20 30     T 20 - 50 3 - 9 3 - 6   1 30 - 50   High American -   Monarchy Mayan   Crimson Empire
High American Republic 15 30   T 20 - 50 3 - 9 3 - 6   1 30 - 50   High American -   Republic Iroquoian   Hodenosaunee League
Lost Balkans 10 10     T 5 - 20 1 - 6 1 - 3   2 2 - 4   High American   Eastern   Tribal Despotism Serbian   Eastern graphics
  • Lost Serbia
  • Lost Bosnia
Vinland 30 10    T 5 - 20 1 - 6 1 - 3   1 5 - 10   High American   Western   Monarchy Norwegian   Coastal based nation; Western graphics Vinland
Secret Denmark 10 5 - 20    T 5 - 20 1 - 6 1 - 3   1 5 - 10   High American   Western   Republic Danish   Coastal based nation; Western graphics Secret Denmark
Order St. Joseph 10 10     5 - 20 1 - 6 1 - 3   1 5 - 10   High American   Western   Monastic Order English   Desert based nation; Western graphics Order of St. Joseph
Chinese colony 20 10     T 5 - 20 1 - 6 1 - 3   1 5 - 10   High American   Chinese   Republic Jianghuai   Coastal based nation, Asian graphics
  • Yingzhou
  • Zhengheian
Lemuria 10 10    T 5 - 20 1 - 6 1 - 3   1 10 - 15   High American   Indian   Monarchy Tamil   Coastal based nation; Indian graphics Kumarinadu[4]
Heyerdahl was right[5] 10 10     5 - 20 1 - 6 1 - 3   1 5 - 10   High American   Mesoamerican   Monarchy Egyptian   Coastal based nation Kemet[6]
Lost Templar fleet 10 10    T 2 - 15 2 - 6 1 - 3   1 2 - 5   High American   Western   Monastic Order Francien  [7] Coastal based nation; Western graphics Knights Templar
Columbus was right 1 10000 10   2 - 15 2 - 6 1 - 3   5 - 20 1 - 20   Indian -   Monarchy Hindustani   All land is owned
  • Janupur
  • Heldi
  • Panjub
  • Beglan
  • Turhit
  • Warghal
  • Rimshak
  • Angrak
  • Kaladh
  • Hock
  • Rupinam
  • Uratrip
  • Chachar
  • Massam
  • Ayidas
  • Khandjar
  • Wanagond
  • Ratsab
  • Andach
  • Khandelbagh
  • Khandelbund
[8]
Columbus was right 2 10000 10   2 - 15 2 - 6 1 - 3   5 - 20 1 - 20   Indian -   Monarchy Dravidian   All land is owned
  • Nagarvij
  • Rabalam
  • Assori
  • Ardandh
  • Naffaj
  • Kalan Sri
  • Arudaim
  • Erosym
  • Denav
  • Nichok
  • Carnot
  • Pijabur
  • Olgonkad
  • Idalek
  • Hamanbis
  • Rantatic
  • Ingeeg
  • Andyk
  • Ottek
  • Erhlak
  • Nacced
[8]
Columbus was right 3 10000 10   2 - 15 2 - 6 1 - 3   5 - 20 1 - 20   Indian -   Monarchy Western Aryan   All land is owned
  • Juragat
  • Mawer
  • Warmar
  • Otadhi
  • Hundar
  • Molwa
  • Dinsh
  • Rawaihtak
  • Rerab
  • Deshaljang
  • Deshkand
  • Kantarew
  • Raugan
  • Bagalna
  • Arobad
  • Ramathas
  • Salmerjai
  • Nagarmahed
  • Ultam
  • Abansh
  • Uchistanbal
[8]
Lost tribe 10 10     T 5 - 20 1 - 6 1 - 3   1 3 - 10   High American   Muslim   Tribal Monarchy Syrian  
Atlantis remnants 10000   2 - 15 2 - 6 1 - 3   1 3 - 8   High American -   Monarchy Greek   Western graphics Atlantis

RNW TilesEdit

Legend: ICT = Inland Center of Trade, INH = Important Natural Harbor,   = Estuary.

Note: All the tiles - except johan1 and the water tiles - start with the prefix "tile" (removed here for readability reasons).

Name Weight Size Land Sea Regions Continent Unique Modifiers Notes
johan1 100 2 × 2 58 6 INH (×3)
0 50 7 × 7 185 21 2   ICT (×2), INH (×5),   (×4)
2 100 2 × 2 30 10  
3 100 2 × 2 32 8
4 100 4 × 4 97 15 2  
5 100 2 × 2 23 10 INH
danubian1 100 2 × 2 26 4 INH
danubian2 100 2 × 2 27 5 INH
danubian3 100 6 × 6 215 16 2   ICT, INH (×4)
danubian4 100 2 × 2 37 5
danubian5 100 4 × 4 79 31 INH (×3)
danubian6 100 2 × 2 35 5
danubian7 100 2 × 2 24 4 INH
danubian8 100 4 × 4 150 23 2 INH (×4)
danubian9 100 2 × 2 24 4 INH (×2)
danubian10 100 2 × 2 22 4
danubian11 100 2 × 2 17 4
danubian12 100 2 × 2 20 4
elmorte 100 10 × 7 477 29 3   ICT (×2), INH (×6),   (×4) Does not rotate; Restricted to north edge
elmorte2 100 9 × 9 559 38 6 1 ICT (×5), INH (×3),   (×5)
elzephor1 100 18 × 9 703 88 18   ICT (×6), INH (×18),   (×21), Volcanic Paradise (×6)
elzephor2 100 14 × 12 809 58 15   ICT (×3), INH (×19),   (×25) Tropical climate; "Mountains" theme
elzephor3 100 13 × 13 612 51 11   ICT (×9), INH (×12),   (×45) Does not rotate
farthestindia 10 5 × 5 164 15 3 10 ICT (×2), INH (×6),   (×5) Fantasy; Restricted to equator; "India" theme
fryza 100 5 × 5 80 11   (×5)
fryzb 50 11 × 11 381 58 4   3 ICT, INH (×3),   (×5)
fryzB2 50 9 × 10 385 57 4   3 ICT, INH (×3),   (×5) Does not rotate; Restricted to north edge
fryzC 50 10 × 10 445 46 2   2 ICT (×3), INH (×7),   (×10)
fryzC2 50 8 × 9 444 46 2   2 ICT (×3), INH (×7),   (×7) Does not rotate; Restricted to south edge
fryzD 100 7 × 7 289 62 2   ICT (×2), INH (×6),   (×3)
fryzE 10 5 × 6 134 37 1 20 INH (×4),   (×4), Atlantean Remnants Fantasy
fryzF 100 4 × 4 101 23 3 ICT, INH,   (×4)
mef1 100 12 × 12 692 71 7   ICT (×3), INH (×6),   (×9) Tropical climate; "PDX" theme
mef2 100 6 × 12 393 51 4   ICT (×2), INH (×5),   (×7) "The Three Mountains" theme
ofa1 100 4 × 2 46 14 1  
ofa2 100 2 × 2 21 7 INH
ofa3 100 11 × 11 569 115 3   ICT, INH (×2),  
ofa4 100 10 × 8 404 62 3   INH (×7),   (×2) Does not rotate; Restricted to south edge
ofa5 100 2 × 2 30 8 INH
ofa6 100 4 × 4 130 25 1 INH
ofa7 100 1 × 1 18 9
ofa8 100 2 × 1 15 6
ofa10 100 1 × 1 7 4
oltner1 50 6 × 6 152 32 2   INH (×4),  
oltner2 100 16 × 16 848 89 18   ICT (×12), INH (×24),   (×7) Does not rotate; Restricted to north edge; Tropical climate
oltner3 100 8 × 8 470 57 5   ICT (×5), INH (×9),   (×3) Does not rotate; Restricted to north edge
oltner4 100 2 × 2 47 13 ICT, INH
oltner5 100 2 × 2 58 14 INH (×2)
oltner6 75 5 × 3 160 16 3 ICT (×2), INH (×5), Comet Ore (×1)
oltner7 50 12 × 6 632 51 8   ICT (×8), INH (×11),   (×3), Volcanic Paradise (×4)
oltner8 15 2 × 1 11 3 INH Fantasy; "Leviathan" theme
oltner9 100 1 × 1 4 3
oltner10 100 1 × 1 3 2
oltner11 100 1 × 1 3 2
oltner12 100 1 × 4 22 9
oltner13 100 3 × 2 44 10
oltner14 100 2 × 4 55 15
oltner15 100 1 × 4 43 15
oltner16 100 3 × 4 62 13 ICT, INH (×2) Does not rotate; Restricted to north edge
oltner17 100 1 × 1 3 2
oltner18 10000 1 × 1 3 2
oltner19 100 1 × 1 3 2
oltner20 100 3 × 4 56 10 INH (×2) Does not rotate; Restricted to north edge
oltner21 100 2 × 2 17 8 INH
oltner22 100 1 × 3 15 7 INH Does not rotate; Restricted to south edge
oltner23 100 1 × 1 5 3
oltner24 100 3 × 4 27 6 INH Does not rotate; Restricted to south edge
oltner25 100 1 × 1 6 2
oltner26 100 3 × 3 56 11 ICT, INH (×2)
oltner27 100 1 × 1 3 2
oltner28 100 1 × 2 17 5 INH
oltner29 100 4 × 4 67 10 ICT, INH (×2)
oltner30 100 4 × 4 48 10 INH (×2)
oltner31 100 1 × 1 3 2
paradox 2 2 × 2 30 11 1 INH Fantasy; Does not rotate; "PDX" theme
poh1 100 3 × 3 43 9 INH (×2)
poh2 35 1 × 1 5 5 Fantasy; Restricted to equator
poh3 100 2 × 1 24 4 INH Does not rotate; Restricted to south edge
poh4 100 3 × 2 19 6
poh5 100 2 × 2 24 5 INH
poh6 100 4 × 4 135 22 INH (×3)
poh7 100 5 × 3 138 17 INH (×3) Does not rotate
poh8 75 1 × 1 8 5 INH
poh9 100 1 × 1 7 4
poh10 100 1 × 1 2 1
poh11 100 1 × 1 1 1
poh12 100 1 × 1 1 2
poh13 25 3 × 16 347 64 3   ICT (×2), INH (×5), Devil's Gate (×2) Fantasy; "Devil's Gate" theme
poh14 100 8 × 9 283 72 3   INH (×5) Does not rotate; Restricted to north edge
poh15 100 18 × 6 186 88 3   15 ICT, INH (×5),   Does not rotate; Restricted to north edge
poh16 100 18 × 3 53 36 1   15 INH (×4) Does not rotate; Restricted to north edge
poh17 100 4 × 3 14 12 1 15 INH
poh18 100 10 × 4 124 46 2   15 ICT, INH (×2),  
poh19 20 4 × 4 69 12 1 ICT, INH (×4),   Fantasy; Does not rotate; "Treasure Island" theme
poh20 100 5 × 4 103 18 1 INH (×5),   (×2)
poh21 100 8 × 5 161 32 2   ICT, INH (×5),   (×4)
poh22 100 18 × 12 814 114 5   ICT (×9), INH (×9),   (×8) Does not rotate
poh23 50 7 × 7 259 44 3 ICT, INH (×6),   (×3) Fantasy
poh24 100 8 × 3 91 30 1 INH (×7)
poh25 100 7 × 5 204 20 2 ICT, INH (×4),   (×2)
poh26 100 5 × 4 144 14 1 ICT, INH (×2),  
poh27 100 9 × 7 290 38 2   ICT, INH (×6),   (×7)
poh28 100 9 × 12 387 46 3   ICT, INH (×11),   (×6)
poh29 100 10 × 7 381 31 2   ICT (×3), INH (×6),   (×4)
poh30 100 13 × 10 741 28 4   ICT (×8), INH (×2),   (×7)
poh31 100 5 × 5 103 34 2 INH (×7)
poh32 100 7 × 3 108 20 2 ICT (×3), INH (×5),   (×4)
poh33 100 18 × 10 608 56 4   INH (×15),   (×5) Does not rotate; Restricted to south edge; "Arctic" theme
poh34 100 7 × 6 259 14 2 ICT (×2), INH (×4),   (×4)
poh35 100 9 × 7 413 20 2   ICT (×2), INH (×6),   (×5)
poh36 100 12 × 16 538 41 3   ICT, INH (×16),   (×3) Does not rotate; "Arctic" theme
poh37 100 6 × 5 141 17 2 INH (×8),   (×2)
poh38 100 4 × 3 52 11 1 INH (×2),  
poh39 100 6 × 4 64 19 1 INH (×7),   (×2)
poh40 100 10 × 3 84 20 1 INH (×8)
poh41 100 11 × 8 318 22 2   ICT (×5), INH (×14),   (×3) Does not rotate
poh42 100 10 × 7 219 29 2 ICT, INH (×7),   (×5)
poh43 100 12 × 8 525 26 3   ICT (×9), INH (×11),   (×9)
poh44 100 9 × 6 233 16 3 INH (×14),  
poh45 100 13 × 7 479 29 4   ICT (×4), INH (×21),   (×3)
poh46 100 5 × 3 94 10 2 INH (×12)
poh47 100 6 × 4 127 11 2 INH (×5),   (×2)
poh48 100 4 × 6 82 14 1 INH (×10),  
poh49 100 7 × 7 249 15 2 ICT (×5), INH (×7),   (×4)
poh50 100 4 × 5 106 18 2 ICT, INH (×7),  
water1 30 1 × 1 −1
water2 30 2 × 2 1 −1
water3 30 4 × 4 4 −1

Special tile modifiersEdit

Name Modifiers
Comet Ore   +5 local goods produced
Volcanic Paradise   +1 local goods produced
  –10% local development cost
Devil's Gate   +10 local trade power
  –5% local development cost
  +2 naval force limit

AchievementsEdit

 
As a New World native with Random New World active, explore the entire New World.

ReferencesEdit

  1. For RNW tiles see /Europa Universalis IV/map/random/tiles/
  2. For RNW scenarios see /Europa Universalis IV/map/random/RNWScenarios.txt
  3. Forum, Random New World Rework, 2015-11-26
  4. The Tamil name of Lemuria
  5. Thor Heyerdahl was a Norwegian anthropologist, marine biologist and explorer. In 1969 and 1970, he built papyrus boats (Ra) based on drawings and models from ancient Egypt. In an attempt to rediscover the route of the ancient expeditions, he crossed the Atlantic Ocean, starting from Safi, Morocco and reaching Barbados in the Caribbean Sea, suggesting that Mediterranean civilization might have spread to the Americas in this way.
  6. The name of ancient Egypt, meaning "black soil"
  7. According to a comment in /Europa Universalis IV/map/random/RNWScenarios.txt, Tengri was chosen because in the 14th century, the Knights Templar were known for worshipping the deity Baphomet.
  8. 8.0 8.1 8.2 Anagrams or variations of existing Indian nations of the relevant culture
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology