Quantity idea group events

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Quantity idea group events[1] are the part of the idea group events which require to have unlocked the quantity idea group.


Msg event.pngPeople laugh at our army


Although the decision to go for a massed army makes sense to many inside our country, uncouth foreigners are laughing at us, saying our army is nothing but an undisciplined mob.


 
Trigger conditions
  • Idea unlockHas the: Quantity idea group.png Quantity ideas
  • Nonot: Idea unlockHas the: Quality idea group.png Quality ideas
Is triggered only by

Yes Yes

  • five year pulse

Event button 547.png
Let them laugh.
  • Prestige.png -10 Prestige

Msg event.pngLeaders harder to find


We have made the wise decision to favor quantity over quality. However, the new larger army has the unforeseen problem of finding it harder to spot officers of talent among the masses.


 
Trigger conditions
  • Idea unlockHas the: Quantity idea group.png Quantity ideas
  • Nonot: Idea unlockHas the: Quality idea group.png Quality ideas
Is triggered only by

Yes Yes

  • five year pulse

Event button 547.png
Things will no doubt improve
  • Army tradition.png -5 Army tradition

Msg event.pngNew organization


Some thought that our decision to favor quantity over quality was foolish, that it would lead to a decline in leadership, or even make our army a bit of a joke - but they were wrong. Our new larger army has unlocked the talents of our military minds, leading to ever better levels of organization.


 
Trigger conditions
  • Idea unlockHas the: Quantity idea group.png Quantity ideas
  • Nonot: Idea unlockHas the: Quality idea group.png Quality ideas
Is triggered only by

Yes Yes

  • five year pulse

Event button 547.png
Nice
  • Advisor.pngGain: Military power.pngAdvisor Army Organiser.png Army Organizer: Land force limit modifier.png +10% Land Force Limit Modifier

Msg event.pngMore men for the Army


Our policy of favoring quantity over quality is paying off, as of today yet more men came available for the army.


 
Trigger conditions
  • Idea unlockHas the: Quantity idea group.png Quantity ideas
Is triggered only by

Yes Yes

  • five year pulse

Event button 547.png
You can never have too many men
  • Province icon.pngRandom owned Province:
    • Local manpower modifier.png +1 Base Manpower
  • Manpower.png +5000 Manpower

Msg event.pngHorse Population Boom


A horse is best bought as a cavalry mount at the age of 3 or 4. Fortunately for us over the last few years we have an above average amount of horses born. This increase in supply has made the recruitment of cavalrymen much cheaper.


 
Trigger conditions
  • Idea unlockHas the: Quantity idea group.png Quantity ideas
Is triggered only by

Yes Yes

  • five year pulse

Event button 547.png
Excellent News!
  • Add country modifier for Time Icon.png 5 Years duration:
    • "Horse Population Boom"
      • Cavalry cost.png -10% Cavalry Cost

Msg event.pngSurplus Equipment


Turning a man into a soldier is expensive and time consuming. One of the biggest costs is the necessary equipment that turns a defenseless man into a relentless killing machine. Fortunately we have found that we have a stockpile of such equipment sitting around. It is in poor condition and won't last long, but if we were to use it now we could get men into uniform much cheaper.


 
Trigger conditions
  • Idea unlockHas the: Quantity idea group.png Quantity ideas
Is triggered only by

Yes Yes

  • five year pulse

Event button 547.png
Let's make use of it while we still can
  • Add country modifier for Time Icon.png 5 Years duration:
    • "Surplus Equipment"
      • Infantry cost.png -10% Infantry Cost

Msg event.pngCheap Iron


Well, not just iron, but the most expensive part of a cannon is the metal. A recent glut in the market has made metal prices cheap for the time being.


 
Trigger conditions
  • Idea unlockHas the: Quantity idea group.png Quantity ideas
  • Has at least Military tech.png 7 Military technology level
Is triggered only by

Yes Yes

  • five year pulse

Event button 547.png
We should take advantage of this
  • Add country modifier for Time Icon.png 5 Years duration:
    • "Cheap Iron"
      • Artillery cost.png -10% Artillery Cost

Msg event.pngTimber Surplus


Growing trees for timber is a bit of unpredictable business, taking many years before a tree is ready for harvesting. The recent crop of timber has struggled to find a buyer and thus makes the business of ship building timber easier. The wood will not last forever and who knows what future supplies will be like.


 
Trigger conditions
  • Idea unlockHas the: Quantity idea group.png Quantity ideas
  • Has at least Diplomatic tech.png 3 Diplomacy technology level
  • Nonot: Has country modifier: "Timber Shortage"
  • Has at least Naval maintenance modifier.png 1 Ports
  • North American technology groupPrimitives: No
Is triggered only by

Yes Yes

  • five year pulse

Event button 547.png
Lets build ships!
  • Add country modifier for Time Icon.png 5 Years duration:
    • "Timber Surplus"
      • Ship costs.png -5% Ship cost

Msg event.pngMen flock to the colors


Men are flocking to the colors, begging for a chance to serve in our glorious armed forces. God is truly on the side of the big battalions!


 
Trigger conditions
  • Idea unlockHas the: Quantity idea group.png Quantity ideas
Is triggered only by

Yes Yes

  • five year pulse

Event button 547.png
It is pleasing to see
  • Manpower.png +10% Manpower (from maximum)

Msg event.pngTimber Shortage


Some sort of strange blight has been affecting our timber. The wood is covered with some sort of fungal growth that renders it useless for anything except burning. It makes sourcing timber for ship construction much harder.


 
Trigger conditions
  • Idea unlockHas the: Quantity idea group.png Quantity ideas
  • Has at least Diplomatic tech.png 3 Diplomacy technology level
  • Nonot: Has country modifier: "Timber Surplus"
  • North American technology groupPrimitives: No
Is triggered only by

Yes Yes

  • five year pulse

Event button 547.png
Damn!
  • Add country modifier for Time Icon.png 5 Years duration:
    • "Timber Shortage"
      • Ship costs.png +30% Ship cost

Msg event.pngAdministrative Problems


It is becoming increasingly difficult to administer our armies. The men we have in the job are proving inept and far too venal. We search for men who are just corrupt enough to be bought, without being too greedy, until this is done our military administration will prove costly.


 
Trigger conditions
  • Idea unlockHas the: Quantity idea group.png Quantity ideas
  • Nonot: Has country modifier: "Administrative Problems"
Is triggered only by

Yes Yes

  • five year pulse

Event button 547.png
Damn!
  • Add country modifier for Time Icon.png 5 Years duration:
    • "Administrative Problems"
      • Land maintenance modifier.png +10% Land Maintenance Modifier

Footnotes

  1. These events can be found in /Europa Universalis IV/events/ideagroups.txt.