- +0.5 Yearly army tradition
- −10% Aggressive expansion impact
- −10% Stability cost modifier
- +1 Tolerance of the true faith
- −1% Yearly army tradition decay
- +20% Morale of armies
- +10% Nobility loyalty equilibrium
- +20% Infantry combat ability
- +25% National manpower modifier
- −10% Recruitment time
- −5% Development cost
- +1 Tolerance of heretics
- +5% Discipline
Prussia (German: Preußen) is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides Germany and a unified, centralised Holy Roman Empire). It also exists in campaigns started in 1525 or later. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers.
If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for Beginners. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Prussia can also play a decisive role in the League Wars.
There are three possible decisions that form Prussia. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. The last is for any Prussian, Saxon or Pomerian German minor, representing another German prince taking the path that Brandenburg did historically. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector.
Form Kingdom of Prussia
There is only one king in the Empire, the king of Bohemia. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors.
Forming Prussia as Brandenburg
Reform into Prussia
The age of crusading knights is fading fast. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Besides, the Grandmaster would much rather be a Duke... or King. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors.
If this country is AI-controlled then:
The Teutonic Order:
Forming Prussia as Teutonic Order
Reform into Prussia
The territories once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline.
Forming Prussia as other countries
- Main article: Prussian missions
Prussian missions centre around building up their influence and expanding their borders.
- Main article: Brandenburg-Prussian events
Prussian events relate to famous Prussian people and Prussian military reforms.
The Prussian Monarchy is an unique government type avaiable only for Prussia, this government ensures that all rulers have at least 3 in military skill, it alsohas a unique system that gives bonuses the more militarized the nation gets, this has a rating of 0-100%, where army tradition and legitimacy increases it, while each province you own decrease it. At 100 % militarized society, the country will gain +10% discipline, 33% cheaper army maintenance and 33% quicker manpower recovery.It is possible also at any time spend 50 military power to gain 10 militarization and it is meant for the player to play "tall", developing their lands and not waging wars for expansion, since it gives a penalty for the number of owned states.
Having this government also ensures: