Difference between revisions of "Prestige events"

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m
(refactoring to full sentences)
Line 13: Line 13:
 
<div class="subheading" >Weight modifiers</div>
 
<div class="subheading" >Weight modifiers</div>
 
The country:
 
The country:
* has a [[ruler]] with an administrative skill of at least 4: {{green|×2}}
+
* has a [[ruler]] with an [[administrative skill]] of at least 4: {{green|×2}}
 
* is a [[lucky nation]]: {{green|×2}}
 
* is a [[lucky nation]]: {{green|×2}}
 
| option conditions = yes
 
| option conditions = yes
Line 30: Line 30:
 
| option_text = I'm sure I know some more people who can contribute.
 
| option_text = I'm sure I know some more people who can contribute.
 
| highlight = yes
 
| highlight = yes
| trigger = the ruler has a [[Personalities#Well Connected|Well Connected]]{{DLC-only|personality}}:
+
| trigger = the [[ruler]] has a [[Personalities#Well Connected|Well Connected]] {{DLC-only|personality}}.
| effect = The country
+
| effect = The country:
 
* gains {{icon|ducats|24px}}{{green|0.2}} years of income.
 
* gains {{icon|ducats|24px}}{{green|0.2}} years of income.
 
* gains {{icon|prestige|24px}}{{green|10}} prestige.
 
* gains {{icon|prestige|24px}}{{green|10}} prestige.
Line 38: Line 38:
 
| option_text = I know just where to put those funds...
 
| option_text = I know just where to put those funds...
 
| highlight = yes
 
| highlight = yes
| trigger = the ruler has a [[Personalities#Embezzler|Embezzler]]{{DLC-only|personality}}:
+
| trigger = the [[ruler]] has a [[Personalities#Embezzler|Embezzler]] {{DLC-only|personality}}.
 
| effect = The country gains {{icon|ducats|24px}}{{green|0.35}} years of income.
 
| effect = The country gains {{icon|ducats|24px}}{{green|0.35}} years of income.
 
}}
 
}}
Line 44: Line 44:
 
| option_text = We must donate this to the poor.
 
| option_text = We must donate this to the poor.
 
| highlight = yes
 
| highlight = yes
| trigger = the ruler has a [[Personalities#Righteous|Righteous]]''or'' [[Personalities#Kind-Hearted|Kind-Hearted]]{{DLC-only|personality}}:
+
| trigger = the [[ruler]] has a [[Personalities#Righteous|Righteous]] ''or'' [[Personalities#Kind Hearted|Kind-Hearted]] {{DLC-only|personality}}.
 
| effect = The country gains {{icon|prestige|24px}}{{green|15}} prestige.
 
| effect = The country gains {{icon|prestige|24px}}{{green|15}} prestige.
 
}}
 
}}
Line 58: Line 58:
 
The country:
 
The country:
 
* has a level 3 [[artist]] advisor: {{green|×2}}
 
* has a level 3 [[artist]] advisor: {{green|×2}}
* is a lucky nation: {{green|×0.5}}
+
* is a [[lucky nation]]: {{green|×0.5}}
* does ''not'' have an artist advisor: {{red|×0.66}}
+
* does ''not'' have an [[artist]] advisor: {{red|×0.66}}
 
| trigger = The country:
 
| trigger = The country:
 
* is a [[monarchy]].
 
* is a [[monarchy]].
Line 78: Line 78:
 
| option_text = Don't build it
 
| option_text = Don't build it
 
| trigger = always
 
| trigger = always
| effect = The country:
+
| effect = The country loses {{icon|prestige|24px}}{{red|10}} prestige.
* loses {{icon|prestige|24px}}{{red|10}} prestige.
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = It must be even grander!
 
| option_text = It must be even grander!
 
| highlight = yes
 
| highlight = yes
| trigger = the ruler has a ‘[[Personalities#Obsessive Perfectionist|Obsessive Perfectionist]]{{DLC-only|personality}}:
+
| trigger = the [[ruler]] has an [[Personalities#Obsessive Perfectionist|Obsessive Perfectionist]] {{DLC-only|personality}}.
 
| effect = The country:
 
| effect = The country:
 
* gains {{icon|prestige|24px}}{{green|15}} prestige.
 
* gains {{icon|prestige|24px}}{{green|15}} prestige.
Line 93: Line 92:
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Let [Root.Monarch.GetName] oversee the project personally.
+
| option_text = Let [Monarch.GetName] oversee the project personally.
 
| highlight = yes
 
| highlight = yes
| trigger = the ruler has an [[Personalities#Architectural Visionary|Architectural Visionary]]{{DLC-only|personality}}:
+
| trigger = the [[ruler]] has an [[Personalities#Architectural Visionary|Architectural Visionary]] {{DLC-only|personality}}.
 
| effect = The country:
 
| effect = The country:
 
* gains {{icon|prestige|24px}}{{green|10}} prestige.
 
* gains {{icon|prestige|24px}}{{green|10}} prestige.
Line 115: Line 114:
 
The country:
 
The country:
 
* has at least 10 [[prestige]]: {{green|×2}}
 
* has at least 10 [[prestige]]: {{green|×2}}
* has a ruler with a [[Personalities#Well Connected|Well Connected]]{{DLC-only|personality}}: {{green|×2}}
+
* has a [[ruler]] with a [[Personalities#Well Connected|Well Connected]] {{DLC-only|personality}}: {{green|×2}}
 
* has an [[artist]] advisor: {{red|×0.66}}
 
* has an [[artist]] advisor: {{red|×0.66}}
 
| trigger = The country:
 
| trigger = The country:
Line 134: Line 133:
 
| option_text = Decline his services
 
| option_text = Decline his services
 
| trigger = always
 
| trigger = always
| effect = The country:
+
| effect = The country loses {{icon|prestige|24px}}{{red|5}} prestige.
* loses {{icon|prestige|24px}}{{red|5}} prestige.
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Renegotiate the price.
 
| option_text = Renegotiate the price.
 
| highlight = yes
 
| highlight = yes
| trigger = the ruler has a [[Personalities#Fierce Negotiator|Fierce Negotiator]]{{DLC-only|personality}}:
+
| trigger = the [[ruler]] has a [[Personalities#Fierce Negotiator|Fierce Negotiator]] {{DLC-only|personality}}.
 
| effect = The country:
 
| effect = The country:
 
* loses {{icon|ducats|24px}}ducats equal to {{red|0.15}} years of income.
 
* loses {{icon|ducats|24px}}ducats equal to {{red|0.15}} years of income.
Line 158: Line 156:
 
The country:
 
The country:
 
* has a level 3 [[artist]] advisor: {{green|×2}}
 
* has a level 3 [[artist]] advisor: {{green|×2}}
* does ''not'' have an artist advisor: {{red|×0.66}}
+
* does ''not'' have an [[artist]] advisor: {{red|×0.66}}
 
| trigger = The country:
 
| trigger = The country:
 
* is [[Christian]].
 
* is [[Christian]].
Line 165: Line 163:
 
| options =  
 
| options =  
 
{{Option
 
{{Option
| option_text = Arrange a ball
+
| option_text = Arrange a ball.
 
| trigger = always
 
| trigger = always
 
| effect = The country:
 
| effect = The country:
Line 172: Line 170:
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Don't arrange a ball
+
| option_text = Don't arrange a ball.
 
| trigger = always
 
| trigger = always
 
| effect = The country:
 
| effect = The country:
Line 180: Line 178:
 
| option_text = Everyone who is anyone will have to be there.
 
| option_text = Everyone who is anyone will have to be there.
 
| highlight = yes
 
| highlight = yes
| trigger = the ruler has a [[Personalities#Well Connected|Well Connected]]{{DLC-only|personality}}:
+
| trigger = the [[ruler]] has a [[Personalities#Well Connected|Well Connected]] {{DLC-only|personality}}.
 
| effect = The country:
 
| effect = The country:
 
* gains {{icon|prestige|24px}}{{green|15}} prestige.
 
* gains {{icon|prestige|24px}}{{green|15}} prestige.
Line 206: Line 204:
 
| option_text = Use it to strengthen the throne
 
| option_text = Use it to strengthen the throne
 
| trigger = always
 
| trigger = always
| effect = The country:
+
| effect = The country gains {{icon|small legitimacy|24px}} {{green|5}} legitimacy.
* gains {{icon|small legitimacy|24px}} {{green|5}} legitimacy.
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Publish the knowledge abroad.
 
| option_text = Publish the knowledge abroad.
 
| trigger = always
 
| trigger = always
| effect = The country:
+
| effect = The country gains {{icon|prestige|24px}}{{green|10}} prestige.
* gains {{icon|prestige|24px}}{{green|10}} prestige.
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Make it known to all who will listen.
 
| option_text = Make it known to all who will listen.
 
| highlight = yes
 
| highlight = yes
| trigger = the ruler has a [[Personalities#Well Connected|Well Connected]]{{DLC-only|personality}}:
+
| trigger = the [[ruler]] has a [[Personalities#Well Connected|Well Connected]] {{DLC-only|personality}}.
 
| effect = The country:
 
| effect = The country:
 
* gains {{icon|prestige|24px}}{{green|10}} prestige.
 
* gains {{icon|prestige|24px}}{{green|10}} prestige.
Line 249: Line 245:
 
| option_text = Acknowledge the fact.
 
| option_text = Acknowledge the fact.
 
| trigger = always
 
| trigger = always
| effect = The country:
+
| effect = The country loses {{icon|prestige|24px}}{{red|5}} prestige.
* loses {{icon|prestige|24px}}{{red|5}} prestige.
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Preposterous!
 
| option_text = Preposterous!
 
| highlight = yes
 
| highlight = yes
| trigger = the ruler has a [[Personalities#Righteous|Righteous]]{{DLC-only|personality}}:
+
| trigger = the [[ruler]] has a [[Personalities#Righteous|Righteous]] {{DLC-only|personality}}.
 
| effect = ''Due to the personal popularity of our monarch we can simply ignore those vile rumors.''
 
| effect = ''Due to the personal popularity of our monarch we can simply ignore those vile rumors.''
 
|end
 
|end
Line 274: Line 269:
 
| option_text = Money is always good...
 
| option_text = Money is always good...
 
| trigger = always
 
| trigger = always
| effect = The country:
+
| effect = The country gains {{icon|ducats|24px}} ducats equal to {{green|0.1}} years of income.
* gains {{icon|ducats|24px}} ducats equal to {{green|0.1}} years of income.
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = But prestige is better
 
| option_text = But prestige is better
 
| trigger = always
 
| trigger = always
| effect = The country:
+
| effect = The country gains {{icon|prestige|24px}}{{green|10}} prestige.
* gains {{icon|prestige|24px}}{{green|10}} prestige.
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must do better than that!
 
| option_text = We must do better than that!
 
| highlight = yes
 
| highlight = yes
| trigger = the ruler has a [[Personalities#Midas Touched|Midas Touched]]{{DLC-only|personality}}:
+
| trigger = the [[ruler]] has a [[Personalities#Midas Touched|Midas Touched]] {{DLC-only|personality}}.
| effect = The country:
+
| effect = The country gains {{icon|ducats|24px}} ducats equal to {{green|0.15}} years of income.
* gains {{icon|ducats|24px}} ducats equal to {{green|0.15}} years of income.
 
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Our [Root.Monarch.GetTitle] must be allowed to strengthen the government!
+
| option_text = Our [Monarch.GetTitle] must be allowed to strengthen the government!
 
| highlight = yes
 
| highlight = yes
| trigger = the ruler has a [[Personalities#Righteous|Righteous]]{{DLC-only|personality}}:
+
| trigger = the [[ruler]] has a [[Personalities#Righteous|Righteous]] {{DLC-only|personality}}.
| effect = The country:
+
| effect = The country gains {{icon|republican tradition|24px}}{{green|5}} republican tradition.
* gains {{icon|republican tradition|24px}}{{green|5}} republican tradition.
 
 
|end
 
|end
 
}}
 
}}
Line 314: Line 305:
 
| option_text = This is great!
 
| option_text = This is great!
 
| trigger = always
 
| trigger = always
| effect = The country:
+
| effect = The country gets access to a discounted level 2 {{icon|artist|24px}} artist with a random religion.
* gets access to a discounted level 2 {{icon|artist|24px}} artist with a random religion.
 
 
{{add_meritocracy_effect}}
 
{{add_meritocracy_effect}}
 
}}
 
}}
Line 321: Line 311:
 
| option_text = Use this to lure promising artists to our court.
 
| option_text = Use this to lure promising artists to our court.
 
| highlight = yes
 
| highlight = yes
| trigger = the ruler has a [[Personalities#Well Connected|Well Connected]]{{DLC-only|personality}}:
+
| trigger = the [[ruler]] has a [[Personalities#Well Connected|Well Connected]] {{DLC-only|personality}}.
 
| effect = The country:
 
| effect = The country:
 
* gets access to a discounted level 3 {{icon|artist|24px}} artist.
 
* gets access to a discounted level 3 {{icon|artist|24px}} artist.
Line 352: Line 342:
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = Convince him that life in [Root.Owner.Capital.GetCapitalName] would be in his best interest.
+
| option_text = Convince him that life in [Capital] would be in his best interest.
 
| highlight = yes
 
| highlight = yes
| trigger = the ruler has a [[Personalities#Well Connected|Well Connected]]{{DLC-only|personality}}:
+
| trigger = the [[ruler]] has a [[Personalities#Well Connected|Well Connected]] {{DLC-only|personality}}.
 
| effect = The country:
 
| effect = The country:
* gains {{icon|prestige|24px}}{{green|10}} prestige
+
* gains {{icon|prestige|24px}}{{green|10}} prestige.
 
* gets access to a discounted level 2 {{icon|artist|24px}} artist with a random religion.
 
* gets access to a discounted level 2 {{icon|artist|24px}} artist with a random religion.
 
{{add_meritocracy_effect}}
 
{{add_meritocracy_effect}}
Line 372: Line 362:
 
* is [[Christian]].
 
* is [[Christian]].
 
* has its [[capital]] in Europe.
 
* has its [[capital]] in Europe.
* does ''not'' have embraced the [[renaissance]].
+
* has ''not'' embraced the [[renaissance]].
 
The renaissance has been discovered.
 
The renaissance has been discovered.
 
| option conditions = yes
 
| option conditions = yes
Line 382: Line 372:
 
* loses {{icon|ducats|24px}} ducats equal to {{red|0.1}} years of income.
 
* loses {{icon|ducats|24px}} ducats equal to {{red|0.1}} years of income.
 
* gains {{icon|prestige|24px}}{{green|10}} prestige.
 
* gains {{icon|prestige|24px}}{{green|10}} prestige.
A random province of this country with less than 100 support for renaissance:
+
A random province of this country with less than 100 support for the renaissance:
* gains {{green|25}} support for renaissance.
+
* gains {{green|25}} support for the renaissance.
 
}}
 
}}
 
{{Option
 
{{Option
| option_text = I’ve got better things to spend money on.
+
| option_text = I've got better things to spend money on.
 
| trigger = always
 
| trigger = always
| effect = The country:
+
| effect = The country loses {{icon|prestige|24px}}{{red|5}} prestige.
* loses {{icon|prestige|24px}}{{red|5}} prestige.
 
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = We must commit fully to the Renaissance.
 
| option_text = We must commit fully to the Renaissance.
 
| highlight = yes
 
| highlight = yes
| trigger = the ruler has a [[Personalities#Free Thinker|Free Thinker]]{{DLC-only|personality}}:
+
| trigger = the [[ruler]] has a [[Personalities#Free Thinker|Free Thinker]] {{DLC-only|personality}}:
 
| effect = The country:
 
| effect = The country:
 
* loses {{icon|ducats|24px}} ducats equal to {{red|0.1}} years of income.
 
* loses {{icon|ducats|24px}} ducats equal to {{red|0.1}} years of income.
Line 414: Line 403:
 
* is ''not'' the lesser partner in a [[personal union]].
 
* is ''not'' the lesser partner in a [[personal union]].
 
* has a [[legitimacy]] ''or'' {{DLC-only|horde unity|link=on}} of less than 40.
 
* has a [[legitimacy]] ''or'' {{DLC-only|horde unity|link=on}} of less than 40.
* does ''not'' have a province which has the modifier ''“Ignoring Ancestors”''.
+
* does ''not'' have a province with the modifier ''"Ignoring Ancestors"''.
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 429: Line 418:
 
{{Option
 
{{Option
 
| option_text = Build a nice statue of one of my ancestors
 
| option_text = Build a nice statue of one of my ancestors
| trigger = the country is ''not'' a [[celestial empire]]:
+
| trigger = the country is ''not'' a [[celestial empire]].
| effect =The country:
+
| effect = The country:
 
* loses {{icon|ducats|24px}} ducats equal to {{red|0.10}} years of income.
 
* loses {{icon|ducats|24px}} ducats equal to {{red|0.10}} years of income.
 
* gains {{icon|prestige|24px}}{{green|5}} prestige.
 
* gains {{icon|prestige|24px}}{{green|5}} prestige.
Line 439: Line 428:
 
| option_text = Don't make me remember my grand-father...
 
| option_text = Don't make me remember my grand-father...
 
| trigger = always
 
| trigger = always
| effect = Every owned [[core province]] of the country:
+
| effect = Every owned [[core province]] of the country gets the modifier ''"Ignoring Ancestors"'' for 50 years, with the following effect:
* gets the modifier ''“Ignoring Ancestors”'' for 50 years with the following effect:
+
: {{icon|local unrest|24px}} {{red|+1}} local unrest
** {{icon|local unrest|24px}} {{red|+1}} local unrest.
 
 
|end
 
|end
 
}}
 
}}

Revision as of 06:55, 10 December 2017

This is a subset of the generic events from /Europa Universalis IV/events/RandomEvents.txt.

id

Msg event.pngGift to the State


Good governance would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Put into the treasury.

The country gains Gold Icon.png0.2 years of income.


Event trigger.pngAlways enabled:

Event button 547.png
Spend it generously.

The country gains Prestige.png10 prestige.


Event trigger.pngEnabled if: the ruler has a Well Connected personality.

Event button 547 green.png
I'm sure I know some more people who can contribute.

The country:

  • gains Gold Icon.png0.2 years of income.
  • gains Prestige.png10 prestige.

Event trigger.pngEnabled if: the ruler has a Embezzler personality.

Event button 547 green.png
I know just where to put those funds...

The country gains Gold Icon.png0.35 years of income.


Event trigger.pngEnabled if: the ruler has a Righteous or Kind-Hearted personality.

Event button 547 green.png
We must donate this to the poor.

The country gains Prestige.png15 prestige.

id

Msg event.pngBuild a Great Palace


Monarchs were often struggling with ways to subdue the nobility. The rise of firearms reduced the nobles' role as warriors but left them with, in the eyes of the monarchs, too much idle time. Some monarchs created great new palaces with elaborate court rituals to dazzle the nobles and keep them occupied. Versailles is the greatest expression of this movement.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Build the palace

The country:

  • gains Prestige.png10 prestige.
  • gains Icon legitimacy monarchy.png20 legitimacy.
  • gains Horde unity 20 horde unity.
  • loses Gold Icon.pngducats equal to 0.25 years of income.

If this country is the Emperor of China,

  • then it gains Mandate.png5 mandate.

Event trigger.pngAlways enabled:

Event button 547.png
Don't build it

The country loses Prestige.png10 prestige.


Event trigger.pngEnabled if: the ruler has an Obsessive Perfectionist personality.

Event button 547 green.png
It must be even grander!

The country:

  • gains Prestige.png15 prestige.
  • gains Icon legitimacy monarchy.png25 legitimacy.
  • gains Horde unity 25 horde unity.
  • loses Gold Icon.pngducats equal to 0.35 years of income.

If this country is the Emperor of China,

  • then it gains Mandate.png10 mandate.

Event trigger.pngEnabled if: the ruler has an Architectural Visionary personality.

Event button 547 green.png
Let [Monarch.GetName] oversee the project personally.

The country:

  • gains Prestige.png10 prestige.
  • gains Icon legitimacy monarchy.png20 legitimacy.
  • gains Horde unity 20 horde unity.
  • loses Gold Icon.pngducats equal to 0.15 years of income.

If this country is the Emperor of China,

  • then it gains Mandate.png10 mandate.
id

Msg event.pngCourt Painter Available


Lately we have been looking for painters or artists to try to adequately capture the glory of our [Root.Monarch.GetTitle]. As it happens a painter offered his services to us just this morning.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Hire him

The country:

  • loses Gold Icon.pngducats equal to 0.25 years of income.
  • gains Prestige.png10 prestige.
If the country has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.

Event trigger.pngAlways enabled:

Event button 547.png
Decline his services

The country loses Prestige.png5 prestige.


Event trigger.pngEnabled if: the ruler has a Fierce Negotiator personality.

Event button 547 green.png
Renegotiate the price.

The country:

  • loses Gold Icon.pngducats equal to 0.15 years of income.
  • gains Prestige.png10 prestige.
If the country has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.
id

Msg event.pngGrand Ball in $CAPITAL$


Although rather costly, the court has expressed its desire for glamorous balls, state-dinners or other extravagances to entertain themselves.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:

  • has a level 3 artist advisor: ×2
  • does not have an artist advisor: ×0.66

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Arrange a ball.

The country:

  • gains Prestige.png10 prestige.
  • loses Gold Icon.png ducats equal to 0.1 years of income.

Event trigger.pngAlways enabled:

Event button 547.png
Don't arrange a ball.

The country:

  • loses Prestige.png5 prestige.

Event trigger.pngEnabled if: the ruler has a Well Connected personality.

Event button 547 green.png
Everyone who is anyone will have to be there.

The country:

  • gains Prestige.png15 prestige.
  • loses Gold Icon.png ducats equal to 0.1 years of income.
id

Msg event.pngGlory for $DYNASTY$


Scholars have discovered ancient documents tracing the heritage of our noble dynasty back to Julius Caesar himself. This must be used to our advantage.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Use it to strengthen the throne

The country gains Icon legitimacy monarchy.png 5 legitimacy.


Event trigger.pngAlways enabled:

Event button 547.png
Publish the knowledge abroad.

The country gains Prestige.png10 prestige.


Event trigger.pngEnabled if: the ruler has a Well Connected personality.

Event button 547 green.png
Make it known to all who will listen.

The country:

  • gains Prestige.png10 prestige.
  • gains Icon legitimacy monarchy.png 5 legitimacy.
id

Msg event.pngThe House of $DYNASTY$ is shaken


There seems to have been a misunderstanding regarding the heritage of the great grandmother of $MONARCH$. It seems that she was the daughter of a lowly farmer from outside $CAPITAL_CITY$.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Deny it fervently.

The country:

  • loses Icon legitimacy monarchy.png 5 legitimacy.
  • loses Horde unity 5 horde unity.

Event trigger.pngAlways enabled:

Event button 547.png
Acknowledge the fact.

The country loses Prestige.png5 prestige.


Event trigger.pngEnabled if: the ruler has a Righteous personality.

Event button 547 green.png
Preposterous!

Due to the personal popularity of our monarch we can simply ignore those vile rumors.

id

Msg event.pngBrilliant Government.


Our most serene republic has been governed extremely efficiently the last year. There is now a possibility for us to benefit from this...


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Money is always good...

The country gains Gold Icon.png ducats equal to 0.1 years of income.


Event trigger.pngAlways enabled:

Event button 547.png
But prestige is better

The country gains Prestige.png10 prestige.


Event trigger.pngEnabled if: the ruler has a Midas Touched personality.

Event button 547 green.png
We must do better than that!

The country gains Gold Icon.png ducats equal to 0.15 years of income.


Event trigger.pngEnabled if: the ruler has a Righteous personality.

Event button 547 green.png
Our [Monarch.GetTitle] must be allowed to strengthen the government!

The country gains Republican tradition.png5 republican tradition.

id

Msg event.pngA Golden Era for Culture!


With peace in our country, the great musicians, artists and poets are rejoicing in the capabilities of entertaining their betters. This era of cultural enlightenment is definitely improving the mood of $COUNTRY$.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
This is great!

The country gets access to a discounted level 2 Advisor Artist.png artist with a random religion. If this country is the Emperor of China,

  • then it gains Meritocracy.png5 meritocracy.

Event trigger.pngEnabled if: the ruler has a Well Connected personality.

Event button 547 green.png
Use this to lure promising artists to our court.

The country:

  • gets access to a discounted level 3 Advisor Artist.png artist.
  • gains Prestige.png10 prestige.

If this country is the Emperor of China,

  • then it gains Meritocracy.png5 meritocracy.
id

Msg event.pngA traveling minstrel


A renowned minstrel recently crossed our nation's borders. His intention is to roam our country bringing joy to all who hear him, but some say only your ears are fit to hear such wonderful music.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Allow him to go where his heart wishes
If the country has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.

Event trigger.pngAlways enabled:

Event button 547.png
Bring him to court

The country:

  • gains Prestige.png10 prestige.
  • gets access to a level 2 Advisor Artist.png artist with a random religion.

If this country is the Emperor of China,

  • then it gains Meritocracy.png5 meritocracy.

Event trigger.pngEnabled if: the ruler has a Well Connected personality.

Event button 547 green.png
Convince him that life in [Capital] would be in his best interest.

The country:

  • gains Prestige.png10 prestige.
  • gets access to a discounted level 2 Advisor Artist.png artist with a random religion.

If this country is the Emperor of China,

  • then it gains Meritocracy.png5 meritocracy.
id

Msg event.pngRenaissance Prince


The various and innovative ideas of the Renaissance are spreading through Italy. Already a number of wealthy families have decided to provide financial support for the promising artists. Are we to let history pass by without leaving our mark on it?


 
Trigger conditions

The country:

The renaissance has been discovered.

Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
We too shall support the blooming renaissance art.

The country:

  • loses Gold Icon.png ducats equal to 0.1 years of income.
  • gains Prestige.png10 prestige.

A random province of this country with less than 100 support for the renaissance:

  • gains 25 support for the renaissance.

Event trigger.pngAlways enabled:

Event button 547.png
I've got better things to spend money on.

The country loses Prestige.png5 prestige.


Event trigger.pngEnabled if: the ruler has a Free Thinker personality:

Event button 547 green.png
We must commit fully to the Renaissance.

The country:

  • loses Gold Icon.png ducats equal to 0.1 years of income.
  • gains Prestige.png10 prestige.

A random province of this country with less than 100 support for renaissance:

  • gains 50 support for renaissance.
id

Msg event.pngOur ancestors are watching


Recently people have begun to doubt the legitimacy of our reign. We need to remind them of our right to rule!


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Glory to our ancestors! Build the biggest monument thinkable!

The country:

  • loses Gold Icon.png ducats equal to 0.2 years of income.
  • gains Prestige.png20 prestige.
  • gains Icon legitimacy monarchy.png20 legitimacy.
  • gains Horde unity20 horde unity.

If this country is the Emperor of China,

  • then it gains Mandate.png5 mandate.

Event trigger.pngEnabled if: the country is not a celestial empire.

Event button 547.png
Build a nice statue of one of my ancestors

The country:

  • loses Gold Icon.png ducats equal to 0.10 years of income.
  • gains Prestige.png5 prestige.
  • gains Icon legitimacy monarchy.png5 legitimacy.
  • gains Horde unity5 horde unity.

Event trigger.pngAlways enabled:

Event button 547.png
Don't make me remember my grand-father...

Every owned core province of the country gets the modifier "Ignoring Ancestors" for 50 years, with the following effect:

Local unrest.png +1 local unrest