Power Projection is a concept that debuted in patch 1.6 which is based on acting aggressively toward your Rivals. It encourages nations to have long-lasting feuds and to work against worthy adversaries. Aggressive acts include embargoing, declaring war, taking provinces, subsidizing enemies of rivals, and sending privateers. Its value is capped at +100.
Please help with verifying or updating this section. It was last verified for version 1.12.
- Static Effects
- Keeping the same rival for a year provide +1 power projection per year, up to a maximum of +5 for each one.
- Embargoing a rival gives +(1–10) power projection, depending on how much the embargo affects the rival's trade [exact formula?] to a maximum of 10
- Supporting rebels in provinces of a rival gives +0.5 power projection for each percentage of total income used.
- Giving subsidies to an enemy of a rival gives +0.5 power projection for each percentage of total income given.
- Privateering in a trade node where a rival has trade power gives +(1–10) power projection, depending on the trade power of the privateers, the value of the node and the percentage of the rival's power in the node.
- Event Modifiers
- Declaring war against a rival gives +10 power projection, decaying by -1 per year. The rival must be the war leader.
- Joining a war against a rival gives +10 power projection, decaying by -1 per year. The rival must be the war leader.
- Taking provinces from a rival gives +1 power projection per province basetax, decaying by -1 per year.
- Removing provinces from a rival (e.g. cancel vassal, return core) gives +(1-5) power projection, decaying by -1 per year. The power gain depends on the relative strength of the rival and the base tax of the provinces released.
- Vassalizing a rival gives +(1) power projection per base tax. Note that vassals aren't eligible to be rivals so a new rival must be selected.
- Insulting a rival you don't have a truce with gives +5 power projection decaying by -1 per year. Multiple insults do not stack.
- Humiliating a rival in a peace treaty gives you +30 power projection and causes them to lose -30 power projection. Both decay at a rate of -1/+1 per year.
- Eclipsing your rival, i.e. becoming relatively too strong for it to be a valid rival, gives +10 power projection decaying at -1 per year. This is a temporary compensation for losing the +5 from long term rivals. In the rare case that you eclipse the same rival twice within 5 years, this bonus can go above +5; it is not capped at 5.
As of 1.12, taking provinces from a rival for a vassal now gives power projection for the player instead of the vassal.
- Having an empty rival slot costs -1 power projection per year, up to a total maximum of -20 each. If there are fewer than 3 possible rivals, there's no penalty.
- Refusing to join a war against a rival gives -20 power projection, decaying by +1 per year.
- Losing provinces to a rival gives -2 power projection per basetax, decaying by +1 per year.
- If a rival is replaced, completely conquered or ceases to be an acceptable rival, all static effects gained against that rival will be lost; the eclipsing mechanic is here to rebalance the loss.
- Power projection resulting from event modifiers is not lost, and continues to decay normally.
Please help with verifying or updating this section. It was last verified for version 1.13.
Bonuses are gained for having positive power projection. There is no penalty for having negative power projection; it would simply be indicated as 0. For each point, the following bonuses are given:
|+0.2%||Global trade power|
|+0.1%||Morale of armies|
|+0.1%||Morale of navies|
|+0.002||Yearly republican tradition|
|+0.005||Yearly horde unity|
Having at least 25 power projection gives:
|+1||Leader(s) without upkeep|