Power projection

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Revision as of 12:43, 2 December 2015 by Erthzeid (talk | contribs) (Modifiers: Edit to match patch 1.14)
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Power Projection is a concept that debuted in patch 1.6 which is based on acting aggressively toward your Rivals. It encourages nations to have long-lasting feuds and to work against worthy adversaries. Aggressive acts include embargoing, declaring war, taking provinces, subsidizing enemies of rivals, and sending privateers. Its value is capped at +100.

Modifiers

Power projection Power projection.png is gained through static effects that last until cancelled and event modifiers whose values decay over time:

  • Static Effects
    • Keeping the same rival for a year provide +1 power projection per year, up to a maximum of +5 for each one.
    • Embargoing a rival gives +(1–10) power projection, depending on how much the embargo affects the rival's trade [exact formula?] to a maximum of 10
    • Supporting rebels in provinces of a rival gives +0.5 power projection for each percentage of total income used.
    • Giving subsidies to an enemy of a rival gives +0.5 power projection for each percentage of total income given.
    • Privateering in a trade node where a rival has trade power gives +(1–10) power projection, depending on the trade power of the privateers, the value of the node and the percentage of the rival's power in the node.
  • Event Modifiers
    • Declaring war against a rival gives +10 power projection, decaying by -1 per year. The rival must be the war leader.
    • Joining a war against a rival gives +10 power projection, decaying by -1 per year. The rival must be the war leader.
    • Taking provinces from a rival gives +1 power projection per province basetax, decaying by -1 per year.
    • Removing provinces from a rival (e.g. cancel vassal, return core) gives +(1-5) power projection, decaying by -1 per year. The power gain depends on the relative strength of the rival and the base tax of the provinces released.
    • Vassalizing a rival gives +(1) power projection per base tax. Note that vassals aren't eligible to be rivals so a new rival must be selected.
    • Insulting a rival you don't have a truce with gives +5 power projection decaying by -1 per year. Multiple insults do not stack.
    • Humiliating a rival in a peace treaty gives you +30 power projection and causes them to lose -30 power projection. Both decay at a rate of -1/+1 per year.
    • Eclipsing your rival, i.e. becoming relatively too strong for it to be a valid rival, gives +10 power projection decaying at -1 per year. This is a temporary compensation for losing the +5 from long term rivals. In the rare case that you eclipse the same rival twice within 5 years, this bonus can go above +5; it is not capped at 5.

As of 1.12, taking provinces from a rival for a vassal now gives power projection for the player instead of the vassal.

Power projection Power projection.png is lost in the following ways:

  • Having an empty rival slot costs -1 power projection per year, up to a total maximum of -20 each. If there are fewer than 3 possible rivals, there's no penalty.
  • Refusing to join a war against a rival gives -20 power projection, decaying by +1 per year.
  • Losing provinces to a rival gives -2 power projection per basetax, decaying by +1 per year.
  • If a rival is replaced, completely conquered or ceases to be an acceptable rival, all static effects gained against that rival will be lost; the eclipsing mechanic is here to rebalance the loss.
  • Power projection resulting from event modifiers is not lost, and continues to decay normally.

Effects

Bonuses are gained for having positive power projection. There is no penalty for having negative power projection; it would simply be indicated as 0. For each point, the following bonuses are given:[1]

Fort defense.png +0.1% Fort defense
Trade power.png +0.2% Global trade power
Prestige.png +0.005 Yearly prestige
Morale of armies.png +0.1% Morale of armies
Morale of navies.png +0.1% Morale of navies
Legitimacy.png +0.005 Yearly legitimacy
Republican tradition.png +0.002 Yearly republican tradition
Devotion.png +0.005 Yearly devotion
Horde unity +0.005 Yearly horde unity

Having at least 25 power projection gives:[2]

Leader(s) without upkeep.png +1 Leader(s) without upkeep

Having at least +50 power projection gives +1Administrative power.png, +1Diplomatic power.png and +1Military power.png monthly.

Footnotes

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Power projection).
  2. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#At least 25 power projection).
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