# Power projection

**Power Projection** is a concept that debuted in patch 1.6 which is based on acting aggressively toward your Rivals. It encourages nations to have long-lasting feuds and to work against worthy adversaries. Aggressive acts include embargoing, declaring war, taking provinces, subsidizing enemies of rivals, and sending privateers. Its value is capped at +100.

## Modifiers

Please help with verifying or updating this section. It was last verified for version 1.12. |

Power projection is gained through static effects that last until cancelled and event modifiers whose values decay over time:

- Static Effects
- Keeping the same rival for a year provide
**+1**power projection per year, up to a maximum of**+5**for each one. - Embargoing a rival gives
**+(1–10)**power projection, depending on how much the embargo affects the rival's trade^{[exact formula?]}to a maximum of 10 - Supporting rebels in provinces of a rival gives
**+0.5**power projection for each percentage of total income used. - Giving subsidies to an enemy of a rival gives
**+0.5**power projection for each percentage of total income given. - Privateering in a trade node where a rival has trade power gives
**+(1–10)**power projection, depending on the trade power of the privateers, the value of the node and the percentage of the rival's power in the node.

- Keeping the same rival for a year provide
- Event Modifiers
- Declaring war against a rival gives
**+10**power projection, decaying by**-1**per year. The rival must be the war leader. - Joining a war against a rival gives
**+10**power projection, decaying by**-1**per year. The rival must be the war leader. - Taking provinces from a rival gives
**+1**power projection per province basetax, decaying by**-1**per year. - Removing provinces from a rival (e.g. cancel vassal, return core) gives
**+(1-5)**power projection, decaying by**-1**per year. The power gain depends on the relative strength of the rival and the base tax of the provinces released. - Vassalizing a rival gives
**+(1)**power projection per base tax. Note that vassals aren't eligible to be rivals so a new rival must be selected. - Insulting a rival you
**don't**have a truce with gives**+5**power projection decaying by**-1**per year. Multiple insults do not stack. - Humiliating a rival in a peace treaty gives you
**+30**power projection and causes them to lose**-30**power projection. Both decay at a rate of**-1**/**+1**per year. - Eclipsing your rival, i.e. becoming relatively too strong for it to be a valid rival, gives
**+10**power projection decaying at**-1**per year. This is a temporary compensation for losing the +5 from long term rivals. In the rare case that you eclipse the same rival twice within 5 years, this bonus can go above +5; it is not capped at 5.

- Declaring war against a rival gives

As of 1.12, taking provinces from a rival for a vassal now gives power projection for the player instead of the vassal.

Power projection is lost in the following ways:

- Having an empty rival slot costs
**-1**power projection per year, up to a total maximum of**-20**each. If there are fewer than 3 possible rivals, there's no penalty. - Refusing to join a war against a rival gives
**-20**power projection, decaying by**+1**per year. - Losing provinces to a rival gives
**-2**power projection per basetax, decaying by**+1**per year. - If a rival is replaced, completely conquered or ceases to be an acceptable rival, all static effects gained against that rival will be lost; the eclipsing mechanic is here to rebalance the loss.
- Power projection resulting from event modifiers is not lost, and continues to decay normally.

## Effects

Please help with verifying or updating this section. It was last verified for version 1.13. |

Bonuses are gained for having positive power projection. There is no penalty for having negative power projection; it would simply be indicated as 0. For each point, the following bonuses are given:^{[1]}

Having at least **25** power projection gives:^{[2]}

+1 |
Leader(s) without upkeep |

Having at least **+50** power projection gives **+1**, **+1** and **+1** monthly.

## Footnotes

- ↑ See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Power projection).
- ↑ See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#At least 25 power projection).

**Realm**

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