The cities and guilds have grown so powerful they assumed de facto control over our country. Real power now lies in the hands of a small group of wealthy Plutocrats.
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If these prerequisites are met, the monthly progress can begin.
|Monthly progress increases if||Monthly progress decreases if|
If the progress reaches 100%, the disaster will start with the following event:
The $ESTATE_BURGHERS$ Seize Power
$MONARCH$ has allowed the $ESTATE_BURGHERS$ of $COUNTRY$ to grow too powerful and now they have made their move. Making use of their many hard-earned privileges as well as the many debts owed to them, they have effectively seized the reins of government and turned the $MONARCHTITLE$ into little more than their puppet.
While the disaster is ongoing the country gets:
- −10% morale of armies,
- −25% national manpower modifier,
- −25% land force limit modifier,
- −1 yearly prestige.
The disaster only ends when the country passes the following decision.
Curtail the Burghers
Through bribery and corruption, the Burghers have a stranglehold on our government. To seize control back from these merchants we will need to curtail their power and privileges.
The capital province:
Then the following event is triggered.
The $ESTATE_BURGHERS$ Curtailed
We have finally managed to break our reliance on the $ESTATE_BURGHERS$, reclaiming control over all important state functions and reducing these peddlers to their rightful confines within the city walls.
||Is triggered only by
the end of the ‘Plutocratic Coup’ disaster.
The $MONARCHTITLE$ is back in control.
- Defined in . Its events can be found in , its decision in
- The country gets the flag “burghers_estate_in_power”.
- See in .
- The country has the flag “burghers_estate_in_power”.
- The country also loses the flag “burghers_estate_in_power”.