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Piratical events

Piratical events[1] are events around pirates and pirate republics.


id

Msg event.pngElection in the Pirate Republic

Event trigger.png The description below is one of several available for this event.

A Captain rules over a nation of thieves and murderers whose sole political desire is to not be ruled at all. It is talk comprable to herding sharks, yet some brave or foolhardy soul must fill the role. The time has come once again to elect the Captain and $MONARCH$ does not plan on giving up his authority. $MONARCH$ must convince the assembled pirates through persuassion or dread intimidation that his rule is preferable to that of her/his rival.


 
Trigger conditions

The country:

If the country is led by a “Mutineer Council” then

Is triggered only by

one of the following:

  • the end of the election cycle in a pirate republic
  • the death of the ruler in a pirate republic

Event trigger.pngEnabled if: the country:

Event button 547.png
Keep $MONARCH$

[Root.Monarch.GetName] ([Root.Monarch.GetAdm] £adm£ / [Root.Monarch.GetDip] £dip£ / [Root.Monarch.GetMil] £mil£ ) remains ruler.

The current ruler gains:

  • Administrative power.png1 administrative skill,
  • Diplomatic power.png1 diplomatic skill,
  • Military power.png1 military skill.

If the ruler is not a historical pirate then:

  • the country loses Republican tradition.png2.5 republican tradition per election cycle year.

The country:

  • loses Monthly karma.png5 karma.

One of the following happens at random:

  • The country gains Administrative power.png50 administrative power.
  • The country gains Diplomatic power.png50 diplomatic power.
  • The country gains Military power.png50 military power.

Event trigger.pngAlways enabled:

Event button 547.png
An up-and-coming pirate.

A new ruler comes to power with the following (fixed) attributes:

  • Administrative power.png 1 administrative skill,
  • Diplomatic power.png 4 diplomatic skill,
  • Military power.png 1 military skill,
  • a random gender if the country has the Policies.png policy ‘Mandatory Service’ enabled.

The country gains Monthly karma.png10 karma.
Buccaneers.png The Buccaneers faction gains Buccaneers influence20 influence.


Event trigger.pngAlways enabled:

Event button 547.png
A well-connected smuggler.

A new ruler comes to power with the following (fixed) attributes:

  • Administrative power.png 4 administrative skill,
  • Diplomatic power.png 1 diplomatic skill,
  • Military power.png 1 military skill,
  • a random gender if the country has the Policies.png policy ‘Mandatory Service’ enabled.

The country gains Monthly karma.png10 karma.
Smugglers.png The Smugglers faction gains Smugglers influence20 influence.


Event trigger.pngAlways enabled:

Event button 547.png
An experienced and dreaded captain.

A new ruler comes to power with the following (fixed) attributes:

  • Administrative power.png 1 administrative skill,
  • Diplomatic power.png 1 diplomatic skill,
  • Military power.png 4 military skill,
  • a random gender if the country has the Policies.png policy ‘Mandatory Service’ enabled.

The country gains Monthly karma.png10 karma.
Captains.png The Captains faction gains Captains influence20 influence.


NB Depending on the capital location, culture and year, a range of historical pirates is available. For the Caribbean these are Blackbeard,Calico Jack, Anne Bonny, Mary Read, Charles Vane, Black Caesar, Laurens de Graaf, Michel de Grammont and Piet Heyn (the last requires Dutch culture). For the Mahgreb region, Jack Ward / Yusuf Raïs is available. Chinh Shih is available for countries with their capital in the East Indies, China or Far East superregions. Finally, Grace O'Malley is available to Irish Culture pirate republics. Note that all of these historical pirates have specific dates between which they become available, based on the period they lived in.


id

Msg event.pngThe Golden Age of Piracy

Wars between colonial powers are bloody affairs that leave a legacy of devastation and villainy in their wake. Piracy has become rampant in the Caribbean. Former privateers have raised the black flag as they discover that peacetime is bad for profits, while naval captains disenfranchised by the outcome of the wars disavow their former sovereigns. The conflict between great powers has thus inadvertently ushered in a Golden Age of piracy.

 
This event happens only once during a campaign.
Trigger conditions

The country:

  • has privateers in any trade node.
  • has a subject with its capital in the Caribbeans or the country's privateers have at least 5% trade power in the Caribbean trade node.
  • has truce with a country that:
    • has a subject with its capital in the Caribbeans or its privateers have at least 5% trade power in the Caribbean trade node
or the country's privateers have at least 25% trade power in the Caribbean trade node.
Mean time to happen

3 months


Event button 547.png
A great annoyance. Or perhaps a great opportunity?

The Golden Age of Piracy triggered modifier will be available for the next 50 years.

Contents

Formation eventsEdit

id

 The Pirate Republic

Nassau has fallen! The pirates of New Providence have become so emboldened by the absence of civilized government in the Bahamas that they have overrun the fort and proclaimed a Republic of Pirates.

Chief among them is the pirate captain Benjamin Hornigold. Hornigold maintains a tenuous leadership over the traitors and criminals of the island; the ruthless lieutenants under his command watch him closely for signs of weakness.

This ‘Republic of Pirates’ is not only a violation of our sovereignty over the Bahamas, but an affront to all civilized peoples. Anarchy reigns in New Providence.


 
This event happens only once during a campaign.
Trigger conditions

  New Providence does not exist.
The country:

Either the country:

or one of its subjects:

  • has at least 2 cities,
  • owns its core province Bahamas (482).

One of the following must be true:

The  event ‘The Golden Age of Piracy’ has happend.

Mean time to happen

12 months


Immediate effects

Bahamas (482):


 Enabled if: the country is controlled by a human player.

 
A pirate's life for me!

The owner of Bahamas (482):

  New Providence:

  • becomes a   republic.
  • enacts “Pirate Republic” government reform.
  • gains government reform progress spent on current reforms by this country.
  • gains  50 republican tradition.
  • gets the religion and primary culture of this country.
  • gets regiments up to the land force limit (80%  , 20%  ).
  • gets ships up to the naval force limit (30%  , 30%  , 30%  ).
  • gets a new ruler:
    • named ‘Benjamin’ of the ‘Hornigold’ dynasty.
    • with the following skill:  3,  3,  5.
    • which re-election does not cost any republican tradition.
  • gains new national ideas.
  • obtains new   missions.

The human player plays as   New Providence.


 Always enabled:

 
They will hang for this!

The owner of Bahamas (482):

  New Providence:

  • becomes a   republic.
  • enacts “Pirate Republic” government reform.
  • gains government reform progress spent on current reforms by this country.
  • gains  50 republican tradition.
  • gets the religion and primary culture of this country.
  • gets regiments up to the land force limit (80%  , 20%  ).
  • gets ships up to the naval force limit (30%  , 30%  , 30%  ).
  • gets a new ruler:
    • named ‘Benjamin’ of the ‘Hornigold’ dynasty.
    • with the following skill:  3,  3,  5.
    • which re-election does not cost any republican tradition.
  • gains new national ideas.
  • obtains new   missions.
id

 Libertatia

An unlikely alliance between the pirate captains Misson and Tew, as well as the Dominican priest Caraccioli, have united the pirates of Madagascar into a single community. Naming their colony ‘Libertatia’, the pirates appear to follow a utopian doctrine of radical liberty and communalism. The pirates consider slavery and statecraft to be anathema to their ideals. They govern through majority voting and bolster their ranks by recruiting liberated slaves from Angola.

While this ragtag republic will surely draw the ire of the European colonial powers, whose merchant vessels they mark as prey, this unruly crew of idealists may thrive under our protection.


 
This event happens only once during a campaign.
Trigger conditions

  Libertatia does not exist.
The country:

One of the following must be true:

  • Treasure fleet recently passed through the trade node of Maroantsetra (4024).
  • Privateers have at least 5% trade power in the trade node of Maroantsetra (4024).

European countries:

The  event ‘The Golden Age of Piracy’ has happened.

Mean time to happen

12 months


Immediate effects

Maroantsetra (4024):


 Enabled if: the country is controlled by a human player.

 
A pirate's life for me!

The country:

  Libertatia:

  • becomes a   republic.
  • enacts “Pirate Republic” government reform.
  • gains government reform progress spent on current reforms by this country.
  • gains  50 republican tradition.
  • gets the religion and primary culture of this country.
  • gets regiments up to the land force limit (80%  , 20%  ).
  • gets ships up to the naval force limit (30%  , 30%  , 30%  ).
  • gets a new ruler:
    • named ‘James’ of the ‘Mission’ dynasty.
    • with the following skill:  4,  2,  3.
    • which re-election does not cost any republican tradition.
  • gets access to the   theologian ‘Signor Caraccioli’ (skill 3) at 25% of the normal cost.
  • gains new national ideas.
  • obtains new   missions.

The human player plays as   Libertatia.


 Always enabled:

 
They are welcome to settle on our shores.

The country:

  Libertatia:

  • becomes a   republic.
  • enacts “Pirate Republic” government reform.
  • gains government reform progress spent on current reforms by this country.
  • gains  50 republican tradition.
  • gets the religion and primary culture of this country.
  • gets regiments up to the land force limit (80%  , 20%  ).
  • gets ships up to the naval force limit (30%  , 30%  , 30%  ).
  • gets a new ruler:
    • named ‘James’ of the ‘Mission’ dynasty.
    • with the following skill:  4,  2,  3.
    • which re-election does not cost any republican tradition.
  • gets access to the   theologian ‘Signor Caraccioli’ (skill 3) at 25% of the normal cost.
  • gains new national ideas.
  • obtains new   missions.
  • becomes a   march of this country.
id

 The Republic of Salé

The zealous Spanish Inquisition continues to ruthlessly purge and deport the Moriscos, the descendents of converts whom they suspect of hiding their Muslim faith. A large group of wealthy Moriscos from the province of [218.GetName] have fled [218.Owner.GetName] in anticipation of further oppression.

They have settled in Salé, where they have abandoned their former lives and adopted a new profession; high seas piracy. Joined by a host of piratical slavers, the newly formed Republic of Salé is led by the Dutch pirate Jan Janszoon, now calling himself by his Muslim name Murat Reis.

We should take these ambitious refugees under our wing. After all, the enemy of our enemy is our friend.


 
This event happens only once during a campaign.
Trigger conditions

  Salé does not exist.
The owners of Badajoz (218) and Granada (223):

The country:

Privateers have at least 5% trade power in the trade node of Salé (4563).

Mean time to happen

12 months


Immediate effects

Salé (4563):


 Enabled if: the country is controlled by a human player.

 
A pirate's life for me!

Salé (4563):

  • gains   base tax.
  • gains   base manpower.

The country:

  Salé:

  • becomes a   republic.
  • enacts “Pirate Republic” government reform.
  • gains government reform progress spent on current reforms by this country.
  • gains  50 republican tradition.
  • gets the religion and primary culture of this country.
  • gets regiments up to the land force limit (80%  , 20%  ).
  • gets ships up to the naval force limit (30%  , 30%  , 30%  ).
  • gets a new ruler:
    • named ‘Murat’ of the ‘Reis’ dynasty.
    • with the following skill:  3,  3,  4.
    • which re-election does not cost any republican tradition.
  • gains new national ideas.
  • obtains new   missions.

The human player plays as   Salé.


 Always enabled:

 
Let us make friends of these pirates.

Salé (4563):

  • gains   base tax.
  • gains   base manpower.

The country:

  • releases   Salé as an independent state.

  Salé:

  • becomes a   march of this country.
  • becomes a   republic.
  • enacts “Pirate Republic” government reform.
  • gains government reform progress spent on current reforms by this country.
  • gains  50 republican tradition.
  • gets the religion and primary culture of this country.
  • gets regiments up to the land force limit (80%  , 20%  ).
  • gets ships up to the naval force limit (30%  , 30%  , 30%  ).
  • gets a new ruler:
    • named ‘Murat’ of the ‘Reis’ dynasty.
    • with the following skill:  3,  3,  4.
    • which re-election does not cost any republican tradition.
  • gains new national ideas.
  • obtains new   missions.
id

 The Pirate Queen of Tétouan

The prefect of Tétouan and ally of the Turkish corsair Barbarossa of Algiers is a menace to the fleets in the western Mediterranean Sea. Her name full name is Sayyida al-Hurra bint Ali ibn Rashid al-Alami, Hakimat Titwan - Sayyida al Hurra means "noble lady who is free and independent, the woman sovereign who bows to no superior authority." and Hakima Titwan roughly governor of Tétouan. She became governor when her husband, who she assisted in his business affairs, died. To avenge herself on the Christian enemy who had forced her to flee from Granada when she was but a child she turned to piracy. It provides an income with booty and ransom for captives and also keeps her dream of returning to Andalusia alive.

 
This event happens only once during a campaign.
Trigger conditions

  Tétouan,   Granada and   Andalusia do not exist.
The owner of Granada (223):

The country:

Privateers have at least 5% trade power in the trade node of Tétouan (4561).
It is at least 1515, but before 1542.

Mean time to happen

12 months


Immediate effects

Tétouan (4561):


 Enabled if: the country is controlled by a human player.

 
A pirate's life for me!

Tétouan (4561):

  • gains   base tax.
  • gains   base manpower.

The country:

  Tétouan:

The human player plays as   Tétouan.


 Always enabled:

 
Let her reign from Tétouan.

Tétouan (4561):

  • gains   base tax.
  • gains   base manpower.

The country:

  Tétouan:

  • becomes a   march of this country.
  • becomes a   republic.
  • enacts “Pirate Republic” government reform.
  • gains government reform progress spent on current reforms by this country.
  • gains  50 republican tradition.
  • gets the religion of this country.
  • gets Andalusian as primary culture.
  • gets regiments up to the land force limit (80%  , 20%  ).
  • gets ships up to the naval force limit (30%  , 30%  , 30%  ).
  • gets a new female ruler:
    • named ‘Sayyida’ of the ‘al Hurra’ dynasty.
    • with Andalusian culture.
    • with the following skill:  4,  4,  5.
    • which re-election does not cost any republican tradition.
  • gets new national ideas (which are Barbary Corsair ideas).
  • obtains new   missions (which are piratical missions).
id

 The Pirates of Port Royal

We have awarded a great number of letters of marque to enterprising privateers in the Caribbean with the goal of harassing [spanish_main_country.GetAdjective] shipping. These privateers have made their home in the town of Port Royal on [487.GetName], where they have found great opportunity for plunder.

The willingness of Port Royal’s authorities to deal in stolen goods has also attracted a less savory sort; pirates who bear no letter of marque and recognize no sovereign have begun to make their bases on the island. The appeals of lawlessness have not been lost on our privateers; several have already abandoned their commissions and turned pirate. The gossip in [Root.Capital.GetCapitalName] is that Port Royal has become a pirate utopia, a Sodom of the New World.


 
This event happens only once during a campaign.
Trigger conditions

  Port Royal does not exist.
The country:

Either the country:

or one of its subjects:

  • has at least 2 cities,
  • owns its core province Jamaica (487).

The country's privateers have at least 5% trade power in the trade node of Jamaica (487).
One of the following must be true:

  • Treasure fleet recently passed through the trade node of Jamaica (487).
  • The country controlls at least 10% of the trade in the trade node of Jamaica (487).
  • A country with its capital in Caribbeans has at least 5 war exhaustion.

The  event ‘The Golden Age of Piracy’ has happend.

Mean time to happen

12 months


Immediate effects

Jamaica (487):


 Enabled if: the country is controlled by a human player.

 
A pirate's life for me!

The owner of Jamaica (487):

  Port Royal:

  • becomes a   republic.
  • enacts “Pirate Republic” government reform.
  • gains government reform progress spent on current reforms by this country.
  • gains  50 republican tradition.
  • gets the religion and primary culture of this country.
  • gets regiments up to the land force limit (80%  , 20%  ).
  • gets ships up to the naval force limit (30%  , 30%  , 30%  ).
  • gets a new ruler:
    • named ‘John Davis’.
    • with the following skill:  2,  2,  5.
    • which re-election does not cost any republican tradition.
  • gains new national ideas.
  • obtains new   missions.

The human player plays as   Port Royal.


 Always enabled:

 
We must restore order in Port Royal.

The owner of Jamaica (487):

  Port Royal:

  • becomes a   republic.
  • enacts “Pirate Republic” government reform.
  • gains government reform progress spent on current reforms by this country.
  • gains  50 republican tradition.
  • gets the religion and primary culture of this country.
  • gets regiments up to the land force limit (80%  , 20%  ).
  • gets ships up to the naval force limit (30%  , 30%  , 30%  ).
  • gets a new ruler:
    • named ‘John Davis’.
    • with the following skill:  2,  2,  5.
    • which re-election does not cost any republican tradition.
  • gains new national ideas.
  • obtains new   missions.
id

 The Brethren of the Coast

On the island of Tortuga, off the coast of Haiti, a clandestine gathering of pirates and privateers convenes for what will be the first of many such meetings. The assembled captains enter a makeshift cabin begin to draft an agreement.

Some hours later, the captains emerge from their conference and present to their crews the Pirate Code of the Brethren. With these Articles the Brethren of the Coast is founded and united by a code of conduct to be shared, with some modifications, among all crews.

The Brethren have made Tortuga their base of operations. From here they will set out under black sails to terrorize the Caribbean.


 
This event happens only once during a campaign.
Trigger conditions

  Tortuga does not exist.
The country:

Either the country:

or one of its subjects:

  • has at least 2 cities,
  • owns its core province Tortuga (489).

Tortuga (489):

  • is  Protestant,  Anglican,  Reformed or  Hussite.

One of the following must be true:

The  event ‘The Golden Age of Piracy’ has happend.

Mean time to happen

12 months


Immediate effects

Tortuga (489):


 Enabled if: the country is controlled by a human player.

 
A pirate's life for me!

The owner of Tortuga (489):

  Tortuga:

  • becomes a   republic.
  • enacts “Pirate Republic” government reform.
  • gains government reform progress spent on current reforms by this country.
  • gains  50 republican tradition.
  • gets the religion and primary culture of this country.
  • gets regiments up to the land force limit (80%  , 20%  ).
  • gets ships up to the naval force limit (30%  , 30%  , 30%  ).
  • gets a new ruler:
    • named ‘Henry Morgan’.
    • with the following skill:  3,  5,  4.
    • which re-election does not cost any republican tradition.
  • gets new national ideas.
  • obtains new   missions.

The human player plays as   Tortuga.


 Always enabled:

 
We will eradicate these criminals.

The owner of Tortuga (489):

  Tortuga:

  • becomes a   republic.
  • enacts “Pirate Republic” government reform.
  • gains government reform progress spent on current reforms by this country.
  • gains  50 republican tradition.
  • gets the religion and primary culture of this country.
  • gets regiments up to the land force limit (80%  , 20%  ).
  • gets ships up to the naval force limit (30%  , 30%  , 30%  ).
  • gets a new ruler:
    • named ‘Henry Morgan’.
    • with the following skill:  3,  5,  4.
    • which re-election does not cost any republican tradition.
  • gains new national ideas.
  • obtains new   missions.
id

 Piracy in Palembang

Palembang has fallen far from its time as capital of the great Srivijaya empire. The city has been abandoned by the collapsed Majapahit kingdom and for decades has been plagued by Chinese pirates who use the port as a base for their smuggling operations. When Admiral Zheng He weighed anchor in the city during his expeditions, he drove out the pirates and appointed Shi Jinqing to rule the city. But Zheng He and Shi Jinqing are now dead, and the pirates have to begun to gather once again. Left unchecked they will surely attempt to retake seize the city.

 
This event happens only once during a campaign.
Trigger conditions

The country:

It is before 1446.

Mean time to happen

1 months


 
A pirate's life for me!

  Palembang:

  • becomes a   republic.
  • enacts the “Pirate Republic” government reform.
  • gets a new ruler:
  • gains  50 republican tradition.
  • obtains new  missions (which are piratical missions).
 
They will find no refuge in our city.

  Palembang:

  • loses  1 stability.
id

 The Lin Daoqian Band

The notorious Chinese pirate Lin Daoqian and his ruthless band of cutthroats have made port in Pattani, where he seeks an audience with [Root.Monarch.GetTitle] [Root.Monarch.GetName]. Lin is renowned for his brutality. It is said that in Taiwan he massacred the native people and used their blood as caulk to seal a leak in his ship.

He states that his purpose in Pattani is to offer his services to the [Root.Monarch.GetTitle] in exchange for sanctuary from Chinese authorities. By his reputation and the size of his fleet however, it is likely that his true ambitions in the city extend beyond what he claims.


 
This event happens only once during a campaign.
Trigger conditions

The country:

It is at least 1563 but before 1590.

Mean time to happen

12 months


 
A pirate's life for me!

  Pattani:

  • becomes a   republic.
  • enacts the “Pirate Republic” government reform.
  • gets a new ruler:
    • named “Lin Daoqian”.
    • with Wu culture.
    • a skill of  2 /  2 /  5.
    • which re-election does not cost any republican tradition.
  • gains  50 republican tradition.
  • obtains new  missions (which are piratical missions).
 
They will find no refuge in our city.

  Pattani:

  • loses  1 stability.
id

 Return to the Wakou Era

After the Korean invasion of Tsushima in 1419, the So clan signed the Treaty of Gyehae in which trade with Korea was legitimized in return for the cessation of piracy. By controlling Japanese-Korean trade, the So clan enjoyed huge profits and became highly respected in the Shogunate as specialists in Korean diplomacy.

With the Shogunate weakened, some now suggest that the clan should return to the old tradition of piracy. The leader of the upstart pirates claims to be the reincarnation of the legendary pirate Akibatsu Matsura, who led a fleet of 500 ships to raid the Korean coast.


 
This event happens only once during a campaign.
Trigger conditions

The country:

Any country has or had the “Wokou Pirates” incident or had the event “Wokou”.

Mean time to happen

12 months


 
A pirate's life for me!

  So:

  • becomes a   republic.
  • enacts the “Pirate Republic” government reform.
  • gets a new ruler:
    • with Kyushuan culture
    • named ‘Akibatsu Matsura’.
    • with the following skill:  2,  2,  5.
    • which re-election does not cost any republican tradition.
  • gains  50 republican tradition.
  • obtains new  missions (which are piratical missions).
 
We are traders and diplomats, not pirates.

  So:

  • loses  1 stability.
id

 The Pirates of Rügen

The Baltic Sea has been home to piracy since time immemorial. Among the sailors and fishermen of Rügen, there are many who fondly tell stories the days long past when Klaus Störtebeker and his band of Likedeelers sailed the seas and made themselves rich by robbing all unfortunate enough to encounter them. Compared to the tedium of normal life, the excitement of privateering seems curiously appealing to many - even knowing that the Likedeelers would eventually pay for their deeds with their lives, a fate which may well await them too. Led by a former naval officer who claims to descend from Störtebeker himself, they have managed to gather together several warships and are ready to lift the black flag again.

Shall we side with the would-be pirates?


 
This event happens only once during a campaign.
Trigger conditions

The country:

If   Rügen is controlled by the AI,

Mean time to happen

6 months


 
A pirate's life for me!

  Rügen:

  • becomes a   republic.
  • enacts the “Pirate Republic” government reform.
  • gets a new ruler:
  • gains  50 republican tradition.
  • obtains new  missions (which are piratical missions).
  • gets  3 galleys in its capital.
 
The laws of the land must be abided by.

  Rügen:

  • loses  1 stability.
id

 The Pirates of Penzance

Since we gained autonomy from the Kingdom of England, the profession of privateering has become a massive source of income for people living in our [Root.GovernmentName]. Penzance has become a port of great fortune for smugglers and privateers alike, and our exploits in both the North Sea and the English Channel have become legendary and nobody dare sail those seas without an escort for fear of the wrath of the Cornish.

However, the influence of these men of low character within our nation is becoming quite worrying, and recently a group of powerful captains have marched on [Root.Capital.GetCapitalName] with their crew and are threatening to overthrow the [Root.Monarch.GetTitle] and take control of the [Root.GetAdjective] [Root.GovernmentName].


 
This event happens only once during a campaign.
Trigger conditions

The country:

Mean time to happen

12 months


 
Time to abandon ship.

  Cornwall:

  • becomes a   republic.
  • enacts the “Pirate Republic” government reform.
  • gets a new ruler:
    • of the ‘Carter’ dynasty.
    • which re-election does not cost any republican tradition.
  • gains  50 republican tradition.
  • obtains new  missions (which are piratical missions).

Rename the capital of Cornwall (233) to ‘Penzance’.

 
We shan’t become slaves to thieves and brigands!

  Particularists (size 1) rise up in revolt in Cornwall (233).

Further eventsEdit

id

 A Model Admiral

A promising captain arrived in Penzance not long ago, and immediately began proudly boasting of his exploits across the world. He claims to be not just a great admiral, but the very model of a modern major general. Furthermore, he claims that his travels have given him an intricate knowledge of all subjects from vegetation and animal husbandry to geology. Not only that, but he has met with Kings and Emperors, and has personally partaken in every major battle from the last hundred years. He also claims to be an expert in mathematics, though we’re unsure of what benefit that holds to a privateer. Many doubt the legitimacy of his claims, but he said it in such a charming way we can’t help but be enraptured by this peculiar man.

 
This event happens only once during a campaign.
Trigger conditions

The country:

It is at least 1500.

Mean time to happen

12 months


 
He could advise the [Root.Monarch.GetTitle].

  Cornwall:

  • gets access to a   naval reformer (skill 3) named ‘Gilbert Patter’ with a 75% discount.
 
He should become the [Root.Monarch.GetTitle]!

  Cornwall:

  • gets a new ruler:
    • that is named ‘Gilbert’,
    • of the ‘Patter’ dynasty,
    • with at least the following skill:  2,  2,  2.

Pirates factions eventsEdit

id

 Sunken Treasure

Rumors abound that the location of a sunken treasure fleet has been discovered. Wrecked by a raging hurricane, the lost galleon is said to have taken some one thousand sailors and millions of [sunken_ship_country.GetAdjective] dollars to its watery grave.

Now that its purported location is widely know it is sure to attract opportunistic salvagers and perhaps even the [sunken_ship_country.GetAdjective] authorities seeking to recover their gold.


 
Trigger conditions

The country:

A subject nation of a European country:

If the   “El Dorado” DLC is enabled then:

Is triggered only by

a four year pulse.

Base weight: 100

 
Arrange an ambush for would-be salvagers.

  The Captains gain  10 influence.

 
Lower the diving bell. The gold will be ours!

The country:

  • loses  500% of a yearly sailors gain.
  • gains with a 10% chance  200% of a yearly income.

  The Buccaneers gain  10 influence.

id

 The Tyranny of Captain [Root.captain_name.GetName]

When a pirate captain flies the black flag he must invoke terror in the hearts of all who lay eyes upon it. But he must also command the respect of his crew, and at least in theory commands the ship with their consent.

Captain [Root.captain_name.GetName] of the [Root.GetRandomShipName] has gained for themselves a cruel and tyrannical reputation. The punishments they mete out for even the most minor and unsubstantiated offences are excessive even by the standards of lawless men. Unrest is growing, and it is only a matter of time before the crew take matters into their own hands.


 
Trigger conditions

The country:

Is triggered only by

a four year pulse.

Base weight: 100

 
Mutiny!

The country:

  • loses  1 stability.

  The Buccaneers gain  10 influence.
  The Captains lose  10 influence.

 
The captain's word is law.

The country:

  • loses  2.5% republican tradition per election cycle year.

  The Buccaneers lose  10 influence.
  The Captains gain  10 influence.

id

 Division of Plunder

Our latest prize turned out to be carrying a much more valuable cargo than expected. This fact has not yet been revealed to the crews, who would expect and demand that the additional plunder be added to their share. The captains of the involved ships wish sequester the money to refit their ships and purchase additional cannon, while the fence’s representative argues that it is best spent on bribing officials in legitimate ports. As an argument breaks out, a drunken crewman stumbles into the room and hears too much.

 
Trigger conditions

The country:

Is triggered only by

a four year pulse.

Base weight: 100

 
Divide it evenly amongst the crew.

The country:

  • gains  50 administrative power.

  The Buccaneers gain  10 influence.

 
The fence will take their cut.

The country:

  • gains  50 diplomatic power.

  The Buccaneers lose  5 influence.
  The Smugglers gain  10 influence.

 
The Captain will receive an extra share.

The country:

  • gains  50 military power.

  The Buccaneers lose  5 influence.
  The Captains gain  10 influence.

id

 Forged shipping Manifests

Piracy is a dangerous business, but smuggling can carry just as much risk if the proper precautions are not taken. Our smugglers make their profits by purchasing stolen goods from pirate crews and selling them on for profit in legitimate markets. To sell these illegally acquired goods the smugglers must bribe port officials to ignore their origin or else present passable documents that proclaim their legitimacy.

[Root.skilled_forger.GetName], a skilled forger, has recently entered our service and procured for us a number of documents that should be accepted in almost any port, ensuring that our operations will continue to run smoothly.


 
Trigger conditions

The country:

Is triggered only by

a four year pulse.

Base weight: 100

 
This is good for business.

The country:

  • gets access to a   trader (skill 2) 50% cheaper to employ.

  The Smugglers gain  10 influence.

id

 Privateer Defects

The privateer Captain [Root.defecting_privateer.GetName] has made quite a name for himself in the service of the [privateer_origin_country.GetAdjective] Navy. The payment he has been receiving for his prizes however is much less than the full value of the prizes themselves. Like many savvy privateers, [Root.defecting_privateer.GetName] has realized that he could make a greater profit by turning pirate. He has tossed his Letter of Marque overboard and made port in [Root.Capital.GetCapitalName]. As a pirate of [Root.GetName] he will be free to plunder to his heart’s content and keep the spoils he has rightfully stolen.

 
Trigger conditions

The country:

Is triggered only by

a four year pulse.

Base weight: 100

 
To profit and plunder!

The country:

  • gets an   admiral (50 navy tradition).
  • gets a heavy ship in a coastal province preferably the capital.

  The Captains gain  10 influence.
The discovered country that has at least 3 heavy ships:

  • gets the opinion modifier “Defected Privateer” towards the country worth  −50 opinion with a yearly decay of +5.
id

 Slave Ship Captured

After boarding our latest prize we discovered the cargo holds to be packed with captive slaves. Many among our crews have experienced the horrors of slavery for themselves, and naturally their first instinct was to demand that the slaves be freed and incorporated into the crew.

The less scrupulous crewmen with a particular lust for gold would prefer to instead treat these people as cargo and sell them on to the fence as such. There will be nothing in the way of moneyed compensation for their efforts to take this prize, they argue, if we refuse to profit from trading in slaves.


 
Trigger conditions

The country:

Is triggered only by

a four year pulse.

Base weight: 100

Option conditions

 Always enabled:

 
Liberate them! Let them live free in [Root.GetName].

The country:

  • gains  1 yearly manpower gain.
  • gains  2 yearly sailors gain.

  The Buccaneers gain  10 influence.


 Enabled if: The country has not enacted the “War Against the World Doctrine” government reform.

 
They are just cargo to be sold for profit.

The country:

  • gains  50% of a yearly income.

  The Smugglers gain  10 influence.
  The Buccaneers lose  10 influence.

id

 Careening

It is time once again to careen the ships. This arduous process requires the crews to drag the ships onto a secure beach at high tide and safely lower them onto their sides to expose the hull for repairs. It is a task dreaded by every pirate, not only because the risk of damage to the ship and injury to the crew is high but because of the backbreaking labor they must perform to see the job done right. Several advocates among the crew feel that a more relaxed approach should be taken to careening, despite the captain’s insistence that failing to make the proper repairs will cause far more problems down the line.

 
Trigger conditions

The country:

Is triggered only by

a four year pulse.

Base weight: 100

 
Ensure the crews do a thorough job.

The country:

  • gets the modifier “Thorough Careening” for 10 years with the following effect:
    •   +10% ship durability.

  The Captains gain  10 influence.

 
Let the crews relax.

The country:

  • gets the modifier “Relaxed Careening” for 10 years with the following effect:
    •   +5% morale of navies,
    •   −5% ship durability.

  The Buccaneers gain  10 influence.

id

 Smugglers Struggling

Even at the best of times there it is difficult to smuggle contraband into foreign ports. These are most certainly not the best of times. Many of our smugglers are returning to [Root.Capital.GetCapitalName] having had their goods confiscated. Some do not return at all and await the gallows.

 
Trigger conditions

The country:

Is triggered only by

a four year pulse.

Base weight: 100

 
Unfortunate.

The country:

  • gets the modifier “Smugglers Struggling” for 10 years eith the following effect:
    •   −5% trade efficiency.

  The Smugglers loses  10 influence.

id

 Electing a Quartermaster

As the previous quartermaster of the [Root.GetFlagshipName] appears to have taken a long walk off a short plank, we find ourselves in need of a new candidate for the role. A quartermaster has a unique position on a pirate ship. Elected by the crew, he is expected to be their representative and to champion their needs against the often arbitrary authority of the captain.

Two candidates immediately present themselves. [Root.crew_representative.GetName] is a true advocate for the crew; he has both the humility to listen to their concerns and the fortitude to stand up to the captain. Meanwhile [Root.captains_puppet.GetName] is firmly in the Captain’s pocket; he is skilled at manipulating the crew into believing that the Captain’s wishes are also their own. Who will win the hearts and minds of the assembled pirates?


 
Trigger conditions

The country:

Is triggered only by

a four year pulse.

Base weight: 100

 
[Root.crew_representative.GetName], a voice for the crew.

The country:

  • gets access to a   quartermaster (skill 2) 50% cheaper to employ.

  The Buccaneers gain  10 influence.
  The Captains lose  10 influence.

 
[Root.captains_puppet.GetName], the Captain's puppet.

The country:

  • gets access to a   naval reformer (skill 2) 50% cheaper to employ.

  The Captains gain  10 influence.
  The Buccaneers lose  10 influence.

id

 Crew Blacklisted

The crew of the [Root.GetRandomShipName] are a menace. Though they have an excellent record of delivering prizes, as soon as they make port their drunkenness and violence cause so much damage and disruption in [Root.Capital.GetCapitalName] that many wonder if they are worth the trouble they cause.

After a particularly destructive episode, the local smuggling consortium has decided to blacklist the entire crew, making them unable to sell their plunder anywhere in [Root.GetName]. This has caused upset among the pirates that call the island home; they believe their natural rights to live as they please are being violated, and several rabble-rousers compare the smugglers to snobbish aristocrats.


 
Trigger conditions

The country:

Is triggered only by

a four year pulse.

Base weight: 100

 
Maintain the ban.

The country:

  • gets the modifier “Blacklisted Crew” for 10 years with the following effect:
    •   +10% stability cost modifier.

  The Smugglers gain  10 influence.
  The Buccaneers lose  10 influence.

 
Lift the ban.

The country:

  • loses  10 prestige.

  The Smugglers lose  10 influence.
  The Buccaneers gain  10 influence.

ReferencesEdit

  1. The script code of these events can be found in /Europa Universalis IV/events/FlavorPirates.txt and /Europa Universalis IV/events/PirateEvents.txt.
  2. I.e. this event is not triggered by the death of the ruler.