- +5% Discipline
- +3 Tolerance of heathens
- −20% Core-creation cost
- +1 Max promoted culture
- +20% Manpower recovery speed
- +15% Cavalry combat ability
- −10% Cost of reducing war exhaustion
- +10% National tax modifier
- +10% Trade efficiency
- −10% Ship cost
- +33% Land force limit modifier
Europa Universalis IV starts on November 11th 1444, the day after the Ottomans victory over the Christian alliance at Varna. They begin owning most of Anatolia and the southern Balkans. For new players the early game will likely be focused on consolidating the country's position in those regions. Internally the country is divided between Orthodox Christians and Sunni Muslims. Economically they hold the majority of the Constantinople node trade power with very easy access to the rest.
In the Balkans, the important trade center of Constantinople and the region of Morea are held by the declining nation of Byzantium. Its vassal Athens, and Albania hold Turkish lands. The Aegean Sea is controlled by Venice, Naxos, Genoa, and The Knights, hindering control of the Constantinople trade node. In the Anatolia region, several Beyliks ( Candar, Dulkadir, Ramazan and Karaman) control cored Ottoman territory. Further east, in the Taurus and Caucasus mountains, the hordes of Aq Qoyunlu and Qara Qoyunlu control some outlying Ottoman territory, and shield the Ottomans from their historical rival the Timurids. To the south, historical and trade rival the Mamluks control a sprawling trade empire that extends into Africa, while the Hedjaz control the holy cities of Medina and Mecca. To the west, the Balkan nations of Wallachia, Serbia, and Bosnia are ripe for the taking. Moldavia is the only safe nation due to it being a march of Poland which blocks expansion. Further expansion west is also halted by the Austria and Hungary.
The Ottomans have a unique government named Ottoman Monarchy.This government is in many ways synonymous with the royal household.The harem ensures that there will never be a lack of heirs for the Ottoman Ruler.
- 1 Missions
- 2 Events
- 3 Decisions
- 4 Strategy
- 5 Suggested Early Ideas
- 6 Ottoman Sultanate
- 7 Achievements
- Main article: Ottoman missions
Practically all of the Ottomans missions revolve around expanding their borders. In the early stages of the game, many of the missions revolve around reclaiming the lands of Anatolia, as well as the iconic mission to conquer the City of the World's Desire: Constantinople or Conquer the Crusader's Last Bastion (Rhodes). Further missions will request the Ottoman Empire to expand and conquer the regions of Balkans, North Africa, Syria, Egypt, Iraq, as well as individual provinces - all to increase trading power in the spice trade and to unite lands against Christendom.
- Main article: Ottoman events
Since the Ottoman Empire spanned over a huge area for many years, and experienced intense reforms and changes in governing an empire never seen before in history, it is no wonder that the Ottomans have many dynamic historical events. Many of those historical events are the aftermath from the expansion and government reforms of the Ottoman Empire - such events can revolve around the relationship between the Ottoman Empire and the trade states of Venice and Genoa, the left-over Greek Orthodox Patriarchate, enacting reforms that might not be popular with everyone, or suppressing nationalistic rebels. The dynamic historical events of the Ottomans show that an impressive empire requires impressive decisions be made.
Adopt the Devshirme System
By adopting the Devshirme System we have increased the efficiency of our recruitment process considerably.
Adopt the Provincial Government System
Appointing provincial governors, or 'Beys' can certainly improve administration of taxes and such but with less direct control over our provinces there is also the possibility of ambitious governors spending most of their time caught up in intrigues and internal feuds.
Disband the Janissaries
In 1622, the 17-year-old Sultan Osman II, decided to curb the Janissary excesses. The year before he had been defeated by the Poles during the 'Moldavian Magnate Wars', which he mainly blamed the cowardice of the Janissaries for. He was also outraged over being 'subject to his own slaves.' Rumors about the Sultan preparing to disband them soon reached the Janissaries who revolted and imprisoned Osman. Shortly after he was strangled to death.
Make Constantinople Capital
The glorious city we have recently conquered will make a splendid capital for our nation. Constantinople is the greatest city on earth, and our government would make it so much stronger.
Please help with verifying or updating this section. It was last verified for version 1.16.
The early targets should be Albania (before Venice takes its core here), Byzantium (taking Constantinople) and small Turkish beyliks in Anatolia (before Mamluks or Qara Qoyunlu conquer them). These steps do not require coring.
Aq Qoyunlu owns 1 Ottoman core too and one Syria province which can be released, easily diplomatically vassalized and later feed by Syrian cores from Mamluks (with significantly reduced aggressive expansion). Qara Qoyunlu owns one Ottoman and one Syrian core and should be taken as soon as possible (best if QQ is in some exhaustive war e.g. with Timurids or Mamluks).
After getting these possessions, the major Asian neighboring powers should be already crippled and do not represent a threat. Ottomans can then conquer Serbia, Bosnia, The Knights, finish Southern Greece and vassalize Wallachia (missions for all of them). There is an seductive mission for conquering Caffa but it is advised to pick it only after the Shadow kingdom event happens, otherwise the Emperor will protect Genoa.
A single successful war with Hungary ending by releasing Croatia, Transylvania or Nitra may cripple this neighboring power and be a stepping stone to conquer Wien or Prague necessary for Western focus decision. However a strong European ally would be probably required for this war.
Another exhaustive war would be probably with Venice to take its and its vassals Balkan possessions - these are essential otherwise Venice will steal the trade income from Constantinople and Alexandria. Player should be careful and have bigger navy than Venice and its allies together.
Ottomans can convert to Orthodox in several ways:
- The quickest way occurs prior to annexing any territory by sending a missionary to an province triggers enough unrest to create a possible rebellion. Ottomans are sufficiently Orthodox to be able to convert by accepting the rebels demands. However, if this is done the Ottomans lose out on the decision to make Constantinople the capital missing 11 development points. The upside is that Constantinople will not need to be converted.
- A second way to convert and securing the extra 11 development from the make Constantinople the capital decision is by conquering Byzantium and at least two of the four nations of Athens and Albania, Theodoro, or Trebizond. After Constantinople is secured and the decision clicked sending a missionary to any province with unrest below 0 will create a rebellion that will allow accepting demands to convert to Orthodox. Religious rebels generated in the province of Trebizond have the advantage of being able to force convert Anatolia while completing sieges on provinces. A rebel generated in Edirne or Kirkkilise are the closest to Constantinople and can force convert that province - which otherwise can not be converted until a combination of patriarch authority, an inquisitor and Religious ideas are taken.
- both methods should be done prior to the annexation of the Anatolian Beyliks as the extra provinces will reduce the percentage of Orthodox.
|Available only with the The Cossacks DLC enabled.|
If the Dhimmi estate have low loyalty, revoking the heathen provinces granted to them will spawn zealots of the province's religion. As soon as the game starts, Impose New Religious Tax interaction from the Estate tab can be taken, reducing Dhimmi loyalty to 35. Many Orthodox provinces start out as belonging to the Dhimmi estate, and can be revoked after a year has passed. The Zealots spawned will convert every non-Orthodox province they occupy to Orthodox if the occupied province is not within a fort's Zone of Control, including Konstantiniyye after Make Constantinople the Capital decision has been taken, if the fort in Edirne is destroyed.. Zealots will not be able to cross the strait to Anatolia as there are almost always AI ships in the Sea of Marmara. They instead will march all the way around the Black Sea until they are defeated in battle by a nation along the way, or arrive back into Ottoman lands. The player can annex Trebizond and send a missionary to the province (as outlined above) after granting it to the Dhimmi Estate, then revoke the estate ownership after a year if they wish to force convert Sunni Anatolia prior to switching to Orthodox
- Conversion to Catholic is possible as the Ottomans. This can be done in an many ways however, the easier ways include securing either a province from Bosnia, Ragusa or waiting for Athens to convert its province and then securing it. However, as the amount of Catholic is small relative to the empire it will take a several years of waiting as a rebel stack forcibly converts provinces.
Please help with verifying or updating this section. It was last verified for version 1.18.
- Main article: Technology
The Ottomans begin the game in 1444 in the Anatolian technology group at level 3 for Administration, Diplomacy and Military with Feudalism embraced. This is the same starting technology level as Western nations. Overview:
- 0% penalty to technology cost until renaissance appears.
- 50% Ratio. Cavalry numbers may be up to 50% of a total army size, excluding artillery, before the Insufficient Support penalty is incurred. Same as Western, less than 60% Eastern or 80% Muslim.
- Anatolian units: see Lands units § Anatolian. Early game Anatolian units (up to military tech 15) are superior to Western by 1 pip. Notably, Janissaries (infantry at military tech 9) have 1 offensive fire pip; the only other tech groups to get fire pips this early are Indian and Chinese. Conversely, Anatolian cavalry has no fire pips until tech 18, compared to 10 for Western.
Goals After Early Moves
As of 1.16 the Muslim Ottomans future goals revolve around 2 decisions: Western Focus and Unify Islam.
As of 1.18 western focus has been replaced with institutions Western focus enables the Ottomans to switch from +25% Anatolian technology to 0% Western technology. This is accomplished by holding either Bohemia core Prague or Austria core Wien while <1 separatism.
In general there are three ways to tackling this decision with varying degrees of speed and risk. On the whole the Ottomans will need to be fastidious regarding aggressive expansion and coalitions. The routes follow through Venice, Hungary or Poland. There are also some relatively uncommon options that require being dragged into war with Austria and releasing various nations.
Venetian Route to Wien
The Venetian Route could be characterized as the fastest and riskiest of all the routes as it relies on building a beachhead into the Holy Roman Empire and Austria with no connecting provinces. The goal would be to build a path to Wien through the core of Venice, Istria, and the cores of Austria, Krain and Graz. Make sure to keep an eye on the aggressive expansion and the allies Venice might make, England and France.
Hungarian Route to Wien
The Hungarian route is a possibility if Poland is available as an ally and, can be very appealing if Poland has a Personal Union over Lithuania. However, the player will also fight the same amount of enemies as the Venice route. Furthermore, the player might run into a Hungary/Austria or an Aragon/Castile alliance.
Polish Route to Prague
This should only be done if Poland is down on its knees and doesn't have a Personal Union over Lithuania. The route is through Moldavia cores Basarabia and Moldavia, Poland cores of Halicz, Przemsyl, Nowy Sacz, Silesia cores of Ratibor and Breslau and the final core through Bohemia Hradecko.
Post Decision Goals
If the Ottomans have completed the 3 listed decisions they are likely the physically largest and most developed nation on 3 continents. At this stage the question becomes how big can the Ottomans grow. Rivals may include Commonwealth, Russia, Great Britain, France, Ming and Spain.
Suggested Early Ideas
The needs of the Ottomans are fairly diverse and can be approached in a number of ways. The Western Focus achievement can be aided by the judicious use of Offensive for the military bonuses and Influence with aggressive expansion reduction can prevent aggressive expansion points and coalition formation or Diplomatic can be taken to more effectively reduce aggressive expansion by reducing the province war score cost -20%.
If the Ottomans choose to go Orthodox or Catholic Religious ideas may be a good choice as Deus Vult yields the Holy War casus belli making the acquisition of territories east or south of the Ottomans free from the use of diplomatic points. Administrative ideas may be required to defray the administrative point impact so much coring requires. The bonus missionary +1, missionary strength +3 and +2 will be of great help in maintaining Ottomans religious unity.
The Ottoman Sultanate is a unique government type for the Ottomans that ensures that there will never be a lack of heirs for the Ottoman Ruler, an event that triggers when the current ruler is 30 years and 6 months old let the player choose which heir he wants for the throne, being able to view their monarch stats prior to the choice.
The Ottoman Sultanate has the following benefits:
- +0.25/+0.5/+0.5 Yearly legitimacy
- -10% Unjustified demands
- +8 States
- 0/0/-0.05 Monthly autonomy change