New World missions
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Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.27.
|Trustworthy Allies||Country has at least two allies with at least 150 opinion.||Country gets “Influential Diplomats” for 25 years, giving the following effect:|
|Acquire Subjects||Country has at least two non-tributary subjects||Country gets “Obedient Subjects” for 25 years, giving the following effect:||Trustworthy Allies|
|Create a Grand Fleet||Country has at least one of the following:||Country gets “Naval Enthusiasm” for 25 years, giving the following effects:||Acquire Subjects|
|Dominate Trade||Country has at least 75% trade power in the home trade node||A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:||Create a Grand Fleet|
|Expand Overseas||Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces||Country gets “Growing East-Indian Trade” for 25 years, giving the following effects:||Dominate Trade|
|High Income||Country's monthly income has increased to 150% of the starting monthly income.||Country gets “Growing Economy” for 25 years, giving the following effects:|
|Build Buildings||Country has at least 5 temples and 5 workshops||Country gains 50 administrative power||High Income|
|Build a Treasury||Country has at least 2000 ducats||Country gets “Strong Treasury Department” for 25 years, giving the following effects:||Build Buildings|
|Build Manufactories||Country has at least 20 manufactories||Country gains 1.5 years of income||Build a Treasury|
|Imperial Conquest||Country has at least 1000 total development||Country gains 30 prestige||Build Manufactories|
- The script code is located in .