Difference between revisions of "Nevers"

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{{flag|Nevers}} is a two province {{icon|province}} minor {{icon|duchy}} Duchy located in the [[Europe]]. In the year 1444, Nevers starts out with two exclaves. One of these exclaves is the {{icon|capital}} capital of Nevers, which is surrounded by the nations of {{flag|Burgundy}} and {{flag|France}}. The second and last exclave is the {{icon|province}} province of Rethel which is surround by {{flag|Burgundy}}, {{flag|France}}, {{flag|Liege}} and {{flag|Provence}}. In addition to Nevers complicated location, Nevers starts out as a {{icon|vassal}} vassal of {{flag|Burgundy}}.
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{{flag|Nevers}} is a two province minor Duchy located in the [[Europe]]. In the year 1444, Nevers starts out with two exclaves. One of these exclaves is the capital of Nevers, which is surrounded by the nations of {{flag|Burgundy}} and {{flag|France}}. The second and last exclave is the province of Rethel which is surround by {{flag|Burgundy}}, {{flag|France}}, {{flag|Liege}} and {{flag|Provence}}. In addition to Nevers complicated location, Nevers starts out as a {{icon|vassal}} vassal of Burgundy.
  
 
== Strategy ==
 
== Strategy ==
{{SVersion|1.18}}
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{{SVersion|1.21}}
 
=== Opening Moves ===
 
=== Opening Moves ===
in 1444, Nevers starts out as a vassal of Burgundy, a country split into two parts, and no real army to speak of. To survive, you have to move quickly before Burgundy has a chance to annex you. Before you unpause the game, check Burgundy's rivals, normally it will be three out of Austria, Castile, Aragon, England, France or Denmark. Get whichever three they are rivals with to support you independence, and it may be worth fabricating a claim on Bourgogne. If France is Burgundys rival, you may need to improve relations before hand, as they will most likely have an opinion malus with you due to them desiring your provinces. Once you have all three countries supporting you (two is bearable, but riskier) Declare war before any of your supporters get dragged into another war
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in 1444, Nevers starts out as a vassal of Burgundy, as a country split into two parts, and no real army to speak of. To survive, the player will have to move quickly before Burgundy has a chance to annex it. Before the player unpauses the game, it is recommended to check Burgundy's rivals, normally it will be three out of {{flag|Austria}}, {{flag|Castile}}, {{flag|Aragon}}, {{flag|England}}, France or {{flag|Denmark}}. It's a good idea to get whichever three are rivals to support the player's independence, and it may be worth fabricating a claim on Bourgogne. If France is Burgundy's rival, the player may need to improve relations beforehand, as they will most likely have an opinion malus with the player due to them desiring the player's provinces. Once all three countries supporting the player's independence (two is bearable, but riskier), declare war before any of the supporters gets dragged into another war.
  
When the war starts, let your allies do most of the fighting- if France is supporting you, just move your armies into their land so you don't lose precious manpower. Typically from this war you're going to want to take either Bourgogne or Charolais, otherwise it will be impossible to add your capital to the empire without moving it, which will waste valuable admin points you're going to need for coring provinces. The war should be relatively easy to win, just be wary that if France is in the war, they typically wont transfer control of provinces to you, so make certain your armies are the leaders in siege of any province you want to take. An ideal peace for this war would be to take Bourgogne, making them cancel one of their PUs to make them far easier to fight in the future, and to take as many ducats as possible along with your independence. If France helped you and you want to keep them as an ally, then it's probably worth giving them a province they have a claim on in the peace to help keep relations high
+
When the war starts, it is a good idea to let the player's allies do most of the fighting- if France is supporting independence, one could just move their armies into their land so they don't lose precious manpower. Typically from this war the player would want to take either Bourgogne or Charolais, otherwise it will be impossible to add the player's capital to the empire without moving it, which will waste valuable admin points that are necessary  to core provinces. If the Burgundian Inheritance happens during the war, the player should probably restart, as all the land around the player will suddenly become a lot harder to get. The war should be relatively easy to win, just be wary that if France is in the war, they typically wont transfer control of provinces to the player, so the player should make sure their armies are the leaders in siege of any province the player wants to take. An ideal peace for this war would be to take Bourgogne, making them cancel one of their PUs to make them far easier to fight in the future, and to take as many ducats as possible along with independence. If France helped the player and the player wants to keep them as an ally, then it's probably worth giving them a province they have a claim on in the peace to help keep relations high.
  
=== Solidifying your position ===
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=== Solidifying Nevers' position ===
Once you've made peace with Burgundy, be prepared to lose an alliance with one of the countries who helped give you independence, but this shouldn't be too much of an issue now. Core whatever provinces you took from burgundy, and add your country to the HRE- this will give you far more options for expansion opportunities, and protection from the major powers around you. A good next move is to take Barrois from {{flag|Provence}}, the Papacy and Savoy are normally only too happy to help you with this. So long as you are careful with your aggressive expansion, you should find yourself in a very stable position- from here you can go on to conquer more of Burgundy, expand into the HRE, challenge the Emperor for his position, and as a Burgundian country, you can also form France if you eat into their lands, or with the rich provinces in the low countries, you can easily culture shift and form the Netherlands- the world is your oyster.
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Once the player has made peace with Burgundy, they should be prepared to lose an alliance with one of the countries who helped them get independence, but this shouldn't be too much of an issue now. One should then core whatever provinces have been taken from burgundy, and add their country to the HRE- this will give far more options for expansion and protection from the major powers around the player. A good next move could be to take Barrois from {{flag|Provence}}, {{flag|The Papal State}} and {{flag|Savoy}} will normally help the player with this. So long as the player is careful with their aggressive expansion, they should find themself in a very stable position- from here they can go on to conquer more of Burgundy, expand into the HRE, challenge the Emperor for its position, and as a Burgundian country, Nevers can also form {{flag|France}} if the required provinces are taken from them, or with the rich provinces in the low countries, the player can easily culture shift and form the {{flag|Netherlands}}.
  
 
{{Country navbox|Europe}}
 
{{Country navbox|Europe}}

Revision as of 07:07, 28 May 2017

Duchy rankNevers
Nevers.png
Primary culture
Burgundian (French)

Capital province
Nevers (191)

Government
Feudal Monarchy Government monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Nivernais ideas
Traditions.png Traditions:
−10% Infantry cost
+2 Yearly papal influence

Production efficiency.png Forges of Nivernais

+10% Production efficiency

Stability cost modifier.png Commentaire sur la Coutume du Pays et Duché de Nivernais

−10% Stability cost modifier

Goods produced modifier.png Faience Production

+10% Goods produced modifier

Morale of armies.png True Frenchmen

+10% Morale of armies

Fort defense.png Bridges of the Loire

+20% Fort defense

Manpower recovery speed.png Morvan Wet Nurses

+10% Manpower recovery speed

Prestige.png Greatest Palace of the Loire Valley

+1 Yearly prestige

Idea bonus.png Ambition:

+10% Infantry combat ability

Flag of Nevers Nevers is a two province minor Duchy located in the Europe. In the year 1444, Nevers starts out with two exclaves. One of these exclaves is the capital of Nevers, which is surrounded by the nations of Flag of Burgundy Burgundy and Flag of France France. The second and last exclave is the province of Rethel which is surround by Flag of Burgundy Burgundy, Flag of France France, Flag of Liege Liege and Flag of Provence Provence. In addition to Nevers complicated location, Nevers starts out as a Vassal.png vassal of Burgundy.

Strategy

Opening Moves

in 1444, Nevers starts out as a vassal of Burgundy, as a country split into two parts, and no real army to speak of. To survive, the player will have to move quickly before Burgundy has a chance to annex it. Before the player unpauses the game, it is recommended to check Burgundy's rivals, normally it will be three out of Flag of Austria Austria, Flag of Castile Castile, Flag of Aragon Aragon, Flag of England England, France or Flag of Denmark Denmark. It's a good idea to get whichever three are rivals to support the player's independence, and it may be worth fabricating a claim on Bourgogne. If France is Burgundy's rival, the player may need to improve relations beforehand, as they will most likely have an opinion malus with the player due to them desiring the player's provinces. Once all three countries supporting the player's independence (two is bearable, but riskier), declare war before any of the supporters gets dragged into another war.

When the war starts, it is a good idea to let the player's allies do most of the fighting- if France is supporting independence, one could just move their armies into their land so they don't lose precious manpower. Typically from this war the player would want to take either Bourgogne or Charolais, otherwise it will be impossible to add the player's capital to the empire without moving it, which will waste valuable admin points that are necessary to core provinces. If the Burgundian Inheritance happens during the war, the player should probably restart, as all the land around the player will suddenly become a lot harder to get. The war should be relatively easy to win, just be wary that if France is in the war, they typically wont transfer control of provinces to the player, so the player should make sure their armies are the leaders in siege of any province the player wants to take. An ideal peace for this war would be to take Bourgogne, making them cancel one of their PUs to make them far easier to fight in the future, and to take as many ducats as possible along with independence. If France helped the player and the player wants to keep them as an ally, then it's probably worth giving them a province they have a claim on in the peace to help keep relations high.

Solidifying Nevers' position

Once the player has made peace with Burgundy, they should be prepared to lose an alliance with one of the countries who helped them get independence, but this shouldn't be too much of an issue now. One should then core whatever provinces have been taken from burgundy, and add their country to the HRE- this will give far more options for expansion and protection from the major powers around the player. A good next move could be to take Barrois from Flag of Provence Provence, Flag of The Papal State The Papal State and Flag of Savoy Savoy will normally help the player with this. So long as the player is careful with their aggressive expansion, they should find themself in a very stable position- from here they can go on to conquer more of Burgundy, expand into the HRE, challenge the Emperor for its position, and as a Burgundian country, Nevers can also form Flag of France France if the required provinces are taken from them, or with the rich provinces in the low countries, the player can easily culture shift and form the Flag of Netherlands Netherlands.

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