- +25% National sailors modifier
- +50% Naval force limit modifier
- +0.10 Yearly inflation reduction
- +1 Merchant
- +10% Trade range
- −10% Development cost
- +2 Naval leader fire
- +5% Marine force limit
- +3 Tolerance of heretics
- +10% Siege ability
- +10% Land fire damage
- +15% Trade efficiency
The Netherlands is a formable nation in Europe, which can be formed by Burgundy or countries with a Dutch or Flemish culture. The formation decision however, requires only Dutch provinces and not Flemish ones. The Dutch are a formidable trading power, reflected in their national ideas, and can dominate trade with effective usage. Though usually and historically a small nation, the Netherlands can reign in hundreds of ducats from colonization and trade to effectively become the dominant European powerhouse with careful management. However, their size does mean a small manpower and force limit to draw from, which though early on can be a high hurdle to overcome, the Netherlands can often overcome this late game with liberal usage of mercenaries from their large trade empire. Historically, the Netherlands became fully independent from Habsburg Spain in 1581.
The Netherlands has its own special government it can choose through an event exclusive to them that reflects the historic government of the Republic of the Seven United Netherlands. It represents the power struggle between the Orangist Monarchists and the Statist Republicans through measure of influence either faction has over the current government. With the Orangists in power, the Republic acts more akin to a Monarchy with the ruler reigning for life. However if the Statists are in power the government takes on the traits of a regular republic with elections taking place every 4 years. At either the end of the current ruler's term or life, the player will be presented with two candidates in the form of event, one of these Orangist and the other Statist. Which party you choose effects not only the stats of the ruler (as you can see these before selecting) but also the influence of the factions. Choosing either one will increase its influence by 33 "points" and will factor into which faction is in power. How much influence either of the factions hold does not change how much of the modifiers are applied and will always be at 100% if someone is in power.
Events can also change the influence of the factions often with options to choose which to favor. However, it is often quite a lengthy process to change from Orangist to Statist and it cannot be changed similarly to a Hindu Republic responding to the situation at hand. Also, when at 0 influence for either faction, the Dutch Republic defaults to a Statist model of 4 year elections, but no modifiers are applied. Note that when an event changes the faction your current ruler's term length will change as well, so a ruler elected while Statist will rule for life if the faction control changes to Orangist.
|Statists in power:||Orangists in power:|
Form Dutch Nation
Please help with verifying or updating this infobox. It was last verified for version 1.17.
The Dutch are emerging as one of Europe's most capable naval and colonial powers. Lucrative trade opportunities, locally and overseas, have resulted in a swift evolution for the country into one of the first capitalist countries in the world.
AI Burgundy will not take this decision.
- Main article: Dutch revolt events
Historically, the 7 Provinces of the Low Countries revolted for their independence from Habsburg Spain in 1568 and formed the Republic of the 7 United Netherlands. This is portrayed in EU4 as a series of events that happen in the same time period. If the year is between 1550 and 1650 and the Netherlands does not exist, nations that control parts of the low countries and do not have Dutch or Flemish as their primary culture will receive events causing revolts and if successful, eventually lead to the formation of the Netherlands. The newly-independent Netherlands will then receive a full navy and army and claims over the low countries as well as opportunities to annex other Dutch minors through events. The Dutch revolt can be avoided by other nations with a cultural shift to Dutch or Flemish culture, or by converting provinces in the region to a different culture.
- Main article: Dutch missions
- Main article: Dutch events
Found Oost-Indische Compagnie
Please help with verifying or updating this infobox. It was last verified for version 1.19.
A company of merchants are asking the States-General for a 21 year monopoly to carry out colonial activities in Asia. These areas are potentially very rich, but they need the monopoly because the risks are so high.
Land Reclamation in Holland
Please help with verifying or updating this infobox. It was last verified for version 1.29.
Holland has through the years been plagued by intermittent floods and this limits the potential of what is otherwise very attractive region. While our ancestors have done their best to drain the Dutch swamps they did not possess the same means we do. Let us concentrate all our expertise in land reclamation to improve the region and the city of Amsterdam so that we may create a northern port city worthy to rival the old urban centres of the South.
Holland (97) gets the permanent province modifier “Development of Amsterdam” for the rest of the campaign with the following effect: