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Natives events

id

Msg event.png[Root.NativeCulture.GetName] People Enter Our Colony

As our colony in [Root.GetName] has continued to grow and develop, we have begun to encroach on the territory belonging to a people referring to themselves as the “[Root.NativeCulture.GetName]”. They send jeers and insults in their native tongue, and have even started raiding our settlements. One of our own men with a sympathy for these savages has learned the [Root.NativeCulture.GetName] language and he tells us that they are claiming our colony in [Root.GetName] is encroaching on their ancestral land. Apparently they demand that we grant them concessions, or war will be inevitable.
 
Trigger conditions
  • None of:
    • DLC The Cossacks.png The Cossacks is active
  • native_size = 3
  • Province owner:
    • None of:
      • Country flag NF_colony is set
  • At least one of:
    • Continent is North America
    • Continent is South America
    • Continent is The New World
  • Is a colony
Mean time to happen

1 month


Event button 547.png
Erase these savages from [Root.GetName]!
  • Province owner:
    • Set country flag NF_colony
    • Set country flag NF_ruthless
  • Gain 200 population
  • change_native_size = -3
  • (custom tooltip - delete this line)
Event button 547.png
Just pay them to stop hissing at us.
  • Province owner:
    • Gain Gold Icon.png 50 ducats
    • Set country flag NF_colony
    • Set country flag NF_trader
  • Gain Tax Base Icon.png 1 base tax
  • (custom tooltip - delete this line)
Event button 547.png
Offer them whatever they desire, we should live in peace.
  • Province owner:
    • Gain Prestige.png 5 prestige
    • Set country flag NF_colony
    • Set country flag NF_peacenik
  • Gain province modifier “Native Colonial Integration” for 3650 days, giving the following effects:
    • Local colonial growth.png +25 Local settler increase
  • (custom tooltip - delete this line)


id

Msg event.png[Root.NativeCulture.GetName] Raids on Our Colonies

 
Trigger conditions
  • Province owner:
    • At least one of:
      • Country flag NF_ruthless is set
      • native_policy = native_policy_hostile
  • Is a colony
  • native_hostileness = 5
  • native_size = 3
  • None of:
    • Province contains at least 1 regiment
  • Colony has at least 200 settlers
Mean time to happen

300 months
Modifiers

  • native_hostileness = 7
    : ×0.95
  • native_hostileness = 9
    : ×0.85
  • native_ferocity = 3
    : ×0.95
  • native_ferocity = 4
    : ×0.95
  • native_ferocity = 5
    : ×0.95
  • None of:
    • native_ferocity = 3
      : ×1.15
  • None of:
    • native_ferocity = 2
      : ×1.15

Event button 547.png
We end it with a show of force!
  • Province owner:
    • Lose Gold Icon.png 100 ducats
  • change_native_hostileness = 3
  • change_native_ferocity = 2
Event button 547.png
The situation can’t be salvaged, abandon the colony.
  • (custom tooltip - delete this line)
  • Hidden effect:
    • Lose 1 000 population


id

Msg event.png[Root.NativeCulture.GetName] People Plead for Aid

It seems our harsh treatment of the [Root.NativeCulture.GetName] people living in and around our colonies have had quite the adverse effect on their continued existence. A combination of the foreign diseases our colonists brought over both intentionally and unintentionally has devastated the [Root.NativeCulture.GetName] populace living in [Root.GetName] and now their leaders have approached us begging us to relent and take pity on the suffering of their people.
 
Trigger conditions
  • Province owner:
    • At least one of:
      • Country flag NF_ruthless is set
      • native_policy = native_policy_hostile
  • Is a colony
  • None of:
    • Colony has at least 200 settlers
  • native_size = 5
Mean time to happen

240 months
Modifiers

  • None of:
    • Colony has at least 150 settlers: ×0.8
  • Any neighbouring province:
    • Is a colony
    • Province is owned by the owner of the currently considered province: ×0.8

Event button 547.png
These savages haven’t known true suffering yet.
  • change_native_size = -5
  • Province owner:
    • One random owned province:
      • Limited to:
        • Is a colony
        • native_size = 2
      • change_native_size = -2
    • Gain country modifier “Disregard Natives” for 730 days, giving the following effects:
      • Settler chance.png −0.05 Settler chance
      • Global settler increase.png −5 Global settler increase
Event button 547.png
Perhaps we should show charity this once.
  • Province owner:
    • Lose Gold Icon.png 20 ducats
    • Gain country modifier “Aid Natives” for 365 days, giving the following effects:
      • Settler chance.png +0.02 Settler chance
      • Global settler increase.png +2 Global settler increase


id

Msg event.pngColonial Expansion

 
Trigger conditions
  • Is a colony
  • Province owner:
    • At least one of:
      • Country flag NF_ruthless is set
      • native_policy = native_policy_hostile
    • Ruler's Military power.png military skill is at least 2
  • Any neighbouring province:
    • Province is owned by the owner of the currently considered province
Mean time to happen

240 months
Modifiers

  • Province owner:
    • Ruler's Military power.png military skill is at least 3: ×0.8
  • Province owner:
    • Has a level 2 Advisor Colonial governor.png Colonial Governor advisor: ×0.8
  • Province owner:
    • Has a level 3 Advisor Colonial governor.png Colonial Governor advisor: ×0.8
  • Province owner:
    • Owns at least 30 non-colony provinces: ×8

Event button 547.png
For glory, God, and gold!
  • Gain 200 population
  • Province owner:
    • Lose Gold Icon.png 30 ducats
    • Gain country modifier “Expand Colonial Land” for 730 days, giving the following effects:
      • Settler chance.png +0.05 Settler chance
      • Global settler increase.png +1 Global settler increase
Event button 547.png
It's too expensive.
  • Gain 50 population
  • Province owner:
    • Gain country modifier “Restrict Colonial Expansion” for 730 days, giving the following effects:
      • Global settler increase.png −10 Global settler increase


id

Msg event.pngLucrative Trade Agreements With the [Root.NativeCulture.GetName] Tribe

Lesser nations question what value there is in engaging the [Root.NativeCulture.GetName] people in trade, but our merchants know better. It seems that these people do not know the true value of what they hold, and we have a golden opportunity to strike riches from these people by taking massive stores of valuable goods and metals in exchange for some relatively trivial medical resources.
 
Trigger conditions
  • Province owner:
    • At least one of:
      • Country flag NF_trader is set
      • native_policy = native_policy_trade
    • Trade efficiency.png Trade efficiency is at least 50%
  • None of:
    • Has province modifier “Merchant Investment”
  • None of:
    • Culture is the same as The currently considered province
Mean time to happen

2000 months
Modifiers

  • Province owner:
    • Has idea “National Trade Policy”: ×0.9
  • Province owner:
    • Has idea “Merchant Adventures”: ×0.9
  • Province owner:
    • None of:
      • Has idea “National Trade Policy”: ×1.1
  • Province owner:
    • None of:
      • Has idea “Merchant Adventures”: ×1.1
  • Province owner:
    • Trade efficiency.png Trade efficiency is at least 60%: ×0.95
  • Province owner:
    • Trade efficiency.png Trade efficiency is at least 70%: ×0.95
  • Province owner:
    • Trade efficiency.png Trade efficiency is at least 80%: ×0.95
  • Province owner:
    • Icon stability.png Stability is at least +2: ×0.9
  • Province owner:
    • None of:
      • Icon stability.png Stability is at least −1: ×1.1
  • Province owner:
    • Has Advisor Trader.png Trader advisor: ×0.9
  • Province owner:
    • None of:
      • Has Advisor Trader.png Trader advisor: ×1.05
  • Province owner:
    • Has a level 2 Advisor Trader.png Trader advisor: ×0.9
  • Province owner:
    • Has a level 3 Advisor Trader.png Trader advisor: ×0.9
  • Province owner:
    • Has at least 10 colonies: ×2
  • Province owner:
    • Has at least 20 colonies: ×2
  • Province owner:
    • Has at least 30 colonies: ×2

Event button 547.png
Make the deal!
  • Province owner:
    • Gain Gold Icon.png 50 ducats
Event button 547.png
Make an investment in their tribe.
  • Gain province modifier “Merchant Investment” for 1825 days, giving the following effects:
    • Local trade power.png +0.25 Local trade power
  • Province owner:
    • Gain Gold Icon.png 10 ducats
Event button 547.png
We will not exploit these people.
  • Province owner:
    • Gain Diplomatic power.png 20 diplomatic power


id

Msg event.png[Root.NativeCulture.GetName] People Request Aid

It seems that the trading between our colonists in [Root.GetName] and the [Root.NativeCulture.GetName] has led to an outbreak of diseases usually foreign to [Root.GetSuperRegionName]. They come to us with grizzly stories of bringing goods traded from our nation back to their tribe, only for it to infect their weak and elderly with a plethora of diseases their healers have never encountered before. All they ask is for a single free shipment of medical supplies, and they will gladly begin integrating with our colony.
 
Trigger conditions
  • Province owner:
    • At least one of:
      • Country flag NF_trader is set
      • native_policy = native_policy_trade
  • None of:
    • Colony has at least 200 settlers
  • Is a colony
  • native_size = 5
Mean time to happen

240 months
Modifiers

  • None of:
    • Colony has at least 150 settlers: ×0.8
  • Any neighbouring province:
    • Is a colony
    • Province is owned by the owner of the currently considered province: ×0.8
  • Province owner:
    • Has at least 5 colonies: ×1.5
  • Province owner:
    • Has at least 10 colonies: ×2
  • Province owner:
    • Has at least 20 colonies: ×3

Event button 547.png
Can the treasury bear such an expense?
  • change_native_size = -5
  • Province owner:
    • One random owned province:
      • Limited to:
        • Is a colony
        • native_size = 2
      • change_native_size = -2
    • Gain country modifier “Disregard Natives” for 730 days, giving the following effects:
      • Settler chance.png −0.05 Settler chance
      • Global settler increase.png −5 Global settler increase
Event button 547.png
Give them everything they need and more!
  • Province owner:
    • Lose Gold Icon.png 40 ducats
    • Gain country modifier “Aid Natives” for 730 days, giving the following effects:
      • Settler chance.png +0.02 Settler chance
      • Global settler increase.png +2 Global settler increase


id

Msg event.png[Root.NativeCulture.GetName] People Request [Root.Owner.Religion.GetName] Conversion!

 
Trigger conditions
  • Province owner:
    • At least one of:
      • Country flag NF_peacenik is set
      • Country flag NF_trader is set
      • native_policy = native_policy_coexist
      • native_policy = native_policy_trade
      • has_reform = mission_to_civilize_reform
  • At least one of:
    • All of:
      • Religion is same as owner
      • native_size = 1
    • None of:
      • Religion is same as owner
  • Is a colony
  • None of:
    • native_hostileness = 4
  • None of:
    • Has province modifier “converted_natives_colony_timer”
  • None of:
    • Province owner:
      • Any owned province:
        • expulsion_target = {
   province_id = root
}
Mean time to happen

320 months
Modifiers

  • None of:
    • native_hostileness = 3
      : ×0.9
  • None of:
    • native_hostileness = 2
      : ×0.8
  • Province owner:
    • Has a level 1 Advisor Colonial governor.png Colonial Governor advisor: ×0.9

Immediate effects
  • Hidden effect:
    • Gain province modifier “converted_natives_colony_timer” for 11000 days, giving the following effects:

Event button 547.png
Welcome to the faith!
  • change_native_hostileness = 2
  • change_native_ferocity = 2
  • If:
    • Limited to:
      • None of:
        • Religion is same as owner
    • Change religion to that of owner
  • Else:
    • Gain 100 population
Event button 547.png
A good [Root.Owner.Monarch.GetTitle] allows [Root.Owner.Monarch.GetHerHis] people their ways.
  • change_native_hostileness = -2
  • change_native_ferocity = -2


id

Msg event.pngThe Suffering of the [Root.NativeCulture.GetName] People

To our horror, we have discovered that our mere presence in [Root.GetName] is causing massive damage to the [Root.NativeCulture.GetName] people! We have always strived to coexist with native people, but just glancing at the effect that foreign diseases have had on the local [Root.NativeCulture.GetName] villages is more than anyone can bear. The suffering of their people cannot be ignored, and if we do nothing then we risk bringing an end to the [Root.NativeCulture.GetName] people…
 
Trigger conditions
  • Province owner:
    • At least one of:
      • Country flag NF_peacenik is set
      • native_policy = native_policy_coexist
  • None of:
    • Colony has at least 200 settlers
  • Is a colony
  • native_size = 5
Mean time to happen

240 months
Modifiers

  • None of:
    • Colony has at least 150 settlers: ×0.8
  • Any neighbouring province:
    • Is a colony
    • Province is owned by the owner of the currently considered province: ×0.8

Event button 547.png
We simply can't afford it.
  • change_native_size = -5
  • Province owner:
    • Lose Icon stability.png 1 stability
    • One random owned province:
      • Limited to:
        • Is a colony
        • native_size = 2
      • change_native_size = -2
    • Gain country modifier “Disregard Natives” for 730 days, giving the following effects:
      • Settler chance.png −0.05 Settler chance
      • Global settler increase.png −5 Global settler increase
Event button 547.png
Give them everything they need!
  • Province owner:
    • Lose Gold Icon.png 80 ducats
    • Gain country modifier “Aid Natives” for 1460 days, giving the following effects:
      • Settler chance.png +0.02 Settler chance
      • Global settler increase.png +2 Global settler increase


id

Msg event.pngNatives in [Root.GetName] Adopt [Root.Culture.GetName] Culture

To our surprise, many members of the [Root.NativeCulture.GetName] tribe have chosen to adopt our language and etiquette and have integrated themselves into the [Root.GetName] colony! These people are now considered another component of the unique cultural melting pot in [Root.GetName].
 
Trigger conditions
  • Is a colony
  • native_size = 3
  • If:
    • Limited to:
      • DLC The Cossacks.png The Cossacks is active
    • Province owner:
      • At least one of:
        • native_policy = native_policy_coexist
        • native_policy = native_policy_trade
  • Else:
    • Province owner:
      • At least one of:
        • Country flag NF_peacenik is set
        • Country flag NF_trader is set
Mean time to happen

20 years
Modifiers

  • native_size = 5
    : ×0.9
  • native_size = 10
    : ×0.9
  • native_size = 20
    : ×0.9
  • native_size = 40
    : ×0.9
  • native_size = 60
    : ×0.9
  • native_size = 80
    : ×0.9

Event button 547.png
They’re going to love being [Root.Owner.Culture.GetName]!
  • Gain 100 population


id

Msg event.pngAccommodation with Natives in $PROVINCENAME$

Though there have been troubles in our relations with the native people of [Root.GetName], we have managed to find an agreement with the ruling class of their tribe, and this should lead to a massive reduction in violence and conflict between our two people. We have broken bread with their leaders and jointly agreed to cease our conflict and move forward as friends and allies!
 
Trigger conditions
  • Is a colony
  • native_size = 3
  • native_ferocity = 1
  • native_hostileness = 1
  • None of:
    • Has province modifier “Native Colonial Integration”
  • At least one of:
    • Province contains at least 1 regiment
    • Province owner:
      • At least one of:
        • Country flag NF_peacenik is set
        • native_policy = native_policy_coexist
Mean time to happen

20 years
Modifiers

  • ×0.9:
    • Province contains at least 2 regiments
    • None of:
      • native_size = 41
  • ×0.9:
    • Province contains at least 4 regiments
    • None of:
      • native_size = 81
  • ×0.9:
    • Province contains at least 6 regiments
    • None of:
      • native_size = 121
  • Province contains at least 8 regiments: ×0.9
  • Province owner:
    • At least one of:
      • Country flag NF_peacenik is set
      • native_policy = native_policy_coexist
        : ×0.5

Event button 547.png
Peace!
  • If:
    • Limited to:
      • None of:
        • DLC The Cossacks.png The Cossacks is active
    • change_native_ferocity = -1
  • Gain province modifier “Native Colonial Integration” for 3650 days, giving the following effects:
    • Local colonial growth.png +25 Local settler increase
  • If:
    • Limited to:
      • Province owner:
        • None of:
          • Has country modifier “Assimilation of natives”
    • Province owner:
      • Gain country modifier “Assimilation of natives” for 1825 days, giving the following effects:
        • native_uprising_chance = -0.2
        • native_assimilation = 0.4