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Native American events

id

Msg event.pngFrozen Lands

When our people first arrived in [Root.GetName], we knew that this harsh environment would test the bounds of our resourcefulness. We remained confident, but this winter the cold is even fiercer and extends its reach even further. One band claims that mankind was never meant to live in these lands and wishes to return to a climate where our way of life is tried and tested.
 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Province owner:
    • Government is Native American Tribe
    • None of:
      • Capital
        • has_climate = arctic
    • None of:
      • Country flag natives_adapted_arctic is set
  • Is a colony
  • Colony has at least 100 settlers
  • None of:
    • Colony has at least 500 settlers
  • has_climate = arctic
  • At least one of:
    • Month is November
    • None of:
      • Month is June
Mean time to happen

240 months


Event button 547.png
Our way of life is to adapt. Send others to teach them.
  • Gain 200 population
  • Province owner:
    • Lose Icon stability.png 1 stability
    • Set country flag natives_adapted_arctic
Event button 547.png
Let them leave if they so wish.
  • Lose 100 population


id

Msg event.pngParched Lands

When our people first arrived in [Root.GetName], we knew that this harsh environment would test the bounds of our resourcefulness. We remained confident, but this summer the scorching heat is even fiercer and extends its reach even further. One band claims that mankind was never meant to live in these lands and wishes to return to a climate where our way of life is tried and tested.
 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Province owner:
    • Government is Native American Tribe
    • None of:
      • Capital
        • has_climate = arid
    • None of:
      • Country flag natives_adapted_arid is set
  • Is a colony
  • Colony has at least 100 settlers
  • None of:
    • Colony has at least 500 settlers
  • has_climate = arid
  • Month is June
  • None of:
    • Month is November
Mean time to happen

240 months


Event button 547.png
Our way of life is to adapt. Send others to teach them.
  • Gain 200 population
  • Province owner:
    • Lose Icon stability.png 1 stability
    • Set country flag natives_adapted_arid
Event button 547.png
Let them leave if they so wish.
  • Lose 100 population


id

Msg event.pngOur New Home in the North

Our tribe has thrived by traveling, and so we must learn to thrive where we travel. Since our last venture, this has proven difficult. In [Root.GetName], the temperature and weather are harsh and inhospitable, particularly in the winter. Fortunately, a neighboring tribe has lived here for long and has learned to hunt and harvest in this snow-covered landscape. Some of them seem willing to teach us.
 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Province owner:
    • Government is Native American Tribe
    • None of:
      • Owns at least 2 non-colony provinces
    • None of:
      • Has at least 1 colony
    • Any neighbouring country:
      • Capital
        • has_climate = arctic
    • None of:
      • Country flag natives_adapted_arctic is set
  • has_climate = arctic
  • At least one of:
    • Month is November
    • None of:
      • Month is June
Mean time to happen

480 months


Event button 547.png
In our past home, we were wise, but here, they are wiser.
  • Province owner:
    • One random neighbouring country:
      • Limited to:
        • Capital
          • has_climate = arctic
      • Gain opinion modifier “Pleased” towards the owner of the currently considered province
      • Set country flag natives_adapted_arctic
    • Lose Prestige.png 10 prestige
Event button 547.png
We learn better from the land itself.
  • Gain province modifier “Learning from the Land” for 365 days, giving the following effects:
    • Local production efficiency.png −25% Local production efficiency
  • Province owner:
    • Lose manpower 2 000 manpower
    • Set country flag natives_adapted_arctic


id

Msg event.pngOur New Home in the Desert

Our tribe has thrived by traveling, and so we must learn to thrive where we travel. Since our last venture, this has proven difficult. In [Root.GetName], the temperature and weather are harsh and inhospitable, particularly in the summer. Fortunately, a neighboring tribe has lived here for long and has learned to hunt and harvest in this barren landscape. Some of them seem willing to teach us.
 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Province owner:
    • Government is Native American Tribe
    • None of:
      • Owns at least 2 non-colony provinces
    • None of:
      • Has at least 1 colony
    • Any neighbouring country:
      • Capital
        • has_climate = arctic
    • None of:
      • Country flag natives_adapted_arid is set
  • has_climate = arid
  • Month is June
  • None of:
    • Month is November
Mean time to happen

480 months


Event button 547.png
In our past home, we were wise, but here, they are wiser.
  • Province owner:
    • One random neighbouring country:
      • Limited to:
        • Capital
          • has_climate = arctic
      • Gain opinion modifier “Pleased” towards the owner of the currently considered province
      • Set country flag natives_adapted_arid
    • Lose Prestige.png 10 prestige
Event button 547.png
We learn better from the land itself.
  • Gain province modifier “Learning from the Land” for 365 days, giving the following effects:
    • Local production efficiency.png −25% Local production efficiency
  • Province owner:
    • Lose manpower 2 000 manpower
    • Set country flag natives_adapted_arid


id

Msg event.pngCounting Coup

Bravery is a valued trait among our warriors, and this is reflected in many of our traditions. One such is counting coups, recording acts of courage in battle, which serve both to mark our greatest soldiers and to inspire new recruits. However, since we put $ARMY_REFORMER$ to the task of reforming our army, they have been questioning this practice, calling for our military to focus on more practical goals and efficiency in killing our enemies.
 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Government is Native American Tribe
  • None of:
    • Country flag natives_discounting_coup is set
  • Has Advisor Army Reformer.png Army Reformer advisor
Mean time to happen

480 months


Event button 547.png
$ARMY_REFORMER$ is right. More than the spirit of courage, we need results.
  • Gain Military power.png 100 military power
  • Lose Prestige.png 20 prestige
  • Set country flag natives_discounting_coup
Event button 547.png
$ARMY_REFORMER$ sounds like a coward.
  • Gain ruler modifier “Counting Coup”, giving the following effects:
    • Infantry combat ability.png −5% Infantry combat ability
    • Army tradition.png +1 Yearly army tradition


id

Msg event.pngAppointing a War Chief

We are at war, and while [Root.Monarch.GetName] ruled our people wisely in peacetime, we may need a respected warrior to lead us to victory.
 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Government is Native American Tribe
  • Is at war
  • None of:
    • Country flag appointed_war_chief is set
  • Army tradition.png Army tradition is at least 20
Mean time to happen

96 months
Modifiers

  • Has ruler modifier “Counting Coup” : ×0.5

Event button 547.png
Select a war chief among the proven veterans.
  • Set country flag appointed_war_chief
  • A new ruler comes to power with the following attributes:
    • Fixed Administrative power.png 0 administrative skill
    • Fixed Diplomatic power.png 1 diplomatic skill
    • Fixed Military power.png 5 military skill
Event button 547.png
[Root.Monarch.GetName] is a capable chief, even in war.
  • Gain Diplomatic power.png 10 diplomatic power


id

Msg event.pngAppointing a Peace Chief

[Root.Monarch.GetName] was chosen chief for [Root.Monarch.GetHerHis] bravery in combat, to lead our nation during the war. Now that the war is over, we need a chief who sees beyond the battlefield, to the needs of our nation in times of peace.

Tradition dictates that the War Chief respects this, to avoid abusing [Root.Monarch.GetHerHis] authority.

 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Country flag appointed_war_chief is set
Is triggered only by

(please describe trigger here)


Event button 547.png
[Root.Monarch.GetName] must step back. A Peace Chief will be selected.
  • A new ruler comes to power with the following attributes:
    • Administrative power.png 2 administrative skill
    • Diplomatic power.png 2 diplomatic skill
  • Clear country flag appointed_war_chief
Event button 547.png
Authority will safeguard our nation. There is no such thing as peacetime!
  • Lose Icon stability.png 1 stability


id

Msg event.pngThose who Travel and Those who Stay

Ancient stories tell how our people traveled far to reach this land, the land we now work and call our home. Although that time is now past, some of our neighbors retain this way of life, moving to new hunting grounds rather than building permanent homes. We have no interest in returning to those ways, but perhaps we could exchange knowledge and goods between our tribes, acknowledging the benefits of both our choices.
 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Government is Native American Tribe
  • Owns at least 2 non-colony provinces
  • Any neighbouring country:
    • Government is Native American Tribe
    • None of:
      • Owns at least 2 non-colony provinces
    • None of:
      • Has at least 1 colony
Mean time to happen

720 months


Event button 547.png
We are willing to listen if they are.
  • One random neighbouring country:
    • Limited to:
      • Government is Native American Tribe
      • None of:
        • Owns at least 2 non-colony provinces
      • None of:
        • Has at least 1 colony
    • Trigger country event “Those who Travel and Those who Stay” in 10 days
Event button 547.png
What can we learn from those who can't even build proper homes?
  • Gain Prestige.png 10 prestige
  • One random neighbouring country:
    • Limited to:
      • Government is Native American Tribe
      • None of:
        • Owns at least 2 non-colony provinces
      • None of:
        • Has at least 1 colony
    • Gain opinion modifier “Insulted” towards Our country


id

Msg event.pngThose who Travel and Those who Stay

A messenger from [From.GetName] has arrived. Unlike many diplomatic envoys, he speaks not of the similarities between our tribes, but of the differences: How we remain wandering the world, while they have built permanent settlements in [From.Capital.GetCapitalName]. Apparently, they believe these differences mean we have much to gain from trading what our different customs yield, both insights and goods.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
They are wise to see our strengths, as we shall see theirs.
  • Gain Administrative power.png 25 administrative power
  • Gain Diplomatic power.png 25 diplomatic power
  • Gain country modifier “Intercultural Exchange” for 1825 days, giving the following effects:
    • Trade efficiency.png 5% Trade efficiency
  • FROM:
    • Gain opinion modifier “Reconciling differences” towards Our country
    • Hidden effect:
      • Trigger country event “Those who Travel and Those who Stay” in 10 days
Event button 547.png
They are simply complacent and envy our freedom.
  • Gain Prestige.png 10 prestige
  • FROM:
    • Gain opinion modifier “Insulted” towards Our country
    • Hidden effect:
      • Trigger country event “Those who Travel and Those who Stay” in 10 days


id

Msg event.pngThose who Travel and Those who Stay

The messenger we sent to [From.GetName] has returned. Unfortunately, they care little for our efforts at mutual understanding, considering our cultural developments a dead end and their own customs more honorable.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
Their loss.

(Nothing)


id

Msg event.pngThose who Travel and Those who Stay

The messenger we sent to [From.GetName] has returned. The smaller tribe was happy to hear us acknowledging that they may have something to give us, and accepted our suggestion of cultural and material exchanges.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
We will both benefit from their understanding.
  • Gain Administrative power.png 25 administrative power
  • Gain Diplomatic power.png 25 diplomatic power
  • Gain country modifier “Intercultural Exchange” for 1825 days, giving the following effects:
    • Trade efficiency.png 5% Trade efficiency


id

Msg event.pngHoly Smoke

Tobacco has always been of use to our tribe. Some view the plant medicine, some as sacred, while others simply find inhalation of the smoke relaxing. However, the recreational use of the plant has spread in recent years, leading to discussions among the elders in [Root.GetName] about whether the people are abusing this gift. It has been suggested that the use of tobacco be restricted to ceremonies where the plant is essential, to prevent youths from listlessly wasting it.
 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Produces Tobacco.png Tobacco
  • Province owner:
    • Government is Native American Tribe
  • None of:
    • At least one of:
      • Has province modifier “Restricted Tobacco Use”
      • Has province modifier “Encouraged Tobacco Use”
Mean time to happen

960 months


Event button 547.png
A reasonable suggestion.
  • Province owner:
    • Gain Prestige.png 5 prestige
  • Gain province modifier “Restricted Tobacco Use” for 1825 days, giving the following effects:
    • Local production efficiency.png −10% Local production efficiency
Event button 547.png
Let the youths use it as they like.
  • Gain province modifier “Encouraged Tobacco Use” for 1825 days, giving the following effects:
    • Local production efficiency.png +10% Local production efficiency
    • Local manpower modifier.png −20% Local manpower modifier


id

Msg event.pngAbandoned Lands

The bands who have moved into [From.GetName] claim the resources in the area are scarce and the land has seen better days.

Some bands claim that this is simply a matter of the buffalo leaving recently, but others point to a neighboring tribe known for traveling to new hunting grounds. They accuse them of having used up the land and left it depleted.

 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Province owner:
    • Government is Native American Tribe
  • Is a colony
  • Colony has at least 100 settlers
  • Has province modifier “Resources depleted by migrants”
  • Any neighbouring province:
    • Province owner:
      • Government is Native American Tribe
      • None of:
        • Owns at least 2 non-colony provinces
      • None of:
        • Has at least 1 colony
Mean time to happen

480 months


Event button 547.png
This is a natural consequence of migrations, and we must accept it.
  • Lose 50 population
  • One random neighbouring province:
    • Limited to:
      • Province owner:
        • Government is Native American Tribe
        • None of:
          • Owns at least 2 non-colony provinces
        • None of:
          • Has at least 1 colony
    • Province owner:
      • Gain opinion modifier “Pleased” towards the owner of the currently considered province
Event button 547.png
If they have moved to more fertile land, we shall take that instead!
  • One random neighbouring province:
    • Limited to:
      • Province owner:
        • Government is Native American Tribe
        • None of:
          • Owns at least 2 non-colony provinces
        • None of:
          • Has at least 1 colony
    • Province owner:
      • Gain opinion modifier “Irritated over Claims” towards the owner of the currently considered province
      • Every owned province:
        • the owner of the currently considered province gains a claim on this province


id

Msg event.pngPreparing for the Sun Dance

Our people are beginning preparations for the Sun Dance, a sacred ceremony held during the warmer months of the year. Although this is an important event, it puts a lot of strain on the practitioners, many of whom are young warriors. We also need to put aside resources for the ceremony. This year, there has been some discussion about whether or not to devote ourselves completely to the Sun Dance, or to celebrate it on a smaller scale.
 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Government is Native American Tribe
  • Is not at war
  • Capital
    • Province is in Great Plains region
  • Month is April
  • None of:
    • Month is September
  • None of:
    • Country flag preparing_sundance is set
Mean time to happen

120 months


Event button 547.png
The Sun Dance requires our full attention!
  • Trigger country event “The Sun Dance” in 60 days
  • Lose manpower 3 000 manpower
  • Lose Gold Icon.png 20 ducats
  • Gain Prestige.png 5 prestige
  • Set country flag preparing_sundance
Event button 547.png
Keep it a minor event this year.
  • Lose Prestige.png 5 prestige


id

Msg event.pngThe Sun Dance

Having spent months in preparation for the Sun Dance, we can now go through with it in full scale. Our people gather together to fast, pray and dance, which not only preserves this sacred tradition, but also aids in bringing our often scattered tribes closer to each other.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
All people of the [Root.GetName] are our people.
  • If the country has a stability of less than +3,
    • then it gains Icon stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • Clear country flag preparing_sundance


id

Msg event.pngHunters or Workers of the Soil

As a tribe who follow the buffalo, we take pride in our skill as hunters. Our stay in [Root.Capital.GetCapitalName] has allowed us to hone these skills, but some council members have begun to suggest that we are too dependent on them. They suggest that the lands of [Root.Capital.GetCapitalName] holds the potential for more than hunting and foraging, and that we would do well to start considering the benefits of agriculture. Perhaps we could even settle here.
 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Government is Native American Tribe
  • None of:
    • Owns at least 2 non-colony provinces
  • None of:
    • Has at least 1 colony
  • Capital
    • Produces Fur.png Fur
    • None of:
      • Has province modifier “Great Hunters”
    • None of:
      • Has (unrecognized string “native three sisters field” for Template:Icon) native_three_sisters_field building
Mean time to happen

480 months
Modifiers

  • Capital
    • Development.png Development is at least 9: ×0.5

Event button 547.png
If we are to farm, we should do it here.
  • Capital
    • Build (unrecognized string “native three sisters field” for Template:Icon) native_three_sisters_field
Event button 547.png
What time we have, we should devote to hunting.
  • Gain Prestige.png 10 prestige
  • Capital
    • Gain province modifier “Great Hunters” for 1825 days, giving the following effects:
      • Local production efficiency.png +10% Local production efficiency


id

Msg event.pngBy Fire

Since time immemorial, the use of fire has been a mark of mankind's ability to invent and destroy. Our homeland is shaped by controlled fires, used to manage crops and wild animals as well as clearing the surroundings.

Recent efforts to extend the use of these methods in [Root.GetName] has been called into question. Some of the elders believe it to be unnecessarily risky, but local leaders consider it necessary for continued development in the province.

 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Province owner:
    • Government is Native American Tribe
Mean time to happen

2000 months
Modifiers

  • Province owner:
    • Owns at least 10 non-colony provinces: ×1.5
  • Province owner:
    • Owns at least 20 non-colony provinces: ×1.5
  • Province owner:
    • Owns at least 30 non-colony provinces: ×2
  • Province owner:
    • Owns at least 50 non-colony provinces: ×2

Event button 547.png
We have faith in our mastery of the flames.
  • One of the following at random:
    • Province Trier:
      • Trigger province event “Fire Successful” in 14 days
    • Province Trøndelag:
      • Trigger province event “Fire out of Control” in 14 days
Event button 547.png
Let's not take unnecessary risks.
  • Province owner:
    • Lose Administrative power.png 10 administrative power


id

Msg event.pngFire Successful

The use of fire to alter the landscape in [Root.GetName] has paid off. Clearing vegetation has allowed us to make better use of the land and will increase yields from the area for years to come.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
As the world shapes us, we shape the world.
  • Gain province modifier “Land Shaped by Fire” for 1825 days, giving the following effects:
    • Local production efficiency.png +10% Local production efficiency


id

Msg event.pngFire out of Control

The fears of [Root.Owner.GetName] elders turned out to be justified. The fires used to reshape the lands of [Root.GetName], though initially under control, spread beyond their intended area, causing damages and chaos. The council is now in dispute with local leaders, with everyone seeking to assign blame to others.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Event button 547.png
We must be more careful in the future.
  • Province owner:
    • Lose Icon stability.png 1 stability


id

Msg event.pngStraying Son

Bands forming and splitting up is a fairly common occurrence and does not normally generate serious disputes, but a recent case has required our intervention. A son is leaving his father's band with a large group of followers against the will of his parents. The father requests we intervene on his behalf to keep the band together and avoid weakening his authority in the tribe.
 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Government is Native American Tribe
  • Owns at least 2 non-colony provinces
  • Any owned province:
    • Tax Base Icon.png Base tax is at least 2
Mean time to happen

1200 months


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Tax Base Icon.png Base tax is at least 2
      • Set province flag straying_son_origin
    • One random owned province:
      • Limited to:
        • None of:
          • Province flag straying_son_origin is set
      • Set province flag straying_son_target

Event button 547.png
The son stays. He should know better.
  • One random owned province:
    • Limited to:
      • Province flag straying_son_origin is set
    • Gain Local unrest.png 2 unrest
  • Hidden effect:
    • Every owned province:
      • Clear province flag straying_son_origin
      • Clear province flag straying_son_target
Event button 547.png
Bands need to be flexible. The split should be allowed.
  • Gain country modifier “Increased Decentralization” for 3650 days, giving the following effects:
    • Autonomy.png +0.05 Monthly autonomy change
    • National unrest.png −1 National unrest
  • One random owned province:
    • Limited to:
      • Province flag straying_son_origin is set
    • Lose Tax Base Icon.png 1 base tax
    • Hidden effect:
      • Clear province flag straying_son_origin
  • One random owned province:
    • Limited to:
      • Province flag straying_son_target is set
    • Gain Tax Base Icon.png 1 base tax
    • Hidden effect:
      • Clear province flag straying_son_target


id

Msg event.pngLarge Band Splits Up

One of the largest bands in our tribe have discussed splitting and going separate ways, both away from our home in [Root.Capital.GetCapitalName]. They argue that they could accomplish more this way, but the split may force us to reorganize much of our current society, especially since people are leaving the center of our nation.
 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Government is Native American Tribe
  • Owns at least 3 non-colony provinces
  • Capital
    • Tax Base Icon.png Base tax is at least 2
Mean time to happen

1800 months


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is not the country's capital
      • Set province flag large_band_split_targets
    • One random owned province:
      • Limited to:
        • Is not the country's capital
        • None of:
          • Province flag large_band_split_targets is set
      • Set province flag large_band_split_targets

Event button 547.png
Let them split and accomplish more.
  • Lose Icon stability.png 1 stability
  • One random owned province:
    • Limited to:
      • Is the country's capital
    • Lose Tax Base Icon.png 1 base tax
  • Every owned province:
    • Limited to:
      • Province flag large_band_split_targets is set
    • Gain Tax Base Icon.png 1 base tax
    • Hidden effect:
      • Clear province flag large_band_split_targets
Event button 547.png
We need them in [Root.Capital.GetCapitalName].
  • Gain country modifier “Increased Centralization” for 3650 days, giving the following effects:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest
  • Hidden effect:
    • Every owned province:
      • Limited to:
        • Province flag large_band_split_targets is set
      • Clear province flag large_band_split_targets


id

Msg event.pngHunters on the Move

Although we have long since given up nomadic life, some bands still live primarily as hunters and need to remain on the move. As wild game moves to new lands, hunters must follow, but this is causing trouble for the people of [Root.GetName], where the community is now divided on the issue. Some locals argue that these bands are behind the times and should settle where they now live.
 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Government is Native American Tribe
  • Owns at least 2 non-colony provinces
  • Any owned province:
    • Produces Fur.png Fur
Mean time to happen

1200 months


Event button 547.png
Let them hunt, let them move.
  • Lose Administrative power.png 50 administrative power
  • Gain Prestige.png 10 prestige
Event button 547.png
We'll provide them with the crops they need to settle down.
  • Lose Gold Icon.png 10 ducats
  • One random owned province:
    • Limited to:
      • Produces Fur.png Fur
    • Build (unrecognized string “native three sisters field” for Template:Icon) native_three_sisters_field


id

Msg event.pngArt of Weaving

Ever since our exchanges with the Pueblo improved our knowledge about weaving methods, we have improved our weaves beyond pure craftsmanship. The patterns and colors developed now constitute their own distinctive art form, known to throughout neighboring tribes and beyond. [From.GetName] has provided us with the materials to create more of these famous fabrics than ever.
 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Province owner:
    • Is Flag of Navajo Navajo
    • None of:
      • Country flag navajo_weaves is set
  • At least one of:
    • Produces Wool.png Wool
    • Produces Cotton.png Cotton
    • Produces Cloth.png Cloth
Mean time to happen

240 months


Event button 547.png
We shall hone this art.
  • Province owner:
    • Gain Prestige.png 15 prestige
    • Set country flag navajo_weaves


id

Msg event.pngMound Builders

Since the settlers arrived from Europe, there has been much speculation among them about the origin of the ancient burial mounds in the region. The settlers refuse to believe our ancestors could have built such structures, being unimpressed with our current construction projects. While they are clearly fascinated by the mounds, they seem to dismiss both us and our neighbors as unable to create anything of lasting value.
 
Trigger conditions
  • DLC Conquest of Paradise.png Conquest of Paradise is active
  • Government is Native American Tribe
  • None of:
    • Country flag moundbuilders_completed is set
  • Capital
    • At least one of:
      • Province is in Mississippi region
      • Province is in Northeast region
      • Province is in Southeast region
  • Any neighbouring country:
    • Capital
      • Continent is Europe
Mean time to happen

400 months


Event button 547.png
We'll just have to prove them wrong by continuing the tradition!
  • Lose Gold Icon.png 100 ducats
  • Lose manpower 2 000 manpower
  • Gain Prestige.png 30 prestige
  • Set country flag moundbuilders_completed
Event button 547.png
Their ignorance is not our problem.
  • Lose Prestige.png 15 prestige