Difference between revisions of "Monarch power events"

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m (using newly modified DLC-only for personalities to clean up appearance)
(refactoring to full sentences)
Line 11: Line 11:
 
| event_text = Several prominent men in our country are pointing out that the path we are going when it comes to army research is utterly foolish and will amount to nothing. They demand that we stop the current approach and stick with what was good enough for our fathers.
 
| event_text = Several prominent men in our country are pointing out that the path we are going when it comes to army research is utterly foolish and will amount to nothing. They demand that we stop the current approach and stick with what was good enough for our fathers.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* Is a lucky nation: '''×0.5'''
+
The country:
| trigger =  
+
* is a [[lucky nation]]: {{red|×0.5}}
* {{icon|stability|24px}} Stability is at least '''0'''
+
| trigger = The country:
 +
* has a [[stability]] of at least '''0'''.
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 20: Line 21:
 
| trigger = always
 
| trigger = always
 
| option_text = They have a point!
 
| option_text = They have a point!
| effect =  Lose {{icon|mil|24px}} {{red|50}} military power.
+
| effect =  The country loses {{icon|mil|24px}} {{red|50}} military power.
 
}}
 
}}
 
{{Option
 
{{Option
 
| trigger = always
 
| trigger = always
 
| option_text = Ignore them
 
| option_text = Ignore them
| effect = Lose {{icon|prestige|24px}} {{red|10}} prestige.
+
| effect = The country loses {{icon|prestige|24px}} {{red|10}} prestige.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
 
|option_text = We cannot allow anyone to stand in the way of progress.
 
|option_text = We cannot allow anyone to stand in the way of progress.
 
|highlight = yes
 
|highlight = yes
|effect =
+
|effect =  
* Lose {{icon|prestige|24px}} {{red|5}} prestige.
+
* The country loses {{icon|prestige|24px}} {{red|5}} prestige.
* Lose {{icon|meritocracy|24px}} {{red|5}} {{DLC-only|meritocracy}} (if Emperor of China).
+
* A random advisor leaves the court.
* A random advisor is killed.
+
{{reduce_meritocracy_effect}}
 
|end}}
 
|end}}
 
}}
 
}}
Line 44: Line 45:
 
| event_text = It seems as if a leading shipwright in our country has written a very convincing document detailing how the new ship technology, that his rival has been trying to get funding for, will never work, and may even cause the ships to sink before they leave the harbor.
 
| event_text = It seems as if a leading shipwright in our country has written a very convincing document detailing how the new ship technology, that his rival has been trying to get funding for, will never work, and may even cause the ships to sink before they leave the harbor.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* Is a lucky nation: '''×0.5'''
+
The country:
| trigger =  
+
* is a [[lucky nation]]: {{red|×0.5}}
* {{icon|stability|24px}} Stability is at least '''0'''
+
| trigger = The country:
* Has at least 1 port
+
* has a [[stability]] of at least '''0'''.
* Is ''not'' primitive
+
* has at least 1 [[port]].
 +
* is ''not'' [[primitive]].
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 55: Line 57:
 
| trigger = always
 
| trigger = always
 
| option_text = They must be right!
 
| option_text = They must be right!
| effect = Lose {{icon|dip|24px}} {{red|50}} diplomatic power.
+
| effect = The country loses {{icon|dip|24px}} {{red|50}} diplomatic power.
 
}}
 
}}
 
{{Option
 
{{Option
 
| trigger = always
 
| trigger = always
 
| option_text = Ignore them
 
| option_text = Ignore them
| effect = Lose {{icon|prestige|24px}} {{red|10}} prestige.
+
| effect = The country loses {{icon|prestige|24px}} {{red|10}} prestige.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
 
|option_text = We cannot allow anyone to stand in the way of progress.
 
|option_text = We cannot allow anyone to stand in the way of progress.
 
|highlight = yes
 
|highlight = yes
 
|effect =
 
|effect =
* Lose {{icon|prestige|24px}} {{red|5}} prestige.
+
* The country loses {{icon|prestige|24px}} {{red|5}} prestige.
* Lose {{icon|meritocracy|24px}} {{red|5}} {{DLC-only|meritocracy}} (if Emperor of China).
+
* A random advisor leaves the court.
* A random advisor is killed.
+
{{reduce_meritocracy_effect}}
 
|end}}
 
|end}}
 
}}
 
}}
Line 79: Line 81:
 
| event_text = We have had complaints from several dignitaries in our country that the new practices of our merchants are clearly heretical, and that we should put a stop to them.
 
| event_text = We have had complaints from several dignitaries in our country that the new practices of our merchants are clearly heretical, and that we should put a stop to them.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* Is a lucky nation: '''×0.5'''
+
The country:
| trigger =  
+
* is a [[lucky nation]]: {{red|×0.5}}
* {{icon|stability|24px}} Stability is at least '''0'''
+
| trigger = The country:
 +
* has a [[stability]] of at least '''0'''.
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 88: Line 91:
 
| trigger = always
 
| trigger = always
 
| option_text = Accept the demands.
 
| option_text = Accept the demands.
| effect = Lose {{icon|dip|24px}} {{red|50}} diplomatic power.
+
| effect = The country loses {{icon|dip|24px}} {{red|50}} diplomatic power.
 
}}
 
}}
 
{{Option
 
{{Option
 
| trigger = always
 
| trigger = always
 
| option_text = Ignore them
 
| option_text = Ignore them
| effect = Lose {{icon|prestige|24px}} {{red|10}} prestige.
+
| effect = The country loses {{icon|prestige|24px}} {{red|10}} prestige.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
 
|option_text = We cannot allow anyone to stand in the way of progress.
 
|option_text = We cannot allow anyone to stand in the way of progress.
 
|highlight = yes
 
|highlight = yes
 
|effect =
 
|effect =
* Lose {{icon|prestige|24px}} {{red|5}} prestige.
+
* The country loses {{icon|prestige|24px}} {{red|5}} prestige.
* Lose {{icon|meritocracy|24px}} {{red|5}} {{DLC-only|meritocracy}} (if Emperor of China).
+
* A random advisor leaves the court.
* A random advisor is killed.
+
{{reduce_meritocracy_effect}}
 
|end}}
 
|end}}
 
}}
 
}}
Line 112: Line 115:
 
| event_text = The new techniques in our production are rumored to be flawed, and several leading nobles argue that we should discard them and go back to the old and tried methods instead.
 
| event_text = The new techniques in our production are rumored to be flawed, and several leading nobles argue that we should discard them and go back to the old and tried methods instead.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br/>'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* Is a lucky nation: '''×0.5'''
+
The country:
| trigger =  
+
* is a [[lucky nation]]: {{red|×0.5}}
* {{icon|stability|24px}} Stability is at least '''0'''
+
| trigger = The country:
 +
* has a [[stability]] of at least '''0'''.
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 121: Line 125:
 
| trigger = always
 
| trigger = always
 
| option_text = They must be right!
 
| option_text = They must be right!
| effect = Lose {{icon|adm|24px}} {{red|50}} administrative power.
+
| effect = The country loses {{icon|adm|24px}} {{red|50}} administrative power.
 
}}
 
}}
 
{{Option
 
{{Option
 
| trigger = always
 
| trigger = always
 
| option_text = Ignore them
 
| option_text = Ignore them
| effect = Lose {{icon|prestige|24px}} {{red|10}} prestige.
+
| effect = The country loses {{icon|prestige|24px}} {{red|10}} prestige.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
 
|option_text = We cannot allow anyone to stand in the way of progress.
 
|option_text = We cannot allow anyone to stand in the way of progress.
 
|highlight = yes
 
|highlight = yes
 
|effect =
 
|effect =
* Lose {{icon|prestige|24px}} {{red|5}} prestige.
+
* The country loses {{icon|prestige|24px}} {{red|5}} prestige.
* Lose {{icon|meritocracy|24px}} {{red|5}} {{DLC-only|meritocracy}} (if Emperor of China).
+
* A random advisor leaves the court.
* A random advisor is killed.
+
{{reduce_meritocracy_effect}}
 
|end}}
 
|end}}
 
}}
 
}}
Line 145: Line 149:
 
| event_text = Several of the leading members of the government are deeply worried about some changes proposed to how the realm should be ruled. They demand a stop to such outrageous reforms, based on our tried and proved traditions (naturally avoiding mentioning how the changes would impact their own power base.)
 
| event_text = Several of the leading members of the government are deeply worried about some changes proposed to how the realm should be ruled. They demand a stop to such outrageous reforms, based on our tried and proved traditions (naturally avoiding mentioning how the changes would impact their own power base.)
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
<br />'''Modifiers'''
+
<div class="subheading">Weight modifiers</div>
* Is a lucky nation: '''×0.5'''
+
The country:
| trigger =  
+
* is a [[lucky nation]]: {{red|×0.5}}
* {{icon|stability|24px}} Stability is at least '''0'''
+
| trigger = The country:
 +
* has a [[stability]] of at least '''0'''.
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 154: Line 159:
 
| trigger = always
 
| trigger = always
 
| option_text = Accept the demands.
 
| option_text = Accept the demands.
| effect = Lose {{icon|adm|24px}} {{red|50}} administrative power.
+
| effect = The country loses {{icon|adm|24px}} {{red|50}} administrative power.
 
}}
 
}}
 
{{Option
 
{{Option
 
| trigger = always
 
| trigger = always
 
| option_text = Ignore them
 
| option_text = Ignore them
| effect = Lose {{icon|prestige|24px}} {{red|10}} prestige.
+
| effect = The country loses {{icon|prestige|24px}} {{red|10}} prestige.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Lawgiver|Lawgiver]], [[Personalities#Charismatic Negotiator|Charismatic Negotiator]], or [[Personalities#Silver Tongue|Silver Tongue]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Lawgiver|Lawgiver]], [[Personalities#Charismatic Negotiator|Charismatic Negotiator]], or [[Personalities#Silver Tongue|Silver Tongue]] {{DLC-only|personality}}.
 
|option_text = Convince them in the need for our policies.
 
|option_text = Convince them in the need for our policies.
 
|highlight = yes
 
|highlight = yes
|effect = Lose {{icon|dip|24px}} {{red|5}} diplomatic power.
+
|effect = The country loses {{icon|dip|24px}} {{red|5}} diplomatic power.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Embezzler|Embezzler]] or [[Personalities#Fierce Negotiator|Fierce Negotiator]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Embezzler|Embezzler]] or [[Personalities#Fierce Negotiator|Fierce Negotiator]] {{DLC-only|personality}}.
 
|option_text = Offer the leaders something to drop their demands.
 
|option_text = Offer the leaders something to drop their demands.
 
|highlight = yes
 
|highlight = yes
|effect = Lose {{icon|ducats|24px}} ducats equal to {{red|0.1}} years of income.
+
|effect = The country loses {{icon|ducats|24px}} ducats equal to {{red|0.1}} years of income.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Intricate Webweaver|Intricate Webweaver]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Intricate Webweaver|Intricate Webweaver]] {{DLC-only|personality}}.
 
|option_text = Threaten to expose their secrets unless they back down.
 
|option_text = Threaten to expose their secrets unless they back down.
 
|highlight = yes
 
|highlight = yes
|effect = Lose {{icon|prestige|24px}} {{red|5}} prestige.
+
|effect = The country loses {{icon|prestige|24px}} {{red|5}} prestige.
 
|end}}
 
|end}}
 
}}
 
}}
Line 187: Line 192:
 
| event_text = Since the invention of the printing press, more and more books, about an ever wider range of subjects, have been published. We can now see the benefit of this, since knowledge spreads faster and more ideas are appearing amongst our philosophers and natural scientists.
 
| event_text = Since the invention of the printing press, more and more books, about an ever wider range of subjects, have been published. We can now see the benefit of this, since knowledge spreads faster and more ideas are appearing amongst our philosophers and natural scientists.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Has embraced the {{icon|printing press|24px}} Printing Press {{icon|institution|24px}} institution
+
* has embraced the [[printing press]] institution.
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 194: Line 199:
 
| trigger = always
 
| trigger = always
 
| option_text = Good News!
 
| option_text = Good News!
| effect =
+
| effect = The country:
* Gain {{icon|mil|24px}} {{green|20}} military power.
+
* gains {{icon|mil|24px}} {{green|20}} military power.
* Gain {{icon|dip|24px}} {{green|20}} diplomatic power.
+
* gains {{icon|dip|24px}} {{green|20}} diplomatic power.
* Gain {{icon|adm|24px}} {{green|20}} administrative power.
+
* gains {{icon|adm|24px}} {{green|20}} administrative power.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Scholar|Scholar]] or [[Personalities#Free Thinker|Free Thinker]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Scholar|Scholar]] or [[Personalities#Free Thinker|Free Thinker]] {{DLC-only|personality}}.
 
|option_text = It's great for spreading the many ideas of our [Monarch.GetTitle] too.
 
|option_text = It's great for spreading the many ideas of our [Monarch.GetTitle] too.
 
|highlight = yes
 
|highlight = yes
|effect =
+
| effect = The country:
* Gain {{icon|mil|24px}} {{green|30}} military power.
+
* gains {{icon|mil|24px}} {{green|30}} military power.
* Gain {{icon|dip|24px}} {{green|30}} diplomatic power.
+
* gains {{icon|dip|24px}} {{green|30}} diplomatic power.
* Gain {{icon|adm|24px}} {{green|30}} administrative power.
+
* gains {{icon|adm|24px}} {{green|30}} administrative power.
 
|end}}
 
|end}}
 
}}
 
}}
Line 216: Line 221:
 
| event_text = Our generals are discussing the impact of some new weapons a local gunsmith has been making. They believe they can be used effectively in our armies, if we get a few more people to work on it.
 
| event_text = Our generals are discussing the impact of some new weapons a local gunsmith has been making. They believe they can be used effectively in our armies, if we get a few more people to work on it.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* {{icon|mil tech|24px}} Military technology is at least 6 but less than 15
+
* has [[military technology]] of at least 6 but less than 15.
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 223: Line 228:
 
| trigger = always
 
| trigger = always
 
| option_text = Spare no expenses...
 
| option_text = Spare no expenses...
| effect =
+
| effect = The country:
* Gain {{icon|inflation|24px}} {{red|0.5%}} inflation.
+
* gains {{icon|inflation|24px}} {{red|0.5%}} inflation.
* Gain {{icon|mil|24px}} {{green|50}} military power.
+
* gains {{icon|mil|24px}} {{green|50}} military power.
 
}}
 
}}
 
{{Option
 
{{Option
 
| trigger = always
 
| trigger = always
 
| option_text = Use Caution
 
| option_text = Use Caution
| effect = Gain {{icon|mil|24px}} {{green|10}} military power.
+
| effect = The country gains {{icon|mil|24px}} {{green|10}} military power.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
 
|option_text = A few? You'll get as many as possible.
 
|option_text = A few? You'll get as many as possible.
 
|highlight = yes
 
|highlight = yes
|effect =
+
|effect = The country:
* Gain {{icon|inflation|24px}} {{red|0.75%}} inflation.
+
* gains {{icon|inflation|24px}} {{red|0.75%}} inflation.
* Gain {{icon|mil|24px}} {{green|75}} military power.
+
* gains {{icon|mil|24px}} {{green|75}} military power.
 
|end}}
 
|end}}
 
}}
 
}}
Line 248: Line 253:
 
| event_text = There are claims that local fishermen have improved ship design. If we do a careful study of their ships, and try building a copy, our best admirals believe that our naval technology will benefit a lot for the future.
 
| event_text = There are claims that local fishermen have improved ship design. If we do a careful study of their ships, and try building a copy, our best admirals believe that our naval technology will benefit a lot for the future.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Has at least 1 port
+
* has at least 1 [[port]].
* Is ''not'' primitive
+
* is ''not'' [[primitive]].
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 256: Line 261:
 
| trigger = always
 
| trigger = always
 
| option_text = Spare no expenses...
 
| option_text = Spare no expenses...
| effect =
+
| effect = The country:
* Gain {{icon|inflation|24px}} {{red|0.5%}} inflation.
+
* gains {{icon|inflation|24px}} {{red|0.5%}} inflation.
* Gain {{icon|dip|24px}} {{green|50}} diplomatic power.
+
* gains {{icon|dip|24px}} {{green|50}} diplomatic power.
 
}}
 
}}
 
{{Option
 
{{Option
 
| trigger = always
 
| trigger = always
 
| option_text = Use Caution
 
| option_text = Use Caution
| effect = Gain {{icon|dip|24px}} {{green|10}} diplomatic power.
+
| effect = The country gains {{icon|dip|24px}} {{green|10}} diplomatic power.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
 
|option_text = This is now our top priority!
 
|option_text = This is now our top priority!
 
|highlight = yes
 
|highlight = yes
|effect =
+
|effect = The country:
* Gain {{icon|inflation|24px}} {{red|0.75%}} inflation.
+
* gains {{icon|inflation|24px}} {{red|0.75%}} inflation.
* Gain {{icon|dip|24px}} {{green|75}} diplomatic power.
+
* gains {{icon|dip|24px}} {{green|75}} diplomatic power.
 
|end}}
 
|end}}
 
}}
 
}}
Line 286: Line 291:
 
| trigger = always
 
| trigger = always
 
| option_text = Spare no expenses...
 
| option_text = Spare no expenses...
| effect =
+
| effect = The country:
* Gain {{icon|inflation|24px}} {{red|0.5%}} inflation.
+
* gains {{icon|inflation|24px}} {{red|0.5%}} inflation.
* Gain {{icon|dip|24px}} {{green|50}} diplomatic power.
+
* gains {{icon|dip|24px}} {{green|50}} diplomatic power.
 
}}
 
}}
 
{{Option
 
{{Option
 
| trigger = always
 
| trigger = always
 
| option_text = Use Caution
 
| option_text = Use Caution
| effect = Gain {{icon|dip|24px}} {{green|10}} diplomatic power.
+
| effect = The country gains {{icon|dip|24px}} {{green|10}} diplomatic power.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
 
|option_text = This is now our top priority!
 
|option_text = This is now our top priority!
 
|highlight = yes
 
|highlight = yes
|effect =  
+
|effect = The country:
* Gain {{icon|inflation|24px}} {{red|0.75%}} inflation.
+
* gains {{icon|inflation|24px}} {{red|0.75%}} inflation.
* Gain {{icon|dip|24px}} {{green|75}} diplomatic power.
+
* gains {{icon|dip|24px}} {{green|75}} diplomatic power.
 
|end}}
 
|end}}
 
}}
 
}}
Line 316: Line 321:
 
| trigger = always
 
| trigger = always
 
| option_text = Spare no expenses...
 
| option_text = Spare no expenses...
| effect =
+
| effect = The country:
* Gain {{icon|inflation|24px}} {{red|0.5%}} inflation.
+
* gains {{icon|inflation|24px}} {{red|0.5%}} inflation.
* Gain {{icon|adm|24px}} {{green|50}} administrative power.
+
* gains {{icon|adm|24px}} {{green|50}} administrative power.
 
}}
 
}}
 
{{Option
 
{{Option
 
| trigger = always
 
| trigger = always
 
| option_text = Use Caution
 
| option_text = Use Caution
| effect = Gain {{icon|adm|24px}} {{green|10}} administrative power.
+
| effect = The country gains {{icon|adm|24px}} {{green|10}} administrative power.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
 
|option_text = This is now our top priority!
 
|option_text = This is now our top priority!
 
|highlight = yes
 
|highlight = yes
|effect =  
+
|effect = The country:
* Gain {{icon|inflation|24px}} {{red|0.75%}} inflation.
+
* gains {{icon|inflation|24px}} {{red|0.75%}} inflation.
* Gain {{icon|adm|24px}} {{green|75}} administrative power.
+
* gains  {{icon|adm|24px}} {{green|75}} administrative power.
 
|end}}
 
|end}}
 
}}
 
}}
Line 346: Line 351:
 
| trigger = always
 
| trigger = always
 
| option_text = Spare no expenses...
 
| option_text = Spare no expenses...
| effect =
+
| effect = The country:
* Gain {{icon|inflation|24px}} {{red|0.5%}} inflation.
+
* gains {{icon|inflation|24px}} {{red|0.5%}} inflation.
* Gain {{icon|adm|24px}} {{green|50}} administrative power.
+
* gains {{icon|adm|24px}} {{green|50}} administrative power.
 
}}
 
}}
 
{{Option
 
{{Option
 
| trigger = always
 
| trigger = always
 
| option_text = Use Caution
 
| option_text = Use Caution
| effect = Gain {{icon|adm|24px}} {{green|10}} administrative power.
+
| effect = The country gains {{icon|adm|24px}} {{green|10}} administrative power.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Scholar|Scholar]] {{DLC-only|personality}}.
 
|option_text = This is now our top priority!
 
|option_text = This is now our top priority!
 
|highlight = yes
 
|highlight = yes
|effect =  
+
|effect = The country:
* Gain {{icon|inflation|24px}} {{red|0.75%}} inflation.
+
* gains {{icon|inflation|24px}} {{red|0.75%}} inflation.
* Gain {{icon|adm|24px}} {{green|75}} administrative power.
+
* gains {{icon|adm|24px}} {{green|75}} administrative power.
 
|end}}
 
|end}}
 
}}
 
}}
Line 371: Line 376:
 
| event_text = With our attention shifting further from the Navy to the Army, some of our master shipwrights have decided to seek employment elsewhere. This has caused our shipyards to suffer.
 
| event_text = With our attention shifting further from the Navy to the Army, some of our master shipwrights have decided to seek employment elsewhere. This has caused our shipyards to suffer.
 
| triggered only = Bi-yearly pulse
 
| triggered only = Bi-yearly pulse
| trigger =  
+
| trigger = The country:
* Has at least 1 port
+
* has at least 1 [[port]].
* Is ''not'' primitive
+
* is ''not'' [[primitive]].
* Has ''not'' activated {{icon|maritime|24px}} Maritime Ideas
+
* has ''not'' activated [[maritime]] ideas.
* Has activated {{icon|offensive|24px}} Offensive Ideas or {{icon|defensive|24px}} Defensive Ideas
+
* has activated [[offensive]] ideas or [[defensive]] ideas.
 
| option conditions = yes
 
| option conditions = yes
 
| options =  
 
| options =  
Line 381: Line 386:
 
| trigger = always
 
| trigger = always
 
| option_text = To be expected
 
| option_text = To be expected
| effect = Lose {{icon|dip|24px}} {{red|50}} diplomatic power.
+
| effect = The country loses {{icon|dip|24px}} {{red|50}} diplomatic power.
 
}}
 
}}
 
{{Option
 
{{Option
|trigger = Ruler has the [[Personalities#Navigator|Navigator]] {{DLC-only|personality}}.
+
|trigger = the country's [[ruler]] has the [[Personalities#Navigator|Navigator]] {{DLC-only|personality}}.
 
|option_text = [Monarch.GetTitle] may be able to convince some of them to stay.
 
|option_text = [Monarch.GetTitle] may be able to convince some of them to stay.
 
|highlight = yes
 
|highlight = yes
|effect = Lose {{icon|dip|24px}} {{red|25}} diplomatic power.
+
|effect = The country loses {{icon|dip|24px}} {{red|25}} diplomatic power.
 
|end}}
 
|end}}
 
}}
 
}}
Line 400: Line 405:
 
{{Option
 
{{Option
 
| option_text = Put into the treasury.
 
| option_text = Put into the treasury.
| effect = Gain {{icon|ducats|24px}} ducats equal to {{green|0.5}} years of income.
+
| effect = The country gains {{icon|ducats|24px}} ducats equal to {{green|0.5}} years of income.
 
}}
 
}}
 
{{Option
 
{{Option
 
| option_text = Invest the money.
 
| option_text = Invest the money.
| effect = Gain {{icon|adm|24px}} {{green|50}} administrative power.
+
| effect = The country gains {{icon|adm|24px}} {{green|50}} administrative power.
 
}}
 
}}
 
}}
 
}}

Revision as of 08:49, 10 December 2017

This is a subset of the generic events from /Europa Universalis IV/events/RandomEvents.txt.

id

Msg event.pngLand Technology Research Useless


Several prominent men in our country are pointing out that the path we are going when it comes to army research is utterly foolish and will amount to nothing. They demand that we stop the current approach and stick with what was good enough for our fathers.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
They have a point!

The country loses Military power.png 50 military power.


Event trigger.pngAlways enabled:

Event button 547.png
Ignore them

The country loses Prestige.png 10 prestige.


Event trigger.pngEnabled if: the country's ruler has the Scholar personality.

Event button 547 green.png
We cannot allow anyone to stand in the way of progress.
  • The country loses Prestige.png 5 prestige.
  • A random advisor leaves the court.

If this country is the Emperor of China,

  • then it loses Meritocracy.png5 meritocracy.
id

Msg event.pngNaval Research Wrong!


It seems as if a leading shipwright in our country has written a very convincing document detailing how the new ship technology, that his rival has been trying to get funding for, will never work, and may even cause the ships to sink before they leave the harbor.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
They must be right!

The country loses Diplomatic power.png 50 diplomatic power.


Event trigger.pngAlways enabled:

Event button 547.png
Ignore them

The country loses Prestige.png 10 prestige.


Event trigger.pngEnabled if: the country's ruler has the Scholar personality.

Event button 547 green.png
We cannot allow anyone to stand in the way of progress.
  • The country loses Prestige.png 5 prestige.
  • A random advisor leaves the court.

If this country is the Emperor of China,

  • then it loses Meritocracy.png5 meritocracy.
id

Msg event.pngNew Trade Research is Heretical


We have had complaints from several dignitaries in our country that the new practices of our merchants are clearly heretical, and that we should put a stop to them.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Accept the demands.

The country loses Diplomatic power.png 50 diplomatic power.


Event trigger.pngAlways enabled:

Event button 547.png
Ignore them

The country loses Prestige.png 10 prestige.


Event trigger.pngEnabled if: the country's ruler has the Scholar personality.

Event button 547 green.png
We cannot allow anyone to stand in the way of progress.
  • The country loses Prestige.png 5 prestige.
  • A random advisor leaves the court.

If this country is the Emperor of China,

  • then it loses Meritocracy.png5 meritocracy.
id

Msg event.pngProduction Research Flawed


The new techniques in our production are rumored to be flawed, and several leading nobles argue that we should discard them and go back to the old and tried methods instead.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
They must be right!

The country loses Administrative power.png 50 administrative power.


Event trigger.pngAlways enabled:

Event button 547.png
Ignore them

The country loses Prestige.png 10 prestige.


Event trigger.pngEnabled if: the country's ruler has the Scholar personality.

Event button 547 green.png
We cannot allow anyone to stand in the way of progress.
  • The country loses Prestige.png 5 prestige.
  • A random advisor leaves the court.

If this country is the Emperor of China,

  • then it loses Meritocracy.png5 meritocracy.
id

Msg event.pngThere should be a Stable Government


Several of the leading members of the government are deeply worried about some changes proposed to how the realm should be ruled. They demand a stop to such outrageous reforms, based on our tried and proved traditions (naturally avoiding mentioning how the changes would impact their own power base.)


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Accept the demands.

The country loses Administrative power.png 50 administrative power.


Event trigger.pngAlways enabled:

Event button 547.png
Ignore them

The country loses Prestige.png 10 prestige.


Event trigger.pngEnabled if: the country's ruler has the Lawgiver, Charismatic Negotiator, or Silver Tongue personality.

Event button 547 green.png
Convince them in the need for our policies.

The country loses Diplomatic power.png 5 diplomatic power.


Event trigger.pngEnabled if: the country's ruler has the Embezzler or Fierce Negotiator personality.

Event button 547 green.png
Offer the leaders something to drop their demands.

The country loses Gold Icon.png ducats equal to 0.1 years of income.


Event trigger.pngEnabled if: the country's ruler has the Intricate Webweaver personality.

Event button 547 green.png
Threaten to expose their secrets unless they back down.

The country loses Prestige.png 5 prestige.

id

Msg event.pngPrinting Press gives Benefits


Since the invention of the printing press, more and more books, about an ever wider range of subjects, have been published. We can now see the benefit of this, since knowledge spreads faster and more ideas are appearing amongst our philosophers and natural scientists.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Good News!

The country:

  • gains Military power.png 20 military power.
  • gains Diplomatic power.png 20 diplomatic power.
  • gains Administrative power.png 20 administrative power.

Event trigger.pngEnabled if: the country's ruler has the Scholar or Free Thinker personality.

Event button 547 green.png
It's great for spreading the many ideas of our [Monarch.GetTitle] too.

The country:

  • gains Military power.png 30 military power.
  • gains Diplomatic power.png 30 diplomatic power.
  • gains Administrative power.png 30 administrative power.
id

Msg event.pngImprovements in Land Technology


Our generals are discussing the impact of some new weapons a local gunsmith has been making. They believe they can be used effectively in our armies, if we get a few more people to work on it.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Spare no expenses...

The country:

  • gains Inflation reduction.png 0.5% inflation.
  • gains Military power.png 50 military power.

Event trigger.pngAlways enabled:

Event button 547.png
Use Caution

The country gains Military power.png 10 military power.


Event trigger.pngEnabled if: the country's ruler has the Scholar personality.

Event button 547 green.png
A few? You'll get as many as possible.

The country:

  • gains Inflation reduction.png 0.75% inflation.
  • gains Military power.png 75 military power.
id

Msg event.pngImprovements in Naval Technology


There are claims that local fishermen have improved ship design. If we do a careful study of their ships, and try building a copy, our best admirals believe that our naval technology will benefit a lot for the future.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Spare no expenses...

The country:

  • gains Inflation reduction.png 0.5% inflation.
  • gains Diplomatic power.png 50 diplomatic power.

Event trigger.pngAlways enabled:

Event button 547.png
Use Caution

The country gains Diplomatic power.png 10 diplomatic power.


Event trigger.pngEnabled if: the country's ruler has the Scholar personality.

Event button 547 green.png
This is now our top priority!

The country:

  • gains Inflation reduction.png 0.75% inflation.
  • gains Diplomatic power.png 75 diplomatic power.
id

Msg event.pngImprovements in Trade Technology


Our merchants have picked up a few new concepts when it comes to handling trade, when they encountered some foreign merchants. They think that with some investment to try it out, it will be very beneficial for $COUNTRY$ in the long run.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Spare no expenses...

The country:

  • gains Inflation reduction.png 0.5% inflation.
  • gains Diplomatic power.png 50 diplomatic power.

Event trigger.pngAlways enabled:

Event button 547.png
Use Caution

The country gains Diplomatic power.png 10 diplomatic power.


Event trigger.pngEnabled if: the country's ruler has the Scholar personality.

Event button 547 green.png
This is now our top priority!

The country:

  • gains Inflation reduction.png 0.75% inflation.
  • gains Diplomatic power.png 75 diplomatic power.
id

Msg event.pngImprovements in Government Technology


A few local workers in the administration have discovered what they claim is a more efficient way to handle documents. Obviously they do not know what they are talking about, but can it hurt to let them try their new ideas?


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Spare no expenses...

The country:

  • gains Inflation reduction.png 0.5% inflation.
  • gains Administrative power.png 50 administrative power.

Event trigger.pngAlways enabled:

Event button 547.png
Use Caution

The country gains Administrative power.png 10 administrative power.


Event trigger.pngEnabled if: the country's ruler has the Scholar personality.

Event button 547 green.png
This is now our top priority!

The country:

  • gains Inflation reduction.png 0.75% inflation.
  • gains Administrative power.png 75 administrative power.
id

Msg event.pngImprovements in Production Technology


There are reports of farmers and miners being more productive than local bailiffs expect them to be. We should investigate if there is something that the entire nation of $COUNTRY$ can benefit from.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Spare no expenses...

The country:

  • gains Inflation reduction.png 0.5% inflation.
  • gains Administrative power.png 50 administrative power.

Event trigger.pngAlways enabled:

Event button 547.png
Use Caution

The country gains Administrative power.png 10 administrative power.


Event trigger.pngEnabled if: the country's ruler has the Scholar personality.

Event button 547 green.png
This is now our top priority!

The country:

  • gains Inflation reduction.png 0.75% inflation.
  • gains Administrative power.png 75 administrative power.
id

Msg event.pngNaval thought suffering


With our attention shifting further from the Navy to the Army, some of our master shipwrights have decided to seek employment elsewhere. This has caused our shipyards to suffer.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
To be expected

The country loses Diplomatic power.png 50 diplomatic power.


Event trigger.pngEnabled if: the country's ruler has the Navigator personality.

Event button 547 green.png
[Monarch.GetTitle] may be able to convince some of them to stay.

The country loses Diplomatic power.png 25 diplomatic power.

Msg event.pngGood Harvest


$YEAR$ was considered a particularly good year for $COUNTRY$ due to good harvests generating higher incomes than ever before.


 
Trigger conditions
  • None
Is triggered only by

Bi-yearly pulse


Event button 547.png
Put into the treasury.

The country gains Gold Icon.png ducats equal to 0.5 years of income.

Event button 547.png
Invest the money.

The country gains Administrative power.png 50 administrative power.