Difference between revisions of "Modding"

From Europa Universalis 4 Wiki
Jump to navigation Jump to search
(Guides)
(Naming conventions)
Line 4: Line 4:
  
 
==Guides==
 
==Guides==
* [[Advisor Modding|Advisors]] - Adding custom advisors to the game
+
* [[Advisor modding|Advisors]] - Adding custom advisors to the game
 
* [[Console commands]] - Console commands are very useful for testing mods
 
* [[Console commands]] - Console commands are very useful for testing mods
 
* [[Country creation]] - How to get a new country into the game
 
* [[Country creation]] - How to get a new country into the game
Line 12: Line 12:
 
* [[Mission modding|Missions]] - How to add new missions to the game or change existing ones
 
* [[Mission modding|Missions]] - How to add new missions to the game or change existing ones
 
* [[Mod catalogue]] - Used to tell the game how to run a mod
 
* [[Mod catalogue]] - Used to tell the game how to run a mod
* [[Music Modding|Music]] - Add custom music to the game
+
* [[Music modding|Music]] - Add custom music to the game
 
* [[Mod structure|Structure]] - Details the structure any mod has to comply with
 
* [[Mod structure|Structure]] - Details the structure any mod has to comply with
  

Revision as of 15:50, 26 November 2013

Modding is a very broad topic. This page serves as a portal to all modding-related pages on the wiki. Much information for this article is taken from the official User Modifications Reference — Guides, Templates and Utilities thread in the EU4 Paradox forums; check there for updates.

Guides

  • Advisors - Adding custom advisors to the game
  • Console commands - Console commands are very useful for testing mods
  • Country creation - How to get a new country into the game
  • Events - How to add new events to the game or change existing ones
  • Localisation - Used to display text in the game rather than code; E.G., turning "ENG" into "England"
  • Map - All modding pertaining to the map itself, from provinces to terrain
  • Missions - How to add new missions to the game or change existing ones
  • Mod catalogue - Used to tell the game how to run a mod
  • Music - Add custom music to the game
  • Structure - Details the structure any mod has to comply with

Game data

  • Commands - Used in order to dynamically affect the game
  • Conditions - Used in order to execute commands/events/decisions/etc. only when certain things are true
  • Country list - Basic info on all countries in the vanilla game, including country tags
  • Province ID map (warning: huge)
  • Province list - Province IDs are used in many commands
  • Scopes - Used to determine what entity commands and conditions are executed and checked from

Tools & utilities

Miscellaneous